B@Co 323 Posted December 15, 2017 Hello everybody, after a long period of work on this mod it is finally time to share it with the Arma3 community. Here the links where you can get it. Steamworkshop Armaholic Enjoy !! B@Co 11 7 Share this post Link to post Share on other sites
ayjay 117 Posted December 15, 2017 Great thank you. Nothing like putting a couple of swimmers in the water off Altis knowing there's a shark or two in the water. 1 Share this post Link to post Share on other sites
Guest Posted December 15, 2017 An Armaholic mirror is now available: THA Sharks v1.2 Share this post Link to post Share on other sites
hcpookie 3770 Posted December 15, 2017 Congrats on the release! 1 Share this post Link to post Share on other sites
HazJ 1289 Posted December 16, 2017 Awesome mod, great work! LOL! 1 Share this post Link to post Share on other sites
Numbat177 5 Posted December 17, 2017 I posted the below on the old forum, have been redirected to here, so re-posting.. ;) This is such great fun to play with in editor.... the sharks look incredible!!! They're beautiful recreations.. well done and thank you again!!! :D :D :D Is there any chance of having a BIKey added to the keys folder at all? Unfortunately I cannot run your mod on my server without this little thing.. well I can, but no one can join, without the BIKey file, they will just be repeatedly kicked. Thank you for any help. :) Share this post Link to post Share on other sites
B@Co 323 Posted December 17, 2017 @Numbat177 The keys should be in a separate folder with in the mod folder, i will take a look. Share this post Link to post Share on other sites
Numbat177 5 Posted December 17, 2017 ok , thank you, much appreciated.. I can see the bisign files.. but not bikey. ;) Share this post Link to post Share on other sites
B@Co 323 Posted December 17, 2017 mmm i tought i did everything right, the bikey i forgot. I wil have a look how that is working. Forgive me, this is the first ever mod i released :) Share this post Link to post Share on other sites
B@Co 323 Posted December 17, 2017 Ok here you can download the bikey, i will put it next time in the folder with the next update. https://www.dropbox.com/s/oxudjp3vcym95kx/BaCo.bikey?dl=0 Let me know if it is working :) 1 Share this post Link to post Share on other sites
Numbat177 5 Posted December 17, 2017 Thank you so much, that is awesome! :D 1 Share this post Link to post Share on other sites
Numbat177 5 Posted December 17, 2017 17 minutes ago, B@Co said: mmm i tought i did everything right, the bikey i forgot. I wil have a look how that is working. Forgive me, this is the first ever mod i released :) Don't even.. no forgiveness ever necessary, when you've gone to the trouble of creating a mod like this! If this is your first one.. I'm very interested in any of your future releases! ;) 1 Share this post Link to post Share on other sites
reaper lok 82 Posted December 18, 2017 Do the Sharks cause damage.....I only see one option for Great White in the Module and my Diver swims about near but never gets 'bitten'? Thanx for the great work :) Ignore above comment - after reading your description I found it, lol Share this post Link to post Share on other sites
mcruppert 300 Posted December 18, 2017 congratulation on release! Really nice Shark! I totally forgot about how cool it looks to dive under water in arma....and now with that shark ...just awsome! I added you on Steam, i think i can help out with that camera glitch! cheers Ruppertle 2 1 Share this post Link to post Share on other sites
reaper lok 82 Posted December 18, 2017 Is this MP comparable - worked fine in editor but wen I uploaded onto my server.......sharks not there!! Share this post Link to post Share on other sites
cosmic10r 2331 Posted December 19, 2017 4K Nice job B@co 5 Share this post Link to post Share on other sites
reaper lok 82 Posted December 20, 2017 On 12/18/2017 at 1:02 PM, reaper lok said: Is this MP comparable - worked fine in editor but wen I uploaded onto my server.......sharks not there!! Anyone confirm this is not supported in MP? Share this post Link to post Share on other sites
B@Co 323 Posted December 20, 2017 @reaper lok I forgot to put the bikey in the mod folder maybe that is the problem. You can download the key here https://www.dropbox.com/s/oxudjp3vcym95kx/BaCo.bikey?dl=0 hopefully that will work. 1 Share this post Link to post Share on other sites
reaper lok 82 Posted December 21, 2017 19 hours ago, B@Co said: @reaper lok I forgot to put the bikey in the mod folder maybe that is the problem. You can download the key here https://www.dropbox.com/s/oxudjp3vcym95kx/BaCo.bikey?dl=0 hopefully that will work. Thanx B@Co, I will give it a try! Share this post Link to post Share on other sites
JohnKalo 657 Posted December 24, 2017 Anybody willing to discover a custom created underwater town with sharks lurking around? Here you go!!!!! Website SubLink: here BI Forums Link: here Direct Download Link: here Had said I would be making a mission with this mod and here it is!! Enjoy guys Regards, HE 3 Share this post Link to post Share on other sites
Guest Posted December 25, 2017 The Armaholic mirror has been updated with the new version: THA Sharks v1.3 Share this post Link to post Share on other sites
Numbat177 5 Posted January 7, 2018 I hope it is OK to ask this question here, I apologise if it's not... I was wondering if anyone would know of a script/code to use to call random shark spawns across a map.. at the moment in editor I have 250 sharks synced to 250 triggers (and trust me you would still be safe swimming as the 50m areas don't add up to much for that count)... this would be problematic as, I kind of know where they are and would avoid them, while laughing maniacally at my son if he swam into them ... outside of that I am pretty confident the server would have a meltdown! As much as I am trying to learn how to do, well, anything on an Arma server.. I'll be the first to put my hand up and admit that I am struggling with a lot of it. Any advice or help would be much appreciated. Share this post Link to post Share on other sites
cosmic10r 2331 Posted January 7, 2018 55 minutes ago, Numbat177 said: I hope it is OK to ask this question here, I apologise if it's not... I was wondering if anyone would know of a script/code to use to call random shark spawns across a map.. at the moment in editor I have 250 sharks synced to 250 triggers (and trust me you would still be safe swimming as the 50m areas don't add up to much for that count)... this would be problematic as, I kind of know where they are and would avoid them, while laughing maniacally at my son if he swam into them ... outside of that I am pretty confident the server would have a meltdown! As much as I am trying to learn how to do, well, anything on an Arma server.. I'll be the first to put my hand up and admit that I am struggling with a lot of it. Any advice or help would be much appreciated. I tried it and had them spawning fine off triggers but the behaviour wont init properly for some reason... I tried a few different ways but never seemed to get it and then got sidetracked on other projects.. Ill maybe have a look again at some point... thats a lot of triggers and it would be nice to have it work on dedicated as I would love to add it to ravage escape but am running that mission with as many scripts as possible as I already have a bunch of triggers causing issues in mp. 1 Share this post Link to post Share on other sites