

wyvern01
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12 GoodAbout wyvern01
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Iodine, arguable the most powerful consumable coming soon
wyvern01 replied to ArachnidOverlord's topic in General Discussion
Nothing says "weak development team" like going after the easiest design space. I mean really.... Glint was the only semi original idea they have had so far. -
Honestly, just move on.... Game is still trash and honestly the devs have shown they really don't have the expertise to tackle even the most pressing issues (left shoulder shooting anyone??). First two encounters of the night crash after I clear the board. So all that time and effort for literally negative consequences to stats. 11 kills, 2 air drops, 2 caches, all my loot, and starting kit just gone. In the first 100 games 2/3 of the boards recorded as not survived were crashes...what a joke.
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Rant / Suggestion ( add a playlist that that removes survival elements )
wyvern01 replied to ssk001991's topic in Suggestions & Feedback
Just as a reminder, You can play every encounter as simply a PvP death match. No one makes you loot anything. So if you just want to just gun battle simply move to high priority areas and have at it. -
On the list of issues this game has this is super low priorty and would require much more work than you think comparatively. All you you have to do IS NOT click "loot all". If you screw your partner out of his crate do the honorable thing and have him kill you at the end or jump off a rock to die. You deserve it and maybe you will remember next game.
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It used to just be an effect for Battery Draug. Now for some reason it is added to some other maps when the high wind SFX is layered on to them. I assumed it was supposed to be the sound of a revenant (an undead person/thing) as that is what Draug means in Norwegian.
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Here is a real tip about the PM and every pistol in the game..... Don't use them. Not even worth the weight they add to a kit.
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You just have not played long enough....each update is worse instead of better. Currently they are trying to make sure that 50% of your encounters are impossible to aim into and that they screw players out of as much XP as they can because they need you playing on xbox live for the numbers. So, honestly find something finished to play.
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So at what point did your developers QC firing over the the left shoulder and think it was ok? That level of screw up in a shooter video game is ridiculous. Then you cut the value of air drops just as most of us get to the point where we want to use them for the 110% boost. That level of communication failure is player angering. I am guessing there is no oversight on this team, because anywhere that I ever code monkeyed at would have fired me for any of the noob mistakes that seem to pass as ok on here.
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Maybe its supposed to be more of a cycle...Like you will always have 50k or so food at max production, but every other time period you will have enough extra to max it out. At any rate the top rewards are a very diminishing return anyway.
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Again as someone who plays both PC and console games.....you will never set a thumbstick controller to the level of MnK. The ability to have ZERO thumbstick acceleration on MnK means that aiming is super fluid and pinpoint accurate. I can also change the DPI on my mouse instantly so that actions like ADS or scoped aiming is incredibly easy. There is ALWAYS a dead zone on all controller thumb sticks. That means true back and forth aiming always has a slower response rate than keyboard movement. You can also instantly change your perspective direction. This means instant 180 degree direction changes that take almost a 1/5th of a second for most controller users. You can fine tune your settings, but there is a reason that computers us MnK as a user interface and not a controller apparatus.
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Going to have to agree with Oldninja here. I am seeing a lot more guys instant 180 and start firing in the last couple weeks as well as a lot more of the forward/back or circle repetition movement that is the hallmark of PC shooter behavior. I know because I play PC shooters as well. I'll be done with the game if it continues to increase. I can't say they kill me often, but they definitely do more often than controller players do.
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Anyone who thinks the common guns are on par with the military or special issue weapons are delusional. The number of rounds required to kill alone is a huge difference. When I run an ADR it feels like training wheels or the game is set on easy mode. So if you are getting smoked by someone with a common its because you messed up the range and damage advantage rarer guns give you. 100 meter kills are pretty easy with the upper end guns but require a lot more rounds to be fired and LANDED from the lower end guns. I took 23 ADRs (and hordes of lesser high end guns) today alone in encounters and was running a common in every match. I can tell you that the players losing them were ALL loud and oblivious. They obviously were relying on the gun to carry them. It does not matter what the other guy is using if you come full run into an ambush. Besides I like the new players actually having the tools to compete. It means I am competing with 11 other players each match and not just the 2 guys with expensive kits. It also means the new players will find some level of success and continue playing. No one wants to be in the lobby loading screen and feel instantly defeated because some kids with weak gun game are crutching ADRs.
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Thanks, I was just wanting to confirm it was there. I have opened more than 50 so far and still no plans.
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So, how do we get them? I have opened tons of crates since the update and its the only plan I need. Still no plans. So, am I missing something?
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All guns are having an accuracy issue since the last update. If the target is running then its worse. So, hopefully they fix this and the random kill trade bug.