vPzBtl33_Hunger 457 Posted June 15, 2018 HEBONTES AAF/NATO MILITARY TRAINING GROUND BY HUNGER & CHRISSY INTRODUCTION Dear ArmA 3 Community, my girlfriend Chrissy and me are happy to announce the release of our recent project, the island of Hebontes. After more than four months of planning, painting, terraforming, repaint, design and object placement we finally got the first release candidate working. Sure the island is yet not perfect and has many issues, but since our summer vacation ist ahead, we had to get a combat ready version out now. My wish was to give all ArmA 3 communitys a place where they can practise their tactics, especially infantry, mech infantry and tanks. Hebontes is a fictional mix of several training grounds in Germany, fittet in the setting of vanilla ArmA3. Parts of Grafenwöhr, Bergen, Munster Nord and several fictional places are the foundation for Hebontes. I want to thank Christin B. Daniel F. George Floros for their continous support and help, to get this thing working. Without them, the terrain would be released in two years or so. Thank you very much. STORY OF HEBONTES In 1957, the Republic of Altis and Stratis has been in need for a dedicated training ground for their recently deployed forces, the AAF. Since the island of Hebontes was nearby and basically only populated by a hand full of fishermen, the decision finally has been made to resettle the population of Hebontes to Altis and Stratis. After 60% of Hebontes population has been resettled, the transformation began. Shooting ranges were built, a training camp was established and the "Hebontes Command and Control" began their service in 1970. In 1981, the first NATO Forces, especially USA, Germany and France deployed bataillions for training aside the AAF. During the Civil War, Hebontes was used as headquater as well as hub for resupply and reorganisation. TECHNICAL DATA First crunch made: 02xxxxAmar2018 Size of Hebontes: Approx 240km² Sattelite Map Res: 1,5px/m Heightmap Res: 2,25px/m Terrain overall: 18432m x 18432m Objects placed: Approx 1.5 million Villages (still populated): 4 Villages (abandoned): 5 FILE SIZE: 715mb LICENSE SEE LICENSE HERE This work is licensed under a Arma Public License No Derivatives DO NOT FRONTPAGE OR THIS WORK FOR DOWNLOAD IT ON YOUR PLATFORM I WANT IT TO BE STEAM ONLY PLANS FOR NEXT RELEASE - Two more training Camps - Better underwater heightmap - Further config improvements - The Alonaki Gravel Pit is not yet what I wanted it to be, so i will build some kind of abandoned industrial complex here - Some more assets - Further improve the tank test and driving range, there are too few obstacles right now PLEASE BE AWARE that I'll be not available until Autust 2018. I'll hike the Kungsleden with Chrissy, so I cant take care of answering questions etc. I'm sorry :( CHANGELOG, VERSION 1.1 Added Hebontes PopUp targets (Tank-Front, Tank-Side, Tank-Turret, IFV/APC-Front, IFV/APC-Side, IFV/APC-Side Turret, assaulting rifleman) Added Hebontes PopUp target control unit (see presentation Video) (Config by vPzBtl33_Franz) Solved various object placement issues Added Aiolos Airfield Added air to ground range Added Serverkeys INCLUDED FILES - hebontes.pbo - hebontes_assets.pbo CREDITS & SPECIAL THANKS TO: - Christin B. for all the help she did, planning, configs and object placement - Daniel F, aka. vPzBtl33_Franz for helping me with hebontes_assets and every weekend I've stolen from you :) - George Floros for translationg everything into greek language - Silola for his absolutely great tool XCam - Memphis Belle for teching me how to build terrains in general - The whole virtual Lehrbrigade 16 for testing and bug hunting REQUIREMENTS NONE exept of ArmA 3 itself DOWNLOAD LINK You can download HEBONTES via Steam Workshop, please do not frontpage it for download anywhere else, so I can have a brief overview how much it's in use. DOWNLOAD HERE HOW TO SUPPORT US We've spent hundreds of hours to get this thing ready, so if you want to support us and give something back, feel free, no matter what amount, we appreciate every little bit. You can donate via PayPal here: Donate! We also have a patreon side: Click here to get to our Patreon side IMAGES: (Thank you Nikoaton for your anims!) BUGTRACKER CLICK HERE 12 7 Share this post Link to post Share on other sites
wsxcgy 1960 Posted June 16, 2018 This is great. While understandably there's a lot of areas with not much to show, those areas having just wilderness or decrepit fields being reclaimed by nature, every inch of it looks beautiful. The geography is very convincing and natural, which is hugely important to me. A lot of terrains just don't look like a real place on earth, things stick out like sore thumbs, the grass, the ground, and the satmap are all at odds with eachother, things aren't placed thoughtfully. But that does not hold true for Hebontes. The handful of inhabited towns really feel lived in and really feel like towns, while the deserted ones truly feel deserted and contrast with inhabited ones. There's detail everywhere. I really love all the rocks you used to trim off the hills, lakes, and coastline, they look great. The west coast with all the cliffs and rocks is beautiful, along with that lake on the tank test range. All the ranges are totally useful for their intended purposes, and look good doing it too. All the ruins are really neat and add a lot of character. Each individual town, range, and camp has its own unique feel and character, which is very, very cool. On a lot of terrains by other people, settlements and bases feel very cut and paste, even Bohemia Interactive ones, but not on Hebontes. You definitely nailed the Mediterranean atmosphere too. However, there were a couple things I did not think were quite as good. I liked how Camp Asteria had mostly clear and coherent facilities within the base, they were well spaced nicely and put together well, but the area with the barracks seemed a bit too spread-out. I would've grouped the buildings closer or put in a few more, while trying to make the garrison a little more of its own coherent area within the base if that makes any sense. Camp Thermis was great though. Its clean, its tight, its functional. I also have to say that the forests were a little lame, they would have looked better with denser trees and ground-cover composed of primarily somewhat dense plants and bushes instead of grass. I assume this was a gameplay decision though, since the focus of the terrain is not on forests, they just fill the space between the meat of the map. Oh and I'm forgetting this is a HUGE map and its made-up. It's really impressive, the level of authenticity, detail, and naturalness you've accomplished for such a large and fictional terrain. The time it took for you to produce the terrain to the level it is at today is also very impressive. I deeply regret that I don't have much use for a training ground personally since I'm not involved with any milsim communities, but with the wealth of bases and towns, I'm sure I'll be able to get something out of this very well done terrain. I very much look forward to any terrains you guys end up making in the future because I'm sure they'll be be amazing. 8 Share this post Link to post Share on other sites
cu3b4ll 974 Posted June 16, 2018 This is absolutely perfect. Every range looks just like every range I've ever trained on. Definitely a must have for any unit to train on. 4 1 Share this post Link to post Share on other sites
cu3b4ll 974 Posted June 16, 2018 Altis Police Officers receive basic marksmanship training at Hebontes Training Center. 6/15/2018 Altis Police Officers receive Urban Warfare Training at Hebontes Training Center. 6/15/2018. 3 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 16, 2018 8 hours ago, vPzBtl33_Hunger said: I want to thank Christin B. Daniel F. George Floros for their continous support and help, to get this thing working. Without them, the terrain would be released in two years or so. Thank you very much. Thank you also very much Hunger for this Great Project ! 4 1 Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted June 16, 2018 9 hours ago, wsxcgy said: This is great. While understandably there's a lot of areas with not much to show, those areas having just wilderness or decrepit fields being reclaimed by nature, every inch of it looks beautiful. The geography is very convincing and natural, which is hugely important to me. A lot of terrains just don't look like a real place on earth, things stick out like sore thumbs, the grass, the ground, and the satmap are all at odds with eachother, things aren't placed thoughtfully. But that does not hold true for Hebontes. The handful of inhabited towns really feel lived in and really feel like towns, while the deserted ones truly feel deserted and contrast with inhabited ones. There's detail everywhere. I really love all the rocks you used to trim off the hills, lakes, and coastline, they look great. The west coast with all the cliffs and rocks is beautiful, along with that lake on the tank test range. All the ranges are totally useful for their intended purposes, and look good doing it too. All the ruins are really neat and add a lot of character. Each individual town, range, and camp has its own unique feel and character, which is very, very cool. On a lot of terrains by other people, settlements and bases feel very cut and paste, even Bohemia Interactive ones, but not on Hebontes. You definitely nailed the Mediterranean atmosphere too. However, there were a couple things I did not think were quite as good. I liked how Camp Asteria had mostly clear and coherent facilities within the base, they were well spaced nicely and put together well, but the area with the barracks seemed a bit too spread-out. I would've grouped the buildings closer or put in a few more, while trying to make the garrison a little more of its own coherent area within the base if that makes any sense. Camp Thermis was great though. Its clean, its tight, its functional. I also have to say that the forests were a little lame, they would have looked better with denser trees and ground-cover composed of primarily somewhat dense plants and bushes instead of grass. I assume this was a gameplay decision though, since the focus of the terrain is not on forests, they just fill the space between the meat of the map. Oh and I'm forgetting this is a HUGE map and its made-up. It's really impressive, the level of authenticity, detail, and naturalness you've accomplished for such a large and fictional terrain. The time it took for you to produce the terrain to the level it is at today is also very impressive. I deeply regret that I don't have much use for a training ground personally since I'm not involved with any milsim communities, but with the wealth of bases and towns, I'm sure I'll be able to get something out of this very well done terrain. I very much look forward to any terrains you guys end up making in the future because I'm sure they'll be be amazing. Thank you very very much! I cant say how much I appreciate your words! Thanks to all of you guys! 2 1 Share this post Link to post Share on other sites
Rich_R 1087 Posted June 16, 2018 This is a very nice map. You can definitely tell a lot of thought and effort went into it. I only had time for a quick tour in the editor and hope to have actually 'feet on the ground' time over the weekend, but first blush is impressive :) Well done! 1 1 Share this post Link to post Share on other sites
kerozen 187 Posted June 16, 2018 Congratulations on the awesome release! 1 Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted June 16, 2018 Thank you Rich and kerozen! Maybe I can update it one more time before our holiday begins. PopUpTargets are in the Works 11 2 Share this post Link to post Share on other sites
Flinty 454 Posted June 17, 2018 Had my first play on this today; absolutely stunning! Truly brilliant mate! 1 Share this post Link to post Share on other sites
LordJarhead 1721 Posted June 18, 2018 @Hunter Really nice to see this release! Always good to see new locations and a ton of new ideas come alive! Keep up your (perfect german) work :P LJ 1 1 Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted June 18, 2018 Thank you guys! 1.1 is on its way, mp compatible, radio controlled popuptargets inclusive 8) 4 Share this post Link to post Share on other sites
Flinty 454 Posted June 18, 2018 I love the look of the targets. Would there be any chance of seeing a stand-alone release for them? Would be a pretty good little mod for the milsim types! 1 Share this post Link to post Share on other sites
Damian90 697 Posted June 18, 2018 Fantastic map, really enjoyed it! :) A small suggestion, perhaps besides an aiport you plan to add, you could also slightly expand the main military camp (Camp Astoria), by addind a large motorpool for tanks and other armored vehicles. 3 Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted June 18, 2018 Hey Flinty, they will be included in the hebontes_assets.pbo at first (they are already), maybe later this year. Hey Damian, could you explain motorpool further? There is a pretty large technical area for tanks and vehicles already, what exactly do you mean? EDIT::: Maybe a version without the CSAT hex camo is coming later 1 Share this post Link to post Share on other sites
Damian90 697 Posted June 18, 2018 3 hours ago, vPzBtl33_Hunger said: Hey Damian, could you explain motorpool further? There is a pretty large technical area for tanks and vehicles already, what exactly do you mean? Perhaps something with hangars, or garages if you wish, something like that. Otherwise the map is simply superb, gongrats! 1 Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted June 18, 2018 Thank you very much! But let me say: Usually in simple training barracks, there are no hangars or garages for tanks and such. The vehicles usually stay outside in the technical area. But I'll check it and maybe I'll add something like that in a third training camp later Share this post Link to post Share on other sites
Flinty 454 Posted June 18, 2018 My mate is in Paderborn currently, to the best of my knowledge they store their warriors in big garages. I've sent him on a recce to get me more intel Share this post Link to post Share on other sites
Fl3rian 149 Posted June 18, 2018 Really awesome map! Great work! From the pics alone I didn't imagine the map to be this big. The vast ranges take quite some time to traverse with a tank. Spoiler A leopard in his natural environment - looks like this big cat isn't afraid of water :D 3 2 Share this post Link to post Share on other sites
EO 11275 Posted June 18, 2018 I concur with the general feeling, this is a quite beautiful terrain!....It's also compatible with the vanilla versions of Sullen Skies. Spoiler 5 2 Share this post Link to post Share on other sites
vPzBtl33_Hunger 457 Posted June 19, 2018 @foxhound Why exactly is the Map downloadable at armaholic? Quote Sorry Foxhound, but I dont want to ask for download statistics, i will reduce it to one DL plattform, propably steam or my own webside. Sorry but what exactly was unclear here? Share this post Link to post Share on other sites
stburr91 1002 Posted June 19, 2018 Helocast training at the HEBONTES Training grounds. Inspired by this video. 2 1 Share this post Link to post Share on other sites
cu3b4ll 974 Posted June 20, 2018 More pictures with fingolfin's Altis Armed Forces 2017 mod Kamov KA-60 Flight crews brief with Altis Air Wing Operations Officer and Hebontes Range Master before beginning aircraft weapons qualifications. A 1st Regiment Infantry Sergeant trains a troubled Private on his AT4. A rifle section from 1st Regiment/1st Company "Hades" conducts patrol operation training. NCO's from the Altis Armed Forces Reserves re-qualify on their issued Glock 17 pistols. 3 1 Share this post Link to post Share on other sites