Sinister-tnuC- 0 Posted May 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nagual @ 15 May 2003,09:51)</td></tr><tr><td id="QUOTE">Heres an island video i put together the other day. isle.wmv (Windows media 9 codec) Just a note, "Lost Island" is the working name, which i gave it when it was started a few days after wrpedit was out. The release name may be different.<span id='postcolor'> very impressive, good mix of terrain and vegetation. nice song too, i saw in the credits Earthcore, cant find any info on them, happen to have a link ? TIA Share this post Link to post Share on other sites
the nutcracker 1 Posted May 19, 2003 I don't post much on these forums, i mainly read, but when i post i always have a good reason. WOW BAS have done it again. Well done guys. Share this post Link to post Share on other sites
RED 0 Posted May 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nagual @ 17 May 2003,05:33)</td></tr><tr><td id="QUOTE">Ahh, that was some ruins along the river LaPoi. Again i will try the mpeg, but again it is not likely i can actually upload that file size and space wise. A few pics: Bridges Where jungle meets desert Some desert A thin strip of land that connects 2 jungle areas<span id='postcolor'> Very nice, can't wait to make some missions on this. RED Share this post Link to post Share on other sites
coporal_punishment 0 Posted May 19, 2003 The island looks great it will be awsome for a sniper vs. sniper mission. Share this post Link to post Share on other sites
Eviscerator 0 Posted May 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STGN @ 19 May 2003,11:46)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (blackdog~ @ 19 May 2003,05:35)</td></tr><tr><td id="QUOTE"> Posted some larger images for your viewing pleasure... Fansites: Please use the ones with the branded "Beta Image - Seal Team 8" etc. to put on your websites... the big versions are treats to forum viewers only <span id='postcolor'> Nice But do all SEALs have light on there helmets and do they have to be red. Is it posible to make the guns darker.<span id='postcolor'> They arent lights, they are strobes, and its mainly the CQB SEALS (VBSS) like the ones modelled that use it, as its easier to identify friend or foe when friend has a flashing strobe on his head, and obviously no, not all SEAL teams use them, these seals are only made to represent SEAL Team 8, equipped for VBSS (Vessel Board Search and Seisure), we will be making more versions to represent the other teams soon. And with regards to the weapon colour, i cant see why they need to be darker, the colour looks fine ingame. Several pictures of SEAL Team 8: http://www4.aixgaming.com/opend/US_Navy_SEALs_Training_In_Kuwait Share this post Link to post Share on other sites
9mm 0 Posted May 19, 2003 Boonie hats anyone? About boarding anything in OFP. Well is it possible at all? Like, Has anyone ever tried to place any tangos in the TOW LSD static, or worse tried to lead AI team members thru its corridors? Share this post Link to post Share on other sites
Eviscerator 0 Posted May 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (9mm @ 19 May 2003,12:23)</td></tr><tr><td id="QUOTE">Boonie hats anyone? About boarding anything in OFP. Well is it possible at all? Like, Has anyone ever tried to place any tangos in the TOW LSD static, or worse tried to lead AI team members thru its corridors?<span id='postcolor'> Thats due to the model, the AI can shoot through all the inner walls and can see you wherever you are on the boat, doesnt exactly make for good cqb, however these guys could be used for any general cqb in ofp, like attacking ports/harbours etc Share this post Link to post Share on other sites
coporal_punishment 0 Posted May 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ 19 May 2003,12:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (9mm @ 19 May 2003,12:23)</td></tr><tr><td id="QUOTE">Boonie hats anyone? About boarding anything in OFP. Well is it possible at all? Like, Has anyone ever tried to place any tangos in the TOW LSD static, or worse tried to lead AI team members thru its corridors?<span id='postcolor'> Thats due to the model, the AI can shoot through all the inner walls and can see you wherever you are on the boat, doesnt exactly make for good cqb, however these guys could be used for any general cqb in ofp, like attacking ports/harbours etc<span id='postcolor'> I'm pretty sure BAS would come up with a creative mission for this SEAL team Share this post Link to post Share on other sites
Sxep 0 Posted May 19, 2003 Why Stobes? Am i understanding right? like the ones in the Disco? lol..Would be easier to make a headshot No wonder The SEAL´s are not as good as the " JAGDKOMMANDO" (Austrian)..Ruff guys i tell ya well but the Buggy is nice in the background Looky Share this post Link to post Share on other sites
stgn 39 Posted May 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ 19 May 2003,11:15)</td></tr><tr><td id="QUOTE">And with regards to the weapon colour, i cant see why they need to be darker, the colour looks fine ingame.<span id='postcolor'> I just like when guns are darke like my own: STGN Share this post Link to post Share on other sites
stgn 39 Posted May 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sxep @ 19 May 2003,14:24)</td></tr><tr><td id="QUOTE">Why Stobes? Am i understanding right? like the ones in the Disco? lol..Would be easier to make a headshot No wonder The SEAL´s are not as good as the " JAGDKOMMANDO" (Austrian)..Ruff guys i tell ya well but the Buggy is nice in the background Looky<span id='postcolor'> [Offtopic] year The Danish Jaegerkorps and the Froemandskorps kicks both their asses [Offtopic] STGN Share this post Link to post Share on other sites
PitViper 0 Posted May 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sxep @ 19 May 2003,08:24)</td></tr><tr><td id="QUOTE">Why Stobes? Am i understanding right? like the ones in the Disco? lol..Would be easier to make a headshot No wonder The SEAL´s are not as good as the " JAGDKOMMANDO" (Austrian)..Ruff guys i tell ya<span id='postcolor'> As if you know the first thing about any of them. Share this post Link to post Share on other sites
dm 9 Posted May 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sxep @ 19 May 2003,13:24)</td></tr><tr><td id="QUOTE">Why Stobes? Am i understanding right? like the ones in the Disco? lol..Would be easier to make a headshot <span id='postcolor'> As has allready been mentioned, the strobe lights are there for identification reasons. If you are working in the dark bowels of a ship, being able to identify your team mates is very important. The strobes in real life can operate on either normal light (the same as the flash in a camera) or on infra-red (which is more commonly used) When on infra-red, only people wearing nvg's, or FLIR systems on helicopters/aircraft are able to see the strobe. Otherwise, it is invisable to the human eye. As regarding making headshots easier, firstly, the flash is not like a floodlight, it is only a split second burst of light, about the same as a 120 watt light bulb. Secondly the flash often causes disorientation to anyone not used to it. For the simple reason that until you are used to it your pupils go crazy opening and closing to adjust to the light, this causes "whiteouts" and "blackouts" as the rods and cones in your eyes can not cope with the rapid change in pupil size. This is actually provides the SEALs with a VERY MINOR advantage over their adversaries. Share this post Link to post Share on other sites
silent_64 0 Posted May 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ 19 May 2003,15:43)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sxep @ 19 May 2003,13:24)</td></tr><tr><td id="QUOTE">Why Stobes? Am i understanding right? like the ones in the Disco? lol..Would be easier to make a headshot <span id='postcolor'> As has allready been mentioned, the strobe lights are there for identification reasons. If you are working in the dark bowels of a ship, being able to identify your team mates is very important. The strobes in real life can operate on either normal light (the same as the flash in a camera) or on infra-red (which is more commonly used) When on infra-red, only people wearing nvg's, or FLIR systems on helicopters/aircraft are able to see the strobe. Otherwise, it is invisable to the human eye. As regarding making headshots easier, firstly, the flash is not like a floodlight, it is only a split second burst of light, about the same as a 120 watt light bulb. Secondly the flash often causes disorientation to anyone not used to it. For the simple reason that until you are used to it your pupils go crazy opening and closing to adjust to the light, this causes "whiteouts" and "blackouts" as the rods and cones in your eyes can not cope with the rapid change in pupil size. This is actually provides the SEALs with a VERY MINOR advantage over their adversaries.<span id='postcolor'> So, can we expect thoes kind of featues with the addon? Share this post Link to post Share on other sites
VXR 9 Posted May 19, 2003 too bad FLIR is not posible in ofp so the strobes invincible for human eye thing wont work either, just a visable flashing light for now Share this post Link to post Share on other sites
GoOB 0 Posted May 19, 2003 Looks very very nice boys, good to see extreme realism. I have a feeling these probe things will be a cool addition to multi group fighting, and multiplayer. And that DPV... awesome, i dont know about this but will the fire rate of the 50.cal on it be any different from the original OFP one? (I dont have a clue about the RPM of these MG's though) [offtopic]And what relevance do what unit kicks who's ass have? Danish soldiers would never be involved in a fight with a U-S unit, and i doubt they would "kick ass" Since both units are atlease equally trained and combat doesn't only revolve around training it's more about, oppurtunities circumstances etc. [/offtopic] Share this post Link to post Share on other sites
dm 9 Posted May 19, 2003 GoOB - In our strive for realism the M2 HB WILL have an accurate fire rate, and an accurate sound (not like the woodpecker sound the default BIS one has) Share this post Link to post Share on other sites
GoOB 0 Posted May 19, 2003 Perfect, the M2 in game has always bugged me, but i didn't have the guts to say it sounds and fires unrealistically. I feel it's too slow and sounds like a bloody AA gun with a silencer or somewhat like it. Share this post Link to post Share on other sites
ruff 102 Posted May 19, 2003 cant wait for the demo mission then its goin to be interestingly cool Share this post Link to post Share on other sites
eisa01 0 Posted May 19, 2003 youre work is amazing! now is there any hope that i can play em on my p3 733mhz gf2mx 32mb 512mb ram system?? i really wanna try em Share this post Link to post Share on other sites
VXR 9 Posted May 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (eisa01 @ 19 May 2003,18:37)</td></tr><tr><td id="QUOTE"> youre work is amazing! now is there any hope that i can play em on my p3 733mhz gf2mx 32mb 512mb ram system?? i really wanna try em<span id='postcolor'> i have a P3 500mhz with a GF2 and it works so it wont be a problem for you Share this post Link to post Share on other sites
eisa01 0 Posted May 19, 2003 Cool! Keep up the good work guys, your really talented! Share this post Link to post Share on other sites
Shashman 0 Posted May 19, 2003 Hmmm....I still don't see why the strobe has to be red I don't know...It just gives these units a motorway maintenance team look Share this post Link to post Share on other sites
VXR 9 Posted May 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shashman @ 19 May 2003,20:34)</td></tr><tr><td id="QUOTE">Hmmm....I still don't see why the strobe has to be red  I don't know...It just gives these units a motorway maintenance team look  <span id='postcolor'> gone report & research if seals also use black ones Share this post Link to post Share on other sites
LaPoi 0 Posted May 19, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (9mm @ 19 May 2003,12:23)</td></tr><tr><td id="QUOTE">Boonie hats anyone?<span id='postcolor'> Yeah, besides the VBSS soldiers will there be bonnie hats? Share this post Link to post Share on other sites