Αplion 1122 Posted April 18, 2018 Also note that if you will dive too close to seafloor then the sub will stop diving and will try to go on surface ... its a fail-safe system which we have added for avoiding collision. Share this post Link to post Share on other sites
Gilatar 272 Posted April 18, 2018 Wow, this is mind-blowing! Never gave much thought to the naval combat aspect of Arma, but such a well-crafted addon like this really highlights the potential of submarine gameplay. As someone who occassionally toys with config editing and texturing, I can't even begin to comprehend the amount of work that must have gone into this. You don't see an addon that adds so much depth to an underappreciated aspect of the game every day. I'm having a lot of fun just testing it - thanks to both of you for all the work and effort! 2 1 Share this post Link to post Share on other sites
Von Quest 1163 Posted April 19, 2018 Would it be inappropriate to kiss you!? This has been a wish of mine since day 1. It's a huge glaring hole in the armaverse. I don't understand why bis didn't have a DLC for each: Land, Air, ....AND SEA! Looks great. Can't wait to "dive" into this weekend. Hooyah! I gave up on my Submarine Mod project months ago. Great Job guys. o7 3 1 2 1 Share this post Link to post Share on other sites
Αplion 1122 Posted April 19, 2018 Hot-Fix Released Version 1.2 Changelog - Sub loadout issue fixed. - Sub aground issue fixed. - Crash issues (We assume that we fixed the crash problem but still we need your feedback to be assured). - Config issues fixed. - USS Virgina name fixed. - Vehicle GPS fixed. - Harpoon against submerged subs will not work. SDV units will not be attacked by harpoons. 4 3 Share this post Link to post Share on other sites
Barba-negra 117 Posted April 19, 2018 Just now, Αplion said: Hot-Fix liberado Versión 1.2 Registro de cambios - Problema de subcarga solucionado. - Problema secundario encallado. - Problemas de bloqueo (suponemos que solucionamos el problema del bloqueo, pero aún así necesitamos que sus comentarios estén asegurados). - Problemas de configuración corregidos. - Nombre de USS Virgina corregido. - GPS del vehículo fijo. - Harpoon contra submarinos sumergidos no funcionará. Las unidades SDV no serán atacadas por arpones. excellent Mr. Aplion thank you for continuing to improve the submarines, I am in love with your mod, a question the SDV are now attacked by torpedoes only? 1 Share this post Link to post Share on other sites
Αplion 1122 Posted April 19, 2018 1 minute ago, elthefrank said: excellent Mr. Aplion thank you for continuing to improve the submarines, I am in love with your mod, a question the SDV are now attacked by torpedoes only? The issue was standing only for harpoons ... torpedoes had no issue on that so it is the same as before about them. 1 Share this post Link to post Share on other sites
Barba-negra 117 Posted April 19, 2018 Just now, Αplion said: El problema era solo para los arpones ... los torpedos no tenían problemas, así que es lo mismo que antes sobre ellos. received, I'll just try them: D Share this post Link to post Share on other sites
Barba-negra 117 Posted April 19, 2018 while I test I leave here a cut of my favorite movies 4 1 Share this post Link to post Share on other sites
Barba-negra 117 Posted April 19, 2018 your submarines are working 100% without errors, this is extraordinary: D 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted April 19, 2018 Did you have error before? Share this post Link to post Share on other sites
Barba-negra 117 Posted April 19, 2018 I am the boy who had reported the torpedoes that sank to the seabed :) Share this post Link to post Share on other sites
Devastator_cm 434 Posted April 19, 2018 ah ok. Sorry.. I need someone who will tell "I am the boy who reported game crash and it is fixed now" :(((( Share this post Link to post Share on other sites
Barba-negra 117 Posted April 19, 2018 ahh I understand I did not give that mistake friend Share this post Link to post Share on other sites
arg_foxtrop1 54 Posted April 19, 2018 detailed and complex for players, useful for AI, just epic Share this post Link to post Share on other sites
golas 36 Posted April 20, 2018 Great work - but! :) Is there a way to lift weapons officer periscope/camera up like commanding officer? Share this post Link to post Share on other sites
Αplion 1122 Posted April 20, 2018 1 minute ago, golas said: Great work - but! :) Is there a way to lift weapons officer periscope/camera up like commanding officer? Not yet such an option ... we'll try to add it on future updates as for the moment we are working to solve some reported issues. Share this post Link to post Share on other sites
golas 36 Posted April 20, 2018 Thx for fast replay - keep good work up :) Great mod once again :) Share this post Link to post Share on other sites
krycek 349 Posted April 20, 2018 Speaking of Hunt for Red October I keep listening this with HAFM subs while crawling through the ocean depths. 3 Share this post Link to post Share on other sites
Devastator_cm 434 Posted April 20, 2018 That was what I was listening while I was coding the systems :) It was in a loop and I started to dream it even :)) 5 1 Share this post Link to post Share on other sites
cpt.ghost 104 Posted April 21, 2018 once again this is awesome work though i found 2 issues i want to report 1- cruise missiles will miss the last waypoint most of the time (the target waypoint) 2- almost all ships (HAFM ships ) takes 3-5 harpoons to get sunk ( under powered maybe? ) Share this post Link to post Share on other sites
Devastator_cm 434 Posted April 21, 2018 Point (2) future release of ships will fix it Point(1) Tomahawk has 10 meters of error probable, a.k.a. CEP. So do you mean that it misses the point up to 10 meters? If so they that is normal. If more than that, then please provide a video and let me see Share this post Link to post Share on other sites
Αplion 1122 Posted April 21, 2018 Hot-Fix Released Version 1.3 Changelog - Torpedoes have new thrust logic. - Bubble issue fixed (this was causing all crash issues plus the DX11 issues). - Zero divisor issue by status display fixed. - TFAR 1.0 compatibility added. 4 2 Share this post Link to post Share on other sites
Maj.Boggie 47 Posted April 21, 2018 4 hours ago, Devastator_cm said: Point (2) future release of ships will fix it Point(1) Tomahawk has 10 meters of error probable, a.k.a. CEP. So do you mean that it misses the point up to 10 meters? If so they that is normal. If more than that, then please provide a video and let me see Hey man, amazing Mod! I cant get a video, but i did have the same issue, i followed the missile after it was fired, it followed the first 4, and then the 5th, however it didn't go down and attack, it just flew straight on, i imagine its still flying till this day! :P Cheers! 1 Share this post Link to post Share on other sites
Αplion 1122 Posted April 21, 2018 14 minutes ago, Maj.Boggie said: Hey man, amazing Mod! I cant get a video, but i did have the same issue, i followed the missile after it was fired, it followed the first 4, and then the 5th, however it didn't go down and attack, it just flew straight on, i imagine its still flying till this day! :P Cheers! Have you updated the mod on its last version ? also a video could help to understand the reported issue as hasn't reported by someone else so far ... are you using ONLY this mod and CBA_A3 to reproduce the issue ? Share this post Link to post Share on other sites