Tibby595 0 Posted September 25, 2003 after playing UT 2003 i'd like ragdoll physics too! it'd have to be a pretty big explosion to get you going but like if you're hit in the middle of your back while in mid air on UT2003 your body kinda folds around it, then you fall down which is cool!!! Share this post Link to post Share on other sites
Heatseeker 0 Posted September 26, 2003 Hmm, i cant ! because you all talk about old games and OPF2 will only be released in 2005, so far 2004 seems to be a very promising year in game development. I could say i would like OPF2 to have the graphics, and all the quality from the Cry Engine, 2km view distance, that poly bump thingy, beautyfull swimable water, almost everything! Share this post Link to post Share on other sites
Frisbee 0 Posted September 26, 2003 Gameplay is most important,of course the graphics will be up to date (not that i care much) Good examples of great gameplay do mostly come from some older games,so what. AA would indeed be a good game to get (some) inspiration from,i liked the useful bipods a lot. Oh,btw in Tribes2 i loved shooting my mortar from the transports,hehe.Really have to reinstall that game. Share this post Link to post Share on other sites
Siper 0 Posted December 13, 2003 solder secret wars http://soldner.jowood.com/ full spectrum warrior http://www.fullspectrumwarrior.com/ Share this post Link to post Share on other sites
Spy17 1 Posted February 15, 2004 The best ragdoll effects these days are in the far cry demo! For the first time (as far as I know) bodys do not only interact with the surroundings but also with other bodys. If you shoot 2 at the same spot their bodys will not "melt" into each other they will not be overlapping. For te firet time they will be piled up ontop of each other! HD2: I like the inventory system in this game. You can use backpacks, put a rifle over your shoulder or use enemy uniforms. Share this post Link to post Share on other sites
Baron Hurlothrumbo IIX 0 Posted February 15, 2004 Some aspects of the vehicle physics from UT2k4 and the ragdoll system (scaled down) Share this post Link to post Share on other sites
skynet 0 Posted February 15, 2004 mmmm, maybe even bullet time from max payne?? Freedom of movement from Project IGI games Team support movement and shooting as in Call of Duty The ability to carry two main weapons as in Call of Duty (for example a M4 and a sniper rifle...for instance) CQB as in DFBHD or Rainbow Six series Stealth as in Splitter Cell Share this post Link to post Share on other sites
Baron Hurlothrumbo IIX 0 Posted February 15, 2004 mmmm, maybe even bullet time from max payne??Freedom of movement from Project IGI games Team support movement and shooting as in Call of Duty The ability to carry two main weapons as in Call of Duty (for example a M4 and a sniper rifle...for instance) CQB as in DFBHD or Rainbow Six series Stealth as in Splitter Cell Call of Duty doesn't hae any of those features, just loads of scripted sequences that give the illusion that it does: which is crap and I'd rather OFP2 didn't have. Share this post Link to post Share on other sites
Spy17 1 Posted February 15, 2004 Quote[/b] ]physics from UT2k4 and the ragdoll system (scaled down) Are they better than the far cry ones?Quote[/b] ]The ability to carry two main weapons as in Call of Duty (for example a M4 and a sniper rifle...for instance) Thats the nice thing about the HD2 inventory. It is possible to bring two rifles but because they add a lot of weight to you (rifle and ammo) it is not often that you would choose to bring two. (unlike most FPS where you allways bring more than one rifle). Share this post Link to post Share on other sites
G-LOC 0 Posted February 16, 2004 Terrain features and drive as Atari V-Rally 2003. G-LOC Share this post Link to post Share on other sites
Blink Dog 0 Posted February 16, 2004 Neverwinter nights: -Emotes -Character customization -Some roleplay elements, ie economy, bars, getting liqoured -Inventory system, allows you to open packs and has a volume not just wieght. -Attribute system, make your character stronger to carry more or faster runner etc. -Skill system, a basic one at least where you do training missions to learn skills like pilot, repair, medic, drive, also unlocks various vehicles during gameplay so if an empty one is enountered the player can use it. Kinda like AA as well where you need to do sniper course to get sniper rifle. Fallout series: -Similar to above Sims: -Random AI actions, when unit p;aced on map they will do more than just stand there. May wander a bit or smoke a cigarette etc. AA -Sounds best I've heard so far -Weapon animations -Weapon Jamming Share this post Link to post Share on other sites
John_Q 0 Posted February 16, 2004 AA: Bipods Peeking Sound Quality Jamming Overhand/Underhand Grenade Throwing Grenade Cooking DFBHD: Shooting From Helicopters Share this post Link to post Share on other sites
Colossus 2 Posted February 17, 2004 Red Faction (The mod that can make holes in the wall or in the ground) Hitman (Dead people look really...dead) Max Payne (Real great texture and special effects) Call of Duty (Nice Stalingrad, really urban hell) Soldner (or something like that) (Making building to rumble and changing uniforms) More is maybe comming. Hope u get the idea -EDIT- This could be a laggy game Share this post Link to post Share on other sites
havocsquad 0 Posted February 17, 2004 Jeeze, why does everyone forget the navy.... Â Harpoon series - Â Accurate simulation of naval warfare - Â Getting some bloody naval support and marine landing units - Â Satellite intellegence Janes Fleet Command -Interactive and very graphical command interface for commanding a theatre of war. Rainbow Six series -CQB Steel Beasts -Effective and accurate simulation of armored and mechanized infantry warfare. Janes F/A-18 - Good Air to Air engagements, except when the AI moves out of formation and gets killed. - Good flight models and aircraft interface - Realistic aircraft threats and realistic ground based air defenses. - Cluster muntions effective and adjustable settings easily done via MFD's in the A/G Weapons menu -Two types of fatal aircraft damage, catestrophic failure (Must eject) and the second type is complete destruction. (Aircraft is blown to pieces and pilot/WSO is dead.) Share this post Link to post Share on other sites
Shark111 0 Posted February 17, 2004 Falcon 4 of course... did you notice how funny it is when you can do in multiplayer everything you can do in singleplayer? (I mean dynamic campaigns) yes, F4 is the only Flight Sim I know which does not limit the MP in a never ending clash of infinite aircrafts in an empty scenario. Share this post Link to post Share on other sites
Baphomet 0 Posted February 21, 2004 Quote[/b] ]Absolutely and unequivocally Jagged Allicance 2.If OFP2 can take a bunch of ideas from JA2, I would be pretty happy with that. You and me both! Â I'd be happy right now if a good "non-linear" Ja2 style scenario was made for the current OFP however. That's kind of hard what with the amount of guys you'd need. There'd have to be some kind of dynamic system to deal with only the entities that are necessary to render, and have in the game world at a given time while still maintaining the whole idea of a whole army of troops actually executing maneuvers in the background, so that you can plan and fight against them without random opposition popping up. An engaging plot and story is a fine feature to add to any game, however having the freedom to plan and adapt to a changing battlefield scenario is more important to me in the long run. Something that I can start and play for a while, and leave and come back with fresh ideas and new tactics... as would the AI hopefully. An unperdictable outcome and opponent would really add to the whole immersiveness of the experience in my opinion. Imagine actually performing reconnaisance that actually served a clearly defined purpose and potential benefit insofar as the "bigger picture" is concerned. Share this post Link to post Share on other sites
Gollum1 0 Posted February 21, 2004 JA2 for inventory, Vietcong for cover and AI. Absolutely and unequivocally Jagged Allicance 2.If OFP2 can take a bunch of ideas from JA2, I would be pretty happy with that. Gee I hope Suma doesn't come up again and say "why don't you just make your own game" He did that? About time. Share this post Link to post Share on other sites
Baphomet 0 Posted February 21, 2004 Quote[/b] ]Red Faction (The mod that can make holes in the wall or in the ground)Hitman (Dead people look really...dead) Max Payne (Real great texture and special effects) Call of Duty (Nice Stalingrad, really urban hell) These are all games that don't even come close to matching the size and scope of OFP or I'm assuming it's sequel. Which is why most games have to rely on these gimmicks. I'd rather not have OFP2 barely run on a computer that costs $4000 dollars. Share this post Link to post Share on other sites
Colossus 2 Posted February 25, 2004 Some of the things in those games are good. But not the whole game. Share this post Link to post Share on other sites
Lt_Damage 0 Posted February 26, 2004 Longevity. You will not be playing those games in 3 years. I could happily play Flashpoint until 2005 and beyond. Share this post Link to post Share on other sites
Colossus 2 Posted February 26, 2004 Again... Quote[/b] ]Some of the things in those games are good. Oh nevermind.. @[#&/(]}@¤(?@€"]´ Share this post Link to post Share on other sites