sanctuary 19 Posted April 18, 2003 Despite i would have prefered a fictional event in modern era , i can live with the vietnam setting , as talented modders proved that it could be changed But where i hope this will be take in account is Jinef suggestion </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">give the AI a better sense of self preservation. Also, like probability, the chance of soldiers fleeing and surrendering or dancing can be increased or decreased appropriate to their level of training and commitment <span id='postcolor'> That will really improve a lot the immersive factor Share this post Link to post Share on other sites
Jinef 2 Posted April 18, 2003 yeah i've been working on scripts (Well actually just bumbling around with commands) to try and get people to surrender with the switchmove "effectstandsur" command if certain members of their squad dies, like officer and two senior squad leaders and sometimes medic. But if they have already been killed they put their hands on their heads even though they're dead, and i can't do anything about this and i hate scripting so i'm asking BIS to include it in OFP2 as a standard feature. Is Independence Lost seperate then? Is that going to be released sooner? Why has everyone forgot about it? Share this post Link to post Share on other sites
KeyCat 131 Posted April 18, 2003 I'm pretty confident that whatever war OFP 2 depicts BIS will build on OFP's great success! For me personally that is good multiplayer support and an very open ended game/sim if I should mention a few of the things that makes OFP the king. My take on it is that we all just have to wait and see /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
ZiRo 0 Posted April 18, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">...so i'm asking BIS to include it in OFP2 as a standard feature. <span id='postcolor'> Then people who dont want this, will have a b*tch of a time gettin around it. ill have a go at making you the script today. -ZiRo Share this post Link to post Share on other sites
Jinef 2 Posted April 18, 2003 But it could be turned off in the options of course, like IL2. Have a large page full of realism settings, and you configure OFP for your own liking. Don't bother with the script, i'll wait for OFP2! Share this post Link to post Share on other sites
HellToupee 0 Posted April 18, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ April 18 2003,02:54)</td></tr><tr><td id="QUOTE"><span id='postcolor'> the big question on everyone minds is do we still get hind gunships Share this post Link to post Share on other sites
The Corinthian 0 Posted April 19, 2003 I think that a Vietnam styled OFP2 would be a great game but on a personal note I would rather see the development team move away from a particular theatre of war. I would rather the game engine was designed so that it was capable of creating a wider variety of environments and the player is given more power to do so. This way the strength of the game lies in that it can be any type of game we want as no doubt users will create and distribute their own vietnam, iraq , bosnia, korea, colombia, etc environments anyway. I would like to see the capability to create large urban areas instead of the small villages and towns we have now. A large number of buildings on screen seriously slows OFP down. Movement inside buildings at the minute is also very poor. Look at Tribes 2 for example, large sprawling environments, seamless indoor/outdoor transitions, vehicles, etc. It isnt too much to ask for in the sequel. Another bug-bear I have with OFP is the inability for passengers of a vehicle to be able to shoot out of the vehicle if they are armed. I know some vehicles have set gunner positions but shooting from inside a vehicle whilst in transit also adds to the enjoyment factor especially in multiplayer. I hope this is also changed for the sequel. Finally the editor at the minute isnt great with people having to rely on external tools to create islands. I would rather see the editor changed so that landscapes could be created from scratch or from wizards/templates. A 3d environment view similar to the Neverwinter Nights Map editor would also be very welcome. Increasing the user friendlieness of the editor and the power of it I think would mean an increase in the number of user-created maps and expand the games shelf-life. Official releases frm BIS could include their own home-made envirnments based on various war hot spots, as well as extra missions, units, etc. So please BIS, keep the good things about OFP ( the huge landscapes, the vehicles, the realism), fix the quirky ones (cant shoot from vehicles, poor movement inside buildings and no large urban environments), give us a beefy new editor with an easy to use interface and revamp the graphics a little and I will be very happy indeed as Im sure would most other OFP veterans. Lets face it the single player side of OFP isnt going to be what keeps people coming back to it. Its the community that create missions, maps and mods for the game that keep people playing so it makes sense to shift the focus for the game more towards the engine and the editor as opposed to trying to set the game in a certain theme. Share this post Link to post Share on other sites
Guest BratZ Posted April 19, 2003 I play OFP because of the single player experience, I think money is better spent on a game that I can still enjoy even if I didnt have internet Share this post Link to post Share on other sites
sanctuary 19 Posted April 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Lets face it the single player side of OFP isnt going to be what keeps people coming back to it.<span id='postcolor'> I disagree I play only single player to OFP since near a year , my multiplayer games were just a week , i didnt enjoyed it as coop (my favorite gametype ) were mostly played in clan private server games (passworded, but i understand why). And i dont want to enter in a clan, so single player all the way Single player is really addictive in OFP , even after completing the campaign and single missions , the editor is so much good and intersting that everytime i want to play , i create quickly a new mission in some time , save it and play it The AI is very good so my experiences are never the same and always interesting. OFP single player as nothing to do with other FPS single player . In OFP you play and replay it Share this post Link to post Share on other sites
doc1011 0 Posted April 19, 2003 Although i do enjoy the vietnam mission users have made...and I'm sure i'll enjoy anything OFP2 has to offer...I'm just worried that having it set in vietnam really limits BIS's abbility to make "heli" missions, "tank" missions, "heli" missions etc... With a fictional setting they would have many more options on what type of missions they wanted to make. I just have the feeling it could be a lot of LZ securing, Long patrols and maybe a couple of prisonner missions. But, I trust BIS and am sure it'll be another great game. Share this post Link to post Share on other sites
//relic// 0 Posted April 20, 2003 I'm fine with Vietnam, I trust BIS to be able to make another great sim and make a vietnam theatre enjoyable as opposed to the typical trash you see in games like Vietcong. A *real* Vietnam sim would be fantastic after all the stock-standard FPS albeit set in mock-jungle environments we've seen so far. Share this post Link to post Share on other sites
Winters 1 Posted April 20, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sanctuary @ April 19 2003,16:23)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Lets face it the single player side of OFP isnt going to be what keeps people coming back to it.<span id='postcolor'> I disagree I play only single player to OFP since near a year , my multiplayer games were just a week , i didnt enjoyed it as coop (my favorite gametype ) were mostly played in clan private server games (passworded, but i understand why). And i dont want to enter in a clan, so single player all the way Single player is really addictive in OFP , even after completing the campaign and single missions , the editor is so much good and intersting that everytime i want to play , i create quickly a new mission in some time , save it and play it The AI is very good so my experiences are never the same and always interesting. OFP single player as nothing to do with other FPS single player . In OFP you play and replay it<span id='postcolor'> Im with you Sanctuary When making SP missions i am free to dive deeply into a storyline that you would be unable to do in MP because you are unable to save your progress. Share this post Link to post Share on other sites
DracoPaladore 0 Posted April 20, 2003 I dont mind the NAM setting, as many said due to the editing community. But I just hope they simulate it right. With lots of jungle fauna and all that sorts. I also hope that this time they have the editing stuff on the CD or right after the release, alowwing mods to come out quickly. I woulden't mind, it would be fun. But I just hope they do it right. I also hope they'll add things like bipods on machine guns, and other such stuff. But the only thing with vietnam is that it is somewhat restrictive. From what I heard, the vietmanese didn't use any armor(but then, I don't hear much about it in the first place), so any tank battles would be..ehh..I dunno. I just woulden't find it as hectic as a tank battle maybe, but the idea of running through a jungle surrounded and such is pretty fun sounding. I'm sort of on both side of the coins, if you ask me. I hope they do change a few things. Such as GI-Joe action figure movements. Meaning they won't be as slow and restrictive. While I'm not asking for CS, maybe something abit faster and I hope the AI will respond faster. I also hope they allow the in-game editor to be used alot more easier. While it is simple the way it is, I would like to be allowed to set the height of a person in a building, maybe the angle of a vehicle. The height of a air vehicle as well as useful artillery/mortor support. Also maybe better physics, meaning no more carboard in the wind type tanks. Also maybe better damage models, etc. Hey, I just hope it turns out to be as great as this one. Thats all I ask. Share this post Link to post Share on other sites
EBass 0 Posted April 20, 2003 Well I would like as Ive always said a replication of the Cold War kicking off. With real battles over Europe and a dynamic campaign that changed as the war progressed. U could play USA or Soviets and always have the same resources available at the start of the war. You could take role as "Supreme Commander" and command all ur forces across Europe to win the war or you could pick a soldier at the start of the war and stick with him and follow orders. Share this post Link to post Share on other sites
Placebo 29 Posted April 20, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (You_looking_at_me? @ April 20 2003,14:13)</td></tr><tr><td id="QUOTE">U could play USA or Soviets<span id='postcolor'> ColdWar set in Europe and the only choice is to play as USA or Soviet? Share this post Link to post Share on other sites
IsthatyouJohnWayne 0 Posted April 20, 2003 i will doing the waiting and doing the seeing. Share this post Link to post Share on other sites
IsthatyouJohnWayne 0 Posted April 20, 2003 More bullets for my gun. More peanuts for my army. More wars for my monkey legions. Share this post Link to post Share on other sites
HellToupee 0 Posted April 20, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The Corinthian @ April 20 2003,05:44)</td></tr><tr><td id="QUOTE"><span id='postcolor'> u will find its SP that brings people back, ofps mp was too small, too hard to get a game to bring anyone back execpt a small minorty. SP is where its at, unless they had the missing parts to make ofp a massive game online. JIP being the biggest issue. Share this post Link to post Share on other sites
KeyCat 131 Posted April 21, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HellToupee @ April 21 2003,01:28)</td></tr><tr><td id="QUOTE">SP is where its at, unless they had the missing parts to make ofp a massive game online.<span id='postcolor'> I disagree... Myself and my co-op friends (~10-15 ppl) are all in it only for the multiplayer part! If MP code was lacking or poorly implemented/buggy (like in early versions of OFP) this sim would be dead for us. The netcode from 1.75 and up rocks! Not trying to make it an SP vs MP issue since I assume that OFP 2 will include both options to satisfy both camps and I think that is a wise descision. JIP would be nice to have as an option but for me personally I can live without it. However I agree that OFP would problably have a bigger MP community with JIP implemented but thats not always a good thing, think "bunnyjumper crowd" al'a MHOAA/CS/Quaker's /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
ebud 18 Posted April 21, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KeyCat @ April 21 2003,02:37)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (HellToupee @ April 21 2003,01:28)</td></tr><tr><td id="QUOTE">SP is where its at, unless they had the missing parts to make ofp a massive game online.<span id='postcolor'> I disagree... Myself and my co-op friends (~10-15 ppl) are all in it only for the multiplayer part! If MP code was lacking or poorly implemented/buggy (like in early versions of OFP) this sim would be dead for us. The netcode from 1.75 and up rocks! Not trying to make it an SP vs MP issue since I assume that OFP 2 will include both options to satisfy both camps and I think that is a wise descision. JIP would be nice to have as an option but for me personally I can live without it. However I agree that OFP would problably have a bigger MP community with JIP implemented but thats not always a good thing, think "bunnyjumper crowd" al'a MHOAA/CS/Quaker's  /Christer (a.k.a KeyCat)<span id='postcolor'> Well if MP was the deciding point for buyers, the million or so that bought OFP, then why aren't there that many people playing it online? I gotta agree that a MP game without a significant SP feature is worthless for "most" people. Share this post Link to post Share on other sites
mh53JpavelowIV 0 Posted April 21, 2003 it could be set in Marioland wouldn't matter to me, I'd still buy it.. The modders will make how we want.... Its all about the engine.. Share this post Link to post Share on other sites
KeyCat 131 Posted April 21, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Ebud @ April 21 2003,04:39)</td></tr><tr><td id="QUOTE">Well if MP was the deciding point for buyers, the million or so that bought OFP, then why aren't there that many people playing it online.<span id='postcolor'> Never intended to speak for the whole OFP community I just voiced my own (and our small co-op group) opinion For me personaly it's very simple... If a game doesn't offer good/stable MP support I will not buy it. That doesn't mean that I don't play SP, I do but the only reason is to train or making missions for upcoming MP games. Don't know where the 1+ million OFP buyers are but one thing to remember is that many OFP MP games are not announced on GameSpy/A.S.E or are played on private LAN's so there may be a few more people playing than what you may see... /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
Polishdude 0 Posted April 21, 2003 Hell no, I dont want a fricken Vietnam game or WWII game There are too many of them, I'm already stuck with Nam and WWII games up to my neck! I want something different, something good. Maybe Gulf War? Share this post Link to post Share on other sites
Major Fubar 0 Posted April 21, 2003 Fictional setting or not, I will be a bit disappointed if OFP2 is not set modern day...oh well, I'll buy it anyway Share this post Link to post Share on other sites
berghoff 11 Posted April 21, 2003 Well I would rather like that the game would be set in the present like 2004-2005.But since today's tactics are only bombing the city half down I can live with nam. I played VC (with the lastest patch) and believe me these games can be extremely fun. Wouldn't it be cool to get a training like in Full metal jacket and a intens action in We were soldiers or platoon! Well we need to wait for that in mid-may! Share this post Link to post Share on other sites