Jump to content
jakeplissken

Keyframe animation system in DEV.

Recommended Posts

New keyframe animation system in DEV build. What will this actually be? I an thinking some way to capture AI animations and create cutscenes, but it is early days, and I am not sure what to do with any of the modules. Is this meant for the TAC-OPS DLC or some other intention? I would love to be able to sync the camera to a screen or billboard and have a live video feed. There is a timeline module and curved paths. Does this mean playing back animations?

Share this post


Link to post
Share on other sites

I've checked it out-- doesn't look like it has anything to do with AI animations. It's likely for camera movement, so you won't have to script that anymore. I wasn't able to move the camera, but it's easy to make it so you start "in" the camera position, with black cinema borders and all that jazz.

Looks quite useful to me. Never felt very motivated to script this stuff.

Share this post


Link to post
Share on other sites

Could be the system which is used in the "Remnants of war" campaign. Not sure so, it seems to be very complex so we'll most likely have to wait for a documentation.

Share this post


Link to post
Share on other sites

we'll most likely have to wait for a documentation

My sarcasm meter is reacting.... :yummy:

  • Like 4

Share this post


Link to post
Share on other sites

Documentation should arrive at some point, just beware that this is an experimental feature. ;)

  • Like 4

Share this post


Link to post
Share on other sites

Having this reached release, is there any documentation about this feature? Really eager to try it, can't figure out how to make it work tho.

  • Like 1

Share this post


Link to post
Share on other sites

^ good start, but it doesn't exactly tell you how to use that stuff. :p

  • Like 1

Share this post


Link to post
Share on other sites

Exactly, tried to figure it out, wasn't lucky :P

Some further indications, or some kind of video from that gif that is used as example would come in handy.

Share this post


Link to post
Share on other sites

I hope some useful documentation about the feature turns up soon. I've turned the editor upside down, but haven't been able to get it working like in the gif.

  • Like 1

Share this post


Link to post
Share on other sites
Just now, SageNTitled said:

I hope some useful documentation about the feature turns up soon. I've turned the editor upside down, but haven't been able to get it working like in the gif.

 

Same here.

  • Like 1

Share this post


Link to post
Share on other sites

Nope. Appears that I was doing it the correct way when testing last weekend but with same results -> not even the red line to indicate anim path.. :(

Share this post


Link to post
Share on other sites

Same here. The animation works in the preview mission, but I don't see a red line, nor the object movie while being in the editor.

Share this post


Link to post
Share on other sites
4 hours ago, lexx said:

 

Nope, just tried it, no change.

I did not have a red line, either. But the animation is reproduced, though not in the 3D editor window, but how to play the mission

 

Share this post


Link to post
Share on other sites

Yes, I wrote that as well. :> "The animation works in the preview mission"

Share this post


Link to post
Share on other sites

The documentation I've added is a bit outdated but should cover all the basics with 3den. I have some more to add, once it's done, I will go through it and update it to match the current state. Please, be patient, this isn't forgotten :)

Meanwhile, here is a sample, with 3den: http://tom4897.info/test_keyframeanimation_3den-vr/

  • Like 4
  • Thanks 1

Share this post


Link to post
Share on other sites

@Tom_48_97

Thank you for the test mission.
- We can not understand how to reproduce the animation in the editor window.
- The red line of the animation path does not appear.

  • Thanks 1

Share this post


Link to post
Share on other sites
On 6/12/2017 at 7:27 AM, Tom_48_97 said:

The documentation I've added is a bit outdated but should cover all the basics with 3den. I have some more to add, once it's done, I will go through it and update it to match the current state. Please, be patient, this isn't forgotten :)

Meanwhile, here is a sample, with 3den: http://tom4897.info/test_keyframeanimation_3den-vr/

 

Correct me if I'm wrong, but this does not work on dedicated and multiplayer, right?

I tried to use it to animate a big temple gate opening and when testing in dedi it just skips the animation.

Share this post


Link to post
Share on other sites

Fixed: Keyframe Animation visualizers were not working in Eden Editor due to an incorrect handling of selected objects

 

Works now for me.

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×