theavonlady 2 Posted July 23, 2004 ... But I'm more concerned about an ingame comparison between the BMD3 and BMP3 in this pack. Afaik one of them is even better than a Shilka vs Choppers (not sure which one it is). As soon as they have a chopper in their sight, they only stop shoting on it if it's destroyed. (I think it'sthe one without the AGS-GrenadeLauncher)MEDICUS But what about their armor values? Is one stronger than the other ingame? Share this post Link to post Share on other sites
theavonlady 2 Posted July 23, 2004 ... But I'm more concerned about an ingame comparison between the BMD3 and BMP3 in this pack. Afaik one of them is even better than a Shilka vs Choppers (not sure which one it is). As soon as they have a chopper in their sight, they only stop shoting on it if it's destroyed. (I think it'sthe one without the AGS-GrenadeLauncher) Just for fun, I tested this out. Both the BMD3 and BMP3 do an equivalent job of knocking a Chinook to the ground. Again, my question is whether their armor strengths are different in-game. Share this post Link to post Share on other sites
MEDICUS 0 Posted July 23, 2004 Again, my question is whether their armor strengths are different in-game. Checked the config.cpp and found this: Quote[/b] ]//== All BMD3 classes == class VIT_BMD3: BMP Â Â Â { Â Â Â Â displayName="BMD 3"; .......... Â Â Â Â Â Â armor=250; //== All BMP3 classes == class VIT_BMP3: VIT_BMD3M Â Â { Â Â Â Â Â Â Â Â displayName="BMP 3"; .......... Â Â Â Â Â Â Â Â armor=350; Â Â Â Â Â Â The BMP3M and BMP3 Arena have the same as the BMP3 MfG MEDICUS Â Share this post Link to post Share on other sites
MSpencer 0 Posted July 23, 2004 That's the BMP3 though. I bet the BMD has less armor because it's airborne (I know it does in reality). The BMD was designed for light armored transport and killing infantry. Share this post Link to post Share on other sites
MEDICUS 0 Posted July 23, 2004 Yep MSpencer, I missed a line Quote corrected Share this post Link to post Share on other sites
CanadianTerror 0 Posted July 23, 2004 Who cares. Wheres the damn blood!? Share this post Link to post Share on other sites
Heatseeker 0 Posted July 24, 2004 Ive always wondered why does the BMD have diferent tracks than the BMD3M or the BMP3 on the green cammo versions but not on the desert cammo The mentioned tracks do look even better. This addon pack really raised the bar, i think people focus so much on west addons and helicopters that some of them miss some of the best units out there, quality wise . Share this post Link to post Share on other sites
kerosene 0 Posted July 24, 2004 the DKM RSC that came with the UK vehicles pack is version 1.50, thats the latest version. Share this post Link to post Share on other sites
capitancrunk 0 Posted July 13, 2006 so...i'm kinda behind on this mod( 2years to be precise) but mirror anyone? Share this post Link to post Share on other sites
echo1 0 Posted July 13, 2006 Here You should search OFP.info before digging up old threads. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted July 13, 2006 Argh, I made a mistake... MfG Lee Share this post Link to post Share on other sites
mattxr 9 Posted July 14, 2006 thats old right.. isnt 1.4 out now which can be found in the DKMM website... Â Linky -- 1.4 maybe this version should go on ofp info.. easyer found then Share this post Link to post Share on other sites
Messiah 2 Posted July 14, 2006 aaah sorry, linked to the latest one on ofp.info... you've quite right Share this post Link to post Share on other sites
overcharger 0 Posted July 24, 2009 Excuse me for revive this old thread, but I´m using VitApc pack 1.4 with his VIt apc config and DKMM_RSC 1.51 and still remains an error message ("cannot load addon: missing addon file") when I kill some enemy BMP3. I was digging hard here trying to find the solution, but the only one I found It´s a little tricky for me. I'll be very grateful with any help or advice about this. Share this post Link to post Share on other sites
Macser_old 0 Posted August 6, 2009 Hello Overcharger,I've got the Vitapc pack too(1.4),but I've never encountered that particular problem.Despite lining them all up and blasting 'em to bits. Perhaps it's your version of the DKMM_RSC?I'm using version 1.50. Although I tried the version that came with the installer,1.40, I still didn't get that error.However I got a different one relating to a burner script.But still nothing to do with missing addons. :) Share this post Link to post Share on other sites
zulu1 145 Posted August 6, 2009 I've been using vit_apc_1.4 with the latest dkm_rsc (1.5?) for quite some time. Many missions I play used and I have never had a problem. Have used indiviual vehicles in the editor and never a problem. May it's something else causing the errors. Share this post Link to post Share on other sites
overcharger 0 Posted August 7, 2009 (edited) Thanks guys, but in this thread are some comments about the same problem related to the BMP´s smoke launcher. One of the solutions is to use the launcher inside the editor in order to "declare" the weapon in the mission file. The other one is to modified the config.bin file inside the pbo, but I can´t do that for some reason. Probably, I´m using the wrong program to compress the file. Thanks anyway. PD: I got the error only when I play a mission in a LAN, not when I play alone or when I test the mission in the editor. All of my friends have the same addon pack including the same dkm_rsc (1.50 I think). Edited August 7, 2009 by OverCharger Share this post Link to post Share on other sites