Timo B. 1 Posted June 12, 2018 Any news? or things to show? Share this post Link to post Share on other sites
CrazyCorky 463 Posted June 13, 2018 On 6/12/2018 at 3:44 PM, Timo B. said: Any news? or things to show? Asking for updates on this forum is considered spam. As modding is a hobby sometimes people have other obligations come up. 1 Share this post Link to post Share on other sites
Timo B. 1 Posted June 13, 2018 i would be statisfied with a No. But i'll keep it in mind. Share this post Link to post Share on other sites
Αplion 1122 Posted June 14, 2018 Admiral Grigorovich-class Frigate (Russian) ... colors will be look different when I'll add RVMAT files ... still need a lot of work but it is in game and sailing ... 19 1 Share this post Link to post Share on other sites
JohnKalo 657 Posted June 16, 2018 If possible please have an option for the ships to have Greek, Russian and Turkish flags! Since they represent the countries navies after all. 1 Share this post Link to post Share on other sites
Αplion 1122 Posted June 16, 2018 On 6/16/2018 at 9:36 AM, JohnKalo said: If possible please have an option for the ships to have Greek, Russian and Turkish flags! Since they represent the countries navies after all. Not possible for the moment due to game engine restrictions but we'll work further on that. 1 2 Share this post Link to post Share on other sites
Polyus 139 Posted July 5, 2018 that's looking very nice. Share this post Link to post Share on other sites
Timo B. 1 Posted July 8, 2018 Can't stop watching the AA systems lol. Share this post Link to post Share on other sites
JohnKalo 657 Posted July 8, 2018 Hope they will have searchlights/spotlights too. They will help 1 Share this post Link to post Share on other sites
Timo B. 1 Posted July 8, 2018 Eh, why would they help lol. Share this post Link to post Share on other sites
JohnKalo 657 Posted July 9, 2018 I did not mean searchlights/spotlights for the AA. I meant for the ships. Like when you search for someone who is in trouble. Share this post Link to post Share on other sites
Timo B. 1 Posted July 18, 2018 Maybe, but i'm not sure how many times that would happen in arma, with the night vision etc. Share this post Link to post Share on other sites
Αplion 1122 Posted July 18, 2018 No searchlights (at least for the moment) ... modern ships have radars in order to locate anything around them ... if we are talking for the case a sailor will fall in sea and must be rescued ... then you are looking in wrong mod ... Anyway ... These ships will have: Anti-Missile Defence system - missiles to missiles and fully working CIWS against incoming threats Anti-Ship system - missiles against other ships Sonar System - for either ships or submarines Torpedoes System - against (again) other ships or submarines Anti-Air Capabilities - using missiles and CIWS (only when auto-Defence System not used) Cruise-Missile System - Missiles to fire against ground targets which you fire and then start chasing them via spectator camera to see how lovely they fly :) Artillery Computer - No more cannon for the deck gun on most of the ships. They will work as artillery Boats - will be used by human players (cargo and crew) moving themselves into boats and get out of the ships (suitable for MP missions) - animations included for boat cranes. Helicopter Landing - size suitable helicopters can be land on back deck and either unload people on ship as cargo or pick up people from ship cargo compartment (all these scripted as there is no capability to walk on ships yet). AIs controlled ships - when a ship is solely controlled by AI crew, it will react against any other threat (ship or submarine) while will also perform evasive maneuvers. Finally ... a Support ship is available to serve Ships and Submarines to re-supply with Ammo - Fuel as also provide Repair on them. For the moment these are the parts we have working on this mod and we are trying to improve them as possible every day. 6 Share this post Link to post Share on other sites
br3br3br4 0 Posted July 18, 2018 so about that Boats section on your post, so will i be able to transport cars, trucks, tanks, on these ships, and will there be any amphibious assault capabilities on these ships. Share this post Link to post Share on other sites
Αplion 1122 Posted July 18, 2018 On 7/18/2018 at 11:43 AM, br3br3br4 said: so about that Boats section on your post, so will i be able to transport cars, trucks, tanks, on these ships, and will there be any amphibious assault capabilities on these ships. I never said something like that .. boats will be used ONLY by human players - teams in order to leave the ships and continue or start some mission ... so no vehicles transportation (there are no transport ships anyway - yet). Share this post Link to post Share on other sites
Devastator_cm 434 Posted July 19, 2018 On 7/18/2018 at 11:28 AM, Αplion said: No searchlights (at least for the moment) ... modern ships have radars in order to locate anything around them ... if we are talking for the case a sailor will fall in sea and must be rescued ... then you are looking in wrong mod ... Anyway ... These ships will have: Anti-Missile Defence system - missiles to missiles and fully working CIWS against incoming threats Anti-Ship system - missiles against other ships Sonar System - for either ships or submarines Torpedoes System - against (again) other ships or submarines Anti-Air Capabilities - using missiles and CIWS (only when auto-Defence System not used) Boats - will be used by human players (cargo and crew) moving themselves into boats and get out of the ships (suitable for MP missions) - animations included for boat cranes. Helicopter Landing - size suitable helicopters can be land on back deck and either unload people on ship as cargo or pick up people from ship cargo compartment (all these scripted as there is no capability to walk on ships yet). AIs controlled ships - when a ship is solely controlled by AI crew, it will react against any other threat (ship or submarine) while will also perform evasive maneuvers. For the moment these are the parts we have working on this mod and we are trying to improve them as possible every day. Two more points Cruise-Missile system - Missiles to fire against ground targets which you fire and then start chasing them via spectator camera to see how lovely they fly Artillery Computer - No more canon for the deck gun. They will work as artillery 2 Share this post Link to post Share on other sites
Timo B. 1 Posted July 19, 2018 Lol we'll definetly start chasing them with spectator xD Share this post Link to post Share on other sites
Raul Marrero 6 Posted July 19, 2018 On 7/19/2018 at 2:55 PM, Devastator_cm said: Two more points Cruise-Missile system - Missiles to fire against ground targets which you fire and then start chasing them via spectator camera to see how lovely they fly Artillery Computer - No more canon for the deck gun. They will work as artillery But, what about if we want to use the deck gun to destroy another ship? It will be impossible to hit a moving ship with the artilley computer Share this post Link to post Share on other sites
Devastator_cm 434 Posted July 19, 2018 in RL ships do not engage such battles like in pirate of caribbeans most of the time. They use their Antiship missiles and torpedoes as engagements are happning in longer distances. Still if you want to use your deckgun, you can still do it with page up and down buttons although not that comfortable like a standart canon but still would do the trick Share this post Link to post Share on other sites
chops 111 Posted July 20, 2018 @Devastator_cm The ANZAC class frigate in CUP has a 127mm cannon that fires on surface targets and can also be used for shore bombardment using Drongo's artillery. The CUP config might be worth a look? Love your work guys! 2 Share this post Link to post Share on other sites
Αplion 1122 Posted July 20, 2018 Also ... a Support ship is available to serve other Ships and Submarines on re-supply with Ammo - Fuel as also provide Repair on them if needed. 5 Share this post Link to post Share on other sites
dragon01 902 Posted July 20, 2018 CUP config actually works pretty poorly with AI. It's a hack that prevents the gun from working with vanilla artillery modules. Given the limited utility of the direct fire mode for naval arty, I'd say artillery mode will be best. Share this post Link to post Share on other sites
Raul Marrero 6 Posted July 22, 2018 I can't wait for the update!!! Share this post Link to post Share on other sites