alky_lee 279 Posted August 2, 2017 (edited) NOTE: As of 19 August 2019, I will no longer be updating this forum. This is due to the forum becoming locked every time I update it. It is just untenable. Feel free to continue posting in the comments. The excellent single player mission by Rydygier was originally set on Altis. Official ports were provided for Chernarus, Lingor and Bornholm and links to those missions can be found on the Pilgrimage topic. Rydygier is currently busy with real life but has given permission for players to port the mission to other maps. The purpose of this page is to provide links to the unofficial ports of the mission that have been kept up to date. Some early ports have not been updated and may no longer work, so will not be featured here. When porting some players will add their own preferences into the mission, so they may vary slightly from the official missions and have extra features. Some maps, especially landlocked terrains, will require different mechanics to end the mission. The following missions have been updated to the latest version of Pilgrimage (1.95) Common Links - CUP Terrains - Core, CBA_A3 **** IMPORTANT NOTE - On landlocked terrains, where you start with a vehicle, you NEED that VEHICLE to finish the mission **** Al Rayak (Requirements CUP Core, G.O.S Al Rayak) - Al Rayak by Alky Lee Altis (Requirements - Cessna 185 Skywagon, Real World Weather, Advanced Rappelling ) - Altis by Pvt Partz (Notes) Anizay (Requirements - Anizay, CUP Core) - Anizay by Major Stiffy Australia (Requirements - Australia) Australia by Alky Lee Beketov (requires CUP Core, Beketov) Beketov by Major Stiffy Cambodia Real (Requirements - Apex, Prei Khmaoch Luong , Unsung Vietnam War Mod 3.2 , CUP Units 1.9.1, CUP Weapons 1.9.1, CUP Vehicles 1.9.1 , CBA 3.4.0.170627 , Asian Factions for CUP , Advanced Repelling ) - Cambodia REAL by Pvt Partz (Notes) Chernarus Redux (requires CUP Core, Chernarus Redux) Chernarus Redux by Major Stiffy *** New *** CLA Clafghan (Requires CUP Core, CLA Clafghan) CLA Clafghan by Major Stiffy Dingor (Requires CUP Core, Lingor + Dingor Island) Dingor by Alky Lee Isla Duala (Requires CUP Core, Isla Duala) Isla Duala by Alky Lee Kujari (Requires CUP Core, Kujari) Kujari by Vafana Kujari by Major Stiffy Lingor (Requires CUP Core, Lingor + Dingor Island) Lingor by Major Stiffy Lythium (requires Lythium, JBad Buildings) - Lythium by Major Stiffy Livonia (Requires Contact DLC) - Livonia by Vafana Malden - Malden by Alky Lee Namalsk ( Requirements - Namalsk , Namalsk CUP Replace (Rail Patch), Namalsk Light Patch V2 ) - Namalsk by Pvt Partz (Notes) Napf - (Requires CUP Core , Napf) - Napf by Alky Lee Panthera - (Requires CUP Core, Island Panthera) - Panthera by Alky Lee Rosche - (Requires Rosche, MBG Buildings, CUP Core) - Rosche by Major Stiffy Staszów - (Requires CUP Core, CBA_A3, IFA3_AIO_Lite) - Staszów by Pvt Partz (Notes) Summa - (Requires CUP Core, Summa) - Summa by Major Stiffy Tanoa - Tanoa by Vafana Taunus - (Requirements - Taunus, Arma's Nature, CUP Terrains Complete, Eden Editor Objects) - Taunus by Pvt Partz (Notes) Vidda - (Requirement - Vidda ) - Vidda by Pvt Partz (Notes) The following missions still use an earlier version of Pilgrimage (1.95 beta 1) Altis - Altis by Major Stiffy Cambodia (Requires Prei Khmaoch Luong | ព្រៃខ្មោចលង ) - Cambodia by Major Stiffy Chernarus (Requires CUP Core) - Chernarus by Major Stiffy (Requires Open Chernarus) Chernarus Winter (Requires CUP Core, Chernarus Winter) - Chernarus Winter by Major Stiffy (Requires Open Chernarus), Chernarus Winter by Alky Lee Kerama Islands (Requires Kerama Islands & CUP Core) - Kerama Islands by Major Stiffy Kobbvatn (Requires Kobbvatn, CUP Core, CUP Terrains - CWA, CUP Terrains - Maps, Xin_Ponds, ) - Kobbvatn by Major Stiffy Malden - Malden by A2012V, Malden by Major Stiffy Sahrani (Requires CUP Terrains - Core, CUP Terrains - Maps) -- Sahrani by Major Stiffy,, Sahrani port by Vafana Stratis - Stratis by Major Stiffy Tanoa - Tanoa by rsoftokz, Tanoa by Major Stiffy Tembelan (Requires Tembelan) - Tembelan by Major Stiffy Vidda (Requires Vidda) - Vidda by Major Stiffy CO-OP Altis by Major Stiffy (wip 10) Cambodia by Major Stiffy Chernarus by Major Stiffy Chernarus Redux by Major Stiffy Lingor by Major Stiffy Lythium by Major Stiffy & Pvt Partz Malden by Major Stiffy Stratis by Major Stiffy Tanoa by Major Stiffy Other BI Forum Topics Pilgrimage, Silent---Unseen by Pvt Partz Pilgrimage Ported Variations by rsoftokz SP-COOP Pilgrimage TANOA Edition by rsoftokz Update Log Spoiler 9/8/19 - ADDED CLA Clafghan by Major Stiffy 27/8/19 - ADDED Livonia by Vafana 2/6/19 - ADDED Staszów by Pvt Partz 2/6/19 - ADDED Al Rayak by Alky Lee 26/5/19 - ADDED Kujari by Major Stiffy 7/5/19 - ADDED Kujari by Vafana 28/4/19 - ADDED Beketov by Major Stiffy 23/4/19 - Updated Namalsk by Pvt Partz 16/3/19 - Updated Anizay by Major Stiffy 9/3/19 - ADDED Panthera by Alky Lee 2/3/19 - ADDED Napf by Alky Lee 4/2/19 - Updated Lythium by Major Stiffy 31/1/19 - ADDED - Altis, Namalsk, Cambodia REAL, Taunus & Vidda ports by Pvt Partz 19/1/19 - Removed ports by Pvt Partz 6/1/18 - ADDED Summa by Major Stiffy 9/12/18 - Removed old Vidda, Namalsk, Cambodia & Altis missions on request of Pvt Partz 19/11/18 - Lingor by Major Stiffy updated to Pilgrimage 1.95 15/11/18 - Tanoa by Vafana updated to Pilgrimage 1.95 12/11/18 - Updated Chernarus Redux by Major Stiffy 10/11/18 - Removed DS Houses as a requirement for Chernarus Redux 9/11/18 - Chernarus Redux by Major Stiffy updated to Pilgrimage 1.95 9/11/18 - Isla Duala by Alky Lee re-ported and updated to Pilgrimage 1.95 28/10/18 = ADDED Rosche by Major Stiffy 28/10/18 - Updated Anizay by Major Stiffy 26/10/18 - Updated Anizay by Major Stiffy 25/10/18 - ADDED - Anizay by Major Stiffy 8/9/18 - Australia by Alky Lee re-ported and updated to Pilgrimage 1.95 5/9/18 - Altis CO-OP by Major Stiffy hot fixed. 3/9/18 - Malden by Alky Lee re-ported and updated to Pilgrimage 1.95 30/8/18 - Dingor by Alky Lee updated to Pilgrimage 1.95 30/8/18 - Updated Altis CO-OP by Najor Stiffy to WIP 10 2/8/18 - ADDED Vidda by Major Stiffy 30/6/18 - Updated Vidda by Pvt Partz 26/6/18 - ADDED Altis by Pvt Partz 26/6/18 - RE-ADDED Cambodia REAL by Pvt Partz 26/6/18 - Updated Vidda by Pvt Partz 15/6/18 - ADDED Vidda by Pvt Partz 30/4/18 - ADDED Isla Duala by Alky Lee 25/4/18 - REMOVED Cambodia by Pvt Partz 23/4/18 - RE-ADDED Cambodia by Pvt Partz 12/4/18 - ADDED Australia by Alky Lee 8/4/18 - Updated Malden by Major Stiffy 8/4/18 - Updated Malden by Alky Lee - starting points reworked. 2/4/18 - Updated Malden by Alky Lee - Intel areas reduced 2/4/18 - Updated Malden by Major Stiffy - Intel areas reduced 16/3/18 - ADDED Tembelan by Major Stiffy 5/3/18 - Updated Cambodia_REAL SP & CO-OP missions 5/3/18 - Moved Taviana to Old/Broken Ports as map no longer available. 25/2/18 - ADDED Taviana by Major Stiffy 15/1/18 - ADDED Kobbvatn by Major Stiffy 8/1/18 - ADDED Malden by A2012V 2/1/18 - ADDED Sahrani Port by Major Stiffy 18/12/17 - Updated Chernarus Redux SP and ADDED Chernarus Redux CO-OP by Major Stiffy 17/12/17 - ADDED Winter Chernarus by Alky Lee (Basic Port) 16/12/17 - updated Cambodia & Stratis missions by Major Stiffy 18/11/17 - ADDED Kerama Islands SP by Major Stiffy 8/11/17 - updated Lingor & Lythium SP & CO-OP by Major Stiffy 8/11/17 - ADDED Stratis SP & CO-OP by Major Stiffy 26/10/17 - ADDED Namalsk SP & CO-OP by Pvt Partz 23/10/17 - updated Chernarus_Redux by Major Stiffy 14/10/17 - updated Cambodia_REAL SP & CO-OP 9/10/17 - added Cambodia_REAL CO-OP by Pvt Partz) 7/10/17 - updated Cambodia_REAL mission by Pvt Partz 5/10/17 - updated Cambodia REAL information 2/10/17 - Added mod requirement for Cambodia_REAL 1/10/17 - Cambodia by Pvt Partz updated) 30/9/17 - Chernarus Redux, Cambodia, Lythium & Tanoa SP missions by Major Stiffy updated. Malden, Tanoa & Lythium CO-OP missions by Major Stiffy updated. 22/9/17 - Chernarus Redux by Major Stiffy added 24/8/17 - Alky Lee Malden mission updated 10/8/17 - Added Lythium SP & CO-OP missions by Major Stiffy 9/8/17 - Alky Lee Malden mission picture changed 7/8/17 - Major Stiffy's SP & CO-OP Cambodia missions updated 6/8/17 - Major Stiffy's SP & CO-OP Cambodia missions updated 5/8/17 - Major Stiffy's SP & CO-OP Tanoa missions updated Edited August 19, 2019 by alky_lee Added CLA Clafghan Port 10 Share this post Link to post Share on other sites
alky_lee 279 Posted August 2, 2017 I haven't got everyone's original versions, so if you can provide links to your latest versions I will update the first post. Share this post Link to post Share on other sites
OMAC 254 Posted August 2, 2017 A description of the differences between the 2 Cambodia ports would be very helpful. Even better would be if the two ports were merged into one. Share this post Link to post Share on other sites
major-stiffy 279 Posted August 2, 2017 51 minutes ago, OMAC said: A description of the differences between the 2 Cambodia ports would be very helpful. Even better would be if the two ports were merged into one. Added a few places to refuel. Added rocks and rock markers at various places. Added more assets at potential Mcamps for the AI to hide behind vs just stuck in the open like shooting ducks. Relocated most spawn points and moved boat closer to player on spawn. Removed/relocated some checkpoints. Checkpoints are hard to locate due to lack of open areas at cross roads. I doubt a lot will work. Tweaked some coord's for holyplaces. Minor tweaks. 1 Share this post Link to post Share on other sites
OMAC 254 Posted August 4, 2017 Would it be possible to tweak hideout placement rules so that they could occur in the forest/jungle on certain maps like Cambodia, and not just in open areas? There would be the problem of clipping of camp objects by trees or rocks, but... Share this post Link to post Share on other sites
major-stiffy 279 Posted August 4, 2017 I'm sure it's possible to tweak hideout placement rules but it's over my head. Same for checkpoints. I've played Cambodia several times now with checkpoints and hideouts at 100% but have not found any. Even Mcamps/strongholds have issues. There is just not enough open spaces/crossroads to allow these items to find SafePosition. You could lobby Rydygier and see if he has input. Share this post Link to post Share on other sites
OMAC 254 Posted August 4, 2017 Cambodia is a whole new ballgame. Seems to me that the object content of checkpoints and strongholds would have to be significantly changed to get them optimized for Cambodia... The way alky_lee modified your Malden port could be a step in the right direction for Cambodia (less buildings added to airports/strongholds, making them more low-key). Share this post Link to post Share on other sites
major-stiffy 279 Posted August 4, 2017 If you open the map in the editor you'll see very few assets were added. So removing objects to "open up" more space is impossible. Share this post Link to post Share on other sites
major-stiffy 279 Posted August 5, 2017 Tanoa SP & COOP updated. Alky will update OP. Tanoa_1_95d4_3COOP.Tanoa Tanoa_195D4_SP.Tanoa Tweaked/checked all starting points. Started checkpoints from scratch to locate each in an area where I thought it was big enough to spawn everything. Even with 29 checkpoint locations I could only see about 3 or 4 in MCC with settings set to 100%. So, I'm done tinkering with that. Changed loading picture. Share this post Link to post Share on other sites
alky_lee 279 Posted August 5, 2017 1 hour ago, major-stiffy said: Tanoa SP & COOP updated. Alky will update OP. Tanoa_1_95d4_3COOP.Tanoa Tanoa_195D4_SP.Tanoa Missions have been updated. I've introduced an update log to show when missions have been updated and when. 1 Share this post Link to post Share on other sites
OMAC 254 Posted August 5, 2017 I'm playing Pvt. Partz's version of Cambodia port (version just before current version). I spawned near N. end of river river in dark with no map, so I only have rough idea of spawn location. Never saw the boat due to darkness. Going back there later, I can't find the boat anywhere along that part of the river. To end the mission, I assume that body must be loaded onto boat. The boat must be there somewhere, right? Or are boats not used in this port? Share this post Link to post Share on other sites
alky_lee 279 Posted August 6, 2017 34 minutes ago, OMAC said: I'm playing Pvt. Partz's version of Cambodia port (version just before current version). I spawned near N. end of river river in dark with no map, so I only have rough idea of spawn location. Never saw the boat due to darkness. Going back there later, I can't find the boat anywhere along that part of the river. To end the mission, I assume that body must be loaded onto boat. The boat must be there somewhere, right? Or are boats not used in this port? Boats are used. Normally they are assault boats, sometimes they are speedboat minigun. There are usually plenty of other boats to be found along the central rivers near to jetties. Those boats can also be used to end the mission. Share this post Link to post Share on other sites
OMAC 254 Posted August 6, 2017 Thanks for the info, alky! Share this post Link to post Share on other sites
major-stiffy 279 Posted August 6, 2017 Partz set up the boat spawn to be a further distance from the player spawn, he wants you to find it. Share this post Link to post Share on other sites
OMAC 254 Posted August 6, 2017 Cool! Does your modification of his Cambodia port also have that? I was planning on playing yours next. BTW, the preview screen (seen from mission list) of your version mentions Altis rather than Cambodia... Share this post Link to post Share on other sites
major-stiffy 279 Posted August 6, 2017 Boat/player at spawn are closer on mine. Preview screen is not Altis, download the latest from OP. Share this post Link to post Share on other sites
OMAC 254 Posted August 6, 2017 I was referring to the text mission description (overviewText), not the image. "...who was killed on Altis several hours ago." Share this post Link to post Share on other sites
major-stiffy 279 Posted August 6, 2017 Oh OK, gotcha. I uploaded the fixed versions Alky. Share this post Link to post Share on other sites
OMAC 254 Posted August 6, 2017 Hmm, the new version on OneDrive still mentions Altis. Here is the top of description.ext that would fix it: Quote author = "Rydygier modded by Pvt.Partz & Major Stiffy"; onLoadName = "Cambodia Pilgrimage 195 SP"; onLoadMission = "Find the place where your brother was killed, and take his body home."; overviewText = "Free roaming, semi-randomized open single player mission with optional plot to follow. Your task is to find the body of your brother who was killed in Cambodia several hours ago. Position of the body is unknown, randomized each play. Same for starting location and enemy presence. On the island a civil war has just burned out. It's become a hostile place, full of marauders and mercenaries who are out of control acting like bandits and terrorising the country. Ask the locals, interrogate prisioners, loot bodies and buildings, find a vehicle. Use every opportunity and all means to locate the body and get out it of there. Good luck!"; overviewPicture = "Pic\Pilgrim1c.jpg"; loadScreen = "Pic\Pilgrim1c.jpg"; BTW, I like how you removed the body location from the ruin ("church") just east of Chamkar Samraong. The body was near the middle of that ruin in Pvt Partz's version when I played it, and it was a major pain in the ass getting my vehicle close enough to the body to load it. Share this post Link to post Share on other sites
alky_lee 279 Posted August 6, 2017 1 hour ago, major-stiffy said: Oh OK, gotcha. I uploaded the fixed versions Alky. Updated in OP Share this post Link to post Share on other sites
major-stiffy 279 Posted August 6, 2017 3 hours ago, OMAC said: Hmm, the new version on OneDrive still mentions Altis. Here is the top of description.ext that would fix it: BTW, I like how you removed the body location from the ruin ("church") just east of Chamkar Samraong. The body was near the middle of that ruin in Pvt Partz's version when I played it, and it was a major pain in the ass getting my vehicle close enough to the body to load it. We ran into the same problem 5 minutes ago and are thinking about a solution. Share this post Link to post Share on other sites
OMAC 254 Posted August 6, 2017 Too bad you can't drag the body as in Arma 2... ;-) **What are the differences between Rydygier's Lingor 1.95 b1 version and major-stiffy's? Share this post Link to post Share on other sites
major-stiffy 279 Posted August 7, 2017 17 hours ago, OMAC said: Too bad you can't drag the body as in Arma 2... ;-) **What are the differences between Rydygier's Lingor 1.95 b1 version and major-stiffy's? Mine has more churches and other assets added. Military containers, walkways over water and a bridge. That's all I recall at the moment. Open in the editor and you'll see. Share this post Link to post Share on other sites
OMAC 254 Posted August 7, 2017 Sounds cool. Such info would be good to add to first post so that people can quickly and easily determine what's new with ported mission versions. I like the rocks and other items that were added to Cambodia map.... Share this post Link to post Share on other sites
OMAC 254 Posted August 8, 2017 FYI: playing Pvt. Partz's last version of Cambodia port (not current one), I found one hideout and "smelled" smoke from another. I may have found a checkpoint, but I'm not sure. All I know is that there was an Ifrit or Strider along a road in an open area that wasted me; I didn't get a good look at it. So the placement code for hideouts and possibly checkpoints is at least partially working. My hideouts were set at 75%. The mission ended normally using an assault boat found on river in far NE of map over a km from my starting location. Two such boats were ~50m from each other where the river passed through a town. 1 Share this post Link to post Share on other sites