Hit_Sqd_Maximus 0 Posted November 22, 2002 1: When you are driving a tank as commander and have ur AI jump out when the tank is moving full speed they dont get hurt. Share this post Link to post Share on other sites
ralphwiggum 6 Posted November 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hit_Sqd_Maximus @ Nov. 22 2002,05:35)</td></tr><tr><td id="QUOTE">1: When you are driving a tank as commander and have ur AI jump out when the tank is moving full speed they dont get hurt.<span id='postcolor'> could you reproduce it? i tested on desert island. first went in a s M1A1 commander, had 2 AIs ride anywhere, then switched to driver position. drove as fast as i could, ordered one AI to enject, and he died immediately. Share this post Link to post Share on other sites
Mister Frag 0 Posted November 22, 2002 There are still strange things going on with vehicle lights at night. If you are in a Hind and the lights are off, as soon as you get out, they turn on. With a UAZ, it is the other way around -- if they are on when you get out, they turn off. Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted November 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ Nov. 22 2002,06:33)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hit_Sqd_Maximus @ Nov. 22 2002,05:35)</td></tr><tr><td id="QUOTE">1: When you are driving a tank as commander and have ur AI jump out when the tank is moving full speed they dont get hurt.<span id='postcolor'> could you reproduce it? i tested on desert island. first went in a s M1A1 commander, had 2 AIs ride anywhere, then switched to driver position. drove as fast as i could, ordered one AI to enject, and he died immediately.<span id='postcolor'> dont switch to driver , just say "Forward" "Fast" then (whoever is driving) , action menu, Eject Share this post Link to post Share on other sites
r71 0 Posted November 22, 2002 Seems like a few of the plane addons that I have cant get off the ground very well now. Share this post Link to post Share on other sites
FallenPaladin 0 Posted November 22, 2002 In the cutscenes in the Cold War Crisis campaign with Angelina and Guba they are not visible! Only the interior of the rooms and some camera movement, but no Angelina or Guba Share this post Link to post Share on other sites
FallenPaladin 0 Posted November 22, 2002 Also the light of campfires etc. is shining through people. And there are still to many weapon tracers in the game Share this post Link to post Share on other sites
theavonlady 2 Posted November 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FallenPaladin @ Nov. 22 2002,09:15)</td></tr><tr><td id="QUOTE">In the cutscenes in the Cold War Crisis campaign with  Angelina and Guba they are not visible! Only the interior of the rooms and some camera movement, but no Angelina or Guba  <span id='postcolor'> Old bug. Search The FAQ for "invisible angelina". Share this post Link to post Share on other sites
FallenPaladin 0 Posted November 22, 2002 Thanks, mom But it`s yet not fixed and we are already 0.15 version points above 1.75!!! Share this post Link to post Share on other sites
krondike 0 Posted November 22, 2002 It's a bug that if you are on a hill on night and lights is spotting you, you can see the shadow all down the hill and far away....(the bug have been in the game for a long time). And they have som issues on the graphic animation side. You still can in some case walk through buildings/walls. And a request! (don't know if the admin alow a request here but any way) In an uppcomming patch can we see the squad jump of an (transport) helicopter fast and in the air? Like they do on the movie We where soldiers. They need to get down on the ground fast and the hellicopter need to get out of there fast. So the hellicopter did'nt land it was flying about 0.5 (Swedish) meters, and the squad jump of very fast. In the operation flashpoint the squad takes time to get of and install them self and u can't give the command to get of the helicopter then is still in the air with out they geting hurt or kill or they don't respand at you command. I'm still sorry for my bad English. Share this post Link to post Share on other sites
FallenPaladin 0 Posted November 22, 2002 Nice idea, but I don`t think it can be realised Only one soldier at a time can get out of a heli Share this post Link to post Share on other sites
krondike 0 Posted November 22, 2002 Yeah, but we can always have faith on the programers. Can't we? And I just remember another bug. It's very uggly animation when u die. If u take do someting like pick up an handgranade and u get shot when u doint it. u pick the handgranade up and do things and then fall down and die.... It's not just handgranade. It also in the latter. When u get up on the latter you take the weapen on you back and climb when u get shoot when u climb, in some case the player go back on the ground, take the weapen in the hand. And THEN die. Verys ugly....... Sorry for my f**** bad English! Share this post Link to post Share on other sites
-GNC-Nekkekami 0 Posted November 22, 2002 I just wanted to know if the picture of the 9K32-Streyla-anti-air-rocket is still missing.... please tell me...anyone.... (I can't install the patch at this time and I won't when this "known for years" bug has'nt been fixed.) Share this post Link to post Share on other sites
FallenPaladin 0 Posted November 22, 2002 Krondike, it`s good never to loose the faith! I also don`t like that animation problem. Would be better if OFP would switch directly to a death animation when you are hit with deadly consequences. But a funny thing, almost a bug, too. When I played TDM MP a few days ago on 1.85 I encountered a strange thing. I ran into an enemy who started shooting at me at once. I took a few hits but at the same time went prone. That gave me the time to fire at him myself, just before I died!! He was so upset, because he had hit me in the head with the first shot, but I was able to kill him, too LOL Share this post Link to post Share on other sites
joltan 0 Posted November 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FallenPaladin @ Nov. 22 2002,12:17)</td></tr><tr><td id="QUOTE">But a funny thing, almost a bug, too. When I played TDM MP a few days ago on 1.85 I encountered a strange thing. I ran into an enemy who started shooting at me at once. I took a few hits but at the same time went prone. That gave me the time to fire at him myself, just before I died!!<span id='postcolor'> That sounds more like lag than a bug. Share this post Link to post Share on other sites
KuRoKo 0 Posted November 22, 2002 I have a way better request ^_^ How about giving us the option to change deffinitions of vehicles in real time.. So, an APC with aquatic abilities which allows it to drive in water as fast as on land.. or a harrier which can hover up and then fly like a plane.. and also, Allow us to use custom animations while in motion.. bomb bay doors.. or even futuristic addon's need this. for that matter deffining and adding our own animations would be swell too.. OOH.. also.. allowing us to bind new actions to keys... like when we can make our own animations we can define a key to jump.. or even back flip if people wanted to ^_^ would be kick ass for a matrix mod.. Share this post Link to post Share on other sites
InqWiper 0 Posted November 22, 2002 I thought this should be a list of bugs introduced in version 1.90, so far we got 2 pages of bullshit... Share this post Link to post Share on other sites
shadow 6 Posted November 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ Nov. 22 2002,12:51)</td></tr><tr><td id="QUOTE">I thought this should be a list of bugs introduced in version 1.90, so far we got 2 pages of bullshit...<span id='postcolor'> Yup, this seems more like a bullshit-thread, but I'll give it one more chance of getting back to the topic before I kill it Share this post Link to post Share on other sites
krondike 0 Posted November 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">But a funny thing, almost a bug, too. When I played TDM MP a few days ago on 1.85 I encountered a strange thing. I ran into an enemy who started shooting at me at once. I took a few hits but at the same time went prone. That gave me the time to fire at him myself, just before I died!!<span id='postcolor'> Okaj....one bug that have been displayed is...if U shoot on a person many times at the same point...the f*** person don't die.... they get hurt...and they can take many boolits... like 5-6...... maybe something like that U have run into... I don't know... Share this post Link to post Share on other sites
krondike 0 Posted November 22, 2002 7--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shadow @ Nov. 22 2002,137)</td></tr><tr><td id="QUOTE"> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ Nov. 22 2002,12:51)</td></tr><tr><td id="QUOTE">I thought this should be a list of bugs introduced in version 1.90, so far we got 2 pages of bullshit...<span id='postcolor'> Yup, this seems more like a bullshit-thread, but I'll give it one more chance of getting back to the topic before I kill it <!--emo&<span id='postcolor'> Okaj...I just wanna say the somthing! We list bugs that we have run into... is'nt that this topics is all about? Or I'm wrong? We are listing things that we like and dislike, things that could be changed in the next version. We are just helping U guys who is programing and behind the great game. To do the game even greater and more realistic! Have I right or wrong? Share this post Link to post Share on other sites
shadow 6 Posted November 22, 2002 Don't drive this thread off topic by posting preferable likings, feature-requests and such. The topic-name says it all If it ain't reproduceable, then it usually ain't a bug either Share this post Link to post Share on other sites
LowMIPS 0 Posted November 22, 2002 bug: Get in BMP with your teammate(not AI) as commander and driver,then turn out.Commander can see driver's head,but driver cannot see commander's head. Share this post Link to post Share on other sites
-GNC-Nekkekami 0 Posted November 22, 2002 There's still no pic of the 9K32-streyla missile? Bravo! Done very well! Superb! I will never buy any buggy Bohemia-Interactive / Codemasters products again, I'm tired of finding bug after bug.... ...and I'm tired of seeing the same sh*** bugs again and again... ...and I'm tired of installing patch after patch.... And if you're searching for more bugs, BIS, then go on and search for yourself! Share this post Link to post Share on other sites
hugo2020 0 Posted November 22, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([GNC]Nekkekami @ Nov. 22 2002,13:49)</td></tr><tr><td id="QUOTE">There's still no pic of the 9K32-streyla missile? Bravo! Done very well! Superb! I will never buy any buggy Bohemia-Interactive / Codemasters products again, I'm tired of finding bug after bug.... ...and I'm tired of seeing the same sh*** bugs again and again... ...and I'm tired of installing patch after patch.... And if you're searching for more bugs, BIS, then go on and search for yourself!<span id='postcolor'> LOL plz calm down, it is peanuts, you lose the view for the really important things Share this post Link to post Share on other sites
Tales_From_Topographic_Oceans 0 Posted November 22, 2002 I wil post this again in case it was missed in another thread. In RES V 1.85 or 1.87, whatever is the most current version, soldiers can run through walls and buildings--needs fix Share this post Link to post Share on other sites