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Antichrist

Russian sf pack

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I'm more than happy to see new Russians forces for special use, so I don't care if the BAS units had one grenade more, or better weapons or anything else, that addon is in no way competiting against U.S S.F, and the scenarios I envision would be more in the Chechen conflict than the old cold war rivalry.

The LSR addon is good, and it looks like a base for more elaborate units, because OFP is an infantry game above all and not a flightsim, less and less new units are made while we are overfeeded by useless planes, carriers etc.....

By the way I'm waiting for an Ural truck without WHITE bache, and "emergency" bumper stickers, you see just a flat green to be .....unoticed, and maybe a version unbached.

Yeah I agree that these Russian SF units are better for Chechnya missions and stuff like that.  But they also make a nice opponent for the BAS Delta/Ranger soldiers, at least for some mission makers, or just for fun make-believe MP Death Match games.  

However I disagree about the aircraft.   It is true that OFP is not a flight simulator, however aircraft I think are extremely valuable in this game as they can provide critical air support.

Anyone who has ever played a MP game using the SEB NAM2 addon pack and the DKM OV-10 Bronco can vouche for the fact that close air support can really make the difference between winning or losing a battle.  It's also fun flying sometimes as well, although there aren't enough good fighter-pilot missions in OFP.  

But I do agree that OFP is primarly an infantry game, and likewise I hope to see more good infantry units.  But any good addon, (whether it be a soldier, vehicle, or aircraft) I think is welcomed.  

This Russian SF addon is certainly one of the best, if not the best Russian infantry addon to come out in a long time.  

Some improvements could be some custom Russian voices when they get hit as well as the sound of their gear shaking when they run.  

Chris G.

aka-Miles Teg<GD>

What he said...

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I've seen and played several MP missions using them, from a version of Gulf of Everon w/ these and BAS stuff, to several co-ops.

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I've seen and played several MP missions using them, from a version of Gulf of Everon w/ these and BAS stuff, to several co-ops.

Cool - which sites am I likely to find these missions on?

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I tweaked the orginal Ambush mission to BAS rangers fighting this Naval Infantry, added also some BMDs and T90s, ant it came out just like playing a Ghost Recon at bigger scale.

FUN FUN FUN biggrin_o.gif

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I tweaked the orginal Ambush mission to BAS rangers fighting this Naval Infantry, added also some BMDs and T90s, ant it came out just like playing a Ghost Recon at bigger scale.

FUN FUN FUN  biggrin_o.gif

Post that baby up buddy

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Post that baby up buddy

Well the problem is that i run a Polish OFP version, so all briefings, strintables, and so on are in polish.

However i believe that mission.sqm is compatible with other versions.

So here's my mission.sqm, and now all you have to do is to depbo your infantry02.abel file and replace the mission.sqm file. Then put the whole dir (or pboed file) into misssion or user/mission folder

and play (i hope).

Needed Addons:

BAS Delta/Rangers

BAS Blackhawks

Taiwan Workshop USMG 2.0

AKM74 APCs

The one this thread ia about smile_o.gif

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Quote[/b] ]AK-103 and AK-104 represent further development stage of an original AK-47 assault rifle, the "100-series". AK-103 is chambered for 7.62x39 round, which possesses better stability and stopping power than the standard 5.45x39 round. AK-104 is a shortened version of the AK-103.

Every piece of supporting research I have witnessed shows the western 5.56 and Soviet 5.45 as having considerably better stopping power than the 7.62x39 due to the fragmentary nature of the 5.56 and the designed instability of the 5.45mm rounds.

The 7.62 x 39 tends to penetrate and leave clean .30 caliber wounds.

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Post that baby up buddy

Well the problem is that i run a Polish OFP version, so all briefings, strintables, and so on are in polish.

However i believe that mission.sqm is compatible with other versions.

So here's my mission.sqm, and now all you have to do is to depbo your infantry02.abel file and replace the mission.sqm file. Then put the whole dir (or pboed file) into misssion or user/mission folder

and play (i hope).

Needed Addons:

BAS Delta/Rangers

BAS Blackhawks

Taiwan Workshop USMG 2.0

AKM74 APCs

The one this thread ia about smile_o.gif

Txs a lot smile_o.gif

I just took out the Taiwan MGs ´cos I couldnt find them on my many addons cd's and couldnt be bothered to dload them again, but apart from that the tweaked mission rocks, again txs.

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has anyone here access to the flashpoint.ru forums or in any way contact to laser?

i heared he´d only talk in the russian forum about his addon.

i´m asking, because i´m curious if anybody has suggested him to use JAM on his weapons in the upcoming next version.

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Quote[/b] ]AK-103 and AK-104 represent further development stage of an original AK-47 assault rifle, the "100-series". AK-103 is chambered for 7.62x39 round, which possesses better stability and stopping power than the standard 5.45x39 round. AK-104 is a shortened version of the AK-103.

Every piece of supporting research I have witnessed shows the western 5.56 and Soviet 5.45 as having considerably better stopping power than the 7.62x39 due to the fragmentary nature of the 5.56 and the designed instability of the 5.45mm rounds.

The 7.62 x 39 tends to penetrate and leave clean .30 caliber wounds.

Even at the risk of going Off Topic I have to comment this...

Normally if you shoot someone you have two possible scenarios:

Scenario 1.

The target gets wounded => Two other soldiers are required to help him out of harms way and try to help him.

1 shot = 3 disabled soldiers

Scenario 2.

The target is dead => Others check him and continue fighting

1 shot = 1 dead soldier

Now think which one of these is the more desirable one? Maybe better stopping power is not desirable when you want to win the combat.

Getting back to 5.56 mm and 7.62 mm ammo. 5.56 mm ammo is not suitable for open area combat. Not necesserily for example fighting in dense forest. When hitting even small branches the ammo will change direction, while heavier 7.62 mm ammo will propably not.

So as summary I would say that:

- both types of ammo will get the job done

- dead soldier is not as good as badly wounded one in combat

- 5.56 mm better stopping power increases possibility of fatal hit

- 5.56 mm ammo is superior in open areas

- 7.62 mm ammo is superior in forest and vegetated areas

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The whole quasi-scientific field of ballistics is full of all kinds of different findings regarding the lethality of 5.56mm vs 7.62mm.   What is definitely known is that the 5.56mm rounds shoot flatter and are generally more accurate rounds then 7.62x39.  I know that for certain because I've fired both calibers through different types of weapons.  However when you start getting into issues of stopping power, I've seen all kinds of mixed results and alot depends on not only the barrel twist of the weapon firing the bullet, but also the type of bullet used.  In actual usage, both stopping power difference is fairly insignificant as both rounds cause serious wounds and death.  As for open areas vs. cqb combat, 5.56mm weapons generally have the advantage as most 5.56mm assault rifles are fairly accurate and as stated earlier, the rounds have a flatter trajectory out to 300 meters.   You can use them past 300 meters but that requires additional training in order to compensate for the arc of the bullet.

In contrast with most 7.62x39 weapons, accuracy is, for the most part, pitifull  with the exception of some of the finer made Yugoslavian weapons and some of the latest Russian assault rifles that have higher part tolerances.  But even with a more accurate rifle in that caliber you still have to compensate a bit more for bullet drop then you do with most 5.56mm rifles.   For example with something like the SKS rifle, I would not attempt to engage an enemy past 200 meters with it unless I had a scope on it.  

However in CQB type scenarios, both types of ammunition are fine except that they both suffer from the problem of over penetration.  That means that the high velocity rifle bullets tend to go through a target, and through several walls (and sometimes several houses and other innocent people) before stopping.   That is the reason MP-5s are generally used by SWAT teams and why you often get innocent people shot and wounded in the Palistinian territories and in Iraq.  

Personally I'd take an Ak-47 any day over an M4 for CQB simply because the AK-47 very rarely ever jams where as in dusty conditions the M4 and any M16 variant will jam every so often.  

As for 5.45mm X 39mm ammo and weapons, I don't know much about them other then that the AK-74's are supposed to have slightly better range and accuracy then the older Ak-47's.    

At any rate, when it comes to OFP all this is moot. They both kill each other just as well and they both have the same accuracy unless the addon maker of a rifle makes the ammo high dispersion.  Regarding these great Russian SF troops, I imagine they will use the latest Russian weapons regardless of whether it's 7.62mm or 5.45mm.  I've seen pictures of Spetnsaz using just about every Russian weapon.  

As for the AK-103, I've also read that one of the main reasons why they made it was to satisfy the requirements of foreign customers who already have vast stockpiles of 7.62x39mm ammunition and are skeptical of the newer 5.45mm ammo.   With the Ak-47 being the most widely distributed assault rifle in the world, I think that it's very plausible that it was a chief purpose for designing an updated 7.62x39mm weapon because I haven't seen any signs of the entire Russian Army going back to 7.62mmx39mm weapons.

Chris G.

aka-Miles Teg<GD>

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Scenario 1.

The target gets wounded => Two other soldiers are required to help him out of harms way and try to help him.

1 shot = 3 disabled soldiers

Has someone just read James Jones' "whistle"?

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Personally I'd take an Ak-47 any day over an M4 for CQB simply because the AK-47 very rarely ever jams where as in dusty conditions the M4 and any M16 variant will jam every so often.  

Yeah, they should meke a AK47 with the set of Picatinny rails.

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Personally I'd take an Ak-47 any day over an M4 for CQB simply because the AK-47 very rarely ever jams where as in dusty conditions the M4 and any M16 variant will jam every so often.  

Yeah, they should meke a AK47 with the set of Picatinny rails.

You mean something like this:

weapons25.jpg

(From a .pdf of SEAL weapons)

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In contrast with most 7.62x39 weapons, accuracy is, for the most part, pitifull  with the exception of some of the finer made Yugoslavian weapons and some of the latest Russian assault rifles that have higher part tolerances.

I have shot countless times a stack of 10 cm from 150 m and about 35 cm from 300 m in the army with my RK-62 7.62x39 mm assault rifle. I do not consider myself a very good marksman since I have seen people shooting less than 5 cm stacks from 150 m and less than 20 cm from 300m. All this of course without any scope. Only the diopter iron sights. So yes there are accurate assault rifles housing 7.62x39 mm cartridge.

Also the compensation for distance is possible with adjustable sights...

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Right, the RK-62 is one of the very few such rifles that fire accurately in 7.62mmx39mm and not widely used around the world as far as I'm aware of. Anyways, again like I said earlier, none of this matters much in OFP.

Chris G.

aka-Miles Teg<GD>

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I would love to see this addon made JAM compatible. smile_o.gif

Yes, absolutely! That would be great. smile_o.gif

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I am just about ready to release the Jam addon for this, Laser gave me the go, but I just need to solve a couple issues with a few guns and I can release it.

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I am just about ready to release the Jam addon for this, Laser gave me the go, but I just need to solve a couple issues with a few guns and I can release it.

Take your time and get it perfect! smile_o.gif

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cool

very cool indeed

but is everyone getting a missing texture on one of the silenced guns,its the gun that looks like a shortened ak with a silencer, on the edge it has a white texture next to a black one.

and i think theyre armour is abit too much, it takes four shots for or more for them to die

it would be good if it was like 3 like th bas d/r

overall this is the best russian sf addon ive seen and actually like playing with them and i neva play with the russian side wink_o.gif

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but is everyone getting a  missing texture on one of the silenced guns,its the gun that looks like a shortened ak with a silencer, on the edge it has a white texture next to a black one.

Laser released a corrected .pbo for that missing texture,ill post link when i find it.

Edit: LSR's fixed file (just substitute the old rfwp.pbo file with this new one)

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