Trenchfeet 0 Posted April 5, 2004 Hey Pappy i thought you were emailing me the ah64 and i was helping in my spare time? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 5, 2004 Hey Pappy i thought you were emailing me the ah64 and i was helping in my spare time? i decided not to overload ur already large work list Share this post Link to post Share on other sites
jotte 0 Posted April 5, 2004 Pappy, I get a missing addon throwror (or something similar) whenever the first RPG/LAW is fired. Any idea what this might be? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 6, 2004 Pappy,I get a missing addon throwror (or something similar) whenever the first RPG/LAW is fired. Any idea what this might be? dont know what would be causing that. "missing addons: throwkok" was part of the effects pack when a body exploded u got that error. but i fixed that a few versions ago PS: resistance expansion mod may not be possible right now. im havign difficult depboing the o.pbo even thou i used cut pbo. so perhaps ill just update it using the chevy corvette in place of the sports car (editor name will remain the same). animatons will NOT be retained. as they arent that imperative Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 6, 2004 sorry for spaming my own topic but just as a lil gift to my fans to hold you over while the Apache is worked on ill give u my Pimpin Pipers (retex) Pimpin Piper Cheiftian (13.4MB) Quote[/b] ]*-*-*-*-*-*-*-* Pappy Boyingtons Pimpin Pipers *-*-*-*-*-*-*-* Piper Cheiftian Pimped Out For Fun created fun and exciting textures for the Piper Cheiftian added fun inflight music script (embedded in ssv_documents.pbo) Piper1: Psycadelic (blue) Piper2: Trippy (green) Piper3: Crazy (orange) Found Under West / Hot Shots / Pimpin Piper (color) -Changes- *Speed Increased *Maneverablity Increased *ECM Equiped (not 100% accurate) *Inflight Music Script *Default Pilot is Martins Bell 206 Pilot -Bugs- Inflight Music is heard only by the person who activates the script Music Cant be stoped mid-song -Credits- Model: FDF and Kegety Exterior Textures: Pappy Boyington Config Changes: Pappy Boyington Inflight Music Script: Pappy Boyington Booster Script: Scud Top Secret Documents: Sole (embeded music in smallest addon i could find. . . couldnt make the music a stand alone pbo) -Required Addons- *MTY_bell206 (pilot) *ssv_documents (music) *-*-*-*-*-*-* Demo Mission *-*-*-*-*-*-* Everon International Airport: Fun demo mission for the planes. nothing exciting or battling. just a nice day that you go to the airport and go flying Required Addon For Mission: Mapfact Airport Addon: jof_objects.pbo Pipers: Piper1.pbo, Piper2.pbo, Piper3.pbo Martins Pilot: mty_bell206.pbo please note this is only a fun addon that i did just to make mine and my freinds OFP more fun. becuz i love to fly and i needed a kickin civilian plane. so its only fair i share it with you. i PMed kegety asking for permission to release it but its been 3 days and he hasnt responded so just know the model and interior textures is his doing and he deserves that credit. everything else i did  Share this post Link to post Share on other sites
Subferro 0 Posted April 8, 2004 Umm, I have to say, I love this, Ive been wanting to use things like the BAS, SIG, and INQ addons in a campaign for a looong time, but... Whenever I shoot someone for the first time I get something that says "missing script /ofpec/bloodsquirt_sqs" or something like that. Ive installed everything you put up, I think, and still get it, any ideas This first happened with the explosion blood, but now is for anything. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 8, 2004 you need the ofpec blood addon http://ofp.gamezone.cz/index.php?showthis=4102 Share this post Link to post Share on other sites
matzew 0 Posted April 8, 2004 I like the Piper! An idea for upgrates: Add more good music, like "Surfin' Bird", because the inflight musicplayer is great Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 8, 2004 I like the Piper!An idea for upgrates: Add more good music, like "Surfin' Bird", because the inflight musicplayer is great  forgot to mention. get your fav car addon and in the init line place _this exec "\ssv_documents\init.sqs" for the booster script and Music Menu to work for them too Share this post Link to post Share on other sites
Scud 0 Posted April 8, 2004 Quote[/b] ]Booster Script: Scud This script is Bratty's or Trenchfeet's not mine. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 8, 2004 Quote[/b] ]Booster Script: Scud This script is Bratty's or Trenchfeet's not mine. ooo. whoops Share this post Link to post Share on other sites
matzew 0 Posted April 8, 2004 Do you plan an update with new songs for the Piper? Or is there a possibility to add own songs in the music player? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 8, 2004 Do you plan an update with new songs for the Piper?Or is there a possibility to add own songs in the music player? i suppose i could update it. but if you want to add your own its very easy once u figure it out after you get the song, convert it to .ogg rename the song to rad11 (or rad 12, 13, so on and so forth) then Step 1: depbo the ssv_documents addon Step 2: open up the config Step 3: in the cfg sound section add this after rad10 class rad11 { name="Song Name"; sound[]={"\ssv_documents\music\rad11.ogg",db+30, 1.0}; }; ok now save the config open the following scripts off radio track1 track2 track3 track4 track5 track6 track7 track8 track9 track10 ok now where it says <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _car removeaction id_r_nxt1 _car removeaction id_r_nxt2 _car removeaction id_r_nxt3 _car removeaction id_r_nxt4 _car removeaction id_r_nxt5 _car removeaction id_r_nxt6 _car removeaction id_r_nxt7 _car removeaction id_r_nxt8 _car removeaction id_r_nxt9 _car removeaction id_r_nxt10 _car removeaction off add in "_car removeaction id_r_nxt11" to the track 1 -10 and off scripts then save all of them in the radio.sqs add in id_r_nxt11=_car addaction ["Song Title", "\ssv_documents\track11.sqs"] copy track10.sqs open it, change _car Say "rad10"  to _car Say "rad11" and resave it as track11.sqs repbo. and your finished. it sounds complicated. but its easy as hell. i was thinking of updateing it. but you prolly wont like the songs i choose  . besides like i said its cleint side anyway. so if player1 is jammin to "up in here" and ur ridding in back u can put on "your song" and he wont hear it. and you wont hear his. so everyone wins  Share this post Link to post Share on other sites
Badassdom 0 Posted April 8, 2004 couldn't you make a addon pbo so that you don't see all the original config of the addon makers like Sig armor or HYK 03 it would give me the choice of using the addons i want or would this be alot of work (not sarcastic just ignorant) (great work anyway) Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 8, 2004 couldn't you make a addon pbo so that you don't see all the original config of the addon makers like Sig armor or HYK 03 it would give me the choice of using the addons i want or would this be alot of work (not sarcastic just ignorant) (great work anyway) i see what your saying. edit the config so that their units dont show up in game. well first off that would piss off a good many people. but you can do this yourself if you want. depbo the addon. and take out the config file. and your done. thats waht the csla pbos are. their model and texture only. Share this post Link to post Share on other sites
Badassdom 0 Posted April 9, 2004 i see what your saying. edit the config so that their units dont show up in game. well first off that would piss off a good many people. but you can do this yourself if you want. depbo the addon. and take out the config file. and your done. thats waht the csla pbos are. their model and texture only. ok i wil try and do that but i need some more help (step by step) Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 9, 2004 i see what your saying. edit the config so that their units dont show up in game. well first off that would piss off a good many people. but you can do this yourself if you want. depbo the addon. and take out the config file. and your done. thats waht the csla pbos are. their model and texture only. ok i wil try and do that but i need some more help (step by step) Step 1: depbo the addons Step 2: delete "config.ccp" Step 3: repbo the addon Step 4: go play just a quick update to the rest. im in the process of replacing the bmp2 with cslabmp2 (work in progress). the resistance bike with the "dawg" bike (done), and the CH47 is stayin the same until i get a retextured one from somewhere. Share this post Link to post Share on other sites
Evishion 0 Posted April 9, 2004 been away a bit......... looking awesome man cant wait Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 9, 2004 Version 3.3 Changes: Sports Car white and yellow aka rapids -> black barrons Corvette and Corvette GS/R (user actions not retained) BMP2 -> CSLA bmp2 Bike aka kolo -> Dawg Matic (moutian bike) you will need to redownload the config and the Misc Addons pack (20MB) the misc includes updated csla_arm as well as the bmp2, kolo, and dawg (bike) In your Addons folder you will find Kolo.pbo, BMP2.pbo both of these addons need to be moved to a backup folder (or however u back up your addons) as the new bmp2 and kolo pbos will over write them/take thier place Refer to Page 1 for links to the Corvette, configs, and updated misc pack Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 10, 2004 new update. the flies over the dead body's are back. had to implement it manualy with a killed event handler. i cant for the life of me get the ECP effects workin again. i recently aquired a partner on this project perhaps he can do it. removed the 21vb glider version due to too many bugs, even in SP. hopeing to incorperate the ECP effects including the HALO thing but for all units. Share this post Link to post Share on other sites
triumph 0 Posted April 10, 2004 Thanks Pappy for all your hard work. Although I don't play OFP as much as I used to, your setup certainly makes a world of difference for those of us who are clueless about modifying the config. It is a lot of fun to go back and play some of the old missions with the new units and vehicles. Share this post Link to post Share on other sites
NetWalker 0 Posted April 10, 2004 Hey pappy.. I was playing 1985 campaign with old version and I was having no problems at all, but this new version always CTD when I try to loading a game, i.e, everytime i die and need to load to continue, Â the game crashes.. The error is about a invalid entry on the saved file.. why is this happening? thx for your attention.. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 10, 2004 back when i started playin this game lnog before addos and mods i used to get that error from time to time. . . i think its a random game problem Share this post Link to post Share on other sites
the wolf 0 Posted April 10, 2004 pappy please try just to remove bad errors disfonctionning the game or remake a good version without errors and bugs... Share this post Link to post Share on other sites
triumph 0 Posted April 10, 2004 In my game the cobra is missing in the mission "ground assault" or whatever it's called. Is this unique to mine? Share this post Link to post Share on other sites