Arma Llama 1 Posted May 24, 2020 Hi, I'm using a trigger to spawn AI (CSAT) boats and make them move to a waypoint (to chase the blufor boats) and I am getting a "generic code error" when I try to do this. The code I have so far is as follows: group_2 = creategroup east; enemy2 = group_2 createVehicle ["O_Boat_Armed_01_hmg_F ",getmarkerpos "spawn2",[],0,"form"]; enemy2 domove (getmarkerpos "waypoint2") This code is situated in the activation section of the trigger. I have a dot marker set as spawn2 and a circle marker set as waypoint 2 (as I'm spawning a load of ground units at the same time who spawn at spawn1). Any help is greatly appreciated. Thanks Share this post Link to post Share on other sites
Joe98 92 Posted May 25, 2020 Instead of spawning new units, I find it easier to move existing units from one place to another. . Share this post Link to post Share on other sites
pierremgi 4900 Posted May 25, 2020 11 hours ago, Arma Llama said: group_2 = creategroup east; enemy2 = group_2 createVehicle ["O_Boat_Armed_01_hmg_F ",getmarkerpos "spawn2",[],0,"form"]; enemy2 domove (getmarkerpos "waypoint2") Wrong usage of createVehicle command.... among other things: enemy2 = "O_Boat_Armed_01_hmg_F" createVehicle getmarkerpos "spawn2"; group_2 = createVehicleCrew enemy2; enemy2 domove (getmarkerpos "waypoint2") Share this post Link to post Share on other sites
dreadpirate 173 Posted May 25, 2020 11 hours ago, Arma Llama said: Hi, I'm using a trigger to spawn AI (CSAT) boats and make them move to a waypoint (to chase the blufor boats) and I am getting a "generic code error" when I try to do this. The code I have so far is as follows: group_2 = creategroup east; enemy2 = group_2 createVehicle ["O_Boat_Armed_01_hmg_F ",getmarkerpos "spawn2",[],0,"form"]; enemy2 domove (getmarkerpos "waypoint2") This code is situated in the activation section of the trigger. I have a dot marker set as spawn2 and a circle marker set as waypoint 2 (as I'm spawning a load of ground units at the same time who spawn at spawn1). Any help is greatly appreciated. Thanks You could use a script that has this ability already, eg the one in my sig..... 👇 Share this post Link to post Share on other sites
Arma Llama 1 Posted May 27, 2020 On 5/25/2020 at 8:54 AM, dreadpirate said: You could use a script that has this ability already, eg the one in my sig..... 👇 I would but I honestly have no idea of what to do with scripts Share this post Link to post Share on other sites
dreadpirate 173 Posted May 27, 2020 21 minutes ago, Arma Llama said: I would but I honestly have no idea of what to do with scripts We all started out that way..... There's a demo mission provided with the script that you can open up and learn how everything works Share this post Link to post Share on other sites
pierremgi 4900 Posted May 28, 2020 On 5/25/2020 at 9:49 AM, pierremgi said: Wrong usage of createVehicle command.... among other things: enemy2 = "O_Boat_Armed_01_hmg_F" createVehicle getmarkerpos "spawn2"; group_2 = createVehicleCrew enemy2; enemy2 domove (getmarkerpos "waypoint2") Did you test it? 1 Share this post Link to post Share on other sites
Arma Llama 1 Posted June 10, 2020 On 5/28/2020 at 8:13 AM, pierremgi said: Did you test it? Hey sorry, yeah I forgot to come back and say thanks! Worked as you did and allowed me to spawn two boats with waypoints, so huge thanks for that ! 1 Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted June 10, 2020 In the future, refer to my AI compilation list as a reference, as there are many threads, scripts, ect,. in the list that may cover the area in which you need help with for AI. Cheers! Share this post Link to post Share on other sites