RTR_Commander 0 Posted August 10, 2004 One thing that I might add is that you might want to use custom animations for the screenshots. Â There are several great animation packs that are great for screenshots of infantry. Â No offense to BIS, but the BIS default standing animation for the soldiers is just really really bad as they are standing bow-legged and with their hands in strange positions sometimes.At any rate, for future infantry screenshots your units would look even better if you had them posing in action shots using one of the custom animation packs. Chris G. aka-Miles Teg<GD> Yeah will have to get in the habit of doing that - i have a few animation packs already - just never really got round to using them. But thanx for the idea and i will do this from now on. Share this post Link to post Share on other sites
quicksand 0 Posted August 10, 2004 Hi IM:UC, First of all keep up the good work.I really am intrested in your mod and I await your releases impatiantly. I do have what I hope is some constructive criticism.First of all nice to see you are covering the Iraqi standard units but the textures I think it has been said are a bit washed off.Not a big problem hope you manage them by the time of their release. Second of all the soldiers model looks quite akward,I think it`s the BIS default soldier.The arms are just too "fat"(couldn`t find a more apropiate word) as if the soldiers were on steroids.A good referance could be Laser`s soldier model,it`s probably the best and most realistic up to date plus if I remember corectly he gave permision for everybody to use it with proper credit.Other then that it looks like a wonderful job. And also two questions: What part of Iraq will the island you are making covers and whose side are you going to play in the campaign-if there will be one. Share this post Link to post Share on other sites
RTR_Commander 0 Posted August 10, 2004 Hi IM:UC,First of all keep up the good work.I really am intrested in your mod and I await your releases impatiantly. I do have what I hope is some constructive criticism.First of all nice to see you are covering the Iraqi standard units but the textures I think it has been said are a bit washed off.Not a big problem hope you manage them by the time of their release. Second of all the soldiers model looks quite akward,I think it`s the BIS default soldier.The arms are just too "fat"(couldn`t find a more apropiate word) as if the soldiers were on steroids.A good referance could be Laser`s soldier model,it`s probably the best and most realistic up to date plus if I remember corectly he gave permision for everybody to use it with proper credit.Other then that it looks like a wonderful job. And also two questions: What part of Iraq will the island you are making covers and whose side are you going to play in the campaign-if there will be one. Thank you for what you have said and i think you have brought up relvant points in your constructive criticism. With the textures i agree some of them are a bit washed off as you put it and these will hopefully be improved on when they go high-res - so i am pretty sure this won't happen in the teaser release unfortunately. About the soldier models yes they were based off the BIS default soldier and they do have those 'fat' looking arms which i have tried to make a little better. Will look into Lasers soldier models and see if we are able to use them as a base line for the model. With the 2 questions we have planned 2 maps of Iraq one being central Baghdad and the other being around Saddam International Airport (the second may change but we are just focusing on the first map which is in the streets of Baghdad and then we can see where things go from there) There will be one campaign and this will be played from an Iraqi perspective. Share this post Link to post Share on other sites
The Frenchman 0 Posted August 10, 2004 What part of Iraq will the island you are making covers All of the mod will take place in Southern Iraq and Baghdad. Quote[/b] ]whose side are you going to play in the campaign-if there will be one. In the campaign, you play as an Iraqi. Edit: A few seconds too late. Share this post Link to post Share on other sites
RTR_Commander 0 Posted August 23, 2004 Right with our teaser pack that has been put back as we are changing the soldier model and won't look so bulky now. We also have some nice screens which will feature in our Baghdad map and these are below: Apartment: Vegitation: Palm Trees: Share this post Link to post Share on other sites
CanadianTerror 0 Posted August 24, 2004 So in other words... "we pushed back the troops but here's a nice bush instead." Share this post Link to post Share on other sites
quicksand 0 Posted August 24, 2004 Wonderful news RTR_Commander,great of you to take the suggestion of changing the model seriously,I am sure it will look alot better and it will worth the drawback in time Share this post Link to post Share on other sites
RTR_Commander 0 Posted August 24, 2004 Wonderful news RTR_Commander,great of you to take the suggestion of changing the model seriously,I am sure it will look alot better and it will worth the drawback in time  It won't look amazingly improved due to it only being a teaser and we will be putting most of the effort in the final version of the Iraqis - but they won't look so bulky this time round. Will keep you posted as news comes in. Share this post Link to post Share on other sites
fighter 0 Posted August 25, 2004 Wow Very nice !!! High detailed palms !!! Great work !!! fighter Share this post Link to post Share on other sites
RTR_Commander 0 Posted August 30, 2004 Right we are in need of some more members if we want this mod to produce some nice work quicker! Share this post Link to post Share on other sites
RTR_Commander 0 Posted September 18, 2004 Two pics to show you our new version of the Iraqi soldiers with model refined now and also our fog script which is in the making. Republican Guard fighting US SF in the morning Republican Guard fighting US SF in the morning 2 Hope you like these Share this post Link to post Share on other sites
belgerot 33 Posted September 18, 2004 That looks amazing!! Share this post Link to post Share on other sites
kerosene 0 Posted September 18, 2004 Yeah, those pics look FN awesome Share this post Link to post Share on other sites
Ironsight 1 Posted September 18, 2004 Really good, the fog script looks nice Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted September 19, 2004 That looks AWESOME!! THe camo on that SF guy is also really nice! Share this post Link to post Share on other sites
JdB 151 Posted September 19, 2004 Nice How'd you get that low fog effect? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted September 19, 2004 Fog effect could be based on BAS Tonal fog effects. Those had a simular effect. Share this post Link to post Share on other sites
mcpxxl 2 Posted September 19, 2004 Looks verry nice :-) Share this post Link to post Share on other sites
RTR_Commander 0 Posted September 19, 2004 I am not 100% sure on the fog effects as i haven't done anything on that. But all i do know it is part of our objects pack and it looks good. Share this post Link to post Share on other sites
RTR_Commander 0 Posted September 19, 2004 Just as a little teaser i thought i would post a vehicle (on the left) which i have been working on recently and is in early alpha stage. Share this post Link to post Share on other sites
Metalmalte 0 Posted September 19, 2004 that does look really great! Share this post Link to post Share on other sites
Billabong81 0 Posted September 19, 2004 What island is used in the pictures of the Iraqi Infantry pack? It looks great :o! Share this post Link to post Share on other sites
RTR_Commander 0 Posted September 19, 2004 What island is used in the pictures of the Iraqi Infantry pack? Â It looks great :o! I think it is the default desert island which comes with OFP. Just the plams and grass have been added to make it look different as they are part of our objects pack. We haven't actually started on the Baghdad map as yet. Share this post Link to post Share on other sites
RTR_Commander 0 Posted September 22, 2004 Two pictures of an Iraqi appartment: Also with the question about the fog script i'll quote what hottentotten mike had to say "on the question of a user of the officail forum concering the fog: it is a brand new particle which is randomly placed in a certain area with an alpha value dependant on the height of its creation so the fog is the thicker the lower it is, and nearly tranparent at a height of 2 meters. compared to the recent screenshot i've scaled down the fog effect a bit due to playability reasons, but its' still very nice. i wouldn't recommend it to users of slower computers or for heli missions. the script is in no way related to that of bas. all brand new " Â Share this post Link to post Share on other sites
JdB 151 Posted September 22, 2004 So that means you will be releasing 2 versions of your campaign/missions? One high and one low specs? Share this post Link to post Share on other sites