lexx 1385 Posted September 16, 2023 You can just load the compatibility data. It's exactly the same files as if you enable the dlc regularly. It's just for trying it before buying + easier managing of server stuff. 1 Share this post Link to post Share on other sites
twistking 204 Posted September 17, 2023 16 hours ago, lexx said: You can just load the compatibility data. It's exactly the same files as if you enable the dlc regularly. It's just for trying it before buying + easier managing of server stuff. thanks for the answer. that's great news! i don't want to run "western sahara" if the mission does not need it, so using it as server mod is the way to go then. Share this post Link to post Share on other sites
twistking 204 Posted September 25, 2023 Is there a way to increase viewdistance in the coop-gamemode? It seems to use the standard setting, which is quite low. I'm quite familiar with arma mission editing and scripting, but i assume that the scenario files are encrypted and can't be easily modified. Is there some way to do it without using mods? Share this post Link to post Share on other sites
iV - Ghost 50 Posted November 6, 2023 Suppressor compatibility: It would be nice if the weapon "LMG_03_F" could use the short silencers in a future update. Unfortunately, this weapon can currently only use the long standard silencers. Share this post Link to post Share on other sites
unnamedsoldier 2 Posted December 31, 2023 Happy New Year for all! Any news for patch? Share this post Link to post Share on other sites
POLPOX 778 Posted December 31, 2023 As always, and nothing is different than any older days, we cannot say anything until an official statement. Share this post Link to post Share on other sites
joostsidy 685 Posted April 13 I noticed that any suppressor will still disappear on XMS SG when switched to shotgun in 3d person view. The Promet SG does not have this flaw, so it seems it is a XMS specific problem. I hope it can be fixed one day. Share this post Link to post Share on other sites
lexx 1385 Posted April 13 Yes, it's fixed in the upcoming patch. 2 1 Share this post Link to post Share on other sites
zukov 490 Posted April 25 About King of the dunes mode, is possible have a sample mission (in RV obviously)? (I love it because there isn't the cashier at the start) even the differences with the classical one. Thanks in advance Share this post Link to post Share on other sites
zukov 490 Posted June 2 the beret is pretty cool mmmm so i saw a config file i can add all berets in game (with material file obvious) Share this post Link to post Share on other sites
SenkiAlfonz 12 Posted June 4 Please make the intro skippable for the extraction scenario. Holding space makes the "skip intro message" pop up but nothing happens. Thanks. Share this post Link to post Share on other sites
lexx 1385 Posted June 4 Works fine for me, I use it all the time. /Edit: It wants the action-key. Maybe you rebind your key settings? Try holding middle mouse button or whatever you reassigned it to. Share this post Link to post Share on other sites
zukov 490 Posted June 7 to me the next update is the Raven PMC for the OPFOR would be a cherry on top Share this post Link to post Share on other sites
BigStallin 0 Posted July 5 Are the 58 mm AT Grenades for the IED UAV not detonating/arming for anyone else? I'm using a load of mods including RHS and ACE so maybe that might have something to do with it. Share this post Link to post Share on other sites
lexx 1385 Posted July 5 Yes, there is a bug with the fuse timer. You'll have to drop it from a bigger hight right now. 1 Share this post Link to post Share on other sites
Vidikk 10 Posted August 2 Hi. Shouldn't SLR Para be backpack-able? Even much longer SPAR-17 in vanilla game can be stored in the backpack. 1 Share this post Link to post Share on other sites
lexx 1385 Posted August 2 Looks like there is a bug. Will be fixed for the next patch. 2 Share this post Link to post Share on other sites
Sgt.Vastano 0 Posted October 9 bruh. dont understand whay they dont make it main game content like DLC coz i want play whif this jusy content on servers? but no u mast loud it and play whif ur self, coz literally 0% online servers when u can play and catch a player in intier world.... 2 Share this post Link to post Share on other sites
kibaBG 53 Posted Friday at 12:42 AM I have two questions about the desert module: 1. Is it working for other desert/semi desert maps like Kujari? 2. How to make the sandstorm effect stronger? I tried Alpha 1 = 0.5 and Alpha 2 = 0.5 is too weak, I want much lower visibility. Thanks for the excellent DLC, which is especially cool with all desert maps! Share this post Link to post Share on other sites
lexx 1385 Posted Friday at 12:23 PM 1. it works in every terrain 2. it's not meant to simulate actual full sandstorm effects. You can toy with the alpha values and place multiple modules and sync them to game logic objects to make the effect stronger, but generally it might be better to use a different solution (some sandstorm script mod or custom script). 1 Share this post Link to post Share on other sites
Hammer 1_2 0 Posted 8 hours ago (edited) Hi, GPS mini map no longer display when you get into a boat or ground vehicle as a Driver, Commander or gunner. This happens across all CDLC and Vanilla game assets ? ** Except Sog Prairie fire This is using the GPS or the NATO UAV Terminal in its slot. Edited 7 hours ago by Hammer 1_2 update Share this post Link to post Share on other sites
jrk.kasprzak 0 Posted 8 hours ago Hi guys, After today update of RF and WS game freezes either at launch or while starting any mission on Mac. Disabling RF/WS removes this issue. Share this post Link to post Share on other sites
lexx 1385 Posted 2 hours ago 5 hours ago, Hammer 1_2 said: Hi, GPS mini map no longer display when you get into a boat or ground vehicle as a Driver, Commander or gunner. This happens across all CDLC and Vanilla game assets ? ** Except Sog Prairie fire This is using the GPS or the NATO UAV Terminal in its slot. Yeah, bug got introduced with the WS update. Will be fixed with the next patch sometime next year. 5 hours ago, jrk.kasprzak said: Hi guys, After today update of RF and WS game freezes either at launch or while starting any mission on Mac. Disabling RF/WS removes this issue. Sadly the 2.18 update of the base game has not been released for Mac yet... I wasn't aware of that. The new WS and RF updates both are depending on 2.18 features, so currently some scripts are broken. /Edit: I have just learned that it works with the 2.18 dev-branch: A public Release Candidate branch for Mac 2.18 is now available. Use access code Arma3Update218MacRC for the 'beta' branch in Steam client. This build should be multiplayer-compatible with Windows, but please note that it has not yet completed our full QA testing, only smoke testing of the basics. The final release of 2.18 for Mac will still receive at least one more iteration (f.e. with yesterday's mini-update version and support for Expeditionary Forces Creator DLC). Share this post Link to post Share on other sites