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crazy mike

Chernarus 2035 (Chernarus + Utes + More)

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Looking good CM! 

 

I'm not to fond of the washing machine trash piles in the middle of roads though =).  Sure in towns and villages its expected and fits the theme/atmosphere but ones sitting in the middle of a highway between two towns looks a little odd.  They do make for some hilarious AI driving moments, I'll give it that.

 

I wonder how much of an impact all these opened buildings will have on performance?  Not that I mind haha but you are in a sense doubling the poly count (plus some with furniture)  for each building correct?  In my experience it's AI firefights that slowed things down in A3 not graphics load but I'm interested to see this play out.

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12 minutes ago, Zakuaz said:

Looking good CM! 

 

I'm not to fond of the washing machine trash piles in the middle of roads though =).  Sure in towns and villages its expected and fits the theme/atmosphere but ones sitting in the middle of a highway between two towns looks a little odd.  They do make for some hilarious AI driving moments, I'll give it that.

 

I wonder how much of an impact all these opened buildings will have on performance?  Not that I mind haha but you are in a sense doubling the poly count (plus some with furniture)  for each building correct?  In my experience it's AI firefights that slowed things down in A3 not graphics load but I'm interested to see this play out.

most of the interiors are less then 500-1000 polys and the proxies are also relatively simple, you will not have lag issues because of the map ever is my goal

 

normally you have lag because of too many objects, but i proxy in 100% of the extra stuff into the building model i do not have this problem, so far only about 100k extra objects have been added, that is literally nothing for the amount of new things ive added, and half of that are trees

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?????????????????????????????????????????????????????????????????? NOT MY MAP ROFL

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1 minute ago, crazy mike said:

?????????????????????????????????????????????????????????????????? NOT MY MAP ROFL

oh, my bad, so sorry

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Finished Veresnik

ea77d4504c20dc5975287f71846cbd58.jpg

 

new stary bit

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unrelated to the map development but i thought this would make an amazing screenshot, at NEAF there was a guy trapped inside ATC by 2 guys outside, the guy trapped is talking to them distracting them while his buddy is closing in to help out, this guy in the screenshot along with his friend are watching from afar with binoculars, and even beyond them a fourth party is watching them from higher up the hill watching the whole thing go down, happening right now on my server XD

 

046433fbc4c377156018126f8001d5c7-jpg.jpg

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Zelenogorsk should be finished tonight, not much else besides this before i push the next update

 

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:P

 

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new quarry at Bor, north of komarovo or w.e
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new clouds and sky (again)

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Overhaul to the HDR settings on the map, aswell as lots of lighting tweaks to compensate for the new (old) tonemapping method, the changes are not entirely noticable at distance because of how refined my lighting config is to get this type of look, but now close range to objects you really notice the difference with the light, the entire config was actually rebuild from scratch and no longer inherits from CAWorld aswell

 

Needs work but this is probably as close to 2015 A3 / A2 as youll get in terms of lighting ect

 

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I love the map. My only issue is the amount of haze. Its a very hazy map. That and also i kinda wish there was a version without all the wreckage for non-apocalyptic scenarios

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^ Agreed. It’s stunning but perhaps toning the haze down just a small touch might improve it? 

 

Also I agree with the no apocalyptic version. If I remember in a video of yours all the apocolyptic stuff wasn’t in its own layer?  

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Many thanks for your hard work. Yes, a non apocalyptic version would be nice (and hey, performance would be better there).

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As for the colors, I can see you want to make it look like ArmA 2? Which I like. But the scenery looks too "muddy/flat"... far away trees for instance, it all looks like there is too reduced contrast or gamma.

https://steamcommunity.com/sharedfiles/filedetails/?id=1436342488

Screenshot is with setfog/overcast 0, and no ppfx set.

 

In the second picture I added some contrast etc. and I also think, in the background is much haze.

https://steamcommunity.com/sharedfiles/filedetails/?id=1436350337

PPeffect_colorC = ppEffectCreate ["ColorCorrections",1500];
PPeffect_colorC ppEffectAdjust [1,1.199,-0.0982481,[0,0,0,0.0112631],[1,1,1,1.09111],[0.5,0.25,0.25,0]];
PPeffect_colorC ppEffectEnable true;
PPeffect_colorC ppEffectCommit 0;
// You can import the preset back to ReColor by copying this to clipboard:
// "Chernarus 2035",1,1.2,-0.1,0,0,0,0.01,1,1,1,1.09,0.5,0.25,0.25,0,0,0.5,0,0.2,0.1

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7 hours ago, tortuosit said:

As for the colors, I can see you want to make it look like ArmA 2? Which I like. But the scenery looks too "muddy/flat"... far away trees for instance, it all looks like there is too reduced contrast or gamma.

https://steamcommunity.com/sharedfiles/filedetails/?id=1436342488

Screenshot is with setfog/overcast 0, and no ppfx set.

 

In the second picture I added some contrast etc. and I also think, in the background is much haze.

https://steamcommunity.com/sharedfiles/filedetails/?id=1436350337

 

  Hide contents

 



PPeffect_colorC = ppEffectCreate ["ColorCorrections",1500];
PPeffect_colorC ppEffectAdjust [1,1.199,-0.0982481,[0,0,0,0.0112631],[1,1,1,1.09111],[0.5,0.25,0.25,0]];
PPeffect_colorC ppEffectEnable true;
PPeffect_colorC ppEffectCommit 0;
// You can import the preset back to ReColor by copying this to clipboard:
// "Chernarus 2035",1,1.2,-0.1,0,0,0,0.01,1,1,1,1.09,0.5,0.25,0.25,0,0,0.5,0,0.2,0.1

 

 

these are arma 3 default haze values that i have on the map, they are tweaked however their intensitty is not tweaKED, not to mention these are the same values for over 1 year...

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21 hours ago, crazy mike said:

38bbd91228b4c4650e7476f27711075d.jpg

 

does not seem very hazy to me?

you wouldnt see what we mean from your view distance. At longer View distances the trees and grass in the distance blend in too much due to the haze. It makes it very annoying for people who play on larger view distances, makes it look smokey52B4AFB6D7EDE3C914E54BAA6A5D599FCADB63C5

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On 7/9/2018 at 6:45 PM, LykosMactire said:

you wouldnt see what we mean from your view distance. At longer View distances the trees and grass in the distance blend in too much due to the haze. It makes it very annoying for people who play on larger view distances, makes it look smokey52B4AFB6D7EDE3C914E54BAA6A5D599FCADB63C5

i will fix soon

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first off ill start with some praise 

i love this map its probably one of my all time favorites from throughout the years

the overall feel the sky box everything

unfortunate i have a little issue i am having and was wondering if anybody else has experienced this issue

chernus 2035 is probably one of my favorite maps and unfortunately just recently when i load it up im getting an erro that some files are missing and now some of the gas stations are gone and the sheds dotted around the map are grey.

i get a message on game start up the cup data requries cup data 2 or something similar

but i have unsubbed and resubbed all the cup mods a couple of times

and the map itself

nothing works

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6 minutes ago, uscg pilot 12 said:

first off ill start with some praise 

i love this map its probably one of my all time favorites from throughout the years

the overall feel the sky box everything

unfortunate i have a little issue i am having and was wondering if anybody else has experienced this issue

chernus 2035 is probably one of my favorite maps and unfortunately just recently when i load it up im getting an erro that some files are missing and now some of the gas stations are gone and the sheds dotted around the map are grey.

i get a message on game start up the cup data requries cup data 2 or something similar

but i have unsubbed and resubbed all the cup mods a couple of times

and the map itself

nothing works

 

My suggestion would be to delete it and try downloading it again. Sounds like a corrupted download as I'm not having this issue at all.

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also and this may just me being a little crazy but i feel like the skybox and overall atmo used to be a little more wintery weather like darker and and such almost like a haze 

not quite what the other guy was describing but hazey. also corky thanks for the advice but i tried that sadly no go 

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