Digger James 133 Posted September 26, 2017 G'day Blokes and Shelias around the World, today I want share, with you, a little project I've had on the back burner for the last few months, for the Obvious reasons; Lack of funds + absolutely no skills in Modding at all. So the reason I'm revealing it is because I want an Audience's opinion and see if there are Modders who want to give it a crack! be So lets get to the reasons you clicked on this Forum! *But first some Disclaimers; THIS DRONE IS COMPLETE FICTION THAT I CREATED, The other photo shown are taken off google and I don't own them (Obviously) Sencond, Please have leniency for the Concept art since the time it took to slap it together was 1 hour of dreaming it up before bed then 2-3 hours doodling in Microsoft paint* Now, let me introduce you to the MQ-56 Skua, Multi-role Aquatic Scout Drone. Built with the the purpose of handling the standard UAV missions and a little bit more! Armed with the "usual" UAV payloads i.e. GBUs, ATGM Hellfires & Laser designator. But it also comes with Combat Air Patrol capabilities Being the First Fixed-wing Drone with two AN/M3 50.cals, able to shoot as fast as the Infamous MG42, and the option to carry AASR Sidewinders. Let's list the full Payload & Missions it's good for; This Ship-launched drone is capable of the following task; Close Air Support, Combat Air Patrol, Recon, Artillery Observer, Anti-Submarine Warfare. MQ-56 MK1 (Stealth/Regular UAV) Radar 2x AN/M3 50.cals, 1200RPM 1000 rounds per gun Bombay capacity 2x GBU-12 Paveway II 4x AGM-114 Hellfire 2x AIM-9 Sidewinder MQ-56 MK2 (ASW) Airborne Sonar M3 50s, again Hardpoint; MK 46 MOD 5 Homing Torpedo Bombay capacity 2x AN/SSQ-47B Sonobouy 4x AGM-114 4x MK 34 Depth Charges (fictional) Concept art legend Clear cone window containing forward Pilot Cam and Radar Sensors/ Sonar for ASW Variant Air intakes 2x 50.cal AN/M3 (RPM:1200) 1000 rounds per gun Retractable wings that roll foward then fold back along the side of the drone flaps and ailerons Prop Propulsion twin tail rigging Rudder the Aft wing tips, folds vertical 3x Elevators Insignia as example Underbelly 12. Targeting/Gunner Cam 13. Weapons bay 14. engine exhaust 15. landing gear 16. plane floats 17. tail dragger landing gear 18. MK46 Mod 5 Acoustic homing Torpedoe Now how I figure how Sonar should be done is piggyback on the new Sensors Upgrade, futhermore the MK2s onboard sonar would be weak in strength but can be bolster when paired with some Bouys since they are stationary and transmit via radio, you get the idea, and most know how a bouy works; [see photo]. Anyway thats my pet project, well part one of it! (part 2 will go on my public feed) Hope everyone has enjoyed my ideas & I hope to get good reviews and critiques of my UAV design! (excuse any grammar that I missed, I'm picky about that) With Regards Digger James 3 Share this post Link to post Share on other sites
cmcssc 79 Posted September 26, 2017 Why don't you make the X-47B or GlobalHawk,they have better look than your blueprint. Share this post Link to post Share on other sites
Digger James 133 Posted September 26, 2017 It's a concept that's for a ship launched Drone, not carrier-based, Besides A: The X-47 is technically already in-game as the Jets DLC "UCAV" & the Globehawk is in the USAF mod so thats pointless B: as mentioned at the start I'm no modder, C: all drones you mention don't have M3 50.cals, AIM-9s, Sonar, Torpedoes and so on. Please read the whole thing throughly before jumping to comments mate, though it may look ugly, aesthetics are not important to tactical advantage! Main thing is here that this is just a concept, it's all theory, this is why I posted this... 3 Share this post Link to post Share on other sites
Polyus 139 Posted September 26, 2017 I like it! It's a really cool idea. 1 Share this post Link to post Share on other sites
WinterTFR 83 Posted September 26, 2017 Now he didnt say he wanted to make the x 47 or the global hawk did he... he wants to do something involving his concept which i like the idea of but don't personally have time to assist but best of luck i reckon you'll have someone grab the handle and hop in the paddy wagon! 2 Share this post Link to post Share on other sites
warlord554 2065 Posted September 26, 2017 I think it's great to bring your own concepts to life and enjoy doing it. Good luck with it!! 4 Share this post Link to post Share on other sites
Nichols 243 Posted September 27, 2017 Good luck and think its a great idea to add something to the game that isn't there yet. Would be a good thing to be used to detect SDV's for possible combat divers in some scenarios. 1 Share this post Link to post Share on other sites
Digger James 133 Posted September 27, 2017 1 minute ago, Nichols said: Good luck and think its a great idea to add something to the game that isn't there yet. Would be a good thing to be used to detect SDV's for possible combat divers in some scenarios. That's true, too Share this post Link to post Share on other sites
spanishsurfer 58 Posted October 15, 2017 Digger, did you ever begin/complete this? Share this post Link to post Share on other sites
spanishsurfer 58 Posted October 15, 2017 Digger, did you ever begin/complete this? 1 Share this post Link to post Share on other sites
Digger James 133 Posted October 15, 2017 1 hour ago, spanishsurfer said: Digger, did you ever begin/complete this? Negative, it's only in art form, as mentioned I'm not a modder but I'd like someone to take the position and make it real, Once I get my channel off the ground I'll be piping that income into Youtube and mods mostly... just need commission cash for 2d animator & for the Artist who did my Cartoon face 1 Share this post Link to post Share on other sites
Ex3B 266 Posted October 18, 2017 1) How would airborne sonar work in the real world?! 2) Sonar is not modeled at all in arma, and thus could be a huge modding problem Share this post Link to post Share on other sites
Digger James 133 Posted October 19, 2017 11 hours ago, Ex3B said: 1) How would airborne sonar work in the real world?! 2) Sonar is not modeled at all in arma, and thus could be a huge modding problem hey, good comment, it is a prototype (for now) so lemme mull it over for awhile. But look at it this way ARMA is not real life it's a game, Artistic liberties can be used, and let's not forget ArmA 3 is set in the 2030s so tech can be more advanced at those levels Share this post Link to post Share on other sites
[A] Salbei 118 Posted October 19, 2017 15 hours ago, Ex3B said: 1) How would airborne sonar work in the real world?! 2) Sonar is not modeled at all in arma, and thus could be a huge modding problem 1) In real life there is no real airborne sonar, there are dipping sonars and sonobuoy . The closest you would get to an airborne sonar would be this: https://www.deepreef.org/technology/52-lidar.htm But it only penetrates 50-70m of water, what makes it only viable in coastal areas. 2) There are multiple ways to doing something in this regard. First off you could just use lineIntersectsSurfaces, but that would just kill your fps. Secondly you could use nearestObjects and calculate from there on the angle, distance and visablity. Share this post Link to post Share on other sites