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nycgamer

Which shooting games have set the standard?

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General nostalgia is it smile_o.gif.

Ok...

Pong - The first real console game (plastic screens with dots doesnt count). Probably the game that lasted the longest and spawned countless of clones.

Elite - ZX Spectrum (a bar that is still raised since no game has come close in it's complexity, maybe X2 <g>).

Knight Lore - ZX Spectrum (probably the worlds first isometric game).

As for Amiga.

-Popolous. First real lan multiplayer game (or at least first mp game that got really popular)

-Adventure Construction Set. First really moddable game.

BM

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I have a hard time seeing what games like AOE, Lords of the Realm and Ultima has to do with shooters.

Might as well mention the one and only....

1977 - Pong.

BM

Because some of them had influence on the developement of FPS.

In what way did Lords of the Realm(a turn based strategy game) influence shooters?

I don't know what bars it raised either.

Had it been RTS I would have said...Dune II of course. Then C&C and Warcraft I. Basically every RTS derives their ideas from these games. If any RTS tried to raise the bar a little it would have been RON but it hasnt been a massive hit so far.

BM

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There was an old Amiga game years back that had you travelling by foot or various vehicles, was it Midwinter?

Edit: Yup it was, awesome game, 13 years old smile_o.gif

http://www.classicgaming.com/amigareviews/midwint1.htm

Hmmm this sounds a bit familiar.......

Quote[/b] ]The idea of having a massive, mysterious landscape to explore in glorious 3-D, together with a very strong strategic challenge, is a wonderful idea that Mike Singleton has executed perfectly. Travelling across the icy wastes is an enchanting experience in itself, without having to tackle buggies and aircraft, or worry about the main objective. The polygons work perfectly with zero perspective or update problems. The graphic effect of skiing up the side of a high hill and pausing to look out over the landscape, viewing distant hills and villages just has to be experienced to be believed. The most atmospheric, utterly magnificent game I've played (and will play) all year.

smile_o.gif

Midwinter? Bah...

Now this was groundbreaking...

Hunter.gif

Hunter%20-%20Ingame.gif

Here are some old reviews (Scroll down to see them in English)

I spent many hours playing this on my A500. The vehicles ranged from surfboards and tanks, to helicopters and bicycles.

Please tell me at least one of you has played this classic.

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I have a hard time seeing what games like AOE, Lords of the Realm and Ultima has to do with shooters.

Might as well mention the one and only....

1977 - Pong.

BM

Because some of them had influence on the developement of FPS.

In what way did Lords of the Realm(a turn based strategy game) influence shooters?

I don't know what bars it raised either.

Had it been RTS I would have said...Dune II of course. Then C&C and Warcraft I. Basically every RTS derives their ideas from these games. If any RTS tried to raise the bar a little it would have been RON but it hasnt been a massive hit so far.

BM

I was more talking about Ultima Underworld with it's 1st person 3D graphics. smile_o.gif

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DF probably had the worst single player AI I have ever seen btw.

They programmed AI for DF? Not in my version of the game!! sad_o.gifmad_o.gif

wink_o.giftounge_o.gif

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DF probably had the worst single player AI I have ever seen btw.

They programmed AI for DF? Not in my version of the game!!  sad_o.gif  mad_o.gif

wink_o.gif  tounge_o.gif

Unlike the much older game Doom where the AI used all sorts of tricks like enveloping and sneaking the DF ai just stood there while you picked their team mates. You could litterally shoot someone 1 meter away and they didnt react.

From the GDR review a while back.

"At other times the AI simply sits in its pre-scripted position while its comrades fall like autumn leaves, and will not move. It may return fire, but only if the player is within some pre-determined range. Anyone shooting from outside that range will meet with blank stares. "

Compare that to the UT bots which at godlike were deadly with a big D.

Multiplayer was a different story. Delta Force was really fun in mp when you played LAN. On public servers it was the usual "bunny jumping, cheating, general loser attitude" dilemma that all online gaming has (OFP is unusually spared from that crap though).

BM

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I spent many hours playing this on my A500. The vehicles ranged from surfboards and tanks, to helicopters and bicycles.

Please tell me at least one of you has played this classic.

Ha , now that is good taste, congratulations Badgerboy ;)

It was the Operation Flashpoint of the AtariST for me, an incredible game for that time , a lot better than Midwinter in my opinion.

Cant resist to post the scan of the back of my original old Hunter box again, as i already done in an old topic here that i cant find.

Hunter.jpg

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Nobody mentioned SWAT3?

This was the game that convinced me there are intelligent shooters. In fact, NOT shooting was good for a high score.

Great AI, reasonable modability and simple but nice graphics.

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I judge each game on it's merits. Not against others I've enjoyed each and every game I've owned...

H&D hooked me into war games though, it was my first love crazy_o.gif . Project IGI (the original) had something. MoHAA blew me away. Vietcong has me totaly hooked at the moment(cheese! and all ghostface.gif ), I've never gotten so 'involved' in a firefight before, (even MoHAA!, the SP game I've replayed the most all the way through!)...

OFP I actualy left a few times but come back to between other games. The sheer scope of it is what draws people to it I think. trying to master all those freakin buttons killed me more times than 'that big spider with giant bollox' in HalfLife biggrin_o.gif ...

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America's Army sets the standard for realistic weapon reloading times and animations. For example, in AAO the SAW takes about 30 seconds to reload and you see your character actually feeding the ammo in, etc. In OFP, an M60 mag is changed in about 3 seconds! As for relaoding RPGs and LAWs, well that's a true joke crazy_o.gif I hope BIS do a bit of research on this for OFP2.

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Well, apart from the classic trio of Wolfenstein 3d, Doom & Quake I remember Rise of the Triads as the first game where I saw glass shatter when you shot at it.

Also there was this vector graphic (no filled surfaces) 3d game i played on my old Atari 800XL - can't remember the name, but you were stranded on a planet, where you had to find parts to build a new space ship. You could use different vehicles, fly/drive around and had to explore vast underground dungeons, while fighting hostile vehicles on the surface. At the end you started with your rocket back to the stars. Amazing game for it's time, and definitely the first taste of 3d gaming I got!

Edit: After Quake OFP was actually the first 3d shooter that got me hooked again. I was tired with running through dungeons and shooting stupid 'bad guys'/monsters. OFP added the depth of a simulation and is a milestone in as far as it's truly the first general battlefield simulation. I also think that it's mission editing possibilities have set a new standard, especially as far as mp coop missions and scripting are concerned. Way to go!

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Nobody mentioned SWAT3?

This was the game that convinced me there are intelligent shooters. In fact, NOT shooting was good for a high score.

Great AI, reasonable modability and simple but nice graphics.

How can i have forgotten this masterpiece , i played it for a long time

Close Quarters Battle was awesome by its team AI behaviour , and the free upgrade patches (multiplayer then GOTY patches) enhanced this game so much that i am ashamed to not have thought about it in this topic.

Swat 3 was really something that had a big impact on increasing the standard i need for enjoying shooting games

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Quote[/b] ]

Which shooting games do you think have raised the bar...

MoH:AA follows the Half-Life heritage in that it is a "story-line fps", but other than that... If we were to discuss "enjoyable games based on a Hollywood-induced hype", the MoH franchise would fit in fine.  tounge_o.gif

KillSwitch, I can't help but wonder if you named yourself after the upcoming game, or if they just happened to create a game with the same name as yourself...

(http://www.killswitch.com/)

killswitch8.jpg

killswitchdesertScreen.jpg

killswitch2.jpg

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I spent many hours playing this on my A500. The vehicles ranged from surfboards and tanks, to helicopters and bicycles.

Please tell me at least one of you has played this classic.

Hunter is one of my all time favorites I've played on A500. smile_o.gif

Time to install Amiga emulator on my new computer. biggrin_o.gif

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I spent many hours playing this on my A500. The vehicles ranged from surfboards and tanks, to helicopters and bicycles.

Please tell me at least one of you has played this classic.

Hunter is one of my all time favorites I've played on A500. smile_o.gif

Time to install Amiga emulator on my new computer. biggrin_o.gif

Bah, go old school and dig the bugger out. You still have it don't you? Mines packed away all safe, although the monitor for it could be in one of 15 boxes.

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Also there was this vector graphic (no filled surfaces) 3d game i played on my old Atari 800XL - can't remember the name, but you were stranded on a planet, where you had to find parts to build a new space ship. You could use different vehicles, fly/drive around and had to explore vast underground dungeons, while fighting hostile vehicles on the surface. At the end you started with your rocket back to the stars. Amazing game for it's time, and definitely the first taste of 3d gaming I got!

Mercenary?

Half-Life upped AI and it forced developers to think about the story and depth in first person shooters too.

Halif-Life relied heavily on scripting, i am not sure if the ai was that great...

Actually INFILTRATION (mod for UT) was one of the most realistic shooters before OFP(first one to use iron sights for instance). It didn't have all the cheaters of DF either. That mod actually started development before CS.

When would that have been? Afaik Gooseman started developing cs even before Half-Life came out.

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Also there was this vector graphic (no filled surfaces) 3d game i played on my old Atari 800XL - can't remember the name, but you were stranded on a planet, where you had to find parts to build a new space ship. You could use different vehicles, fly/drive around and had to explore vast underground dungeons, while fighting hostile vehicles on the surface. At the end you started with your rocket back to the stars. Amazing game for it's time, and definitely the first taste of 3d gaming I got!

Mercenary?

Yeah, that sounds about right. It's been a very long time since I loaded it for the last time (from it's tape)... Great game!

Ah, I even found a link & pic:

MERCTARG.PNG

Edit: "Mercenary - Escape from Torg" was the full name. I guess I'll have to install the emulator now... smile_o.gif

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Nobody mentioned SWAT3?

This was the game that convinced me there are intelligent shooters. In fact, NOT shooting was good for a high score.

Great AI, reasonable modability and simple but nice graphics.

year but it ain't that meni missions where you could avoide shoting at all since the enemies where very fast at the trigger and usualy very accurate.

C&C was the first game I got and it is stil cool to play sometimes

Rainbow six I went to a netcafe to play whit my freinds every saturday it first stoped when the cafe stoped and it was when we played Rouge Spear.

SWAT2 realy cool startigy combat

SWAT3

OFP

OFP RH

OFP R

STGN

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I can't believe that no one mentioned "Seal Team" yet :0

AFAIK, the (or one of the) first game featuring small squad warfare, offering realistic weapons (apart from the M60 biggrin_o.gif ), offering command of your troups via hand signals, cover was important, CAS could be called in and you actually saw it getting delivered by choppers/planes/boats, the ability to steal information and weapons off your dead enemies - a classic of its time smile_o.gif

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Yeah but SEAL team was very buggy and had some real problems at start.

Maybe they fixed the problems later.

Nice concept though smile_o.gif.

BM

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Yeah but SEAL team was very buggy and had some real problems at start.

Maybe they fixed the problems later.

Nice concept though smile_o.gif.

BM

What sort of bugs/problems rock.gif I never had any problems with it, it ran straight out of the box and I never needed any kind of patch for it rock.gif

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I can't believe nobody's mentioned Counterstrike......

Yes, I know it's a Halflife Mod. But I reckon it influenced FPS quite a bit.

My personal favourite before OFP was the R6-series, due to the ability to take controll of the other squads an issue orders etc....

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Half-Life upped AI and it forced developers to think about the story and depth in first person shooters too.

Halif-Life relied heavily on scripting, i am not sure if the ai was that great...

Yes almost every scene was scripted. BUT... during firefights the AI was incredibly smart. HL2 has no scripted sequences and it is promised to have an even better atmosphere than HL so I think we'll be getting a new title in our lists... um ... god knows when it's coming out.

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