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xeno

[MP] co40 Domination!

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After a long time back in BIF :drinking2:

 

co40 Domination!

 

3DE9DAB0EDE3916210546BF45C540F8C57118CA1

 

The Google Drive Download Link below contains the following versions:

  • Altis Blufor
  • Altis Opfor
  • CUP Sahrani
  • CUP Chernarus
  • CUP Takistan
  • Altis TT (PvPvE)
  • Tanoa Edition
  • Tanoa TT TvT (PvPvE)
  • Stratis
  • Chernarus Winter
  • IFA3
  • Malden 2035
  • Altis Carrier
  • RHS Opfor
  • RHS Blufor
  • Global Mobilization Weferlingen summer and winter
  • Livonia (Contact DLC) version
  • CSLA CLDC
  • SOG Prairie Fire CDLC
  • Western Sahara CDLC
     

Needs A3 Ver 2.10 or higher


Your goal is it to free randomly picked targets from all enemy forces.
Resolving side missions will get you better vehicles (tanks, helicopters, planes).

 

Game mode: MP, Coop 1-40 players (50 in the TvT version)
Addon's required: None
Sides: Blufor, Opfor
Features: Custom made revive, AI, Ranked version, extDB3 support and many more

 

  • Randomly picked main targets
  • Many side missions
  • Custom made revive
  • Dynamic weather
  • Many parameters can be changed by an admin in the server lobby (enable AI version or ranked version for example)
  • Ammo boxes can be loaded into some vehicles (Ammo point at base)
  • Uses MHQs for respawn (once deployed)
  • Teleport from one deployed MHQ to another
  • Vehicles can be lifted by the lift chopper (MHQs for examples)
  • Some wrecks can be lifted by the wreck lift chopper and can get repaired at the wreck point at base
  • Uses BIS Virtual Arsenal for ammo boxes
  • Parajump from main targets (once cleared)
  • Engineers can repair and refuel damaged vehicles (needs Toolkit)
  • Engineers can load static weapons into engineer trucks
  • Artillery operators can mark artillery targets with a laser designator and can call in artillery strikes
  • Team leaders of Alpha, Charlie and Echo can also mark artillery targets and they can call in air drops
  • Mission dialog to change viewdistance, gras, etc.
  • Squad management dialog
  • Save player stats and mission progress to a SQL database (if extDB3 is configured)
  • Support for ACE (if it is running on the server)
  • Supports dedicated servers and hosted environments
  • and lots of features more...
     


Download links:

Git Hub Download

 

Domination on Steam


Domination on Discord (Please note that this is just for the mission. If you have problems with a server you have to ask the server owner as I do not run any Arma 3 servers)

 

Domination on GitHub

 

Domination Wiki

 

Domination Player Guide

 

Latest changelog

 

Changelogs of previous versions

 

Enjoy!

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Welcome back and thx for your work, father of domination!  :don12:

 

... and on the next 100 versions! :don15:

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Welcome back! I'm always glad to see member of the old guard reenlisting.

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Please note that the mission not only uses the latest available Tanks DLC assets but also the latest available scripting tech :) 

 

And also note that extDB3 support was tested for many months now and I'm still buffled how some people can have 10 times more points than me :P

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It's great to see you back indeed! Good ol' Domination... That's where I learned to fly back in Arma 2, falling instantly in love with the game. The memories... :)

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For those of you who play with AI enabled... I've reuploaded 3.90 (internal 3.90t) because some messages were gone... (only when AI on own side was enabled)

 

The following files have changed:

  • x_bikb\kbinit.sqf
  • x_bikb\fn_kehflogic.sqf
  • scripts\fn_moduleCAS.sqf
  • x_client\x_f\fn_moveai.sqf

 

 

If you do not play with AI on your own side no need to download the fix.

Didn't want to release a new major version...

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@xeno welcome back mate.  We have missed you. 

 

One of my most fave missions ... putting it onto my dedi now !

 

 

EDIT: are there AI recruitable in the MP missions ?

 

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Yes, use "with KI" and recruitable KI member (i think) "1 ... 12". ;) I´ts easy. 

 

Ingame use "Recruit KI" wir dropdown menu.

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I found out that I have Autoinit on on the server which meant that I couldnt change the AI ... all sorted now.

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Now that I have AI in my team, is it possible to get THEM to revive me ?  Not quite understanding how I can get that to work.

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1 hour ago, kremator said:

Now that I have AI in my team, is it possible to get THEM to revive me ?  Not quite understanding how I can get that to work.

Simply recruit a medic. He'll revive you automatically.

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Ahhh .. that's what went wrong ... my poor medic snuffed it early on !

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Next time recruit two :)

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3.91 released, check first post!

 

Enjoy :)

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hey @xeno.  Enjoying Domination so far!  I run madCheese's C2 mod (which really adds tons to the game) but everytine I recruit AI into my team THEN put them into a high command team, they all poof!  Would it be possible to keep a certain amount of HC teams, as I tend to play alone and this would really help.

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kremator, AI on your side gets deleted if they are not in a player group (for performance reasons).

 

Make sure the groups of those AIs have a variable called "d_do_not_delete" somehow (on the server) otherwise the cleanup routine eats them.

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Sadly a bug slipped through, params did not get created in the dom_params2 table... It was a PEBKAC but made a hotfix necessary...

 

Check the first post for the download link and changelog....

 

Enjoy!

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2 hours ago, xeno said:

Make sure the groups of those AIs have a variable called "d_do_not_delete" somehow (on the server) otherwise the cleanup routine eats them.

Thanks xeno.  Would it be possible to expose an option in parameters for this deletion to not occur? 

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I have to check... How do you put them into the high command team? Is it done via the mod?

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