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SKULLS_Viper

Call of duty demo out!

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I think this game raises some things that OFP2 should have:

1) A more human like AI (Taking cover in houses, random talking etc)

2)Bouncing grenades

3)life like effects (You become blind for a few seconds if you look at a explosions and you have that ringing sound in your ear too.)

BTW Regan was the one with the face paint not Spears. And is it just me or does it look like they all had too much coffee (Look at thier eyes, they are bulging out. crazy_o.giftounge_o.gif

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And is it just me or does it look like they all had too much coffee (Look at thier eyes, they are bulging out.)

Too much adrennalin.

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Or they just got done looking at some of those French maids. biggrin_o.gif

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The demo was good, alot of action. But I feel somewhat cheesey running through MG fire, taking 12 hits, and being able to jump behind a corner. I would have liked it more as a one-shot kill instead(gives games an edge)

It seems that this is related to the difficulty .

My first attempt in veteran difficulty ended after 2 minutes of gameplay smile_o.gif

I was crawling in direction of a bush to have some cover to observe the situation , old OFP reaction smile_o.gif (just before entering the field with dead cows where there will be a mortar fire) and from what i thought to be a safe place i saw a machinegunner in the distance (the one in a window at the 2nd floor of a building) that choose to shoot at me (despite the fact there were a lot of my squad teammate running in the open field )

I think i was hit only 2-3 times max and died immediately.

That reminded me some bad memories from OFP with the M2 AI that can kill you with accuracy from an awesome distance smile_o.gif

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It was fun to play for a while, but much to easy.

Did you play at veteran level and make it straight through the first time? rock.gif

No, I didn't. I started easy, and played through it at once. When playing in veteran, it get's better, that's what I meant with:

Quote[/b] ]It's better when you put it up though

My English vocabulary just isn't extended enough to make myself clear every time  wink_o.gif

Anyways, I think it's quite fun, but I'm affraid even with the full version that won't last for very long

-Post

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Well, I just tried the demo. It's nice, but that's basically it. It sounds, feels and smells like MOHAA 2. Pure arcade unrealistic action, nice cinematics and nice scripting.

This is one of those games that you play once and then never touch it again.

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Yah i just played it.

To easy for my liking, fun for that 1 time i played it, even so that i may even buy it and play the single player campaign seeing as it looks to have a good theme.

But that will be as far as i take it. Cant wait for Soldner demo.

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Isn't the rear sight, on the Thompson Submachine gun, alittle inaccurate?If I remember right, the rear sight looked axactly like the front sight, but the rear sight had alittle hole about 2mm in diameter.So you look thru it just like an M16A2 sight.

I could be wrong though.

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The demo was good, alot of action. But I feel somewhat cheesey running through MG fire, taking 12 hits, and being able to jump behind a corner. I would have liked it more as a one-shot kill instead(gives games an edge)

It seems that this is related to the difficulty .

My first attempt in veteran difficulty ended after 2 minutes of gameplay smile_o.gif

I was crawling in direction of a bush to have some cover to observe the situation , old OFP reaction smile_o.gif  (just before entering the field with dead cows where there will be a mortar fire) and from what i thought to be a safe place i saw a machinegunner in the distance (the one in a window at the 2nd floor of a building) that choose to shoot at me (despite the fact there were a lot of my squad teammate running in the open field )

I think i was hit only 2-3 times max and died immediately.

That reminded me some bad memories from OFP with the M2 AI that can kill you with accuracy from an awesome distance smile_o.gif

I noticed a big change like this too when I played Veteren as well. Was a nice change, yet still abit too weird. Especially with the health packs. I'm going to have to agree with Denoir on this one. While I do play the demo, the first time I played it I already felt its uniqueness slip away(I only play it between CM:BO sessions)

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I could play it a long time if it was moddable.

Well, that's the thing. Once you've played a COD mission, it's replay value is very limited.

In order to attain customer's attention, they would need to have an ability to quickly introduce new campaigns, missions and scenery and include a very good mission and object editor.

On the other hand, this game also has MP potential, if you can get rid of the health-packs and improve the injury/heal model plus have a great variety of terrains.

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i think they need to work on a bit. I saw some AA guys going right through the AA main gun when fired upon.

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i think they need to work on a bit. I saw some AA guys going right through the AA main gun when fired upon.

I thought I saw them climbling over, not through.

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i think they need to work on a bit. I saw some AA guys going right through the AA main gun when fired upon.

I thought I saw them climbling over, not through.

nope. i saw them going through the AA barells.

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i think they need to work on a bit. I saw some AA guys going right through the AA main gun when fired upon.

I thought I saw them climbling over, not through.

nope. i saw them going through the AA barells.

Well, warping is an OFP feature, too. tounge_o.gifbiggrin_o.gifwink_o.gifrock.gifsad_o.gif

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Isn't the rear sight, on the Thompson Submachine gun, alittle inaccurate?If I remember right, the rear sight looked axactly like the front sight, but the rear sight had alittle hole about 2mm in diameter.So you look thru it just like an M16A2 sight.

I could be wrong though.

I think you're nitpicking there... rock.gif

Obviously you've all been playing too much OFP sad_o.gif

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2)Bouncing grenades

Something even better: COD's AI know how to pick up a grenade thrown at them and toss it back! Wow!

How about that in OFP2?! wink_o.gif

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BTW Regan was the one with the face paint not Spears.

Turns out that the faces appear to be randomly assigned to the AI units. I just had that face come up for someone else.

codface.jpg

Still don't know what this warpaint is about. Anyone?

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Could be some sort of Iroquis (spelling..) warpaint or some sort of american native indian (not as the country india :P) war paint.. that´s my my 5 cents..

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Or it could just be a lil joke the developers played on us to make us ask ourselves this question blues.gifbiggrin_o.gif

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Or it could just be a lil joke the developers played on us to make us ask ourselves this question  blues.gif  biggrin_o.gif

I'm beginning to think that's what it is.

They've got a sense of humor. In the last shootout, I drew heavy gunfire to my position, also occupied by a GI AI next to me leaning over and taking pot shots.

At some point, it was too much for him. He said "it's all yours" and ran to find another position. wow_o.gif

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I only can say, really nice game wow_o.gif, I will buy it... I think this is better then MOHAA or similar games. It has a place on my buy list! wow_o.gif

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Or it could just be a lil joke the developers played on us to make us ask ourselves this question  blues.gif  biggrin_o.gif

I'm beginning to think that's what it is.

They've got a sense of humor. In the last shootout, I drew heavy gunfire to my position, also occupied by a GI AI next to me leaning over and taking pot shots.

At some point, it was too much for him. He said "it's all yours" and ran to find another position. wow_o.gif

I discovered that what they do if you 'use' them. Or also press 'shift' for the melee attack at them. They up sticks and move somewhere else so you can have their position.

smile_o.gif

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