yax 597 Posted May 18, 2018 ITC Land Systems Introduction ITC Land Systems is a mod that aims to add depth to some of arma’s ground based systems, with our main focus being player crewed artillery systems and anything related to them. Features Battery Control System Commander's Fire Control System for SPH and MLRS platforms. Self Propelled Howitzer Ammo Handler & Autoloader Improved Gunner's Sight for SPH and MLRS platforms. Improvements to AR2 Darter UAS. New 155mm and 152mm howitzer ammunition including 3 new special purpose types including 2 PGMs and 1 new anti armour shell. New Multi Option Fuzes for artillery shells including: Proximity, Point Detonate, Delay, and Timed functionality. CRAM system for vanilla Phalanx and Sea Sparrow systems. Overhaul to vanilla artillery accuracy. Variants of vanilla IDF systems with these features implemented. Media Changelogs V1.01 Hotfix Spoiler all itc systems vehicle are now zeus compatible CIWS interceptable ammo types now also editable through configuration Zamak MRLi bug fixed where QD readout would sometimes break when looking at ground EXTRA round fixed Mounted tablet actions fixed on Zamak MRLi Tablets now specified to commander's seats Spoiler CIWS classes expanded to include encore assets Counter-Battery radar variants added to bluefor and opfor Indirect fire warning siren added FDC tablet added Missiles now have IR signatures, and can be engaged with IR systems like the Spartan The new encore SAMs have been equipped with improved proximity fuzes Spoiler Added: MLRS App to tablets on MLRS, includes remote guidance and fuze setter Added: New MLRS munitions with ITC features: M230 HEX - Unguided high explosive munition M230 ICM - Dual purpose anti tank / anti personnel cluster munition M230 PGM - GPS guided high explosive munition M230 MAT - Anti tank mine dispersal munition M230 MAP - Anti personnel mine dispersal munition Added: Improved illumination properties for ACE 82mm Illum shells Added: End of mission & record target functionality to BCS Fixed: Muzzle velocities for 155mm & 152mm howitzer munitions reduced to provide realistic range capabilities Fixed: Time fuze function was not spawning submunition/helper entities with correct alignment resulting in unpredictable behaviour of various shell types Fixed: Mk6 82mm BTABs and battery definitions updated to v1.1 standard. Fixed: Various tweaks to config components of CIWS feature. Tweaked: Various config values used by BCS to provide TOF for various munitions that require optimal burst heights. Spoiler Added: Mk 45 mod 0 Hammer 2 (Naval Gun System) - includes ammo handler, IGS, tablet access Added: MN230 VLS (Cruise Missile) - includes launch interface for GPS targets Added: Guided M320 ICM (itc_land_m230gicm_12rnd, itc_land_m230gicm_6rnd) Added: Improved Gunner Sight (IGS), implemented on all SPH systems and NGS Added: Basic QD/AZ display - for use on assets without existing display and without autoloader Added: Variant of improved mortar illumination round for spawning by script (itc_82mm_flare_scripted) Added itc_land_common_fnc_getCurVehicle: Returns either the player vehicle or the UAV they are currently controlling Fixed: Count of rounds fired on sights showing incorrectly Fixed: Error in delay fuse code Fixed: Most/All functional bugs in the SPH Ammohandler Fixed: Typos in 155 and 152mm battery type names in BCS (apparently the mmm or metric millimetre is not recognised, fine) Fixed: Description of Mk 6 fire modes in BCS, should now better reflect those displayed when using the mortar. Fixed: some battery definitions had errors in the available munitions listed in their configs Documentation and Tutorials Detailed information on the features added by ITC Land Systems can be found on our wiki Requirements CBA & ACE 3 Compatibility Download ITC Land Systems can be found on the Steam Workshop Contact To keep track on the mod’s progress, discuss its features, or have any questions, feel free to join the ITC Addons Discord! If you’d like to keep track of what we have planned for future versions, you can have a look at our project’s trello page! 13 4 Share this post Link to post Share on other sites
atunero 44 Posted May 18, 2018 Nice Have you planned to improve mortars too? Many thanks! Share this post Link to post Share on other sites
toadball 35 Posted May 18, 2018 14 minutes ago, atunero said: Nice Have you planned to improve mortars too? Many thanks! We don't have any immediate plans to work on the vanilla mortar system. ACE have already done a great job in that regard, and at the moment we don't feel we can add a lot more to that. Share this post Link to post Share on other sites
phreakcore 10 Posted May 18, 2018 Sir, I love you. I want to have your babies. Share this post Link to post Share on other sites
yax 597 Posted May 19, 2018 Considering that many users are likely unfamiliar with artillery systems, @Kofeina101 made a great tutorial on the basic use of the BCS! We've also got a video that demonstrates some basic use of the CFCS, and the PGM shell 3 Share this post Link to post Share on other sites
Crielaard 435 Posted May 19, 2018 Ok... The LLW team will seize their project for the Artillery Computer of their Pzh2000... I really would like to help you to get in some functions we have IRL though :D Again, excelent work. Share this post Link to post Share on other sites
yax 597 Posted May 19, 2018 If you have any suggestions, feel free to drop them here, or drop by the discord. Keep in mind that we do already have a huge list of planned features, along with improvements for existing ones. Share this post Link to post Share on other sites
sammael 366 Posted May 19, 2018 Great work. What type of rocket / mines / missiles CRAM can eliminate in game? Share this post Link to post Share on other sites
yax 597 Posted May 19, 2018 It's based on a selection of a couple of base classes, specifically: "Sh_155mm_AMOS","Sh_82mm_AMOS_guided","Missile_AGM_02_F","LaserBombCore","BombCore" So it will engage most types of artillery and mortar shells, including modded ones, it will also engage most regular aircraft bombs and AGMs based on the vanilla maverick. Full information can be found on the wiki page, including on how to add or remove classes in missions. Currently we do not enable MLRS rockets, as they create a submunition pretty early on for the rocket and we're not able to track that. 1 Share this post Link to post Share on other sites
yax 597 Posted May 21, 2018 V1.01 hotfix released Changelog: all itc systems vehicle are now zeus compatible CIWS interceptable ammo types now also editable through configuration Zamak MRLi bug fixed where QD readout would sometimes break when looking at ground EXTRA round fixed Mounted tablet actions fixed on Zamak MRLi Tablets now specified to commander's seats 1 1 Share this post Link to post Share on other sites
sammael 366 Posted May 21, 2018 any chance to see non steam dl option? Share this post Link to post Share on other sites
toadball 35 Posted May 23, 2018 On 5/21/2018 at 8:51 PM, sammael said: any chance to see non steam dl option? At the moment it's not likely for any imminent updates however, we are looking into providing a more traditional .7zip download through github as well as the steam release for updates further down the line. Share this post Link to post Share on other sites
ab_luca 24 Posted May 24, 2018 Hello will be added a tutorial on how to be a Jtac for artyllery ??I m talking about using vector for adjustment or any thing else you added...I remember there was something similar for arma 2 but I cant find it no more!!! Thank you again!! Luca Share this post Link to post Share on other sites
toadball 35 Posted May 25, 2018 We've been busy working away at improvements to the mod this week, though taking a break from some of that I've put together a couple of compatibility mods for use with RHS. These add variants of the 2S3 and M109 that incorporate features from ITC Land Systems. The new variants can be found alongside those included with RHS: M109A6 Mod. 0 Paladin 2 itc_land_rhsusf_m109d_usarmy itc_land_rhsusf_m109_usarmy 2S3 Mod. 0 Akatsiya 2 itc_land_rhsafrf_2s3_tv These can be downloaded on the steam workshop. ITC Land Systems - RHS AFRF Compatibility ITC Land Systems - RHS USAF Compatibility Share this post Link to post Share on other sites
toadball 35 Posted May 25, 2018 17 hours ago, ab_luca said: Hello will be added a tutorial on how to be a Jtac for artyllery ??I m talking about using vector for adjustment or any thing else you added...I remember there was something similar for arma 2 but I cant find it no more!!! Thank you again!! Luca Unfortunately we can't afford the time to offer any tutorials on general TTPs for using artillery beyond system specific help at the moment. There are multiple sources of instruction on fires procedure available on the internet, I've linked a couple below. Nou's FMC 6-30 (Condensed) US Military FMC 6-30 Many communities also have their own methods for this sort of thing have internal training for such roles. ACE3 has the Vector, which is an incredibly versatile tool for any FO, the feature page on the ACE3 website has better instructions than I could give on it's use and features. Hope these are of some use. Share this post Link to post Share on other sites
yax 597 Posted June 2, 2018 Progress update As the next feature set is getting more fleshed out, we figured it's time to share some of the things we've been suffering intense headaches working on! Media shown here is WIP and subject to change One of the things that has been in the works is an overhaul of the current CFCS system, converting it in to a new Firing Command Interface, allowing gun commanders to push detailed fire orders to his gunners from his own FCS, or forward them from the FDC! Further, we've been working on a counter-battery radar, which can track both incoming and outgoing mortar and artillery shells, and will calculate their origin position, impact position, and time to impact! And with a feature like that, it felt important to add some opportunity for dramatic effect, so as a little bonus there will be a siren object that will broadcast a warning sound as long as a nearby counterbattery radar is tracking shells that are predicted to impact close to it. As always, if you'd like to stay up to date with the development of ITC Addons, visit our discord! 4 1 Share this post Link to post Share on other sites
Crielaard 435 Posted June 2, 2018 with this...I am now thinking that audio sensor UAV must be possible and easiky configurable, then integrated with this mod. 8) Share this post Link to post Share on other sites
yax 597 Posted August 6, 2018 Progress update ITC Land work has been halted for a while, but with Encore's release we've been slowly getting back in to it, we intend to next release a compatibility update that'll incorporate the new Encore systems with ITC Land to a basic degree. Shown in the video is a SAM equipped version of the Mk41 VLS, and an update to the CIWS system that gives missiles a heat signature so the Mk49 Spartan can target them. 3 1 Share this post Link to post Share on other sites
sammael 366 Posted August 8, 2018 can you make CRAM system mod for rhea and mim ? Share this post Link to post Share on other sites
ab_luca 24 Posted August 16, 2018 Should be great if you add a range table for rhs mortars and ace (without artillery CPU)...there was a mod for this but have a all in one arty mod would be great!! Have you ever ever try "ace_mk6mortar_useAmmoHandling = true" I think there are some improvements you can do to that too!! Thanks for your works ..bye Luca Share this post Link to post Share on other sites
toadball 35 Posted August 16, 2018 We have no plans for manual reference range tables. Adding compatibility for the dismounted mortars and towed gun systems presented in RHS' various forms is a low priority for us right now. Though some additional systems in those mods will get some attention in the compatibility area following our next update (currently delayed due to our various other commitments/interests). As already said earlier in the topic, we are happy with the improvements ACE has done on the Mk6 mortar for now and are putting our interest/attention and energy in other directions for the foreseeable future. Share this post Link to post Share on other sites
yax 597 Posted September 5, 2018 After being for the backburner for a while, the counter battery radar system has gone some overhauls, both functional and physical. It now utilizes the beautiful, and much better suited radars introduced with Encore. It has also been expanded in functionality to allow readout of registered firing positions, and saving them as locations directly in to your BCS. 5 1 Share this post Link to post Share on other sites
yax 597 Posted September 17, 2018 Update V1.1 COBRA & Encore Changelog: CIWS classes expanded to include encore assets Counter-Battery radar variants added to bluefor and opfor Indirect fire warning siren added FDC tablet added Missiles now have IR signatures, and can be engaged with IR systems like the Spartan New variants of the Encore SAMs have been added, featuring proximity fuzed missiles The COBRA app can be used with the Fire Direction Tablet. 3 1 Share this post Link to post Share on other sites