bonko the sane 2 Posted August 10, 2003 @ Aug. 10 2003,06:55)]getting error with 1.32, cannot find tank.sqs, just as the first tank is hit by explosion, the mission carries on after that Wich bin version you tried? i get the same with middle+blood bin and flamer+blood bin(Blood_to_v1.32),ill try the others later on and edit this post  *EDIT* Everything is fine,its just that i didnt dload v1.32 GMR.pbo ,cos i thought its was the same pbo as before but its not   Very good work goldmember,this addon is a constant in all my Mod folders  I only miss this in my FDF folder, but well, im happy Share this post Link to post Share on other sites
@cero 0 Posted August 10, 2003 uhm, I just realized that Goldmember had made a 1.32 version, I don't think my brain is registrering much lately, must be the heat I just downloaded Inq+blood+explo, it looks promissing. Share this post Link to post Share on other sites
Sinister-tnuC- 0 Posted August 11, 2003 @ Aug. 10 2003,06:55)]getting error with 1.32, cannot find tank.sqs, just as the first tank is hit by explosion, the mission carries on after that Wich bin version you tried? ignore me i forgot to copy the new GMR.pbo over love this mod, it really adds alot to the game , thanx again Goldmember Share this post Link to post Share on other sites
Skulleye 0 Posted August 11, 2003 I use 1.32 with middle config, INQ and blood. I just made a little mission and destroyed a helicopter. It started to burn and all was well. Then I decided to see if I got burned by being close to the flame. So I went over to it, and didn't notice anything.So I walked a little closer to the helicopter, and then i got this message: "Can't find sound hitsound1" or something like that. Then I walked around the helicopter and was on the opposite side of the flames and then I got burned and died. Is this normal, and what about that message? Something else i wonder about is that I don't get any burning parts flying out when I destroy a vehicle even though I am using youyr latest version. Anyway, I love the new explosions and that the vehicles sometimes burn. Also, it convinced me to try the blood addon and the high detail wapons, and I love those too. Thanks, it's made OFP an even better game than it was EDIT: I just found out that i had installed the new config to my regular BIN folder instead of my Explomod/BIN folder. Everything works great now. No error messages and lots of burning parts Share this post Link to post Share on other sites
KeyCat 131 Posted August 11, 2003 Thanks for the update Goldmember! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
@cero 0 Posted August 11, 2003 Goldmember, what kind of file is the one on the top, I downloaded expecting it to be the new GMR pbo, but instead I have this file call like that "bfnbBO_AR56SJjYe", is 782 kb, is that your file? Share this post Link to post Share on other sites
goldmember 0 Posted August 11, 2003 Goldmember, what kind of file is the one on the top, I downloaded expecting it to be the new GMR pbo, but instead I have this file call like that "bfnbBO_AR56SJjYe", is 782 kb, is that your file? Â Jesus! AND what is in it? It is a zip? Try to download v1.32 from the Privat directory, there is a copy. Share this post Link to post Share on other sites
goldmember 0 Posted August 12, 2003 I found a strange incompatibility with BAS JAM_Magazines.pbo! Lots of debris not appearing at all when JAM_Magazines.pbo is in addons directory, if I remove everything goes fine. At present I don't know what cause this, maybe to many addons I have or what. Please somebody test it whether he experiences the same problem. (NOTE!!! For successful test, instead of destroying vehicle with any weapon please use "setdammage 1 " parameter to avoid unnecessary debris destroying by detonation) Share this post Link to post Share on other sites
@cero 0 Posted August 12, 2003 Goldmember, what kind of file is the one on the top, I downloaded expecting it to be the new GMR pbo, but instead I have this file call like that "bfnbBO_AR56SJjYe", is 782 kb, is that your file? Â Jesus! AND what is in it? It is a zip? Try to download v1.32 from the Privat directory, there is a copy. No its not a zip,the thing is, I don't know how easy is for somebody ellse to put a file in your Yahoo brifcase, so I didn't try to open it just incase someone managed to put something in there that shouldn't be there, and the hall fille extension is like I allready said. As far as I know someone could hak you Yahoo brifcase and put a virus in there, so better save than sorry, I deleted it from my pc. The one you pointed in the private section is perfect, thanks Goldye Share this post Link to post Share on other sites
goldmember 0 Posted August 14, 2003 I upload to my briefcase a DUSTWAVE demo misson, simulates that already known explosion dustwave effects. link to: dustwavedemo.Intro.zip http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap GMR_exploMOD directory Share this post Link to post Share on other sites
bonko the sane 2 Posted August 14, 2003 tried dust wave mission and i get missing addons: soldierwm16b3 ,maf_crwirq ? Share this post Link to post Share on other sites
goldmember 0 Posted August 14, 2003 Sorry! open mission.sqm addOns[]= { "soldierwm16b3", "maf_crwirq" }; and delete those lines! Share this post Link to post Share on other sites
bonko the sane 2 Posted August 14, 2003 Txs works like a charm now Share this post Link to post Share on other sites
munger 25 Posted August 24, 2003 Just wondering (and bumping at the same time) if it's now possible to have the explosion debris showing on all clients what with 1.92 fixing that problem? Also, hopefully PitViper will release his config file soon as I don't think he will actually need to make any changes to it what with 1.92 seemingly being compatible with the existing Dynamic Range config. Share this post Link to post Share on other sites
KeyCat 131 Posted August 24, 2003 Assume you mean it to work in multiplayer? Don't think it will work unless Goldmember re-writes his script and starts to send data between server and clients with the publicVariable command. BTW, anyone else missing the flying and burning debries shrapnel with 1.92 or maybe Goldmember removed them in the latest 1.32 version? /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
mr burns 133 Posted August 24, 2003 I have for sure burning debris...i didn´t look for the flying parts, but they should be there also. Share this post Link to post Share on other sites
KeyCat 131 Posted August 24, 2003 Hmm strange??? Anyone else seeing burning bits and pieces (not just burning vehicles) with 1.92 Beta and 1.32 of Goldmembers explosions (btw, I'm using the plain smoker version). /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
goldmember 0 Posted August 24, 2003 Assume you mean it to work in multiplayer? Don't think it will work unless Goldmember re-writes his script and starts to send data between server and clients with the publicVariable command. BTW, anyone else missing the flying and burning debries shrapnel with 1.92 or maybe Goldmember removed them in the latest 1.32 version? /Christer (a.k.a KeyCat) As I read BUG FIXES AND IMPROVEMENTS IN 1.92 BETA eventhandler "init" is now launched on all machines in MP game. So eventhandler "killed" not working yet. I can rewrite the whole thing executed by "init" eventhandler but this way will much more burden our PC. Missing the flying and burning debries: I not changed debris placement in 1.32. BTW I noticed the same thing before. For me this caused by BAS JAM_Magazines.pbo. When I removed everything worked fine. Test it please. ANd debris also works with 1.92 BETA. Share this post Link to post Share on other sites
KeyCat 131 Posted August 24, 2003 Quote[/b] ]I can rewrite the whole thing executed by "init" eventhandler but this way will much more burden our PC. Would be great if there was a way to do it but as you say it may increase lag so I suggest doing some tests first before digging in to deep. If you do any testversion I will be happy to test... Quote[/b] ]For me this caused by BAS JAM_Magazines.pbo. When I removed everything worked fine. Test it please. Thats probably it! I added BAS JAM a few days ago. Will remove it and let you know... /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
KeyCat 131 Posted August 24, 2003 Confirmed, I removed the JAM_Magazines.pbo and now the smoking/burning debries are back (running 1.92 Beta)! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
goldmember 0 Posted August 25, 2003 Realistic explosion MOD - MP test to BETA 1.92 (contains "middle" bin version only!) Scripts executed by "init" eventhandler instead of "killed" link to: GMR_explomod_MPtest_to_BETA192.zip GMR_explomod folder http://au.briefcase.yahoo.com/ id: a_goldmember password: faszkalap Share this post Link to post Share on other sites
mr burns 133 Posted August 25, 2003 Confirmed, I removed the JAM_Magazines.pbo and now the smoking/burning debries are back (running 1.92 Beta)!/Christer (a.k.a KeyCat) How did you arrange your JAM.- & GMR.pbo´s ?? I ask because i also have the JAM.pbo and i still have: Bigass Explosions and Burning Pieces I have both pbo´s in the res/addon folder and load the middle_inq_blood.bin from a mod folder. OFP v.192beta too Share this post Link to post Share on other sites
goldmember 0 Posted August 25, 2003 I think you cope with the same problem but didnot realized. The second pictures shows 2 destroyed vehicles so to this belongs 2*8 burning debris and we can see only 5. To right test please use one vehicle and setdammage 1 command. And if you see at least 5-6 debris after detonation you really do not have any problem. BTW I tested to put JAM.pbo into res/addon folder but problem remains. Share this post Link to post Share on other sites
mr burns 133 Posted August 25, 2003 I have tested it. First Pic shows a BMP with Setdammage 1 and both gmr.pbo & jam_magazines.pbo in /res/addons The same in second Pic but here have removed the jam_magazines.pbo from my /res/addons folder I don´t know...is this ok, or do i have a problem ?? Share this post Link to post Share on other sites