Flax 397 Posted November 21, 2018 INTRO FAST2 is an extensive rewrite of FAST, which was a project I started to help automate and speed up the deployment of Arma 3 servers on Windows. The UI needed updating and the code was messy and inefficient. This new and hopefully improved version has more features and better stability than FAST. Thanks go out to all the guys who helped test this version before release with special mentions to Kju and JamieKG for their continuous bug reports and testing. Also, to BI for giving us an awesome game to play with and break. IMAGES DOWNLOAD LATEST VERSION LATEST VERSION SETUP & INSTALLATION Follow the instructions on the Wiki. FEATURES General Features Theming System & Material Design Auto Updates Improved UI from FAST Improved stability from FAST Easy to read and share config files SteamCMD Automation Install and update Arma 3 Server (Stable & Dev) Install, update and manage Arma 3 Workshop mods Supports Steam Guard and Mobile Auth Import mod presets from Arma 3 Launcher Check for mod updates on app launch Multiple Server Profiles Save and load multiple server presets Ability to clone server profiles Supports all server config options Supports all server command line options Custom mission params Custom difficulty Headless Client support & auto launch Correctly displays mods in Server Browser Local Mod Support Reads local mods from server folder Include additional folders to search PLANNED FEATURES Automatic Server Crash Handling (Auto-restart, reporting, etc.) Detection of existing Steam Workshop Mods Export server profiles to .bat files Set CPU Affinity and Priority Schedule Auto Restart of servers Schedule Auto Update of mods and server PREREQUISITES Steam account with valid copy of Arma 3. Basic understanding of Arma 3 dedicated servers. ISSUES & FEEDBACK As always best place to report issues is on the GitHub Repo, as for general discussion I’ll always keep an eye on this thread or come and join us in Discord. DOCUMENTATION Can be found on the Wiki on the GitHub Repo. This will be updated continuously as new features are added and others changed. 10 4 Share this post Link to post Share on other sites
stk2008 14 Posted November 22, 2018 Amazeing gonna try this as soon as I can thank you :) Share this post Link to post Share on other sites
stk2008 14 Posted November 22, 2018 sorry to be a pain I am setting up a server and I have added steam mods using the problem is there not showing in the here only inidbi2 which of course is in the arma folder. file structore looks like this Share this post Link to post Share on other sites
Flax 397 Posted November 22, 2018 3 hours ago, stk2008 said: sorry to be a pain I am setting up a server and I have added steam mods using the problem is there not showing in the here only inidbi2 which of course is in the arma folder. file structore looks like this No problem, I've fixed it an pushed the update out. Just relaunch FAST and update all mods and it should now work fine. The symlinks were not being created correctly. Share this post Link to post Share on other sites
rekkless 240 Posted November 22, 2018 This is awesome man, congratulations on the release Share this post Link to post Share on other sites
rekkless 240 Posted November 22, 2018 4 hours ago, Flax said: No problem, I've fixed it an pushed the update out. Just relaunch FAST and update all mods and it should now work fine. The symlinks were not being created correctly. I'm getting the same issue with the latest build. It appears FAST isn't creating short cuts in the ArmA 3 server directory unlike the old FAST. It also isn't automatically transferring the bikeys from the mods key folder into the server keys folder. Share this post Link to post Share on other sites
Flax 397 Posted November 22, 2018 36 minutes ago, rekkless said: I'm getting the same issue with the latest build. It appears FAST isn't creating short cuts in the ArmA 3 server directory unlike the old FAST. It also isn't automatically transferring the bikeys from the mods key folder into the server keys folder. Sent you a PM regarding the issue with Symlinks. I can't replicate it being broken - working OK in 2.0.1.2 on two 3 different servers. As for Keys - this didn't make it into the first release will be back in the tool later. Share this post Link to post Share on other sites
Arghbra 10 Posted November 22, 2018 Hello Flax! I had a small "problem": the server name configured in the Settings tab on Server Name did not appear. Instead, the full name of the PC appeared (which is configured in Windows Server). Name configured on server: Zona de Combate - Treinamento Any setup made wrong by me? Congratulations on the program! Is perfect Share this post Link to post Share on other sites
Flax 397 Posted November 23, 2018 17 hours ago, Arghbra said: I had a small "problem": the server name configured in the Settings tab on Server Name did not appear. Instead, the full name of the PC appeared (which is configured in Windows Server). I've not seen that before. I can't replicate the issues either - can jump on the discord so I can see if I can sort it out for you? Share this post Link to post Share on other sites
Arghbra 10 Posted November 23, 2018 1 hour ago, Flax said: I've not seen that before. I can't replicate the issues either - can jump on the discord so I can see if I can sort it out for you? Hi Flax, my english is very, very poor. Thanks for the invitation to the discord but I think that here in the forum I will be able to explicate better (using google translator) kkkkkkkkkk This is the server, and FAST 2 open. Server name: Zona de Combate - Treinamento And in the ArmA laucher the server appears like this: Note: The other 2 instances of ArmA servers that appear in the photo are on the same server. Lauched using TADST Thanks for help and sorry for bad english Share this post Link to post Share on other sites
Arghbra 10 Posted November 24, 2018 Hello, Flax! I would like to give some suggestions for FAST2: 1-) In the MOD tab, there must be a mod counter marked in each session. 2-) There is a possibility to create a master profile for default settings (server password, difficulty settings, extra parameters) and when a new profile is being created, it is asked if the administrator is interested in loading the default profile. Thanks again! Share this post Link to post Share on other sites
rekkless 240 Posted November 24, 2018 7 hours ago, Arghbra said: Hello, Flax! I would like to give some suggestions for FAST2: 1-) In the MOD tab, there must be a mod counter marked in each session. 2-) There is a possibility to create a master profile for default settings (server password, difficulty settings, extra parameters) and when a new profile is being created, it is asked if the administrator is interested in loading the default profile. Thanks again! A Master Profile would be great, One of the thing I like about TADST was that when clicking "NEW" to create a new profile and server config it would clone the existing selected profile so I could just make the adjustments for that profile quickly and easily. 1 Share this post Link to post Share on other sites
Arghbra 10 Posted November 24, 2018 Flax, I did a test with the HC's and there was a "problem": I put the server set on port 2492 and set up 2 HC's on it. When the HC's started, they were both connecting to port 2302 (ArmA standard). Share this post Link to post Share on other sites
Flax 397 Posted November 24, 2018 2 hours ago, Arghbra said: Flax, I did a test with the HC's and there was a "problem": I put the server set on port 2492 and set up 2 HC's on it. When the HC's started, they were both connecting to port 2302 (ArmA standard). Thanks - i'll add that to issues and get it fixed fix it. 1 Share this post Link to post Share on other sites
rekkless 240 Posted December 12, 2018 Hey Flax Any interest in porting this over to DayZ Standalone since it is just about to come out of early access? Could we possibly see a F.D.S.T?? Share this post Link to post Share on other sites
Flax 397 Posted December 12, 2018 4 minutes ago, rekkless said: Hey Flax Any interest in porting this over to DayZ Standalone since it is just about to come out of early access? Could we possibly see a F.D.S.T?? Hey - yes this is definitely planned might have to work on the name... FDST just doesn't roll off the tongue so well. Once i get 2.1 stable and released for FAST i'll look at DayZ 1 1 Share this post Link to post Share on other sites
T.Fork 19 Posted December 20, 2018 (edited) Hi Flax, Great work, this is a great tool. Would it be possible to add a dialog for allowed voted commands, and allowed voted admin commands? Or a dialog to add extra lines to the server.cfg that aren't covered by the other options as a stop gap? Referencing https://community.bistudio.com/wiki/Arma_3:_Mission_voting edit: and if possible, a return of the make a batch file feature? I like having shortcuts to different configs. Thanks. Edited December 21, 2018 by T.Fork additional request Share this post Link to post Share on other sites
Flax 397 Posted December 21, 2018 On 12/20/2018 at 9:20 AM, T.Fork said: Great work, this is a great tool. Would it be possible to add a dialog for allowed voted commands, and allowed voted admin commands? Or a dialog to add extra lines to the server.cfg that aren't covered by the other options as a stop gap? Referencing https://community.bistudio.com/wiki/Arma_3:_Mission_voting edit: and if possible, a return of the make a batch file feature? I like having shortcuts to different configs. Thanks, glad you like it! Yes all that is planned - I will see if I can get the server,cfg override in in the meantime. 1 Share this post Link to post Share on other sites
Arghbra 10 Posted December 22, 2018 Hello again Flax! A simple idea (I think): put in the MOD's tab, the number of MOD's marked in the session (server only, Player Required Mod's, HC reuired Mod's). Thanks for the beautiful Project. Share this post Link to post Share on other sites
T.Fork 19 Posted December 27, 2018 On 21/12/2018 at 10:29 PM, Flax said: Thanks, glad you like it! Yes all that is planned - I will see if I can get the server,cfg override in in the meantime. Fantastic, thank you. Share this post Link to post Share on other sites
narcissu 11 Posted January 2, 2019 How to disable Battleye ? Every time server default is enable Battleye Share this post Link to post Share on other sites
Flax 397 Posted January 2, 2019 Use the BattleEye tick box on the server profile. Share this post Link to post Share on other sites
--Flute-- 0 Posted January 2, 2019 Hi, where do I put the mission files? Nothing shows up in the Missions + Client Tab. Thanks Share this post Link to post Share on other sites
Flax 397 Posted January 2, 2019 Mission pbos need to go in the MPMissions folder in the root Arma 3 Server folder. Share this post Link to post Share on other sites
DPM 8 Posted January 14, 2019 Nice software, though I was tinkering to see if I could get it to run 2 instances on the same server and it "stopped working". Now it doesn't work anymore, even from a new download and install. Any idea why? Share this post Link to post Share on other sites