johnnyboy 3797 Posted November 13, 2019 A few people recommended I create a list of all my content/scripts, so here it is...(hope I remember them all 🙂 ) Missions: Leper Island Property of Mabunga Last Tango in Tanoa 1: Missing Person Last Tango in Tanoa 2: Razing Cane Last Tango in Tanoa 3: Halfbag's Revenge (under construction) Mods: SOG AI Prairie Fire specific Scripts: Punji Mace Trap for Prairie Fire Ambient AI Interaction Framework (love this one, check it out!) Punji Trap FX and Willy Pete FX Make rustle noise when moving thru Elephant Grass Add Dogs to Prairie Fire Tracker Teams Turn off ambient American voices in SOG Prairie Fire Napalm FX (Persistent Napalm Damage FX) Use Prairie Fire Hand Gestures in Script Enable AI to navigate Prairie Fire rice paddies Make Prairie Fire VC speak Chinese instead of being mute JBOY Boat AI Waypoints (AI driven boats can now navigate any river a human pilot can using waypoints) General Usage Scripts: JBOY AI CQB Movement (AI teams can breach, bang, and sweep buildings quickly!) JBOY Dog (fully command-able dog can heel, track, fetch, attack, and more; also supports hostile feral dog packs) JBOY Giant (Club wielding crazy-ass giants roam Tanoa) JBOY Boat AI Waypoints (AI driven boats can now navigate any river a human pilot can using waypoints) JBOY Speak (make AI say any in-game voice command/response in any supported language based on speaker of unit) JBOY Throw Knife JBOY Point Blank Melee JBOY Lip JBOY BBQ JBOY Squib JBOY Finger JBOY Dunk Tank JBOY Stationary Animal JBOY Animal Move Faster JBOY Beanbag Shotgun JBOY Longboat JBOY Burning/Exploding Barrels JBOY Combat Up Down JBOY Patrol Chatter/Lights On Off JBOY Shotgun Bush Destroyer JBOY Turbo Chicken JBOY Random Boat Patrol JBOY Fish Jump JBOY Fish School JBOY Speargun JBOY Birds of Prey JBOY Fly in Formation JBOY Stack Objects JBOY Fall From Vehicles JBOY Molotov Cocktail JBOY PumpkinHead JBOY Say Module Sentence JBOY Flattened Grass Trail JBOY Trail of Footprints JBOY Mabunga Voodoo Dancers JBOY Move Collection of Objects JBOY Calculate Intermediate Position JBOY Pain Grunt Fix Rooftop AI from being frozen in air when building destroyed 17 6 Share this post Link to post Share on other sites
Samcot 12 Posted November 13, 2019 These look awesome! I can't wait to dig into some and especially play some of your missions. Thanks for the great post. 2 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted November 13, 2019 #and the list is going on ! It was definitely the time to do this ! Thank you very much Johnnyboy for sharing all this with the community ! 2 1 Share this post Link to post Share on other sites
froggyluv 2136 Posted November 14, 2019 Prolific!! *insert inappropriateGifHere ^^Would have but my posts been mysteriously disappearing here lately 🤐 Nice Job Johnny - really quality stuff here 2 1 Share this post Link to post Share on other sites
Vandeanson 1677 Posted November 14, 2019 THE LONG AWAITED THE INCREDIBLE THE ONE AND ONLY Jboy toolbox Thanks man, this is great! 2 1 Share this post Link to post Share on other sites
EO 11277 Posted November 14, 2019 The JBOY double album, easily on a par with Zeppelins' Physical Graffiti. 3 2 Share this post Link to post Share on other sites
johnnyboy 3797 Posted November 16, 2019 Thanks for the all kind words guys! I just added link to newly released JBOY_Lip script. I've had it for a long time but kept forgetting to publish it. 1 Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted December 10, 2019 Nice! idk how i missed this thread but great job man, need more folks like you, George Floros, and pierremgi to compile their work into one place. Alot easier to get involved and have tools at hand if their all in one place then to chase all over the forums, Bi wiki, Armaholic, Discord, Reddit, steam, other websites, and who knows where else, just remember speed and efficiency of information is when its presented in the laymens terms, and can be easily found in one location. I love compilations btw! 😉 3 Share this post Link to post Share on other sites
johnnyboy 3797 Posted December 10, 2019 24 minutes ago, Gunter Severloh said: Nice! idk how i missed this thread but great job man, need more folks like you, George Floros, and pierremgi to compile their work into one place. Alot easier to get involved and have tools at hand if their all in one place then to chase all over the forums, Bi wiki, Armaholic, Discord, Reddit, steam, other websites, and who knows where else, just remember speed and efficiency of information is when its presented in the laymens terms, and can be easily found in one location. Want to lose and confuse people, use words they dont know or dont understand, information they can only find bits and pieces of, want to split a community, keep spreading the information. I love compilations btw! 😉 Well said by the Uber Compiler himself! I often reference your compilations and appreciate the effort you've put in curating them. Danke Gunter! 1 1 Share this post Link to post Share on other sites
pvt. partz 248 Posted December 29, 2019 Hello Johnnyboy We've been talking about you fella! lol I was looking at your script where AI randomly wander around and flip on and off the light attachment while the squad leader from time to time barks orders for whatever reason. I haven't used it yet because I don't know how really. I almost always play SP (Pilgrimage) and I don't know how to command your script to attach to Ryd's method of spawning the AI groups. Also I was wonder, that is if you are inclined to fiddle with your mod a bit more, could you enable the AI to also loaf around and at times one or more will light a smoke, sit, crouch, walk around aimlessly, go pee, etc? Is there any way at all that if you are able to make such a project, or rather expand on what you already have, to make it a mod? I know I sound a bit greedy but my abilities to enter lines of code might fall short. Unless your instructions are easy. 😵 Thanks Johnnyboy ! 1 Share this post Link to post Share on other sites
EO 11277 Posted December 30, 2019 player forcePee true; 2 Share this post Link to post Share on other sites
johnnyboy 3797 Posted December 30, 2019 19 hours ago, pvt. partz said: Also I was wonder, that is if you are inclined to fiddle with your mod a bit more, could you enable the AI to also loaf around and at times one or more will light a smoke, sit, crouch, walk around aimlessly, go pee, etc? Is there any way at all that if you are able to make such a project, or rather expand on what you already have, to make it a mod? I know I sound a bit greedy but my abilities to enter lines of code might fall short. Unless your instructions are easy Hello mr. partz. All the extra activities you mention are entirely possible, and most not too hard to add to my script. Look at the code, these are very simple scripts. I'm afraid I have too many other projects (and not enough time) to want to take this on though. But it seems like you could write a simple loop to get allGroups minus player and units in player group, and call my script on these AI groups. Hopefully my script wouldn't interfere with other scripts the mission maker has running on ai units. Also take a look at PersianMOs extension to what the AI units will say using my script (in same thread), as that adds sounds you here nicely. 19 hours ago, pvt. partz said: enable the AI to also loaf around and at times one or more will light a smoke, sit, crouch, walk around aimlessly, go pee, etc? Coincidentally I am working on another script that gives AI random tasks and destinations for a civilian town, military base, bandit camp or whatever. I hope it will be very extensible so any other scripter can plug in their desired AI tasks (vehicle repair, shopping interaction, sleep on bed, start fire in chimney, etc.). This won't be ready for a month or two though. Sorry I'm not jumping on your request, but I do appreciate your interest and ideas. Happy New Year. 2 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted December 30, 2019 17 hours ago, EO said: player forcePee true; Haha. We do have a nice script for this from @M1ke_SK. I used it in Last Tango in Tanoa Episode 2: Razing Cane. In the stakeout scene, a certain character who shall remain nameless took a leak in the street...(he's probably from San Francisco). Spoiler 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted January 5, 2020 Added new scripts JBOY Finger and JBOY Squib to list in top post. 3 Share this post Link to post Share on other sites
Gunter Severloh 4067 Posted May 18, 2020 johnnyboy i have your list in the OP linked on my new Compilation Masterlist linked in my sig. About all the compilations i can find, and since you have a massive list of scripts figured the community could really benefit from your work so i added it, same with Georg Floros Mods/scripts compilation. Cheers! 2 1 Share this post Link to post Share on other sites
zagor64bz 1225 Posted May 18, 2020 On 11/13/2019 at 6:25 PM, johnnyboy said: A few people recommended I create a list of all my content/scripts, so here it is...(hope I remember them all 🙂 ) Somehow I missed this, back then.....😋 AWESOME job brother!!!! 3 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted August 9, 2021 Added these latest script links to list in top post: JBOY_Napalm Fx JBOY Giant JBOY Boat AI Waypoints Use Prairie Fire Hand Gestures in Script Enable AI to navigate Prairie Fire rice paddies Make Prairie Fire VC speak Chinese instead of being mute 1 1 Share this post Link to post Share on other sites
froggyluv 2136 Posted August 9, 2021 Just saw that Fall from Vehicles for the first time - that’s amazing and damn it should be in game vanilla. Reminds me of the original Farcry 1 Share this post Link to post Share on other sites
johnnyboy 3797 Posted March 18, 2022 Updated top post to include latest scripts developed over last few months, and re-structured list of scripts into Prairie Fire scripts and General Usage scripts. I can't believe it, but I've now published 50 scripts here! There must be something wrong with me. 1 2 1 Share this post Link to post Share on other sites