Pyrit. 172 Posted January 13, 2020 Main New Features & Fixers Updated: Santa took Xmas back to the North Pole Fixed: Connection - leaving with unstable connection doesn't start exit countdown Fixed: Interactions - Player unable to interact with a dead player's crate. For example when it was inside a bush Changed: Interaction markers significantly improved - more visible, easier to interact Added: Welcome notification Added: New loading screen hints Added: Welcome notification now shows discount for items that are currently on sale Tweaked: Adjusted recoil on RPK, PKM, and A-KMTweaked: XP can be gained through new activities (Looting the vault, Looting the Buried Cache)Tweaked: Higher rarity items are rewarded with more XP Shooting & Weapons Fixed: Weapons remain hanging in the air after the player leaves the encounter Fixed: Sway not working on weapons equipped at the start Fixed: IK for pistols Fixed: Bodyposture in ADS moving Fixed: Tools - Alarm Trap and Contact Bomb don't interact with each other Fixed: Tools - Contact bomb can damage you for the 2nd time after destroying it Fixed: Alarm Trap - the range of the trap is not displayed Fixed: Killing yourself by contact bomb no longer counts as kill/headshot for match performance stats Fixed: Contact Bomb Suicide is now displayed correctly Changed: Fixes to aiming, ragdolling, IK for animations Changed: Aiming better suited for closer camera Tweaked: Increased damage for GFK and KDV-1 Tweaked: ADS of most of the released weapons has been improved Tweaked: Removal of stagger from most weapons Tweaked: Changed ADS and aim point position on Thompson Tweaked: Adjusted roll-on scoped weapons Tweaked: Reduced 9mm damage slightly Looting Fixed: Interaction not possible with Barred house safe and Comm station Fixed: It is no longer possible to Interact with cupboard through the wall Fixed: Second interaction with combination lock container to open the loot UI after solving the code is no longer required; it opens immediately on its own Changed: More buried cache locations in maps Tweaked: Exit volumes rescaled, buried caches added to Ridge and Snow Forest maps Shelter Fixed: Player is displayed in both the global leader board and in his friend’s leader boards as well Fixed: Overlapping of improvement image and build timer when the time is long Fixed: It is no longer possible to initiate crafting of a weapon or consumable if the remaining time to craft previously queued item is 0 seconds. Fixed: Player is no longer kicked out of Shelter to start screen while crafting weapons/consumables in rapid succession. Fixed: Interaction point of Battle Pass Mailboxes is better positioned Fixed: The option to buy premium battle pass no longer disappears when at maximum level Fixed: Purchasing max level of battle pass no longer always results in an error message being shown Fixed: Battle Pass Daily Login notification should now correctly appear when entering Shelter Fixed: Repeated Building Of Same Improvements is allowed and sometimes kicks players to the main screen Fixed: Player can't exit the Battle Pass Rewards Screen if the claim request fails Fixed: Row marking friends in Leaderboards stayed on the same spot even after moving the leaderboards Fixed: Shooting range - Targets can't be destroyed after entering the shooting challenge Fixed: Correct slot is now selected when changing focus to the left in the main Battle Pass screen Changed: The navigation in the main Battle Pass screen. It now allows the pages to cycle Added: Onboarding messages now appear for Battle Pass shelter screen Movement Fixed: Character getting up from prone when reloading Fixed: Prone body bending Changed: Disabled behavior forcing the player out of prone Changed: Crouching behavior made more consistent when climbing and vaulting Changed: Adjusted collision geometry so the player is not getting stuck in the corner Changed: Cleaned up some spots in interiors for better movement Added: Can change crouch stance in mid-air Tweaked: Gestures behavior when other player inputs occur Visuals Fixed: Spectator Teamkiller Status Replication Fixed: Spectator Target Name Replication Fixed: Stuttering movement of spectator camera Fixed: Hair clipping females with certain caps Fixed: Damage Post-Process being visible within Spectator when a player pawn dies from 'one-hit' Fixed: Animations - Interaction - Left-hand gets broken after repeated interaction with an object Fixed: Gestures - Female archetype disjoints left-hand elbow in Thumbs up gesture preview Fixed: Gestures - Slots display mannequin in idle pose after switching tabs Changed: Upon dying to tool “You were killed” message is displayed Added: Destructible mesh for headshot flipping target Added: Headshot target photo for shooting range challenges Tweaked: Ambiences in Bridges map Tweaked: Reward Screen now shows rewards that player gets for leveling up and correctly shows it's experience and achieved actions that rewarded him with the XP Tweaked: Headgear render target preview has hidden some parts of the face Audio Fixed: Sound: rattrap -The ambient sound doesn't stop when collecting the rat trap. Ambient volume changed to make sound hearable only on a given floor Fixed: Attenuation set for cookie timer on the start of the match Fixed: Issue where the wrong sound FX were played when running out of breath to hold Fixed: Switched loop sounds and interact with sounds on all things I previously worked on. Added different sounds on unequipping ammo and consumables (looted sound). Added: missing sounds into onboarding, challenge, shelter builder, crafting table and spectator Tweaked: Made sure other hit sounds cannot play while the last one is playing Tweaked: Audio layers of gunshots now raise volume and pitch with depleting ammo Tweaked: Attenuation for all firearms Other Fixed: Losing 1PV when out of ADS and the network connection is poor Fixed: Ammo name set to wrap to work properly in all languages Fixed: Collisions of several versions of the outbox improvement are incorrect Tweak: Adjusted the tutorial airdrop land location bit up so the airdrop clips into groundless Tweaked: Made the base XP progress show instantly when the player enters reward screen Tweaked: Airdrop position in Reward Screen Scene Removed: Option to swap controller sticks in Controls settings Share this post Link to post Share on other sites
Civilian5902 14 Posted January 15, 2020 "Higher rarity items are rewarded with more XP " What do you mean ? When we open crates ? I just had 3000xp + xp bonus for a gold crate. I didnt open a gold one since long, is that what you mean ? Could I have the different xp for each box please ? Share this post Link to post Share on other sites
Civilian5902 14 Posted January 15, 2020 25 minutes ago, Civilian5902 said: "Higher rarity items are rewarded with more XP " What do you mean ? When we open crates ? I just had 3000xp + xp bonus for a gold crate. I didnt open a gold one since long, is that what you mean ? Could I have the different xp for each box please ? Ok i just get it, its about electronics and others right ? But I'm still wondering about opening crates. Share this post Link to post Share on other sites
Crowific 1 Posted January 15, 2020 Will the glitch with the clipboard/map be fixed? Sometimes in the start of the game when you have the map/clipboard in your hand it will stick to your hand making it kind of difficult to focus/distracting when you ADS. Also sometimes I will be kicked out of the shelter or pregame lobby due to random disconnection (happens to me and my friend at the same exact time every time) and it will take my entire inventory as if I died in an encounter. One last personal request/question, I think it would be amazing if my friend and I could share a clan/tribe shelter. Hypothetically speaking, if this was implemented, you could have a tribe. In that tribe you could have up to let’s say 10 people(more or less considering there’s only teams of two). They could all gather resources for that shelter as it would take more supplies to make shelter improvements, and build a shelter or base as a tribe/clan/whatever you’d want to call it. The option could be chosen in the starting menu wether you want to go to “personal” shelter or “tribe” shelter and from there you could travel back and forth. Similar to the donation zip line, you could have an option to travel from personal to tribe shelter by travelling in a cable transport which will trigger a short cutscene/animation. Will something like this ever be in the game? Or do you guys have ideas which i’m sure you do. A simple “no” or “yes” is fine i’m just curious! 1 Share this post Link to post Share on other sites
Crowific 1 Posted January 15, 2020 9 minutes ago, Civilian5902 said: Ok i just get it, its about electronics and others right ? But I'm still wondering about opening crates. I think it’s mainly about loot. For example, if you find chemicals (rare/blue rarity) or military grade electronics(military grade/purple rarity)it will give you more XP than fertilizer(Uncommon/Green rarity). Also, i’m sure it will give you more XP bonuses for higher tier crates as well. Share this post Link to post Share on other sites
Civilian5902 14 Posted January 15, 2020 1 hour ago, Crowific said: I think it’s mainly about loot. For example, if you find chemicals (rare/blue rarity) or military grade electronics(military grade/purple rarity)it will give you more XP than fertilizer(Uncommon/Green rarity). Also, i’m sure it will give you more XP bonuses for higher tier crates as well. Yes, I just saw it. 15xp for 1 electronic. And crates and daily challenges too. Its a good point. The burried cache give now 500xp, which is good in duo because both player gets the xp. Didnt check yet the safe, if we have xp for both players. Something else, I dont get what is the new activity "looting the vault". ??? Edit: The map bug seems fixed yes. I checked on Grontheim 1 Share this post Link to post Share on other sites
Dreamy Haze 1 Posted January 15, 2020 Thanks for an update. Although there is a bug that hasn't been fixed that I have seen in the changelog. Basically an ammo deletion in your inventory after returning from an encounter to your shelter. Only happens when your inventory is full and you have ammo loaded in your weapon. The game is scripted to input all of your loot and materials into your shelter for you. The bug is that because you have returned to your shelter with a full inventory, the game does not have any room to unload your ammo that is in your gun thus deleting your ammo. A work around I have found for this is to leave a spot free in your inventory for a stack of ammo or perhaps 2 free spots considering a weapon you are using has a magazine size larger than a stack of ammo specific to that weapon for example the Ppsh with a size of 71 or 72? that takes 7.62x25 Tokarev. Maybe patch this too allow the ammo to stay in the gun and have the option to unload in the weapons menu after the game has stashed your loot for you when returning from an encounter? This is a simple bug I'd love to see fixed in a future update very soon please. I love the concept of this game and is very fun. Thank you! 1 Share this post Link to post Share on other sites
Civilian5902 14 Posted January 15, 2020 There is a weird bug on footsteps sound, when my friend running, the sound seems like a jump sound. Very weird. We have more xp for 1 glass than for 1 chemical. Is it an error ? 1 Share this post Link to post Share on other sites
wyvern01 12 Posted January 15, 2020 @ dreamy haze... The ammo is disappearance is a real issue over a series of games. It cost thousands of materials a day. I agree it need ot be fixed and have mentioned it several times on here. One thing to note is that YOU ALWAYS LOSE ammo from a second primary if you load it during an encounter regardless of if you have inventory space or not. SO if you loot a safe or cache and load the weapon it will take the ammo every time. 1 Share this post Link to post Share on other sites
Antoine Jdn 3 Posted January 16, 2020 Bug : Killing an enemy and dying in the same time = do not count as a kill. Bug : sometimes when we die we stand, like if we are a scarecrow thank you for this update, more xp for daily mission, sharing the vault, burried cache ... But if we do not have time for this or killing, we can always made games with 0xp 😞 Share this post Link to post Share on other sites
Jukka Heiskanen 1 Posted January 18, 2020 The sounds are all messed up. You only hear every other step when someone runs. And same with crawling etc. 1 Share this post Link to post Share on other sites
Erik24 2 Posted January 19, 2020 Only every other footstep can be heard! Share this post Link to post Share on other sites
Tony Blond 1 Posted January 20, 2020 Am I dreaming or have you guys improved graphics or resoluution also? Share this post Link to post Share on other sites
Erik24 2 Posted January 25, 2020 Any chance on the ammo disappear issue this is getting expensive! Share this post Link to post Share on other sites
Erik24 2 Posted January 28, 2020 Also, can you fix the M21 Sniper it shoots low and to the left real bad. Share this post Link to post Share on other sites