0Y0 788 Posted January 26, 2019 Hi guys. This project adds different types of reaction on getting hit. As well as the ability to first aid and dragging the wounded. All this works for AI and players.Types of reaction: Knocking out weapon Knocking down helmet Cramps Crawls Loss of consciousness Explosion shell shock Wound fast Animations Also possible transitions from one state to another. Description of the mods mechanics for the player: If you are wounded and you can crawl, or if your weapon has been knocked out, then you need to move a certain distance, or wait a certain time to go to the next state. Help can be provided only when the player is in a state of unconscious. This condition is the end for any injury. If you want to turn off injuries for a specific unit, then before the start of the mission, write the following line to the unit’s init: this setVariable ["dam_ignore_hit0",true,true]; If in the mission to include a standard extended wound system in basic mode. Then you will get an instant death switch off when injured. All setting you can find in CBA mod menu. Explanation video: Extended medical system explanation: Wound to hand reaction: Wound to the legs and body reaction option: Head injury reaction. Unconscious state and dragging. Unconsciousness and AI dragging is based on this script. But, at this moment, completely redesigned. And from the original code, only an idea remains) Grenade. Effects on the player. Shell shock Wound fast Animations Different treatment options. New treatment system: Extended medical system: Full treatment cycle in extended medical system: Prone with launcher. "Shift + S" buttons. 🚧 Steam link 🚧 To work requires CBA. 44 10 Share this post Link to post Share on other sites
EO 11277 Posted January 26, 2019 Very cool man, anything that prolongs the agony of AI is most welcome. 4 5 Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 26, 2019 This looks excellent! Is it multiplayer/ dedicated server compatible? Can it be run server-side only? The AI are all server side in my coop mission. 2 Share this post Link to post Share on other sites
0Y0 788 Posted January 26, 2019 1 minute ago, Tankbuster said: This looks excellent! Is it multiplayer/ dedicated server compatible? Can it be run server-side only? The AI are all server side in my coop mission. I look forward to multiplayer. But not sure about the dedicated server. For me, all this is difficult) Run on the server only probably yes, you can. But it is necessary to test. There are sounds of injury in mod. Other players will not hear them if they do not have a mod. And so, as soon as I finish the part for AI. I think due to tests we will find problems) And I hope there are people on the forum who will help with the multiplayer part) 2 Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 26, 2019 Alright, fair play. I'll do some tests on my dedicated server later today and report back. Share this post Link to post Share on other sites
0Y0 788 Posted January 26, 2019 1 minute ago, Tankbuster said: Alright, fair play. I'll do some tests on my dedicated server later today and report back. Wait))) I have not yet laid out the mod) I think I need a couple more days to finish everything) There is not much left. 2 Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 26, 2019 Cool. Let me know when you're ready. As an aside, if you want to make script based version (assuming you are using anims that are already in the game) that would be splendid. 2 Share this post Link to post Share on other sites
0Y0 788 Posted January 26, 2019 5 minutes ago, Tankbuster said: Cool. Let me know when you're ready. As an aside, if you want to make script based version (assuming you are using anims that are already in the game) that would be splendid. Script is not planning) Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 26, 2019 That's cool. If it works server side, ie players aren't required to have it and all we don't get are the sounds, that is plenty good enough! 1 Share this post Link to post Share on other sites
LykosMactire 298 Posted January 26, 2019 Will the player's use whenever that is added be optional? Share this post Link to post Share on other sites
0Y0 788 Posted January 26, 2019 38 minutes ago, LykosMactire said: Will the player's use whenever that is added be optional? I have not worked on the part for the player yet. And if I can, I will make the inclusion optional. But I do not promise. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted January 26, 2019 Well done 0Y0 ! This is exacly what we need ! Some realism at last ! Keep up the Good work ! 1 Share this post Link to post Share on other sites
RedRaccoon7 1 Posted January 26, 2019 Thank you so much your a real Arma hero I’ve been waiting for a mod like this. I have 2 questions 1 will you make it ACE compatible ? 2 will you make an unconscious state where they stay in it till they get medical aid? Share this post Link to post Share on other sites
0Y0 788 Posted January 27, 2019 9 hours ago, RedRaccoon7 said: Thank you so much your a real Arma hero I’ve been waiting for a mod like this. I have 2 questions 1 will you make it ACE compatible ? 2 will you make an unconscious state where they stay in it till they get medical aid? 1 Only if you remove all medicine from ACE. 2. Yes. This part is ready at the moment. Share this post Link to post Share on other sites
nikiforos 450 Posted January 27, 2019 This looks really interesting . Arma 3 will never die as long as talented people continue to create content and mods for the game. 4 Share this post Link to post Share on other sites
johnhansen 143 Posted January 27, 2019 congratulations for the initiative ..... will give another immersion to the game .... good luck in the project Share this post Link to post Share on other sites
LykosMactire 298 Posted January 27, 2019 22 hours ago, 0Y0 said: I have not worked on the part for the player yet. And if I can, I will make the inclusion optional. But I do not promise. Okay as the reason i ask is because it could end up disorienting to some players suddenly falling down and/or having their gun fly out of their hand. While some may appreciate it it can potentially be very annoying to those who just want their AI to be more realistic. Another question is will the AI pick back up their guns? 1 Share this post Link to post Share on other sites
0Y0 788 Posted January 27, 2019 4 minutes ago, LykosMactire said: Another question is will the AI pick back up their guns? Good question) I choose the option. Now done so ... AI runs away and then stops and he adds a weapon. But I can make it so that he would return to the place where he dropped the weapon. The question is what is best for the game. Share this post Link to post Share on other sites
LykosMactire 298 Posted January 27, 2019 10 minutes ago, 0Y0 said: Good question) I choose the option. Now done so ... AI runs away and then stops and he adds a weapon. But I can make it so that he would return to the place where he dropped the weapon. The question is what is best for the game. I think it should depend on the injury, hand injury he should drop it and come back for it. any other have it get slung on his back so he can just pull it back out Share this post Link to post Share on other sites
0Y0 788 Posted January 27, 2019 25 minutes ago, LykosMactire said: I think it should depend on the injury, hand injury he should drop it and come back for it. any other have it get slung on his back so he can just pull it back out For other cases, this is done. But if he has to come back ... the AI in ARMA is stupid enough, and it will look weird and suicidal, I think) Share this post Link to post Share on other sites
0Y0 788 Posted January 27, 2019 Head injury reaction. Unconscious state and dragging. 5 1 Share this post Link to post Share on other sites
LykosMactire 298 Posted January 28, 2019 I feel the place this mod will shine the most is AI vs AI combat or Warlords Share this post Link to post Share on other sites
0Y0 788 Posted January 28, 2019 5 hours ago, LykosMactire said: I feel the place this mod will shine the most is AI vs AI combat or Warlords First of all, I do it for cooperative and single-player games. 2 1 Share this post Link to post Share on other sites
Moon_chilD 200 Posted January 28, 2019 This looks really promising. Very nice work. Looking forward to test this mod out!!! Share this post Link to post Share on other sites
Heero Yuy 5 Posted January 28, 2019 cool idea and the mod is cool too, I'd love to see it on steam too! Share this post Link to post Share on other sites