suchey 0 Posted April 7, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">You could just do rgb[0,0,0,255] or whatever it is to make them transparent, but that would make them disappear altogether =/ <span id='postcolor'> yeah...I figure is someone is using them that doesnt want tracers...the option is built into the game to turn them off. What Id really like to be able to do is amke them fire only on every 4th shot or so, but I dont think that possible. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Why not to include an internal script simulating body armour in the soldier pbo<span id='postcolor'> I dont know if its possible to define individual armor portions from a script. Share this post Link to post Share on other sites
earl 0 Posted April 7, 2003 I thought there was a tracer frequency value for guns, in which case we need to know how many tracers the USMC loads for however many regular rounds. Uh, maybe I'm thinking of GR, but I'll have a look at the commented config tonight. Also, the current tracers are a little too opaque, they kinda look like laser beams. I'll try a bit more of a fiery red and more transparency. I'll also add a muzzle flash to the iron sight view and hopefully we will have a minor update available pretty soon. Share this post Link to post Share on other sites
CanadianTerror 0 Posted April 8, 2003 I didnt look so if this has been answered...forgive me. Did you plan to make any more? I know you have the marpat coming as a pack but I think having some more variations of these guys would be great! Share this post Link to post Share on other sites
chaztheducky 0 Posted April 8, 2003 YES PLEASE CHANGE THE TRACER COLOR! Share this post Link to post Share on other sites
-crow- 0 Posted April 8, 2003 The US military puts a tracer every fith round and in belted ammo they put five in a row at the end. Share this post Link to post Share on other sites
silent_64 0 Posted April 8, 2003 I think that the tracer rounds look great..... It's the best yet as you can see the rounds in flight. And a night fight with them looks great! Great pack and all the bugs i've been able to find have been noticed! MAPRAT pack soon... I hope Share this post Link to post Share on other sites
earl 0 Posted April 8, 2003 I think I've made an improvement on them anyway. I went a bit more orange and more transparent. It looks more realistic in the day, and awesome at night!! I hear Suchey's got the chin straps done and some other improvements on the way. Share this post Link to post Share on other sites
jotte 0 Posted April 8, 2003 Does it include a MFR soldier with booniehat Earl? Share this post Link to post Share on other sites
9mm 0 Posted April 8, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I dont know if its possible to define individual armor portions from a script.<span id='postcolor'> Well, here's one. It's the How to make tougher units by snYpir. However, Â i don't know if it is possible to increase an armour value just in the particular area, not of the whole unit. Share this post Link to post Share on other sites
Tex -USMC- 0 Posted April 8, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (|crow| @ April 08 2003,06:58)</td></tr><tr><td id="QUOTE">The US military puts a tracer every fith round and in belted ammo they put five in a row at the end.<span id='postcolor'> That's good- let the enemy get a really good look at your position right before you have to reload Share this post Link to post Share on other sites
5hole 0 Posted April 9, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ April 08 2003,23:41)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (|crow| @ April 08 2003,06:58)</td></tr><tr><td id="QUOTE">The US military puts a tracer every fith round and in belted ammo they put five in a row at the end.<span id='postcolor'> That's good- let the enemy get a really good look at your position right before you have to reload  <span id='postcolor'> Yup, then after a couple days put 50 more rounds in the belt after the five tracers, and give them a really nasty surprise... -5hole Share this post Link to post Share on other sites
-crow- 0 Posted April 9, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ April 08 2003,16:41)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (|crow| @ April 08 2003,06:58)</td></tr><tr><td id="QUOTE">The US military puts a tracer every fith round and in belted ammo they put five in a row at the end.<span id='postcolor'> That's good- let the enemy get a really good look at your position right before you have to reload <span id='postcolor'> By the time you need to reload they know where you are. Share this post Link to post Share on other sites
suchey 0 Posted April 9, 2003 I didnt see the American Flag on any of the Marines wearing the gear like this...Im guessing that one isnt put on the jackets? Share this post Link to post Share on other sites
e.t. 0 Posted April 9, 2003 i really love these addons. Does anyone have any more missions with them in it? I'd really like to see more. Share this post Link to post Share on other sites
-crow- 0 Posted April 9, 2003 Most of the marines you are seeing on TV in Iraq are wearing their NBC that is why no flag. I have family over there and they said that they are wearing their NBC jacket and pants most of the time. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted April 9, 2003 correct. If I'm not mistaking it's the MOPP gear. The US soldiers had to wear them until recently. (and some might still wear them). In bagdad you won't see a lot of units wearing MOPP gear since commanders believe the threat of a WMD attack is low. Next something I posted in the discussion forum on this topic; he suchey, PLEASE add these current marines to your pack, or at least fix some bugs on them and release an update. I LOVE those current marines. You might want to consider using diffirent woodland textures. Yours seem to be a little low-quality (at close ranges). Or are you trying to simulate dust on them?? and please add a medic to your update. I love the model. You really did a great job on these marines. Share this post Link to post Share on other sites
suchey 0 Posted April 10, 2003 Latest release is ready...get it at: http://www.mtco.com/games/downloads/USMCbeta3.zip changes and fixes 4.9.2003 -tracer rounds color subdued and transparancy increased -muzzle flash added to iron sites view - new gunshot sounds - proper M16 + magazine inventory icons -chin strap added  -helmet retextured -night vision goggles bug corrected -glasses transparency corrected -missing front faces fixed in 'pilot view' As usual...let us know of any issues you may have at the forums at digitalgrenade.com This is NOT the final beta...we have more stuff we will want to check out using this as our beta.  The weapons names, mag names, and soldier names will NOT change so mission designers will be able to update easily with each release. Share this post Link to post Share on other sites
blackdog~ 0 Posted April 10, 2003 Cool... maybe you could, er, release one marpat... you know... along with this Share this post Link to post Share on other sites
blackdog~ 0 Posted April 10, 2003 Oops - found a bug. There is no icon in the mission editor... if I find more bugs i'll post it in this post -no icon in mission editor -the name on the back of my head is still backwards Earl: yes it did Share this post Link to post Share on other sites
earl 0 Posted April 10, 2003 No icon for the marine in the editor map?? I have one. Did the last version (beta2) have an icon? Share this post Link to post Share on other sites
suchey 0 Posted April 10, 2003 my fault...had it pointed at the wrong directory... fixed Share this post Link to post Share on other sites
suchey 0 Posted April 10, 2003 I just found out that my ISP will be doing maintenance this evening between 2am and 4am CST...you may have trouble downloading between those times. Share this post Link to post Share on other sites
Lt_Damage 0 Posted April 10, 2003 I definately think BAS's increased armor is a good idea. For Multiplayer I just pitted Delta's versus rangers, it was quite easy and i have russian flags on the Delta's arms and almost everyone down to n00bs knows who to shoot. Another reason is extra armor most of the time gets rid of "double kills" in Multiplayer. Another option if you want to increase the armor is to release a nondescript unit that has different camo and has texture areas where they can have flags attached etc, this would enable mission designer's to create conflicts and use a default enemy with the new armor. On the whole its a lot better than not having it at all, I'd rather have extra armor than not. Share this post Link to post Share on other sites