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soul_assassin

Red Hammer Studios

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Quote[/b] ][]exec "PlayerVomit.sqs

I don't think that one will work either tounge_o.gif . It should be:

Quote[/b] ][] exec "PlayerVomit.sqs

Or you could make it more sophisticated:

Quote[/b] ][player, "projectile", "RHS_T55Pack\vomit\textures\breakfast.paa"]

player is the guy who upchucks

"projectile" is how they vomit (A simple spill or projectile vomiting)

The last defines what the vomit looks like.

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with some luck you'll find a nice bayonet function with the next release of the rhs weaponpack smile_o.gif

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*Happy daydream involving leaping out the back of a BMP with affixed bayonets, overruning and bayoneting defending NATO forces.*

Yes, it would be a nice inclusion for sure. Although I would like to see some anti-material sniper rifles from the Russian Federation too, seems that NATO has the advantage there.

"I may not mount a bayonet on a crew-served weapon."

-213 Things Skippy Can no longer do in the US Army.

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A V-94 should be ok for your anti-material rifle needs, right? wink_o.gif

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A V-94 should be ok for your anti-material rifle needs, right?  wink_o.gif

Sounds good to me, looking forward to the next RHS releases. As usual! smile_o.gif

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Quote[/b] ]A V-94 should be ok for your anti-material rifle needs, right? wink_o.gif

Yeah, I think that'll do it. Perhaps a bit more firepower... say heavy machineguns that can be broken down and set up, IE: Machinegun and Mortar teams, similar to what FDFMOD has done? Is that possible without creating a "Total Conversion?"

Everything's looking superb since the last screens. Any new ones?

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HAHA my favorites -

22. Must never call an SAS a 'Wanker'

75.May not conduct psychological experiments on my chain of command

98.The proper response to a chemical weapon attack is not ‘Tell my chain of command what I really think about them, and then poke holes in their masks.'

but anyways..... i cant wait for this guys its gonna rock so hard cant ait to play with that V-94 also smile_o.gif

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I believe Stryker is referring to the link I put up earlier: "213 things Skippy can no longer do in the US Army" for those of you who may not have noticed.

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Same here. Finally some nice ass soldiers to go onto the battlefield with.

Err...does this sound strange to anyone else than me?

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Same here.  Finally some nice ass soldiers to go onto the battlefield with.

Err...does this sound strange to anyone else than me?

Different strokes for different folks. smile_o.gif

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uhhh...

With regards to weapons, what is being considered for sniper rifles? I assume the SVD is a staple, but will the SVD-S, and hopefully the SVD-K make an appearance? What about an SV-98?

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*Happy daydream involving leaping out the back of a BMP with affixed bayonets, overruning and bayoneting defending NATO forces.*

Leaping out the back of a BMP with affixed bayonets would surely cause heavy casaulties among the squad that is leaping out. :P

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uhhh...

With regards to weapons, what is being considered for sniper rifles? I assume the SVD is a staple, but will the SVD-S, and hopefully the SVD-K make an appearance? What about an SV-98?

Planned are SVD and SVDS, the SV-98 is more something for internal russian units, or lets just say from what i read i dont think it was used much outside of russia.

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So the SV-98 is seen as more of an MVD/OMON type weapon rather than a "Frontline Sniper's" rifle?

Bitsoenn - Yes, yes it would. But it'd be funny to see, or at least hear. Eventually they'd stop doing it. I saw some reenactors do it, and one of them nearly stabbed his foot. So...

With regards to an earlier question:

Is it possible to create a NSV or DsHK or similar heavy machinegun that can be broken down and set up again, A'La FDFMOD, without using a Total Conversion? Because that'd be a kick-ass addition.

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Peaty I can't read Russian sad_o.gif

How about this and this?

It would be nice to see them as antimaterial rifles.

BTW, is it there a way to script the point of impact of a rifle amunition to make the effect of armour piercing hiting the crew?

So the player could hit the gunner, or the comander, or the driber in one shot?

Being a sniper rifle shouldn't really matter if you think about alot of weapons using the same script, cos you will have a maximum of two weapons in a game runing such script.

@CERO.

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To bring this thread back to life, some news from the RHS Forums:

The RHS Weaponspack will have RHS-made magazines, and will allow for the use of JAM mags should you feel the need.

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That's good news. Would JAM cover all of your weapons, or only a few?

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"I may not mount a bayonet on a crew-served weapon."

-213 Things Skippy Can no longer do in the US Army.

Pfft, amatuers. I've done worse in MP games. biggrin_o.gif

Ontopic: I think there is a work around to make a AM rifle. smile_o.gif

haha, you mean some cool action on cia server?

@akm (=pavel?): that's a good idea (NSV/DsHK). but wait for a comment of one of our leaders...

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there will be some news soon concerning some progress but thats not y im here smile_o.gif We are looking for missionmaker(s). So if you are interested, enthusiastic, have something to show and imaginative (especially for intro's) then please either post here or email/PM me or ShadowNX.

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try posting in the BIS mission competition thead... theres bound to be many mission makers passing by there, and not all will be entering the contest im sure.

(second thought thats kinda weird recruiting from within the comp, maybe wait till after its over :P)

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is there somebody who had ctd problems with the t-55 pack of RHS? can you remember the situation(s) which lead to a ctd?

please pm or email me. smile_o.gif

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