gc8 977 Posted November 20, 2021 New release! What's new: Firing lines of group can be seen in map Different AI coms prefer different types of units which they buy (regular,CAS,Special) New parameters to allow random amount of town and patrol forces 1 Share this post Link to post Share on other sites
kremator 1065 Posted November 20, 2021 Testing/playing now. Thanks for the update. 1 Share this post Link to post Share on other sites
kremator 1065 Posted November 20, 2021 Hmmm not getting the purchasing menu. Could be my mix of addons. Trying without. Yup ... something new breaking the mission ... investigating Share this post Link to post Share on other sites
gc8 977 Posted November 20, 2021 3 minutes ago, kremator said: Hmmm not getting the purchasing menu. Could be my mix of addons. Trying without. Did you give it some time? The new admin menu postpones some of the load stuff so you might need to wait for it at start Share this post Link to post Share on other sites
kremator 1065 Posted November 20, 2021 Found it ... PINNED my mikey74 Causes the menu to not pop. Share this post Link to post Share on other sites
gc8 977 Posted November 20, 2021 Cool, all works now? thx kremator 🙂 Share this post Link to post Share on other sites
kremator 1065 Posted November 20, 2021 Without pinned ... yes great. Have posted in mikey74's thread to see if he can work it out. Share this post Link to post Share on other sites
gc8 977 Posted November 20, 2021 Just now, kremator said: Without pinned ... yes great. Have posted in mikey74's thread to see if he can work it out. Great, ty 🙂 Share this post Link to post Share on other sites
kremator 1065 Posted November 20, 2021 Oh .. I AM getting an Error item not found in shop error, right at the start when joining my dedi. Share this post Link to post Share on other sites
gc8 977 Posted November 20, 2021 Just now, kremator said: Oh .. I AM getting an Error item not found in shop error, right at the start when joining my dedi. That's something I forgot to look into. will check it out now, thx! shouldn't matter too much though Share this post Link to post Share on other sites
gc8 977 Posted November 22, 2021 New release! What's new: Added parameter to enable the admin start dialog , if needed Added rappelling from helicopters Fixed FOB markers were not removed when FOB was destroyed Other small changes/tweaks Also added two new maps, Sefrou Ramal and Malden 1 Share this post Link to post Share on other sites
gc8 977 Posted December 9, 2021 New release! What's new: Fixed: Player ambulances were not working New: Colors in performance related parameters The colors in parameter menu help you to see which setting is slow. (green means fast and red slow) Tweaking these settings should help you making the mission run well on your PC But don't forget to try running in small island or using the half island parameter if you have performance problems Share this post Link to post Share on other sites
gc8 977 Posted December 17, 2021 New version: Added: Friendly AI forces place intelligence markers of the enemy to map Fixed: Respawn bug with HQs 2 Share this post Link to post Share on other sites
gc8 977 Posted February 21, 2022 Made new GUI graphics for this mission Share this post Link to post Share on other sites
gc8 977 Posted May 7, 2022 new version is up! What's new: Fixed: The new AI intelligence markers code caused lag New. Air mode that allows focus to player air units by cheap aircrafts and airfield spawn pos as default Also changed the mission parameter config prefix so the parameters are now reset Other fixes 1 Share this post Link to post Share on other sites
gc8 977 Posted May 22, 2022 Update: Added option to list only compatible magazines in gear select The info icons on right should now show up Dialogs are now centered in different UI sizes Know issue: Button texts can be off with certain UI sizes (fixing...) 1 Share this post Link to post Share on other sites
bigshot 64 Posted May 27, 2022 How does one use the repair trait to repair a player vehicle? I've unlocked the trait but how does the vehicle I'm in actually get repaired? Also, as I go about the towns I notice it's mostly quiet, not much enemy around...whereas the old Warfare/CTI missions to have a few dozen bots in many of the towns...which starting param should i play with to adjust it so theres more enemy around the map generally speaking? Share this post Link to post Share on other sites
gc8 977 Posted May 27, 2022 2 hours ago, bigshot said: How does one use the repair trait to repair a player vehicle? I've unlocked the trait but how does the vehicle I'm in actually get repaired? The repair option is in the scroll menu , you have to hold down space to repair (And point to the damaged vehicle) 2 hours ago, bigshot said: Also, as I go about the towns I notice it's mostly quiet, not much enemy around...whereas the old Warfare/CTI missions to have a few dozen bots in many of the towns...which starting param should i play with to adjust it so theres more enemy around the map generally speaking? It's the params with [Note group limit] that effect on how many groups there are on map at the same time. And the "Resistance town strength" and "Random resistance town strength" parameters effect on the resistance enemy count in towns Did you tweak any of those params? Because I'm thinking it's either a bug or arma group limit reached or just resistance count set on low thx for the response! 🙂 Share this post Link to post Share on other sites
bigshot 64 Posted May 27, 2022 Thanks for the tips, I will try again soon! **EDIT - by the way....is there a losing condition for Blufor, or can only Blufor win & end the mission? (im assuming the win condition is capturing all the red zones?) Share this post Link to post Share on other sites
gc8 977 Posted May 28, 2022 13 hours ago, bigshot said: Thanks for the tips, I will try again soon! **EDIT - by the way....is there a losing condition for Blufor, or can only Blufor win & end the mission? (im assuming the win condition is capturing all the red zones?) Could it be that you drive through the towns with vehicle fast? because I'm thinking this could be one scenario where the town defenders wont spawn.... Yes the mission should end if one side (west/east) has lost all towns/FOBs Share this post Link to post Share on other sites
gc8 977 Posted June 6, 2022 Update! Added loadout editor for aircrafts Screenshot: 1 Share this post Link to post Share on other sites
gc8 977 Posted June 10, 2022 Another update! Admin menu now has performance presets selection for quickly testing lighter/heavier mission setups You must be logged in admin at mission start to see the admin dialog The list of tweaked parameters can also be copied if needed And some other changes Admin dialog: Share this post Link to post Share on other sites
gc8 977 Posted June 19, 2022 New release! Fixed: Sometimes the GUI elements were misplaced Other tweaks and fixes Note: If you have issues of getting gear or vehicle menu working try disabling all mods to fix this. This mission is known to not work with ACE for example. 1 Share this post Link to post Share on other sites
gc8 977 Posted June 20, 2022 I created a new guide on how to make custom missions in Field of war: https://armagc.blogspot.com/p/field-of-war-custom-mission-creation.html Have fun and please ask any questions here 🙂 Share this post Link to post Share on other sites
gc8 977 Posted June 24, 2022 Update: Faster vehicle shop Optimizations Other fixes 1 Share this post Link to post Share on other sites