GEORGE FLOROS GR 4207 Posted July 30, 2018 GF Vehicle Radio chatter script by GEORGE FLOROS [GR] Description: GF Vehicle Radio chatter script , configurable script. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Vehicle Radio chatter script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the init.sqf , to copy paste in your mission .https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems )http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in:https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/Notes: Notes: Configurable Script. You can display Custom or game's default sounds, select distance from vehicle and repeat time. The radio is disabled for the civilian vehicles and there is available an exclude list. It is working on any type of vehile (Landvehicle,Tank,Air,Ship). It is working also for the spawned vehicles. Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Special Thanks to : @tpw https://forums.bohemia.net/profile/762937-tpw/?do=content&type=forums_topic&change_section=1 For helping , with sharing part of his mod / script . @TPW MODS / tpw_radiohttps://forums.bohemia.net/forums/topic/154944-tpw-mods-v20180630-enhanced-realism-and-immersion-for-arma-3-sp/ Changelog: v2.0 Reedited code. Added a Mod version ,possible to unpack and edit. v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40143 Armaholic download GF Vehicle Radio chatter script 6 2 Share this post Link to post Share on other sites
Guest Posted July 31, 2018 Thanks for sending us the release :) An Armaholic mirror is now available: GF Vehicle Radio chatter script v1.0 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted July 31, 2018 6 hours ago, foxhound said: An Armaholic mirror is now available: Thank you very much Foxhound ! Share this post Link to post Share on other sites
baton1990 30 Posted October 4, 2018 Hellow. I use your script and noticed some micro freezing every 1-2 seconds. I turned you script off and all work fine as always. Script is very good and give more atmosphere. Mabye I just bad lucky, and all work fine but I hope you will check it. Thanks. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 4, 2018 2 hours ago, baton1990 said: I hope you will check it. Thanks. Thank you very much baton1990 ! Just tell me something , how many vehicles there are in your mission ? Did you run any other script or mod when you where testing this? Did you tried this script alone? ( vanilla + no other scripts? ) So else to balance this more , you can open the : GF_Vehicle_Radio_chatter.sqf and add more than (2) at the end of the file : sleep 2; Share this post Link to post Share on other sites
baton1990 30 Posted October 4, 2018 Thanks Ive follow your advice and set sleep 30 . Now its ok and I just dont mention it. Thanks. Aswell Im using your cleanup script and I think you need set up cleanup time loop 60 secs as default, because it cause micro freezes too. Thanks. Looking for your new scripts. 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted October 4, 2018 3 minutes ago, baton1990 said: time loop 60 secs as default The cleanup script , for the example purpose is set to 1 , but i would suggest to run the script every 45 min to 2 hours top depending the mission and the players Share this post Link to post Share on other sites
jandrews 116 Posted November 2, 2018 ok so I have // out all systemchat however I still get a notice of _custom_radio_chat with this script. as you can see its already blocked but still shows notice { _Every_Vehicle = _x; if ( (!(typeof _x in tpw_radio_carlist)) && {!(_Every_Vehicle iskindof "StaticWeapon")} && {!(_Every_Vehicle iskindof "ParachuteBase")}&& (isNull (attachedTo _Every_Vehicle)) && (!((typeOf _x) in _Exclude_Vehicles_List)) ) then { GF_Vehicle_Radio = GF_Vehicle_Radio - [_x]; if ( (({((_x distance _Every_Vehicle) > _Distance)} count _allPlayers) isEqualTo 0) && (!(_x getVariable ["GF_Radio_chatter_ON",false]))) then { _x setVariable ["GF_Radio_chatter_ON",true]; _x call GF_Vehicle_Radio_Play; GF_Vehicle_Radio_away = false; //systemchat "GF_Radio_chatter_ON"; }else{ if ( (({((_x distance _Every_Vehicle) < _Distance)} count _allPlayers) isEqualTo 0) && ((_x getVariable ["GF_Radio_chatter_ON",true])) ) then { _x setVariable ["GF_Radio_chatter_ON",false]; _x call GF_Vehicle_Radio_Play_Delete; GF_Vehicle_Radio_away = true; //systemchat "GF_Radio_chatter_OFF"; }; }; }; } forEach GF_Vehicle_Radio; sleep 2; }; 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted November 3, 2018 14 minutes ago, jandrews said: all systemchat Might be a systemchat notification from another script included ? Check : BIS_Vehicle_Radio_chatter.sqf or Custom_Vehicle_Radio_chatter.sqf Share this post Link to post Share on other sites
jandrews 116 Posted November 3, 2018 hello, I was wondering if I could remove this chatter from specific vehicles. Is there an easy way like place a line in vehicle init to ignore code? Thanks 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted November 3, 2018 2 hours ago, jandrews said: remove this chatter from specific vehicles. There is an exclude list for classnames that you can edit : //________________ Exclude certain Vehicles ________________ _Exclude_Vehicles_List = [ "B_Heli_Light_01_dynamicLoadout_F" ]; or for specific try : this setVariable ["GF_Radio_chatter_ON",true]; ( i haven't test this but it should be fine ! , so tell me if is ok please ! ) Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 27, 2018 Changelog: v2.0 Reedited code. Added a Mod version ,possible to unpack and edit. Share this post Link to post Share on other sites
yanoukovytsch 26 Posted December 27, 2018 Nice work again and it's really nice to let other modders, Teams to repack the mod with their own sounds ^^ Great as ever !! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 27, 2018 3 hours ago, yanoukovytsch said: it's really nice to let other Thank you very much yanoukovytsch ! It's good to be able to adjust and use it , as you like ! Share this post Link to post Share on other sites
AZCoder 921 Posted December 27, 2018 This is a very nice script. One thing I noted, based on our conversation on another thread, is that for the BIS radio sounds you are using playSound3D. Unfortunately the sounds do not stay with the vehicle when it moves, I've tested this quite a bit in your sample mission with the Hunter car. I think this is a game engine limitation. Unfortunately if I use say3D, I cannot hear any of the BIS sounds due to that known game bug. Your custom sounds work great though! 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted December 27, 2018 49 minutes ago, AZCoder said: Unfortunately the sounds do not stay with the vehicle when it moves Despite that i update it this yesterday , to be honest , i didn't pay attention , to the bis sounds script that much ! but i remember from the first version of he script ,that it was working . So else i will check this again. Thanks AZCoder ! # By the way ... did you saw the new topic of @johnnyboy ?! 1 Share this post Link to post Share on other sites
AZCoder 921 Posted December 28, 2018 no, thanks for the heads up! 1 Share this post Link to post Share on other sites
Pantom 3 Posted November 16, 2019 I applied the GF Vehicle Radio chatter script to my server. But there was a problem ... Continuously low fps for 1 to 3 seconds. I think this reason is a problem with your code. So I ask you for help. And I want to increase the volume. Where can I fix it? 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted November 18, 2019 Hello there Pantom ! On 11/17/2019 at 1:44 AM, Pantom said: Continuously low fps for 1 to 3 seconds. You should try to add some more sleep as Baton did. You might also running more scripts with loops that cause problems to your performance The volume can be raised from the description.ext on cfg sounds. Share this post Link to post Share on other sites