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gabberxxl

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About gabberxxl

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    Sergeant
  1. gabberxxl

    Editing SAM System

    And how do I do it correctly? Like this? class B_SAM_System_01_F { // External class reference class Turrets:Turrets { class MainTurret; }; };
  2. gabberxxl

    Editing SAM System

    Oh, I am sorry!
  3. I tried to modify the existing B_SAM_System_01_F to be able to shoot Titan-AT rockets (for testing purpose, of course) This is the cfg I wrote: class B_SAM_System_01_F; // External class reference class O_SAM_System_01_F : B_SAM_System_01_F { crew = "O_UAV_AI"; typicalCargo[] = {"O_UAV_AI"}; side = 0; displayName = "3K95 Kinzhal"; faction = OPF_F; }; class B_AT_System_01_F : B_SAM_System_01_F { displayName = "Mk49 Velos"; class AnimationSources { class Missiles_revolving { source = "revolving"; weapon = "missiles_titan_static"; }; }; class Turrets:Turrets { class MainTurret:MainTurret{ magazines[] = {"1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles"}; weapons[] = {"missiles_titan_static"}; }; }; }; The upper part, the OPFOR variant of the SAM turret works flawlessly. But the lower part that modifies the SAM to shoot AT Rockets doesn't work at all. This is the Error im getting: 23:38:03 Warning Message: No entry 'bin\config.bin/CfgVehicles/B_AT_System_01_F/Turrets/MainTurret.primaryGunner'. 23:38:03 Warning Message: '/' is not a value 23:38:03 Warning Message: No entry 'bin\config.bin/CfgVehicles/B_AT_System_01_F/Turrets/MainTurret.Turrets'. 23:38:03 Warning Message: No entry 'bin\config.bin/CfgVehicles/B_AT_System_01_F/Turrets/MainTurret.primaryObserver'. 23:38:03 Warning Message: '/' is not a value 23:38:03 Warning Message: No entry 'bin\config.bin/CfgVehicles/B_AT_System_01_F/Turrets/MainTurret.Turrets'. It seems to fail to load the base class child B_SAM_System_01_F >> Turrets >> MainTurret. Any help would be appreciated!
  4. gabberxxl

    [SP/MP] BeCTI

    This has been an issue with BECTI since almost 4 years
  5. I tried to modify the existing B_SAM_System_01_F to be able to shoot Titan-AT rockets (for testing purpose, of course) This is the cfg I wrote: class B_SAM_System_01_F; // External class reference class O_SAM_System_01_F : B_SAM_System_01_F { crew = "O_UAV_AI"; typicalCargo[] = {"O_UAV_AI"}; side = 0; displayName = "3K95 Kinzhal"; faction = OPF_F; }; class B_AT_System_01_F : B_SAM_System_01_F { displayName = "Mk49 Velos"; class AnimationSources { class Missiles_revolving { source = "revolving"; weapon = "missiles_titan_static"; }; }; class Turrets:Turrets { class MainTurret:MainTurret{ magazines[] = {"1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles","1Rnd_GAT_missiles"}; weapons[] = {"missiles_titan_static"}; }; }; }; The upper part, the OPFOR variant of the SAM turret works flawlessly. But the lower part that modifies the SAM to shoot AT Rockets doesn't work at all. This is the Error im getting: 23:38:03 Warning Message: No entry 'bin\config.bin/CfgVehicles/B_AT_System_01_F/Turrets/MainTurret.primaryGunner'. 23:38:03 Warning Message: '/' is not a value 23:38:03 Warning Message: No entry 'bin\config.bin/CfgVehicles/B_AT_System_01_F/Turrets/MainTurret.Turrets'. 23:38:03 Warning Message: No entry 'bin\config.bin/CfgVehicles/B_AT_System_01_F/Turrets/MainTurret.primaryObserver'. 23:38:03 Warning Message: '/' is not a value 23:38:03 Warning Message: No entry 'bin\config.bin/CfgVehicles/B_AT_System_01_F/Turrets/MainTurret.Turrets'. It seems to fail to load the base class child B_SAM_System_01_F >> Turrets >> MainTurret. Any help would be appreciated!
  6. gabberxxl

    25 KKiv Model 2035

    Fun fact: The AI tends to blow themself up, when using HE rounds and the Khalia scope Oh and is it possible to create tracer rounds for both ammo types?
  7. gabberxxl

    25 KKiv Model 2035

    Very well made weapon! I like it a lot!
  8. Very cool script, I absolutely love it! I noticed a bug with the Wipeout, here are the steps to reproduce: Clear all pylons Mount 1 or 3 Macers on Pylon 5 No Macer weapon has been added to the pilot, so you are unable to fire any missiles Same thing happens when you mount Macers x3 on all pylons
  9. gabberxxl

    Getting stuck on the MP loading screen

    Any update on this? For me its still the same....
  10. gabberxxl

    Getting stuck on the MP loading screen

    ​Problem is still there even with the new PERF libraries from dwarden. Tried again today without any addons and a complete reinstall of Steam and Arma3 with all user config files and I still get stuck on the loading screen. No *.rpt errors or anything. Our server is dead now for 2 weeks, there is almost no reason left to put any more effort into this as our users just move along to other games that actually do work. I will do so, too. The lack of support (=NONE) from BIS on this matter is outrageous. Somehow I have a very strange feeling about this happening at the exact moment BIS tries to establish its dumb "Endgame" mode. Thats it. We had fun while it lasted.
  11. gabberxxl

    Getting stuck on the MP loading screen

    ​I have this problem even without any addons loaded on Altis/Stratis. ​Try your mission without any addons loaded. For me it is still bugged. I am 100% sure it has nothing to do with AiA TP or any other addon, because the mission works fine when hosted from the lobby or in the SP editor. ​EDIT: I just rolled back to Arma3Legacy 1.52....Guess what? Everything's working. Even with all addons loaded. The fault is not in the mission or any addon.
  12. gabberxxl

    [SP/MP] BeCTI

    Check your PM.
  13. gabberxxl

    Getting stuck on the MP loading screen

    I am able to run the mission in SP via hosted game or the editor. C'mon BIS you are loosing more and more players.... EDIT: Tested on DEV branch. Still the same problem
  14. gabberxxl

    [SP/MP] BeCTI

    I get stuck on the load screen since update 1.54 with my own edited version and your versions Sari, regardless if I use addons or not.
  15. gabberxxl

    Getting stuck on the MP loading screen

    ​Same here. Running with or without addons does not make any difference. Why does it always have to be like this when a new update is released...nothing works...no words from any officials about this issue
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