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Field of war [CTI] [SP/MP]

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10 minutes ago, gc8 said:

 

Now is: https://drive.google.com/file/d/1QtNj-RUSRocx0oGJwxMwLEtPL7DsAi-M/view?usp=sharing

 

I hope that works for you, not sure what non-steam pbos need

 

Thank you very much. Regarding the mod, is it a server only mod, client only mod or server/client mod? The Steam mod cannot be used on the server, as the files are not signed.

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9 minutes ago, gabberxxl said:

 

Thank you very much. Regarding the mod, is it a server only mod, client only mod or server/client mod? The Steam mod cannot be used on the server, as the files are not signed.

 

It's the mod required to play, should be on server and client. Yeah the release candidate that you downloaded isn't signed so you have to disable signature verifying if you want to run that. Only the latest version from steam is signed. The RC is meant for those who wish to help me testing the mission before releases 🙂

 

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I did a playtest with a friend using mod version "0.9.13 RC1" and using your latest mission version. We wrote down anything we noticed and added some suggestions.

 

ISSUES:

  • Insane performance drops, server FPS drop from solid 45-48 to 2 and stays there. Default settings, nothing has been changed
  • Players joining the mission in progress are on the island in the upper north and cannot do anything
  • Gear menu not available sometimes, no indication why
  • Heli landing pad gets placed on rough terrain -> AI lands, heli tilts and explodes causing mayhem
  • Units disappear in the unit menu, although close to the player
  • AI killing enemies does not reward any $
  • West gear not available: "CNQ Error: invalid item in shop"
  • Unable to interact with captives, they get added to the player group and thats it.
  • 1sec lag when new task is created
  • Unable to capture town. Massive AI presence and player waiting for 15 minutes at flag and nothing happened
  • Vehicle maintenance does not repair damage to fuel tank, tested with Prawler and HEMMTT
  • Income says players get 750$, per what? Played for 1.5 hours and havent gotten any income
  • No reward for "Download data task"

SUGGESTIONS:

  • If all gear available option is set, allow players to choose gear via ingame arsenal (BIS_fnc_arsenal https://community.bistudio.com/wiki/BIS_fnc_arsenal) , add functionality to AI too, via action menu
  • Use BIS_fnc_advHint https://community.bistudio.com/wiki/BIS_fnc_advHint to display any info popup, allows users to hide and display last info via "H" key
  • Provide more detail to tasks, see above, cannot complete tasks when eg captives wont do anything and players cannot interact with them at all
  • Give info about units or vehicles bought, when and where they have been built
  • Add player and vehicle health indicators

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@gabberxxl wow I did not know there were so many issues. thank you so much reporting! Will start fixing those bugs... but couple of questions. Which side you played in? Which mod you played with (Apex,RHS,etc)? Did the "CNQ Error: invalid item in shop" error not print the item name? when player joined in progress did they not have the [menu] action?

thx again. will look into this.

 

Edited by gc8
one more question

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1 minute ago, gc8 said:

@gabberxxl wow I did not know there were so many issues. thank you so much reporting! Will start fixing those bugs... but couple of questions. Which side you played in? Which mod you played with (Apex,RHS,etc)? Did the "CNQ Error: invalid item in shop" error not print the item name? thx again. will look into this

 

No problem. I have a server up and running now, will test some more the next days. I was playing on BLUFOR, no mods, all vanilla. The item name was not shown.

I really like what you did so far! Keep it up! Oh and expect the suggestion list to grow even further 😉

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2 minutes ago, gabberxxl said:

 

No problem. I have a server up and running now, will test some more the next days. I was playing on BLUFOR, no mods, all vanilla. The item name was not shown.

I really like what you did so far! Keep it up! Oh and expect the suggestion list to grow even further 😉

 

 just couple of more questions please. when player joined in progress did they not have the [menu] action? Were you at any point able to buy gear?

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20 minutes ago, gc8 said:

 

 just couple of more questions please. when player joined in progress did they not have the [menu] action? Were you at any point able to buy gear?

 

Yes the menu was there, but nothing could be done, no gear and no units could be bought.

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21:34:44 Error in expression < = { !((_x # 0) isKindOf "man") } count _8983;
_8987 = (count _8983) - _8985;
_8>
21:34:44   Error position: <_8983;
_8987 = (count _8983) - _8985;
_8>
21:34:44   Error Undefined variable in expression: _8983
21:34:44 File fow\server\groupFns.sqf..., line 754

Sometimes the server starts and posts this error in the *.rpt. When this happens, the game cannot be played at all.

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22 hours ago, gabberxxl said:

West gear not available: "CNQ Error: invalid item in shop"

 

I had this issue in my dedi because there was symbolic link to the fow mod files which messed eveything up and once I deleted that link everything worked. I didnt have file patching on but it still messed up. Why you get this error also I don't know yet. could you have loaded the fow mod twice with different versions or something? maybe server/client version miss match?

 

Also when you were not able to buy gear were you still able to buy vehicles/men?

 

And when the player started on island did his side have any bases?

 

ty vm!

 

Edited by gc8
more questions

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8 hours ago, gc8 said:

could you have loaded the fow mod twice with different versions or something? maybe server/client version miss match?

 

They are exactly the same, uploaded the files to the server via FTP.

 

8 hours ago, gc8 said:

Also when you were not able to buy gear were you still able to buy vehicles/men?

 

No.

 

8 hours ago, gc8 said:

And when the player started on island did his side have any bases?

 

Yes.

 

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12 hours ago, gabberxxl said:
20 hours ago, gc8 said:

Also when you were not able to buy gear were you still able to buy vehicles/men?

 

No.

 

This is very strange because the reason behind these errors is because of different version in client-server. At least everytime this bug has happened in my PC wrong version has been the reason.

 I'm thinking of implementing version check to see if that's in fact the problem

 

Also I believe pretty all of the bugs is caused by this same thing...

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@gabberxxl I changed the mission so that it wont allow running two different versions. Not that I know for sure if this is the problem but at least that can be ruled out.

 

Also fixed player not getting reward on doing missions and few other small things but haven't yet proceed to fix rest of the bugs because they maybe because of something not matching with versions

 

Link to new mod file: https://drive.google.com/file/d/1rE3PfUyq-bMA7wOA6p7WolJurAdvY6o9/view?usp=sharing

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9 hours ago, gc8 said:

@gabberxxl I changed the mission so that it wont allow running two different versions. Not that I know for sure if this is the problem but at least that can be ruled out.

 

Also fixed player not getting reward on doing missions and few other small things but haven't yet proceed to fix rest of the bugs because they maybe because of something not matching with versions

 

Link to new mod file: https://drive.google.com/file/d/1rE3PfUyq-bMA7wOA6p7WolJurAdvY6o9/view?usp=sharing

 

Nice, I will upload it to my server and test it on the weekend again!

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Unfortunately the mission is still now working as described. I am using your mods version linked here https://drive.google.com/file/d/1o9bRhd2TyjGud0X6ENqHt6Ma4A9xuiAM/view?usp=sharing and the mission file linked here https://drive.google.com/file/d/1343tTm1uRRgHp28hjtZiLVSqqRbLm1DF/view

This is the error that gets spammed every second in the *.rpt file

 

21:34:29 Error in expression < = { !((_x # 0) isKindOf "man") } count _9008;
_9012 = (count _9008) - _9010;
_9>
21:34:29   Error position: <_9008;
_9012 = (count _9008) - _9010;
_9>
21:34:29   Error Undefined variable in expression: _9008
21:34:29 File fow\server\groupFns.sqf..., line 757

 

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13 hours ago, gabberxxl said:

Unfortunately the mission is still now working as described. I am using your mods version linked here https://drive.google.com/file/d/1o9bRhd2TyjGud0X6ENqHt6Ma4A9xuiAM/view?usp=sharing and the mission file linked here https://drive.google.com/file/d/1343tTm1uRRgHp28hjtZiLVSqqRbLm1DF/view

This is the error that gets spammed every second in the *.rpt file

 


21:34:29 Error in expression < = { !((_x # 0) isKindOf "man") } count _9008;
_9012 = (count _9008) - _9010;
_9>
21:34:29   Error position: <_9008;
_9012 = (count _9008) - _9010;
_9>
21:34:29   Error Undefined variable in expression: _9008
21:34:29 File fow\server\groupFns.sqf..., line 757

 

 

I still think its a version mismatch between client and server, this is the main reason for all the errors. can you post your server and client .rpt files? you can paste them in here: https://pastebin.com/

thx!

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9 hours ago, gc8 said:

 

I still think its a version mismatch between client and server, this is the main reason for all the errors. can you post your server and client .rpt files? you can paste them in here: https://pastebin.com/

thx!

 

Pastebin is down for me, I have sent you the *.rpt files via direct message.

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I've played RC4 on Saturday and was pleasantly surprised that the server FPS was pretty stable.  I did find, however, that after about an hour of running that the arrows showing next advance paused and no further action happened.  Late game, when you are able to start bringing out attack helicopters, I found a large group of enemies just standing around waiting to be killed at the town's flag. 

 

I also found some ghost firing again 😞

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@kremator thx for testing! It sounds like some group cap was reached since no further advance happened 

 

sorry to hear there's ghosts again, thought I fixed that already =/

 

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Regarding the group cap, is there a way to remove some units then from previously capped areas ?

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Just now, kremator said:

Regarding the group cap, is there a way to remove some units then from previously capped areas ?

 

I was checking the code and there should not be such limit that causes this. So I don't yet know where bug is but will try to figure it out... did you see the blue attack arrows on some town though?

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At the start .. the arrows were present and vehicles headed that way.  then about an hour it ... they stopped appearing (and no troops movement)

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