GoOB 0 Posted March 25, 2004 Your probably going to be really mad at me, but would it be at all possible to see a generic Olive Drab/Sand color scheme? A lot of countries around the world used the Dak after the war and most pics I've seen have showed this OD/Sand scheme. Please? Â I second this motion, having a roundel system much like Footmunches one would be very nice. This aircraft would fit very nice on Tonal. Also, I don't know if this is the right place to ask. But anyhoo: Pappy Boyington, would it be possible to see the AC-47 with a "multinational" version similar to what I suggested above? Again the AC-47 is an aircraft I can picture the Tonali airforce using to squas rebels and other vermin. Share this post Link to post Share on other sites
Nathanz 0 Posted March 25, 2004 Very very nice The only bug i have found is the equipment eject thing, if you keep pressing enter for the equipment eject (like pressing it 10 times) 10 equipment bags will eject ? Im not sure if this is a bug or just a scripting thing ? anyway, Very nice plane. Share this post Link to post Share on other sites
MrZig 0 Posted March 25, 2004 Wow, just tried it in my immsersive mission at night where you eject with flak ect.. Impressive. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 25, 2004 Your probably going to be really mad at me, but would it be at all possible to see a generic Olive Drab/Sand color scheme? A lot of countries around the world used the Dak after the war and most pics I've seen have showed this OD/Sand scheme. Please? Â I second this motion, having a roundel system much like Footmunches one would be very nice. This aircraft would fit very nice on Tonal. Also, I don't know if this is the right place to ask. But anyhoo: Pappy Boyington, would it be possible to see the AC-47 with a "multinational" version similar to what I suggested above? Again the AC-47 is an aircraft I can picture the Tonali airforce using to squas rebels and other vermin. then we can call it the Trenchfootmunch roundel system i dunno we'll think about it. once we get the project nto full swing you can make that request again in the discussion thread WHEN we create it Share this post Link to post Share on other sites
Nilz 0 Posted March 25, 2004 Downloaded, and it looks amazing. Too bad i can't test it right now, gotta listen to a program on the radio. (My fav DJ is on air) Share this post Link to post Share on other sites
FW200 0 Posted March 25, 2004 Tested it and it's cool ;) However.. one small nitpick.. it's not McDonnell Douglas C-47 , it's just Douglas C-47 They became one company at this date: Quote[/b] ]The merger of the two companies was official on April 28, 1967. Share this post Link to post Share on other sites
ni-mh 0 Posted March 25, 2004 is the compass stand in the pilot cabin missing textures or is it just white? Share this post Link to post Share on other sites
bonko the sane 2 Posted March 26, 2004 after flying around, all i can say is that this plane is brilliant, and that colt 1911 is about the best handgun in ofp. I only wish the damage script would created fire in the engines. Share this post Link to post Share on other sites
Trenchfeet 0 Posted March 26, 2004 Quote[/b] ]is the compass stand in the pilot cabin missing textures or is it just white? Can you post a screen shot of it? or send me a pic And does anyone else have this problem? how bad is it? to Bonko the Sane check the damage script mission Ok so far we got 2 bugs right? 1 this white thing and the other the cargo drop script this below is the quick cargo script, any 1 c the prob    (yes i know im a lazy script writer but it sorta works ) ; **************************************************** ;    McDONNELL DOUGLAS C-47 SKYTRAIN ; **************************************************** ;                25/03/04 ;      By Trenchfeet ; **************************************************** _ju52 = vehicle (_this select 0) ~1 ? (_ju52 animationPhase "c47cargochecker" < 0.2): goto "parachuteCargo" ? (_ju52 animationPhase "c47cargochecker" < 0.3): goto "parachuteCargo2" ? (_ju52 animationPhase "c47cargochecker" < 0.4): goto "parachuteCargo3" exit ;;;;;;;;;;;;;;;;;;;;;;;;;;;;BOX1;;;;;;;;;;;;;;;;;;;;;;;;;; #parachuteCargo (group _ju52) setspeedmode "limited" _ju52 animate ["mtydoor",1] _ju52 say "C47outeropen"; _ju52 setobjecttexture [16,"\mtyc47\instra.pac"] _ju52 say "c47wind",0.5; _ju52 animate ["c47cargochecker",0.2]; ~3 _ju52 setobjecttexture [9,""] _c47BOX1 = "WW2EC_C47crate" createVehicle [getpos _ju52 select 0,getpos _ju52 select 1,getpos _ju52 select 2] _x = (GetPos _ju52) Select 0 _y = (GetPos _ju52) Select 1 _z = (GetPos _ju52) Select 2 _c47BOX1 SetPos [_x -1.9, _y-3, _z +1] _c47BOX1 setdir getdir _ju52 _c47BOX1 setvelocity (velocity _ju52) ~0.2 _chute = "ParachuteWest" createvehicle [getpos _c47BOX1 select 0,getpos _c47BOX1 select 1,getpos _c47BOX1 select 2] _chute setpos [getpos _c47BOX1 select 0,getpos _c47BOX1 select 1,getpos _c47BOX1 select 2] _n = 0 _ju52 say "c47wind",0.5; #flight _c47BOX1 setvelocity (velocity _chute) _c47BOX1 setpos [getpos _chute select 0,getpos _chute select 1,getpos _chute select 2] ~0.05 _n = _n+1 ?(_n == 10): _ju52 animate ["mtydoor",0];_ju52 setobjecttexture [16,""]; _ju52 say "C47outeropen"; ? (alive _chute):goto "flight"; c47BOX1 = "WW2EC_C47GndCrate" createVehicle [getpos _c47BOX1 select 0,getpos _c47BOX1 select 1,getpos _c47BOX1 select 2] deletevehicle _c47box1; exit ;;;;;;;;;;;;;;;;;;;;;;;;;;;;BOX2;;;;;;;;;;;;;;;;;;;;;;;;;; #parachuteCargo2 (group _ju52) setspeedmode "limited" ? (_ju52 animationPhase "mtydoor" > 0.1): goto "skip1" #skip1 _ju52 animate ["mtydoor",1] _ju52 setobjecttexture [16,"\mtyc47\instra.pac"] _ju52 say "C47outeropen"; _ju52 say "c47wind",0.5; _ju52 animate ["c47cargochecker",0.3]; ~3 _ju52 setobjecttexture [10,""] _c47BOX2 = "WW2EC_C47crate" createVehicle [getpos _ju52 select 0,getpos _ju52 select 1,getpos _ju52 select 2] _x = (GetPos _ju52) Select 0 _y = (GetPos _ju52) Select 1 _z = (GetPos _ju52) Select 2 _c47BOX2 SetPos [_x -1.9, _y-3, _z +1] _c47BOX2 setdir getdir _ju52 _c47BOX2 setvelocity (velocity _ju52) ~0.2 _chute = "ParachuteWest" createvehicle [getpos _c47BOX2 select 0,getpos _c47BOX2 select 1,getpos _c47BOX2 select 2] _chute setpos [getpos _c47BOX2 select 0,getpos _c47BOX2 select 1,getpos _c47BOX2 select 2] _nb = 0 _ju52 say "c47wind",0.5; #flight2 _c47BOX2 setvelocity (velocity _chute) _c47BOX2 setpos [getpos _chute select 0,getpos _chute select 1,getpos _chute select 2] ~0.05 _nb = _nb+1 ?(_nb == 10): _ju52 animate ["mtydoor",0];_ju52 setobjecttexture [16,""]; _ju52 say "C47outeropen"; ? (alive _chute):goto "flight2"; c47BOX2 = "WW2EC_C47GndCrate" createVehicle [getpos _c47BOX2 select 0,getpos _c47BOX2 select 1,getpos _c47BOX2 select 2] deletevehicle _c47box2; exit ;;;;;;;;;;;;;;;;;;;;;;;;;;;;BOX3;;;;;;;;;;;;;;;;;;;;;;;;;; #parachuteCargo3 (group _ju52) setspeedmode "limited" ~3 ? (_ju52 animationPhase "mtydoor" > 0.1): goto "skip2" #skip2 _ju52 animate ["mtydoor",1] _ju52 setobjecttexture [16,"\mtyc47\instra.pac"] _ju52 say "C47outeropen"; _ju52 say "c47wind",0.5; _ju52 animate ["c47cargochecker",1]; ~3 _ju52 setobjecttexture [11,""] _c47BOX3 = "WW2EC_C47crate" createVehicle [getpos _ju52 select 0,getpos _ju52 select 1,getpos _ju52 select 2] _x = (GetPos _ju52) Select 0 _y = (GetPos _ju52) Select 1 _z = (GetPos _ju52) Select 2 _c47BOX3 SetPos [_x -1.9, _y-3, _z +1] _c47BOX3 setdir getdir _ju52 _c47BOX3 setvelocity (velocity _ju52) ~0.2 _chute = "ParachuteWest" createvehicle [getpos _c47BOX3 select 0,getpos _c47BOX3 select 1,getpos _c47BOX3 select 2] _chute setpos [getpos _c47BOX3 select 0,getpos _c47BOX3 select 1,getpos _c47BOX3 select 2] _nc = 0 _ju52 say "c47wind",0.5; #flight3 _c47BOX3 setvelocity (velocity _chute) _c47BOX3 setpos [getpos _chute select 0,getpos _chute select 1,getpos _chute select 2] ~0.05 _nc = _nc+1 _ju52 animate ["c47cargochecker2",1]; ?(_nc == 10): _ju52 animate ["mtydoor",0];_ju52 setobjecttexture [16,""]; _ju52 say "c47wind"; ? (alive _chute):goto "flight3"; c47BOX3 = "WW2EC_C47GndCrate" createVehicle [getpos _c47BOX3 select 0,getpos _c47BOX3 select 1,getpos _c47BOX3 select 2] deletevehicle _c47box3; exit Share this post Link to post Share on other sites
MrZig 0 Posted March 26, 2004 Trenchfeet, your sig link is http://www.http://ofp.gamezone.cz/_hosted/trenchfeet/ it should be http://ofp.gamezone.cz/_hosted/trenchfeet/ Share this post Link to post Share on other sites
korax 4 Posted March 26, 2004 Compass: Looking for the problem in the script right now... Cant really find it but I suspect it has to do with "animate" and "animationphase" parts, because when i do a hint format on them, it only shows "scalar bool array 0xfcffff" Share this post Link to post Share on other sites
Nathanz 0 Posted March 26, 2004 I dont think my compass has that part of the texture missing .... il go check now Edit: Oh i was wrong ... its the same Share this post Link to post Share on other sites
Trenchfeet 0 Posted March 26, 2004 Ok that texture problems fixed. I'll upload the files later, what i'll do is make it so there will be 3 ways of fixing the bug 1) You depbo the addon replace the old addon .p3d file with the new 1's which will be a 1.3mb dl, then you just have to pbo it again 2) I'll upload just the MTYc47.pbo file for those who dont know how to do that 3) the whole 25mb thing so new dlers dont get a f'd up version These links are some of the skins by red devil http://www.webhost-online.co.uk/theirfi....Day.jpg http://www.webhost-online.co.uk/theirfi....own.jpg http://www.webhost-online.co.uk/theirfi....een.jpg http://www.webhost-online.co.uk/theirfi....rey.jpg http://www.webhost-online.co.uk/theirfi....own.jpg http://www.webhost-online.co.uk/theirfi....ica.jpg http://www.webhost-online.co.uk/theirfi....Day.jpg http://www.webhost-online.co.uk/theirfi....sia.jpg http://www.webhost-online.co.uk/theirfi....een.jpg http://www.webhost-online.co.uk/theirfi....Li2.jpg The nam AC47 will use that roundell system for it but were still a long way from finishing that Share this post Link to post Share on other sites
Trenchfeet 0 Posted March 27, 2004 Ok here are the updates. goto " TrenchfeetOFPAddons " Â Â the 25mb file isn't uploaded yet. I wont be fixing the cargo script till the other versions are released and because the script does work . Share this post Link to post Share on other sites
Trenchfeet 0 Posted March 28, 2004 Hi all if you were getting lag with the Pathfinders mission go here to Igors website http://www.freewebs.com/igordrukov/missions.htm he has updated it to test the benchmark score of your pc and make the required adjustments Ps i'll rply about the flack script when i get time, dont worry i didn't forget Share this post Link to post Share on other sites
Thud_and_Blunder 0 Posted March 28, 2004 Life is very good to me sometimes - I was going to post a question about lag during Pathfinder (my poor 1.0 Gig Dell laptop takes its time...) when I see you've pre-empted me. Only one snag - the 6+ Mb download from Igor's page is zooming along at about 1.01 kb/sec! Are there any mirror opportunities out there, please? Share this post Link to post Share on other sites
Trenchfeet 0 Posted March 29, 2004 No mirrors i know of yet? I'll see if ww2ec will add 1 Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 29, 2004 No mirrors i know of yet?I'll see if ww2ec will add 1 @war has one  http://www.atwar.net/news.php?item.780 Share this post Link to post Share on other sites
madmedic 0 Posted April 1, 2004 EXCELLENT!!! BUT....I DID find one slightly major problem: The AI crashes the plane while trying to land. Looks like they come in at too steep of an angle, and the plane explodes when it touches down. Share this post Link to post Share on other sites
Trenchfeet 0 Posted April 2, 2004 I don't have that probelm ? what island were u on heres that AA thing CLICK HERE Share this post Link to post Share on other sites
madmedic 0 Posted April 4, 2004 I don't have that probelm ? what island were u on I was on Malden. Now, the plane WAS flying around the island at "flyinheight 400"...so, maybe it is a problem with descending from that high. Put the plane on Malden, flying at 400, and put a get out waypoint at the airfield. Please let me know if you are able to reproduce the problem. edited to add: great work on the plane, by the way Share this post Link to post Share on other sites
Parker Hale 0 Posted April 4, 2004 This is a magnificent addon for the ww2 genre and much needed. Praise goes out to Trenchfeet and Martin for their hard work. Glad that Martin has returned to the OPF community. PH Share this post Link to post Share on other sites
Trenchfeet 0 Posted April 5, 2004 I still didn't get that prob MadM Â Â maybe try slowing the plane down by setting its speed to limited? either by a waypoint or trigger Also i had soe more requests to have a another example mission for the ejects thing. download this mission here It will show you a few ways of having yur troops already in a plane when flying. It will also show you how to tell your troops to get in the plane when its on the ground. Skill required to use this mission 0 / 10 Â Share this post Link to post Share on other sites