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Oberon3d

Ferret ingame

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (~Too Tall~ @ Mar. 06 2003,19:24)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (blackdog~ @ Mar. 05 2003,23:30)</td></tr><tr><td id="QUOTE">The HMMWV by Maac & Marfy is being held back until BIS decides to let non-armored-vehicles launch missles.... thats the rumor at least.<span id='postcolor'>

ummm, why not classifiy it a an "armoured" vehical but still use the same model and stuff to make it a hummve, the only difference is that it will be in teh "armour" section and not the "car" section. just a thought<span id='postcolor'>

Actually no, the line that defines whether it goes in "Men" or "Air" etc is a completely seperate line to the simulation it takes (how it acts), there are a few simulations in the armour class, like apc, tank, and scud (probably a few more), they all have limitations, they were made only for what bis needed, so as a rule of thumb, if the feature isnt in the BIS vehicles then it wont be available on your vehicle, so for a car, they didnt need missiles on it, or an airplane they didnt need a turret, or more than one gunner per vehicle.

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Well only i can say to help you with the problem is:

BEsure to check the whole thing again from the scratch and check the Gun LOD's so mabey there is the prolem in? or else check the CPP if there is any thing missing in a Line.

And for now i hope you find the bug and make some good peace of it and dont work to fast just take your time to compleet the model+textures+evry thing full and test it good so you dont have to need to make a nother version with no bugs ok.

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Well...

The thing is that I´m better making models than exporting them ;p...actually I´m crap exporting them ;p

I have used some bits from other configs, and I have checked several times the naming so I don´t have a clue what I´m missing sad.gif

The thing is that I tried BIS jeepMG with my config that means that it should be OK...so the problem should be the LODs and their selections naming....

I´m going to have someone to have a look to it because I have made a mess with all the changes I have been doing to fix it.....

Cheers smile.gif

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Damn good work there Oberon.. Looks fantastic!

Love the texturing as well!!

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I thought up a little scenario:

Now that we've taken the city the colonists are still deciding on how to run a fair democracy. Tensions are high between the two political parties and there's been reports of assassinations becoming the thing in other cities on the island. We've flew in a few ferrets to assist you in patrolling the streets just in case you have a hard time keeping the peace. If the situation gets out of hand call in reinforcements.

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Any update on the release of this little bad boy confused.gif

Has the turrent problem been fixed crazy.gif

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Yes!!!!

It has been fixed....and it has killed his first enemy smile.gif

I´m going to finish now the interiors...

By the way....how do I make a custom view for the gun and the driver?...I mean that flat black Image...

Cheers smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Oberon3d @ Mar. 11 2003,22)</td></tr><tr><td id="QUOTE"><span style='font-family:Tahoma'>It has been fixed....</span><span id='postcolor'>

<span style='font-family:Tahoma'>And what was the reason why it did not work before?</span>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Oberon3d @ Mar. 11 2003,22)</td></tr><tr><td id="QUOTE"><span style='font-family:Tahoma'>By the way....how do I make a custom view for the gun and the driver?</span><span id='postcolor'>

<span style='font-family:Tahoma'>You create a new optics P3D like <span style='color:red'>this</span>, and add a line like the following to the config.cpp:</span>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

gunnerOpticsModel="\apcupd\Optika.p3d";

driverOpticsModel="\apcupd\Optika.p3d";

<span id='postcolor'>

Regards, PSC

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PSC @ Mar. 11 2003,22:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Oberon3d @ Mar. 11 2003,22)</td></tr><tr><td id="QUOTE"><span style='font-family:Tahoma'>It has been fixed....</span><span id='postcolor'>

<span style='font-family:Tahoma'>And what was the reason why it did not work before?</span>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Oberon3d @ Mar. 11 2003,22)</td></tr><tr><td id="QUOTE"><span style='font-family:Tahoma'>By the way....how do I make a custom view for the gun and the driver?</span><span id='postcolor'>

<span style='font-family:Tahoma'>You create a new optics P3D like <span style='color:red'>this</span>, and add a line like the following to the config.cpp:</span>

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

gunnerOpticsModel="\apcupd\Optika.p3d";

driverOpticsModel="\apcupd\Optika.p3d";

<span id='postcolor'>

Regards, PSC<span id='postcolor'>

<span style='font-family:Tahoma'>And what was the reason why it did not work before?</span>

I made a mess ;P

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Glad to hear you're making progress! It's definitely one of the coolest looking vehicles I've seen for OFP.

psc gave you info on the optic model and config data, but to actually make the TGA image itself, I wrote a tutorial that can be found here:

http://www.baconbomb.com/modworks in the tutorials section.

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Yes I was also wondering where this great looking addon had got to. Any news Oberon3d? smile.gif

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That makes 3 of us then. smile.gif

*knock , knock* Oberon? Anybody home? smile.gif

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Hi.

I'm here smile.gif

I keep working on it...but very slowly...

I have to make some extra hours at work and is going slow....

The interior is getting quite well...

It's alive...Haddock has kicked me to make me finish it.

He will get sure I do ;P

Sorry for make you wait.....

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Take your time Oberon...I was just making sure it was still in the works! biggrin.gif

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yeah what happend?

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Yeah I was just wondering last night what happened to this. Any news? rock.gif

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I only just seen this and well..... I cant find the right words..

I am really looking forward to this one...

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