raedor 8 Posted January 13, 2005 target release date: january 14th, 0800 CET. mapfact.net Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 13, 2005 *Never mind* *FrostBite leaves the forum for today very ashamed of himself* Share this post Link to post Share on other sites
raedor 8 Posted January 13, 2005 *Never mind* *FrostBite leaves the forum for today very ashamed of himself* who said that we're releasing the island? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 13, 2005 *blush*First rule; read first, anwer later. Sorry dude. But that doesn't mean I'm not happy with what will be released; Unless I'm AGAIN wrong it's the mission? Looking forward to it! Share this post Link to post Share on other sites
raedor 8 Posted January 13, 2005 *blush*First rule; read first, anwer later. Sorry dude.But that doesn't mean I'm not happy with what will be released; Unless I'm AGAIN wrong it's the mission? Looking forward to it! a mission would not be a major release and we would have released the trailer some days/weeks earlier. Share this post Link to post Share on other sites
sanctuary 19 Posted January 13, 2005 This trailer itself just forced me to launch the mission editor to set up some battles. Incredible how a video can make you wanting to play the game Share this post Link to post Share on other sites
Silent N Deadly 0 Posted January 14, 2005 Im going a bit off the line here, but is there any chance of a release of the lift? I know you guys said it was cancelled because of the dumbness of AI, but how about just a "not AI version". That would be great. No use just throwing it away. Pleasssse.... Share this post Link to post Share on other sites
raedor 8 Posted January 14, 2005 barracks v1.5 released! \edit: @silentNdeadly: hm i can't do anything for that issue. the addon maker is not a team member and it is quite hard to meet him ... Share this post Link to post Share on other sites
Commando84 0 Posted January 14, 2005 great stuff! Can't wait to try this when i get home from school Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 14, 2005 Don't be mad, but I think I'm even happier with this than I would be with the island or the mission. Very nice!!! I'm gonna DL this as soon as I can get home (which unfortunately will ne hours from now) Share this post Link to post Share on other sites
cervomix 0 Posted January 14, 2005 OFP.Info mirrors: From FTP #1 or FTP #2 Share this post Link to post Share on other sites
raedor 8 Posted January 16, 2005 mapfact.net news: Since Mapfact released the mining vehicles you all know that we are not only working on static objects. Thus you won't be very astonished when we now announce the Panzerhaubitze 2000 as one of the projects coached by us. enlarge! enlarge! jesvs, a.k.a. KSK of the WCW-clan, made the base modell you can see on the pictures. This modell is far from being done, he is correcting a lot of minor bugs and finishing the interiors. Dimitry takes care of the textures, Raptor assists him. T.S.C. Plage attends to the realism of the Panzerhaubitze. raedor leads and coordinates this project and tries together with T_D, who scripted parts of InQUisiToRs M1A2 SEP, to include some nice scripted features. Expect some more pics in near future! Share this post Link to post Share on other sites
VXR 9 Posted January 16, 2005 Wow.. that model looks very good! What is the amount of faces? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 16, 2005 Holy shit! Although it's still missing the large muzzlebreak at the end of the barrel (unless you want to do this with textures) Very nice model indeed. But about that second screenshot; The detail is overkill. The bolt on the hinges of that hatch can bearly be seen and should be done with textures instead of poly's. No offense, but you should think about what is needed and what is not. Share this post Link to post Share on other sites
raedor 8 Posted January 16, 2005 @vixer: right now it has between 7000 and 8000. but we're trying to reduce this. @frostBite: this model is still a bit from completion. the muzzlebreak will be added (maybe we make one w/ and one w/o). don't worry about the details. we know what is needed. we got this modell three days ago and we're working on it to make a mapfact quality addon out of it ;) Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 17, 2005 @vixer: right now it has between 7000 and 8000. but we're trying to reduce this.@frostBite: this model is still a bit from completion. the muzzlebreak will be added (maybe we make one w/ and one w/o). don't worry about the details. Â we know what is needed. we got this modell three days ago and we're working on it to make a mapfact quality addon out of it ;) Ah, OK. I though this was modeled specificly for OFP. I already thought you lost your mind with this amount of detail (no offence). Good to know it's in good hands Share this post Link to post Share on other sites
ag_smith 0 Posted January 17, 2005 Hey mapfact guys, since you made that excellent XM8 some time ago, I thought you might be interested to see how the 'final' version of XM8 looks like: Is there any slightest chance that you consider updating it with 'mapfact quality' textures? It also seems that the only diffrence between LMG and DMR version is the attached C-Mag. They share the same 20inch barrel (IIRC) and scope. I've just read article about. Share this post Link to post Share on other sites
raedor 8 Posted January 17, 2005 we know the "new" look of the m8. but currently our texturer has not enough time to do it. Share this post Link to post Share on other sites
eestikas88 0 Posted January 17, 2005 I downloaded new MAP Barracks and i don't know where are the new buildings and how do i use barrack bases with barracks? Share this post Link to post Share on other sites
raedor 8 Posted January 17, 2005 I downloaded new MAP Barracks and i don't know where are the new buildings and how do i use barrack bases with barracks? check the reame... Share this post Link to post Share on other sites
eestikas88 0 Posted January 17, 2005 readme doesn't say anything what i want to know Share this post Link to post Share on other sites
raedor 8 Posted January 17, 2005 readme doesn't say anything what i want to know then please say a bit clearer what you want Share this post Link to post Share on other sites
eestikas88 0 Posted January 17, 2005 I want to know under what name are new buildings from Mapfact in ofp.Like under what name is watchtower and aircraft hangar made by Mapfact.And i also want to know how to use barrack base with barrack. Share this post Link to post Share on other sites
raedor 8 Posted January 17, 2005 you mean the names to createVehicle the objects? i don't think that there is a list of the new objects, but you can check the config file or put the object in the editor on the map and write<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hint format ["%1", typeOf this]in the init line of the object. we'll include a list in the next update. Share this post Link to post Share on other sites
eestikas88 0 Posted January 17, 2005 no no! I meant like i you have a crate in ofp.It must be somewhere in the editor like empty-->mapfact-->crate. And still need answer to that second question. Share this post Link to post Share on other sites