sniperuk02 0 Posted December 3, 2003 yeah ill check to see ps. while playing on island dosent matter which it starts to snow Share this post Link to post Share on other sites
snYpir 0 Posted December 3, 2003 Rgr, we know about the snow problem - see the ecp page for a fix. The INQ config and ECP-compatible JAM are now available from the ecp page: http://www.ofpec.com/editors/ecfg We will have a new release out this weekend. This new version totally revamps the mod with improved, well, everything ;) Keep those bug reports coming! Share this post Link to post Share on other sites
toadlife 3 Posted December 3, 2003 @Toad: Nice videos, when will this campaign be released? RED Probably never. :P I really should buckle down and just do it. Link to the campaign at OFPEC. Share this post Link to post Share on other sites
benu 1 Posted December 3, 2003 The INQ config and ECP-compatible JAM are now available from the ecp page: The download from ofpec is corrupt, tried it two times but the zip has crc errors. The one from toadlife works fine. Edit: i mean the JAM package btw, not the inq... Share this post Link to post Share on other sites
Dwarden 1125 Posted December 4, 2003 i wish to see ECP adds grass to terrain like here oi people imagine that Share this post Link to post Share on other sites
ruff 102 Posted December 4, 2003 i get no entry@ecp/bins/config.bin.cfgworlds error and wen i get in i get another error saying ""cfggameui error and the background is black and i cant see the mouse What config are you using? Have you downloaded the most recent version? @Acecombat: I have never noticed that before, I will check it out. RED got the new inq bin but still doesnt work an still get the same messages Share this post Link to post Share on other sites
RED 0 Posted December 4, 2003 i wish to see ECP adds grass to terrain like here oi people imagine that I like that grass, I will take a look at it, thanks for the link. @ruff: Have you deleted the old config.bin? RED Share this post Link to post Share on other sites
killswitch 19 Posted December 4, 2003 I'd like to see (AI-)view-blocking smoke grenades á la the ones i JAM. Share this post Link to post Share on other sites
Speeeedy 0 Posted December 4, 2003 I'd like to see (AI-)view-blocking smoke grenades á la the ones i JAM. And the AI actually using smoke grenades in some cases Share this post Link to post Share on other sites
ruff 102 Posted December 6, 2003 i wish to see ECP adds grass to terrain like here oi people imagine that I like that grass, I will take a look at it, thanks for the link. @ruff: Have you deleted the old config.bin? RED yes i replaced it with inqbin Share this post Link to post Share on other sites
quiet_man 8 Posted December 6, 2003 i wish to see ECP adds grass to terrain like here oi people imagine that I like that grass, I will take a look at it, thanks for the link. @ruff: Have you deleted the old config.bin? RED yes i replaced it with inqbin Quote[/b] ]yesi replaced it with inqbin Hello all, I'm new here but I try to help The inqbin is not a bin but a config.cpp try to delete the config.bin by hand but make a backup my ofp knowledge is Regards quiet_man Share this post Link to post Share on other sites
Acecombat 0 Posted December 6, 2003 Yes youre right quietman Share this post Link to post Share on other sites
sether01 0 Posted December 6, 2003 It would make sense that Facile Ground also sufferes from this bug. Like LoJack, Facile Ground contains mountains of scripting - probably more scripting than LoJack.The more scripts you have running and the more variables you have floating around, the more data needs to be saved in a savegame file. With ECP running, TONS of extra variables are introduced into the game, which also must be saved during a savegame. My original theory was that the savegame function is not properly saving all of the variables, because there are simply too many. Â I think this is an OFP bug. Perhaps BIS can alter the savegame function so that it works with a larger amount of data reliably. *crosses fingers* Yea, that's what I kinda figured. Bummer, as ECP truly turns this into a new game, and I'm just now getting a chance to look at some of the excellent user missions out there. It wouldn't be so bad, but ECP has spoiled me , and I can't play without it. Mark Share this post Link to post Share on other sites
gazmen 0 Posted December 7, 2003 Hi, Coud it be possible to add to @ECP : 1. Realistic rates of fires for AK-47, AK-47CZ & AK-74 ? Can you change the default mag of : - BIS "AK74" to modes[]={"Single","FullAuto"}; (AK-74, AKS-74U) - BIS "AK47" to modes[]={"Single","Auto"}; (AK-47, VZ-58) It would be great and would add more realism to ECP... 2. Can you add opticals sight for BIS choppers like those in DKMM MI-28 or RAH-66 (Default key in game : "V") 3. Can you add flares anti-missile scripts to BIS choppers ? Different script each time would be cool and more realistic. 4. Can you add script to all choppers (even addon) to see power of engine and the height in windows cockpit ? like the dkmm mi-28 (EAST) & RAH-66 (WEST). 5. Can you make some kind of JAM_missiles for more realism and for helping launcher, airplane, choppers, AA-tank add-on maker (Not making 10 time the same ammo with different tag & different parameter). 6. Can you add obsurcing IA view smokegrenade ? Please tell us what project you have for @ECP !?| Â Share this post Link to post Share on other sites
munger 25 Posted December 7, 2003 Any news on the new version that you mentioned would be out this weekend guys? Share this post Link to post Share on other sites
RED 0 Posted December 7, 2003 Will be out on thursday RED Share this post Link to post Share on other sites
Acecombat 0 Posted December 7, 2003 Can anyone explain to me what the JAM config does ? Bit confused here .. Share this post Link to post Share on other sites
munger 25 Posted December 7, 2003 Can anyone explain to me what the JAM config does ? Â Bit confused here .. . http://www.ballistic-studios.com/jam.asp Share this post Link to post Share on other sites
Acecombat 0 Posted December 8, 2003 Whoa i know what JAM is but whats a nw config for it meant to do Share this post Link to post Share on other sites
ruff 102 Posted December 8, 2003 all i have to say wow! its like effects are dam crazy looks like real war smoke and all found a bug on the black op model every time you switch to handgun using the "y" short key u cant move and you cant change back to the original mp5aimpoint weapon EDIT actually it happens to all the units Share this post Link to post Share on other sites
ruff 102 Posted December 8, 2003 does the smoke shell blind ai? like in jam? Share this post Link to post Share on other sites
snYpir 0 Posted December 8, 2003 Quote[/b] ]found a bug on the black op modelevery time you switch to handgun using the "y" short key u cant move and you cant change back to the original mp5aimpoint weapon This is a known bug that happens when you play with a decryted config.bin file. Are you using the INQ version? If you are, download the recently encrypted .bin version from the ECP page (i just updated it so it will work with all units now). http://www.ofpec.com/editors/ecfg/#3 Quote[/b] ]does the smoke shell blind ai? like in jam? Not yet. All in good time. Quote[/b] ]Whoa i know what JAM is but whats a nw config for it meant to do The JAM download on the ECP page is not a new config. It is simply JAM slightly modified so that the units defined within it work with the ECP. Quote[/b] ]Any news on the new version that you mentioned would be out this weekend guys? Thursday for sure. Quote[/b] ]Hi,Coud it be possible to add to @ECP : 1. Realistic rates of fires for AK-47, AK-47CZ & AK-74 ? Can you change the default mag of : - BIS "AK74" to modes[]={"Single","FullAuto"}; (AK-74, AKS-74U) - BIS "AK47" to modes[]={"Single","Auto"}; (AK-47, VZ-58) It would be great and would add more realism to ECP... 2. Can you add opticals sight for BIS choppers like those in DKMM MI-28 or RAH-66 (Default key in game : "V") 3. Can you add flares anti-missile scripts to BIS choppers ? Different script each time would be cool and more realistic. 4. Can you add script to all choppers (even addon) to see power of engine and the height in windows cockpit ? like the dkmm mi-28 (EAST) & RAH-66 (WEST). 5. Can you make some kind of JAM_missiles for more realism and for helping launcher, airplane, choppers, AA-tank add-on maker (Not making 10 time the same ammo with different tag & different parameter). 6. Can you add obsurcing IA view smokegrenade ? Please tell us what project you have for @ECP !?| All good suggestions, but we are faced with alot to do and not much time to do it. The priority is getting the basic effects structure working (which will be finished by the next release on Thursday). Beyond that it will be a case of determining what needs to be implemented to fix various issues with the existing config. Share this post Link to post Share on other sites