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dlegion

flaps are still useful?

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hello, after TANK DLC update i noticed a change in flight model, or at least in making flaps almost useless.
any info on that ? didnt see anything about it in changelog!
thanks!

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4 hours ago, dlegion said:

hello, after TANK DLC update i noticed a change in flight model, or at least in making flaps almost useless.
any info on that ? didnt see anything about it in changelog!
thanks!

 

Which aircraft?

The Wipeout and the Neophron both had their flight models updated slightly to bring them in line with the rest of the jets in the game.

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sorry for the double post,  first post gived an error and didnt showed up, so i supposed was lost!
yep the wipeout take off at 200km/h (that is good, even if not realistic with that payload) with or without flaps!
there should be a difference have flaps full down or full up!

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i really suspect something wrong....probably a bug....its nosense have the same speed with flaps full down or full up!

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I tried almost all planes and take off flaps don't seem to give any more lift, and in case of full flaps, also don't slow down the plane enought for landing. It is now very hard to land on the carrier without breakign the plane and also landings on short strips often end with overshooting the runway because the plane does not want to slow down until you use brake. A plane with 5° nose up and flaps deployed shoulöd slow down by itself without airbrakes well enough. In fact the strange flight model in ArmA III is now less forgiving and more diffucult at landing than that in DCS or good old FSX.

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Most planes have an airbrake (or 'speedbrake') which comes in useful if we want to bleed off speed in a hurry.

For example I can't get the flaps key to work properly in the Blackfish yet, so I chop the throttle and keep my finger jammed on the airbrake key to bring the speed down fast, and I also throw in a few steep s-turns to impress my team-mates on the ground to bleed off inertia, the big heavyweight thing is full of it.

We Blackfish jockeys are an elite on the KOTH servers, I love to see my teammates little legs running out of spawn to climb aboard. One said once- "I hope the pilot knows what he's doing", and another said- "Relax, PoorOldSpike is at the controls"..:)  

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1 hour ago, pooroldspike said:

Most planes have an airbrake (or 'speedbrake') which comes in useful if we want to bleed off speed in a hurry.

For example I can't get the flaps key to work properly in the Blackfish yet, .:)  

This is off the top of my head. But If I remember this correctly the flaps will only work when you use the auto vectoring. on manual it changes changes angle of your trust..

 

doesn't seem like you need em anyway. 

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On ‎02‎/‎06‎/‎2018 at 6:32 PM, teabagginpeople said:

This is off the top of my head. But If I remember this correctly the flaps will only work when you use the auto vectoring. on manual it changes changes angle of your trust..

doesn't seem like you need em anyway. 

 

It took me months to find the correct Blackfish VTOL keys by trial and error and by trying new key assignments because Bohemia messed it about in new game updates.

For the record- to takeoff I select auto-vector,

hit Q to get the nacelles pointing straight up,

go to 100% throttle,

as soon as the wheels leave the ground select manual vector and pull back the stick to go up like a rocket at 45 degrees. 

 

To land-  reduce speed from very fast, by selecting auto-vector,

hit Q several times to get the nacelles pointing straight up,

throttle to 0%,

hold the airbrake key.

When speed drops to less than 200 kts,  increase throttle to about 25% to ward off a sudden stall.

Start praying as you  juggle the throttle to avoid dropping like a stone.

The beast will maintain height if the throttle is around 65%, anything less than that will see it descend.

I usually touch down with about 40% throttle which gives a nice firm rate of sink, and a forward speed of walking pace, but don't touch down at less than about 30% throttle or it might explode.

 

Even so, it's still a beast to fly, I still crash and explode in multiplayer through pilot error about 1 flight in every 6 (a bit like playing russian roulette), but my excuse is that getting hit by AA shells and getting locked up by SAM's and fighter planes is kinda distracting..:)

PS- I'm still trying to get the flaps to work by trial and error..

 

r-roul_zpsvjvakc3d.jpg~original

 

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to cut it short, i will keep it simple so forgive the intentional over-simplification:
  flaps are used to modify wing geometry increasing wing surface and drag, with the result of slowing down aircraft AND reducing the stall speed. 
so for example, if you stall without flaps at 200 knots, with flaps you stall at 150 knots.
and game was exactly like this, but after a patch planes suddenly act the same with or without flaps, making flaps totally useless and unrealistic!

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On 06/06/2018 at 8:36 AM, dlegion said:

to cut it short, i will keep it simple so forgive the intentional over-simplification:
  flaps are used to modify wing geometry increasing wing surface and drag, with the result of slowing down aircraft AND reducing the stall speed. 
so for example, if you stall without flaps at 200 knots, with flaps you stall at 150 knots.
and game was exactly like this, but after a patch planes suddenly act the same with or without flaps, making flaps totally useless and unrealistic!

Well that is no good really, I haven't had much time to test on latest dev. 

 

Spike the blackfish is ridiculously easy to explode on rough landings. Might need something tweeked.

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8 hours ago, teabagginpeople said:

Spike the blackfish is ridiculously easy to explode on rough landings. Might need something tweeked.

 

You just have to treat it gently like a woman when touching down..:)

To its credit the Blackfish is very hard to shoot down with standard RPG/Alamut/MAAWS/PCML-type launchers, I like to taunt the enemy by slowly orbiting the objective at low level to deliberately draw their fire and take launcher hits, it must infuriate them seeing their rockets hit me but having no effect whatsoever..:)

However it's a cumulative thing and after about 3 or 4 hits several damage panels have started turning red, so at that point I zoom off to the repair base..:) 

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The current FM has been evidently tuned without taking flaps into account. Maybe they'll fix it at some point. That said, outside of carrier landings, flaps are for most part optional when flying fighters. They're agile, have powerful speedbrakes for use in combat and very powerful engines as well. On a runway of average length, designed for airliners and cargo planes, they can take off and land without using them.

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