cobra@pulse 0 Posted June 13, 2004 Anyone know how this is going? What weapons Master_Chief are you going to put in with these units. Personally I think that the Sniper Rifle (forgot real name) would be good. I like the idea NZXSHADOWS had of a crashed pod. That would be good for S&R missions. Fast insertion by Pelican, dropped off in a Warthog and go grab your men... Pure Bliss Share this post Link to post Share on other sites
The Frenchman 0 Posted June 13, 2004 Okay. I hope he makes the MA5B just with Full Auto. The MA5B has burst and Full auto. It is mentioned in TFOR.(Though in HALO, it only has Full) Share this post Link to post Share on other sites
DmitriLukin 0 Posted June 13, 2004 It has burst? It's like the Steyr Aug, the switch only has Safe and Full Auto, but does it say "bursts" or "controlled bursts?" Share this post Link to post Share on other sites
Master_Chief 0 Posted June 16, 2004 Say hello to my little friend: And his little friends: And their friends: mmm...sniperbunnies... Share this post Link to post Share on other sites
The Frenchman 0 Posted June 16, 2004 .... ....I love you. Share this post Link to post Share on other sites
Wilco 944 Posted June 16, 2004 They are probobaly static, but nice job Share this post Link to post Share on other sites
Master_Chief 0 Posted June 16, 2004 No, they run around, they just don't have custom anims yet. Its funny to see a grunt driving a warthog Share this post Link to post Share on other sites
jankyballs 0 Posted June 16, 2004 AWSOME!!! hope you kno how to animate so we can play with these guys good luck with the rest Share this post Link to post Share on other sites
The Frenchman 0 Posted June 17, 2004 Do you plan on importing the Red and Black armored ones also? And if so, will you give the black armored ones stronger armor levels? Share this post Link to post Share on other sites
Master_Chief 0 Posted June 17, 2004 Do you plan on importing the Red and Black armored ones also? And if so, will you give the black armored ones stronger armor levels? yes yes and yes. BTW I got the Master Chief ingame today, he works well with the stock anims, but I still have some more tweaks to do before I post a pic. The main problem right now is that his chest armor is huge compared to an ofp soldier, so its either too far back on his body or its interfering with his hands/weapon. I managed to mod my xbox and get the files, so I'm having fun exporting and importing the models I got to play around with the covenant Engineer, a strange pink dude that never made it into the game as a character, but they left its model and texture in the levels. From what I have read, their role in the Covenant is to reverse engineer and study Forerunner technology. They have crazy pink blood and the only sound they make is a scream (when you shoot them of coarse ) LOL probably the reason that it didn't make it in-game is because it looks exactly like an ant-eater with giant male genitalia on its back And no I don't think I will use it in my mod. Share this post Link to post Share on other sites
jankyballs 0 Posted June 17, 2004 Cool, can you show us a pic of the engineer? always wanted to kno what they looked like oh nvmd pic didnt show up first time Share this post Link to post Share on other sites
jankyballs 0 Posted June 17, 2004 Darn You kno i love anteaters with a giant genatalia on its back j/k Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 17, 2004 cool dude! are there more thingys who didnt make it into the game? Share this post Link to post Share on other sites
Milkman 1 Posted June 18, 2004 cool dude! are there more thingys who didnt make it into the game? Â The Flamethrower was in the Xbox version, but was never used also. Share this post Link to post Share on other sites
The Frenchman 0 Posted June 18, 2004 And no I don't think I will use it in my mod. But will you release it? Share this post Link to post Share on other sites
Nathanz 0 Posted June 18, 2004 A flamethrower would have been cool to toast those annoying things with shields (forgot the name) Share this post Link to post Share on other sites
Commander-598 0 Posted June 18, 2004 That reminds me, how are you going to do shields? Share this post Link to post Share on other sites
MrZig 0 Posted June 18, 2004 Can't you just make a script that changes their texture via the dammage but also repairs it - and if it's destroyed, waits for a lil bit then creates a new one? Seems simple enough? Share this post Link to post Share on other sites
MrZig 0 Posted June 18, 2004 hmm, since I was bored.. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_shield = _this _Repaired = true #Wait ?(Getdammage _shield >0 && getdammage _shield <=0.2) && alive _shield : goto "Dam1" ?(Getdammage _shield >0.2 && getdammage _shield <=0.4) && alive _shield : goto "Dam2" ?(Getdammage _shield >0.4 && getdammage _shield <=0.6) && alive _shield : goto "Dam3" ?(Getdammage _shield >0.6 && getdammage _shield <=0.8) && alive _shield : goto "Dam4" ?(Getdammage _shield >0.8 && getdammage _shield <1) && alive _shield : goto "Dam5" ?!alive _shield : goto "Dead" ~0.2 goto "wait" #dam1 ?_repaired : _wait = 0.2 hint "<=0.2" goto "SetDInit" #dam2 ?_repaired :_wait = 0.3 hint "<=0.4" goto "SetDInit" #dam3 ?_repaired :_wait = 0.4 hint "<=0.6" goto "SetDInit" #dam4 ?_repaired :_wait = 0.5 hint "<=0.8" goto "SetDInit" #dam5 ?_repaired :_wait = 0.6 hint "<1" goto "SetDInit" #SetDInit _Repaired = false _originaldam = getdammage _shield _c = 0 #setD ~_wait _c = _c + 1 ?!Alive _shield : goto "dead" _shield setdammage (getdammage _shield) - 0.1 ?Getdammage _shield <=0 : _Repaired = true; goto "wait" ?getdammage _shield > _OriginalDam && alive _shield : goto "wait" ?_c == 2: _c = 0; goto "wait" goto "setD" #dead ~15 _shield setdammage 0 _Repaired = true goto "wait" Exec via Shield exec "shield.sqs" Modify as you wish. Oh and change the hints to setobjecttexture of course, I used hints for testing. Share this post Link to post Share on other sites
Commander-598 0 Posted June 18, 2004 It should be a little more... resistant.(I'm no scripter...) Share this post Link to post Share on other sites
MrZig 0 Posted June 18, 2004 More resistant? It's armor depends on the config, the addon itself. Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 19, 2004 maybe a stupid question, but when is the release date? Share this post Link to post Share on other sites
Hornet85 0 Posted June 19, 2004 probebly when it is done Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 19, 2004 no shit! i thought he was showing it to us so he could keep it for himself! Share this post Link to post Share on other sites