theavonlady 2 Posted February 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ Feb. 17 2003,13:26)</td></tr><tr><td id="QUOTE">Watch the Ranger Raiders intro and wait for the foggy woods scene .<span id='postcolor'> I can't watch the the intro. That stupid "MISSING ADDON: DKM-MOD" again! I tried running OFP both with and without the DKM Comanche File in the Addons folder. That's the only addon I have from DKM. Same story either way. I unpacked the BAS mission and there's no reference to DKM there. That must mean that somewhere in either the BAS Littlebirds or in one of the new addon file's there a rogue reference to DKM-MOD. Share this post Link to post Share on other sites
FallenPaladin 0 Posted February 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Feb. 17 2003,12:46)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ Feb. 17 2003,13:26)</td></tr><tr><td id="QUOTE">Watch the Ranger Raiders intro and wait for the foggy woods scene .<span id='postcolor'> Â Â Â Â I can't watch the the intro. That stupid "MISSING ADDON: DKM-MOD" again!<span id='postcolor'> /me laughs and is nasty You`re missing an academy award worth scene!! I can only repeat myself, you know, avi movies and so Share this post Link to post Share on other sites
kikill 0 Posted February 17, 2003 wow! great hot shit! guys you made it, that is standard addon for ofp! regardless to some low level textures (at, m4 desert camo...) awful nice pretty good superbe addon! yeha! Share this post Link to post Share on other sites
CrunchyFrog 0 Posted February 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Skaven @ Feb. 17 2003,09:16)</td></tr><tr><td id="QUOTE">Guys, the Delta and Rangers have the body vests simulated, which means that they have the armour hit points increased, however, if you plain to shoot them fast it's easy, just shoot them in the head  <span id='postcolor'> Yes, its apparently the only way to kill them with anything smaller than a .50 MG Share this post Link to post Share on other sites
GhettoP 0 Posted February 17, 2003 Great addon as I said before, but was there supposed to be an M4 with an Aimpoint on it? I could not seem to find this weapon in the readme file or in the game..... Share this post Link to post Share on other sites
N.o.R.S.u 0 Posted February 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CrunchyFrog @ Feb. 17 2003,13:07)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Skaven @ Feb. 17 2003,09:16)</td></tr><tr><td id="QUOTE">Guys, the Delta and Rangers have the body vests simulated, which means that they have the armour hit points increased, however, if you plain to shoot them fast it's easy, just shoot them in the head  <span id='postcolor'> Yes, its apparently the only way to kill them with anything smaller than a .50 MG<span id='postcolor'> When I play against normal BIS units, I usually end up firing 3-4 per soldier just to make sure they are dead. Playing against BAS units makes no difference to me, few quick AK single shots and they are down. Share this post Link to post Share on other sites
dm 9 Posted February 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (GhettoP @ Feb. 17 2003,12:18)</td></tr><tr><td id="QUOTE">Great addon as I said before, but was there supposed to be an M4 with an Aimpoint on it? Â I could not seem to find this weapon in the readme file or in the game.....<span id='postcolor'> The Aimpoint is no longer used by either Delta Force or the Rangers, most operators are switching to the holographic reflex sights. For that reason we have not included any M4 Aimpoint models Share this post Link to post Share on other sites
theavonlady 2 Posted February 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FallenPaladin @ Feb. 17 2003,14:04)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Feb. 17 2003,12:46)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ Feb. 17 2003,13:26)</td></tr><tr><td id="QUOTE">Watch the Ranger Raiders intro and wait for the foggy woods scene .<span id='postcolor'>     I can't watch the the intro. That stupid "MISSING ADDON: DKM-MOD" again!<span id='postcolor'> /me laughs and is nasty    <span id='postcolor'> Well, I got it to work. In order to avoid the MISSING ADDON: DKM_MOD message, I created a separate mod folder just for BAS addons and ran OFP with -mod=BAS. Foggy woods scene? It was OK but the other Delta scene I think was the best. Share this post Link to post Share on other sites
miles teg 1 Posted February 17, 2003 First off, I'd like to say that this addon is absolutely outstanding. I've been playing it all night (got very little sleep) and have found very nothing wrong with the addon except the few minor bugs people that I didn't even notice until people mentioned them. However I'd like to comment about the armor levels of this addon. For those of you who think they are unrealistic, they actually are not at all unrealistic. All U.S. Army Special Operations units and actually now most of the regular infantry forces as well have replaced their old PASGT kevlar vests with new, lighter, and stronger Interceptor vests that for heavy assaults are outfitted with large ceramic plate inserts. With the plates, these vests are rated at Level IV and WILL stop most rifle rounds. They have already proven themselves in Operation Anaconda where they saved a few lives. I saw an interview with a member of the 10th Mountain Div. who said his vest stopped a direct hit to his chest. Of coarse it only stops a round if it hits the plate...if it hits anywhere not protected by the plates, then the rifle round may penetrate. Before someone busts my balls about it, I should note that U.S. Army Special Forces also use othe types of body armor like the SPEARS vest and a few other types. The ones Delta Force uses may vary in different units or even with different individuals. But most of the vests have similar capabilities. At any rate I think the BAS Spec Ops forces are very well modelled in terms how much dammage they can take. I think that the simulation of body armor is a very welcome improvement in the game. http://www.specwargear.com/armor&vest.html Oh... also... somone was claiming that there were no East special operations units to compete against the BAS units. Actually there are a bunch of new Russian Spetsnaz addons out there like Mailman's GRU units and an Spetsnaz "Group Alpha" anti-terrorist unit. These guys also have heavy body armor, assault helmets with moving visors, ect... but unfortunately the creator didn't increase the armor levels. But right now I'd just like to see some Taliban/Al-Quaeda troops in order to make some Afghanistan missions. Right now I'm just using Christoph's Islamic Resistance forces which are good, but have funky looking beards and very plain clothes (aside from the turbans). Hopefully from BAS we'll be seeing some troops wearing traditional Pashtun and Tajik clothes from that region. Some CIA units and/or American security guards dressed like Afghans and wearing sun-glasses would also be very cool. Here's a nice pic of a U.S. Army SF unit. The CIA units dress in a similar fashion...note the nice little Afghan hat. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
FallenPaladin 0 Posted February 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Feb. 17 2003,14:35)</td></tr><tr><td id="QUOTE">Here's a  nice pic of a U.S. Army SF unit.  The CIA units dress in a similar fashion...note the nice little Afghan hat.   Chris G. aka-Miles Teg<GD><span id='postcolor'> Nice undercover-suit, if there weren`t the typical CIA sunglasses behind that black bar Share this post Link to post Share on other sites
Skaven 0 Posted February 17, 2003 Thanks Miles Teg The vest was something that we were really carefully when making, we didn't wanted to make them unrealistic or even unmatched with BIS units, but after all they wear a vest so the body should be at least a little bit stronger, to achieve that, we've made the body hit points with a stonger structure, something like 2.0 if I can recall,this will make the place the vest covers take more three or four shots than the regular soldiers, however the head and the legs have exactely the same values as the regular soldiers, which means that for good shooters, a shot in the head will be deadely, for bad shooters it just takes more three or four bullets depending on the weapon used The AI does fire a lot of times to the armour, well, this makes the Rangers/Delta thougher to kill, and will give them an extra chance of firing back if not shot in the head. Well this is exactely what Special Forces are, or you shoot to kill, or expect fire in return Of course this is an issue that can be highly discussed here, some say we shouldn't have given them the vest simulation cause it will unbalance the game, well for that I just hope someone starts making good enemy units, if Russians for example, well the Alpha use a good vest and so does the MVD and Sobr in some situations, that will certanely balance the game. Not wanting to say that our Delta/Rangers are impossible to match, cause they are not, but it's obvious that if you put three regular soldiers against three Delta or Rangers the regular soldiers will be beatten, but... isn't that how in real life USSUALY is Share this post Link to post Share on other sites
miles teg 1 Posted February 17, 2003 Exactly!  For those who say it makes the game unbalanced the solution is simple.  Just add more enemy units.   Special Operations units are usually outnumbered anyways in the real life operations they take part in so this makes perfect sense.  In the demo missions so far, if I'm not careful I still lose most of my team even on the Woodland Ranger mission.  I like that one because it requires you to use real life tactics to minimize casualities.  A frontal assault leads to heavy casualties.  But if you split your team in two with one team taking a flanking position on the town and then call in the support element to move up into position you get a very nice cross-fire going on. I lost everyone in a frontal assault the first time I tried the mission, but when I used a  standard infantry L- assault (where the bravo element provides covering fire for the alpha or assault element in roughly a L-shaped formation) I lost no men.  I then put 3 guys covering the side of town facing the hill top mansion to protect attacks while the rest of us cleared the town and grenaded the target buildings.  The support team knocked out the BMP also.  We then assaulted the mansion, threw in a few grenades, and then surrounded the place picking off the defenders as they tried to attack us.  Only bug in the mission was that when we were at the town clearing the first two houses, my extraction helicopters somehow got triggered to go land at the fort and they all got destroyed.  I didn't order an extraction so something else triggered it (something your mission-making guys might look into).  But still an excellent mission... and the movie intros....ah that goes without saying!  They are fantastic!  Keep up the great work BAS!!!  Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
FallenPaladin 0 Posted February 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Feb. 17 2003,15:42)</td></tr><tr><td id="QUOTE">... and the movie intros....ah that goes without saying! Â They are fantastic!<span id='postcolor'> ...avi? anywhere? Share this post Link to post Share on other sites
Nagual 0 Posted February 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FallenPaladin @ Feb. 17 2003,23:55)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Feb. 17 2003,15:42)</td></tr><tr><td id="QUOTE">... and the movie intros....ah that goes without saying! Â They are fantastic!<span id='postcolor'> ...avi? anywhere? Â <span id='postcolor'> Soon, its 2am here, so not tonite, but soon Share this post Link to post Share on other sites
cam0flage 0 Posted February 17, 2003 A very nice addon, but I think the M249 is maybe a bit overpowered? Share this post Link to post Share on other sites
theavonlady 2 Posted February 17, 2003 Bug report: In the Woodland Rangers hostage rescue mission, where you have to rescue 1 hostage from the 2nd floor and another group of hostages from the shed, I get numerous occurrences of the following error message: ERROR, DOFIRE, TYPE STRING, EXPECT OBJECT I got these for several units but I only jotted down E11 and S44. Share this post Link to post Share on other sites
FallenPaladin 0 Posted February 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nagual @ Feb. 17 2003,15:58)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FallenPaladin @ Feb. 17 2003,23:55)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Feb. 17 2003,15:42)</td></tr><tr><td id="QUOTE">... and the movie intros....ah that goes without saying! Â They are fantastic!<span id='postcolor'> ...avi? anywhere? Â <span id='postcolor'> Soon, its 2am here, so not tonite, but soon <span id='postcolor'> Great!!! Share this post Link to post Share on other sites
miles teg 1 Posted February 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cam0flage @ Feb. 17 2003,16:20)</td></tr><tr><td id="QUOTE">A very nice addon, but I think the M249 is maybe a bit overpowered?<span id='postcolor'> Hehehehe.... yeah the range on the M249 is hellacious eh? I noticed that on the Woodland Ranger demo mission where my SAW guys were just mowing down all the enemy soldiers coming down the hill from the hill top mansion. Those guys were probably around 500 meters away. In real life this is possible, but in the game they engage at far greater distances then the enemy PK gunners. However, the good news is that when you make a mission you can raise the skill level of the enemy machine gunners so that they also engage at long range. By the way, anyone here ever fire a SAW with a scope. I've fired the regular SAW and it shakes around like a bumble-bee. I can't imagine trying to keep a target in the scope with it shaking so much unless it was just for short bursts. The .cpp coding could be modified so that at long range the AI M249 gunners fire bursts and within 100 meters they fire full auto, but the only problem is that it would require a burst setting to be made on the weapon, which the real thing doesn't have. So perhaps the best thing would be to tone down the AI skill for the SAW gunners. The M240 gunners however should definitely engage at long range since the M240 is capable of hitting effectively out to 800 meters at least. I haven't fired the M240 but I know on the M60 (which fires the same ammo and was replaced by the M240) that I fired I was able to hit 800 meter targets just with the iron sites and with help from a spotter. At 600 meters it was very accurate and is just devestating against a group of enemy soldiers caught in the open (or even behind trees or in buildings). It's extremely impressive and really makes you appreciate a good 7.62x51mm belt-fed machine gun. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
mrukas 0 Posted February 17, 2003 DOH!!! i just removed Ofp from my computer and i cant find my cd's to install:(... but they look terrific, at least i have them downloaded Share this post Link to post Share on other sites
CuteQA 0 Posted February 17, 2003 Just an idea Will possible BAS do something about the pistol on the leg in next version? For example, when u change weapon to pistol, and the pistol still on your leg. Also, is it possible to make the pistol model is the current pistol you are equiped. picture <===what is the pistol on their leg@@? Share this post Link to post Share on other sites
Cloney 0 Posted February 17, 2003 What would be really cool is if you could have like a true sling on the rifles. I mean like, when the soldier draws his pistol, the rifle appears slung over his chest rather than on his shoulder. Share this post Link to post Share on other sites
Guest Posted February 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Feb. 17 2003,19:57)</td></tr><tr><td id="QUOTE">By the way, anyone here ever fire a SAW with a scope. Â I've fired the regular SAW and it shakes around like a bumble-bee. I can't imagine trying to keep a target in the scope with it shaking so much unless it was just for short bursts.<span id='postcolor'> I've fired the ksp90 (aka Minimi aka SAW) many times and I am just as puzzled as you on what use optics would do. I think however that I have seen a picture of a SAW with a scope. But again, I can't see of what use it would be Talking about machineguns: the M240 (aka ksp58 aka FN MAG) - there is something very wrong with it. It's too thin and too long, the housing is too small and there are parts missing! Real FN MAG: BAS FN MAG: Other then that, I would like to say that this is a very good addon. Keep up the good work BAS! Share this post Link to post Share on other sites
9mm 0 Posted February 17, 2003 I've just replaced regulars with Rangers in the immortal Ambush mission. Well those t72s arriving in the end forced me to abandon a Leave No Man Behind rule. This is how the game should look like from the begining ! Share this post Link to post Share on other sites
jonstyle 49 Posted February 17, 2003 Dear Nagual! Your missions are simply genius! A bit hard, maybe? but they're really quality missions, wich I dig. I was wondering if you have made any other missions? Maybe even campaigns? Do you have a "Nagual's missions site" out there? Or do you only make "official" BAS missions? Jonstyle Share this post Link to post Share on other sites
VXR 9 Posted February 17, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Feb. 17 2003,20:46)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Feb. 17 2003,19:57)</td></tr><tr><td id="QUOTE">By the way, anyone here ever fire a SAW with a scope.  I've fired the regular SAW and it shakes around like a bumble-bee. I can't imagine trying to keep a target in the scope with it shaking so much unless it was just for short bursts.<span id='postcolor'> I've fired the ksp90 (aka Minimi aka SAW) many times and I am just as puzzled as you on what use optics would do. I think however that I have seen a picture of a SAW with a scope. But again, I can't see of what use it would be  Talking about machineguns: the M240 (aka ksp58 aka FN MAG) - there is something very wrong with it. It's too thin and too long, the housing is too small and there are parts missing! Real FN MAG: BAS FN MAG: Other then that, I would like to say that this is a very good addon. Keep up the good work BAS! <span id='postcolor'> The model I made is a M240B that is not a FN MAG. In real ive used a FN MAG and that one is quite long, the basemodel i made was from a dutch army FN MAG then i edited it to a M240B but didnt make it smaller... so its my fault Share this post Link to post Share on other sites