kremator 1065 Posted October 3, 2021 Hey there gc8. Played the latest version and it is playing well. After about an hour of playing however, the enjoyment at the start (intense fighting, rapid captures etc) really slows down, as troops are tasked with a new objective many miles away - meaning they are running to the new objective. The troops that I see 'Defending' don't really serve a purpose that I've seen as there is no real counterattack that happens. It there a way to choose a direction for the army to push (until all areas are captured) then a reset is pressed, and the troops get back on transport to the new vector? Still not seeing reviving going on - plenty of personal healing with FAK but no reviving. Share this post Link to post Share on other sites
gc8 977 Posted October 4, 2021 10 hours ago, kremator said: After about an hour of playing however, the enjoyment at the start (intense fighting, rapid captures etc) really slows down, as troops are tasked with a new objective many miles away - meaning they are running to the new objective. that is understandable because the more troops there are the slower it gets, one way to fix this is to allow less groups to exist from the parameters 10 hours ago, kremator said: The troops that I see 'Defending' don't really serve a purpose that I've seen as there is no real counterattack that happens. Yes they are positioned there so that players can't just walk in and capture the place 10 hours ago, kremator said: It there a way to choose a direction for the army to push (until all areas are captured) then a reset is pressed, and the troops get back on transport to the new vector? Not really, I wanted the AI com to handle the troop movement so that player wouldn't have to... only troops that have transport will use it 10 hours ago, kremator said: Still not seeing reviving going on - plenty of personal healing with FAK but no reviving. Didn't yet have the time to test that, will try soon... thx for the reply kremator I will keep working on those fixes 🙂 Share this post Link to post Share on other sites
gc8 977 Posted October 4, 2021 New bug fix release! Fixed traits did not work after respawn Fixed bug when player could not buy anything AI com prefers infantry instead of mobile unit for defense Other changes... Hopefully got lot of bugs handled and didn't break anything 🙂 Share this post Link to post Share on other sites
kremator 1065 Posted October 4, 2021 12 hours ago, gc8 said: Yes they are positioned there so that players can't just walk in and capture the place Sorry, I meant my friendly troops seem to be on 'defence' duty when the AI don't counterattack .... or am I missing something? Will checkout the new version. Cheers mate ! Share this post Link to post Share on other sites
gc8 977 Posted October 5, 2021 10 hours ago, kremator said: Sorry, I meant my friendly troops seem to be on 'defence' duty when the AI don't counterattack .... or am I missing something? you mean the AI com friendly troops or your squad units? The AI com puts groups on defense in every town Share this post Link to post Share on other sites
gc8 977 Posted October 11, 2021 Fixed some bugs What's new: Filtered some unwanted men from buy list Some GUI icons were not showing like the eat and drink icons Other small changes 1 Share this post Link to post Share on other sites
UnsafeMutablePointer 0 Posted October 16, 2021 Hi This is maybe the wrong place to ask because I guess it is more a server problem than a problem with your mission, but I would appreciate some help. I tried to run your mission on a dedicated server with Ubuntu. Server is crashing with the following error: Quote Include file fow\initMission.sqf not found The mod itself got loaded properly, but I needed to rename it due to Linux-Servers not liking mods starting with capital letters and I just renamed it to "@fow". The mission files and mod were both downloaded from steam and copied to the server via shh. Looking at the error message itself, Linux probably also does not interpret the "\" as a subfolder? Any ideas what I could do? Share this post Link to post Share on other sites
gc8 977 Posted October 16, 2021 1 hour ago, UnsafeMutablePointer said: The mod itself got loaded properly, but I needed to rename it due to Linux-Servers not liking mods starting with capital letters and I just renamed it to "@fow". Linux huh, got to say I haven't tried it with linux my self. But in linux the file names are case sensitive, so if you changed the folder from FOW to fow then that's one problem (And the reason it doesn't find initMission.sqf) Edit: not sure if that's a problem... i didn't know linux server doesn't like capital letters... Wish I could help you more but I know so little about linux servers. One thing I can do for future releases is to change the mod folder name to lowercase please let me know if you need any other changes. thx! Share this post Link to post Share on other sites
UnsafeMutablePointer 0 Posted October 16, 2021 Thanks for the reply. No need to rename your mod - this is a hassle Linux Server Users are going through with many other mods too and renaming is even recommended on bis official server setup guide. Mission works if I localy host it on my Window machine, which of course is not what I aim for. I might test it on a localy hosted Linux machine to further isolate what is wrong. Anyone else tried the mission on a Linux server? Share this post Link to post Share on other sites
gc8 977 Posted October 17, 2021 @UnsafeMutablePointer I'm trying to figure this out but like i said I know little of linux servers but I have been asking around about this. hopefully someone can help 🙂 Share this post Link to post Share on other sites
gc8 977 Posted October 25, 2021 Ok made a new AI medic revive script! revive should be working now The way it works is when you go down any medic within 200 meters can come to your rescue 1 Share this post Link to post Share on other sites
kremator 1065 Posted October 28, 2021 Will give this a go. Cheers mate! 1 Share this post Link to post Share on other sites
gc8 977 Posted October 28, 2021 I just realized there is at least one bug with the new revive, the script is looking for medics from inside of vehicles as well and this of course won't work as they cant move. So remember to get your medics out of vehicle if you want them to heal you Will fix this bug later.. Share this post Link to post Share on other sites
gc8 977 Posted November 6, 2021 Ok I improved the medic handling regarding vehicles The medic should now exit it's vehicle and player is also ejected from vehicle for the healing process 1 Share this post Link to post Share on other sites
froggyluv 2135 Posted November 8, 2021 Just started getting into this mission the other day but something happened since you updated it in that as soon as you start the mission it ends immediately with a Mission Completed Share this post Link to post Share on other sites
gc8 977 Posted November 8, 2021 6 hours ago, froggyluv said: Just started getting into this mission the other day but something happened since you updated it in that as soon as you start the mission it ends immediately with a Mission Completed Did it not show any reason why the mission ended? Share this post Link to post Share on other sites
froggyluv 2135 Posted November 8, 2021 No it just says Mission Completed and that’s it - the way it would in an editor if you set an End trigger to Opfor Not Present in a radius and the enemy hadn’t spawned yet Share this post Link to post Share on other sites
gc8 977 Posted November 8, 2021 1 hour ago, froggyluv said: No it just says Mission Completed and that’s it - the way it would in an editor if you set an End trigger to Opfor Not Present in a radius and the enemy hadn’t spawned yet That's strange. Did you run in dedi or at least in MP? which map? which mod set (Apex,RHS, etc)? do you still have the .rpt file? Share this post Link to post Share on other sites
froggyluv 2135 Posted November 8, 2021 4 hours ago, gc8 said: That's strange. Did you run in dedi or at least in MP? which map? which mod set (Apex,RHS, etc)? do you still have the .rpt file? Dont have access to Dedi so yes I just Host a Lan and play MP missions there. Using both Altis and Utes both worked fine before the last update but now both do the same quick ending. Before i was using a variety of mods but have since removed all cept FOW and CBA Heres the rpt https://www.dropbox.com/s/0xfdfv5ocjdb7ul/Arma3_x64_2021-11-08_12-38-41.rpt?dl=0 Share this post Link to post Share on other sites
gc8 977 Posted November 8, 2021 32 minutes ago, froggyluv said: Dont have access to Dedi so yes I just Host a Lan and play MP missions there. Using both Altis and Utes both worked fine before the last update but now both do the same quick ending. Before i was using a variety of mods but have since removed all cept FOW and CBA Heres the rpt https://www.dropbox.com/s/0xfdfv5ocjdb7ul/Arma3_x64_2021-11-08_12-38-41.rpt?dl=0 Ok it seems i broke the mod loading while I was working on new stuff. i reverted the steam file to previous version so you can play with that while I fix this bug. thx very much for reporting this 🙂 2 Share this post Link to post Share on other sites
kremator 1065 Posted November 8, 2021 Sorry that I've not had time to test it out .... things are a little crazy with the job at the moment ! Share this post Link to post Share on other sites
gc8 977 Posted November 9, 2021 12 hours ago, kremator said: Sorry that I've not had time to test it out .... things are a little crazy with the job at the moment ! no problem, I did test it my self but somehow the release got broken anyhow. you have helped me a lot , thx for that 🙂 Share this post Link to post Share on other sites
gc8 977 Posted November 10, 2021 New version is up! I fixed the bugs reported and hopefully the mission will play better now 🙂 Also I created a new admin menu that makes it easier to select which mod to play with and continue from save game if desired To have the admin menu popup at mission start you must be logged in as admin You will also get red texts if your current mod/world doesn't match the save game Pic: HF! 🙂 1 Share this post Link to post Share on other sites
gc8 977 Posted November 10, 2021 Had to patch up the admin menu as it did not work in dedi. Hopefully it works now 😕 and please let me know if something doesn't, thx! Share this post Link to post Share on other sites
gc8 977 Posted November 10, 2021 I noticed that JIP was broken with the new admin menu. fixed now. The new admin menu sure is tricky to get working but I hope there aren't many more bugs left 🙂 Share this post Link to post Share on other sites