Rismarck 1082 Posted June 5, 2017 (edited) RELEASE THREAD This mod provides you with various poses for your Arma 3 artworks. All featured poses are static and not intended for gameplay. FEATURES 550+ static animations INSTRUCTIONS Spoiler Highly recommended to use with POLPOX's Artwork Supporter(not required, but makes it much more convenient to use)POLPOX's Artwork Supporter Recommended Guide to startHow to POLPOX's Artwork Supporter #1 BASIC INSTRUCTIONS / without POLPOX's Artwork SupporterBasic Guide How to use Animations in Arma 3 POSE LIST Spoiler Rismarck's Static Animations //COMBAT R_combat_001 R_combat_001MP R_combat_002 R_combat_002MP R_combat_003BazookaA R_combat_004BazookaB R_combat_005V1 R_combat_005V2 R_combat_006V1 R_combat_006V2 R_combat_007 R_combat_008 R_combat_008MP R_combat_009 R_combat_009MP R_combat_010V1 R_combat_010V2 R_combat_011 R_combat_012 R_combat_013 R_combat_014 R_combat_015 R_combat_016 R_combat_017 R_combat_018 R_combat_019 R_combat_020 R_combat_021 R_combat_022 R_combat_023 R_combat_024 R_combat_025 R_combat_026 R_combat_027 R_combat_028 R_combat_029 R_combat_030 R_combat_031 R_combat_032 R_combat_033 R_combat_034 R_combat_035 R_combat_036 R_combat_037 R_combat_038 R_combat_039 R_combat_040 R_combat_041 R_combat_042 R_combat_043 R_combat_044 R_combat_045 R_combat_046 //CLOSE QUARTER COMBAT R_CQC_001 R_CQC_002 R_CQC_003 R_CQC_004 R_CQC_005 R_CQC_006 R_CQC_007 R_CQC_008 R_CQC_009 R_CQC_010 R_CQC_011 R_CQC_011MP R_CQC_012 R_CQC_013 R_CQC_013V1 R_CQC_013V2 R_CQC_014 R_CQC_014V1 R_CQC_014V2 R_CQC_015 R_CQC_016 R_CQC_017A R_CQC_017B R_CQC_018A R_CQC_018B R_CQC_019A R_CQC_019B R_CQC_020A R_CQC_020B //CROUCH R_crouch_001 R_crouch_002 R_crouch_002MP R_crouch_003 R_crouch_004V1 R_crouch_004V2 R_crouch_004MP R_crouch_005 R_crouch_006 R_crouch_007 R_crouch_008Pistol R_crouch_009 R_crouch_010 R_crouch_011 R_crouch_012 R_crouch_013 R_crouch_014 R_crouch_015V1 R_crouch_015V2 R_crouch_016 R_crouch_017 R_crouch_018 R_crouch_019V1 R_crouch_019V2 R_crouch_019V3 R_crouch_020 R_crouch_021 R_crouch_022 R_crouch_023 R_crouch_024 R_crouch_025 R_crouch_026 R_crouch_027 R_crouch_028 R_crouch_029 R_crouch_030 R_crouch_031 R_crouch_032 R_crouch_033 R_crouch_034 R_crouch_035 R_crouch_036 R_crouch_037 R_crouch_038 R_crouch_039 R_crouch_040 R_crouch_041 R_crouch_042 R_crouch_043 R_crouch_044 R_crouch_045 //DEATH R_death_001 R_death_002 R_death_003 R_death_004 R_death_005 R_death_006 R_death_007 R_death_008 R_death_009 R_death_010 R_death_011 R_death_012 R_death_013water R_death_014water R_death_015water R_death_016 R_death_017 R_death_018 R_death_019backpack R_death_020 R_death_021 R_death_022 R_death_023 R_death_024 R_death_025 R_death_026 R_death_027backpack R_death_028 R_death_029 R_death_030 R_death_031 R_death_032 R_death_033 R_death_034 R_death_035 R_death_036 R_death_037 //PARADE R_parade_001 R_parade_002 R_parade_003 R_parade_004 R_parade_005 R_parade_006 R_parade_007 R_parade_008 R_parade_009 R_parade_010 R_parade_011 R_parade_012 R_parade_013 //OBJECT R_object_001A R_object_001B R_object_002 R_object_003 R_object_004 R_object_005A R_object_005B R_object_005C R_object_006 R_object_007 R_object_008A R_object_008B //PRONE R_prone_001V1 R_prone_001V2 R_prone_002V1 R_prone_002V2 R_prone_003 R_prone_004 R_prone_005 R_prone_006 R_prone_007 R_prone_008 R_prone_009 R_prone_010V1 R_prone_010V2 R_prone_011 R_prone_012 R_prone_013 R_prone_014 R_prone_015 R_prone_016 R_prone_017 R_prone_018 //SPRINT R_sprint_001 R_sprint_002 R_sprint_003 R_sprint_004 R_sprint_005 R_sprint_006 R_sprint_007 R_sprint_008 R_sprint_009 R_sprint_010 R_sprint_011 R_sprint_012 R_sprint_012MP R_sprint_013 R_sprint_013MP R_sprint_014 R_sprint_015 R_sprint_016 R_sprint_017 R_sprint_018 R_sprint_019 R_sprint_020 R_sprint_021 R_sprint_022 R_sprint_022MP R_sprint_023 R_sprint_024V1 R_sprint_024V2 R_sprint_025 R_sprint_026 R_sprint_027 R_sprint_028 R_sprint_029 R_sprint_030 R_sprint_031 R_sprint_032 R_sprint_033 R_sprint_034 R_sprint_035 R_sprint_036 R_sprint_037 R_sprint_038 R_sprint_039 R_sprint_040 R_sprint_041 R_sprint_042 R_sprint_043 R_sprint_044 R_sprint_045 R_sprint_046 R_sprint_047 R_sprint_048 R_sprint_049 R_sprint_050 R_sprint_051 R_sprint_052 R_sprint_053 //STAND R_stand_001 R_stand_002 R_stand_002MG R_stand_003 R_stand_004 R_stand_005 R_stand_006 R_stand_007 R_stand_008 R_stand_009 R_stand_010 R_stand_011 R_stand_012V1 R_stand_012V2 R_stand_013 R_stand_014 R_stand_015 R_stand_016 R_stand_017 R_stand_018 R_stand_019 R_stand_020 R_stand_021V1 R_stand_021V2 R_stand_022 R_stand_023 R_stand_024 R_stand_025 R_stand_026 R_stand_027 R_stand_027MP R_stand_028 R_stand_029 R_stand_030 R_stand_031 R_stand_032 R_stand_033 R_stand_034V1 R_stand_034V2 R_stand_034MP R_stand_035 R_stand_036 R_stand_037 R_stand_038 R_stand_039 R_stand_040 R_stand_041 R_stand_042 R_stand_043 R_stand_044 R_stand_045 R_stand_046 R_stand_047 R_stand_048 R_stand_049 R_stand_050 //THEME R_theme_001CheckMap R_theme_002CheckMap R_theme_003CheckMap R_theme_004CheckMap R_theme_005WoundedSoldiersA R_theme_006WoundedSoldiersB R_theme_007HelpneededA R_theme_008HelpneededB R_theme_008HelpneededC R_theme_010stuned R_theme_011helmthrow R_theme_012helmthrow R_theme_013A R_theme_013B R_theme_014stretcherA R_theme_014stretcherB R_theme_014stretcherC R_theme_014stretcherD R_theme_014stretcherE R_theme_015A R_theme_015B R_theme_016deadwaterA R_theme_016deadwaterB R_theme_017MG R_theme_018paraA R_theme_018paraB R_theme_019para R_theme_020para R_theme_021para R_theme_022 R_theme_023A R_theme_023B R_theme_023C R_theme_024A R_theme_024B R_theme_024C R_theme_025stretcher R_theme_026watch R_theme_027map R_theme_028map R_theme_029Awounded R_theme_029AAwounded R_theme_029Bwounded R_theme_029Cwounded R_theme_030Awounded R_theme_030Bwounded R_theme_030Cwounded R_theme_031Awounded R_theme_031Bwounded R_theme_032A_r_enter R_theme_032B_r_enter R_theme_032C_r_enter R_theme_033_Stielhandgranate R_theme_034_HGrenade R_theme_035_Stielhandgranate R_theme_036A R_theme_036B R_theme_037A R_theme_037B R_theme_037C R_theme_038A R_theme_038B R_theme_038C R_theme_038D R_theme_038E R_theme_038F R_theme_038G R_theme_038H R_theme_038I R_theme_038J R_theme_039A R_theme_039B R_theme_040A R_theme_040B //VEHICLE R_vehicle_001 R_vehicle_002 R_vehicle_003 R_vehicle_004 R_vehicle_005 R_vehicle_006 R_vehicle_007 R_vehicle_008 R_vehicle_009 R_vehicle_010 R_vehicle_011 R_vehicle_012 R_vehicle_013 R_vehicle_014 R_vehicle_015 R_vehicle_016 R_vehicle_017 R_vehicle_018 R_vehicle_019 R_vehicle_020 R_vehicle_021 R_vehicle_022 R_vehicle_023 R_vehicle_024 //WALK R_walk_001 R_walk_002 R_walk_003 R_walk_003MP R_walk_004 R_walk_005 R_walk_006 R_walk_007 R_walk_007MP R_walk_008 R_walk_009 R_walk_010 R_walk_011 R_walk_012 R_walk_013 R_walk_013ENKAR R_walk_014 R_walk_015 R_walk_016 R_walk_017 R_walk_018 R_walk_018MP R_walk_019 R_walk_019MP R_walk_020 R_walk_021 R_walk_022 R_walk_023 R_walk_024 R_walk_025 R_walk_026 R_walk_027 R_walk_028 R_walk_029 R_walk_030MP1 R_walk_030MP2 R_walk_031 R_walk_032 R_walk_033 R_walk_034 R_walk_035 R_walk_036 R_walk_037MP R_walk_038MP R_walk_039 R_walk_040 R_walk_041 R_walk_042 R_walk_043 R_walk_044 R_walk_045 R_walk_046 R_walk_047 R_walk_048 R_walk_049Rifle R_walk_049MG R_walk_049MG_IFA R_walk_049MP R_walk_050 R_walk_051 R_walk_052 R_walk_053 R_walk_054 R_walk_055 R_walk_056 R_walk_057 R_walk_058 R_walk_059 R_walk_060 R_walk_061 R_walk_062 R_walk_063 R_walk_064 R_walk_065 R_walk_066 R_walk_067 R_walk_068 //OTHER R_other_001 R_other_001MP R_other_002 R_other_003 R_other_004 R_other_005 R_other_006 R_other_007 R_other_008 R_other_009 R_other_010 R_other_011 R_other_012A R_other_012B R_other_013 R_other_014A R_other_014B R_other_015 R_other_016 R_other_017 R_other_018 R_other_019 R_other_020 R_other_021 R_other_022 R_other_023 R_other_023MP R_other_024 R_other_025 R_other_026 R_other_027 R_other_027MP R_other_028A R_other_028B R_other_029A R_other_029B R_other_030 R_other_031 R_other_032 R_other_033 R_other_034 R_other_035 R_other_036 R_other_037 R_other_038 R_other_039 R_other_040 R_other_041 R_other_042 R_other_043 R_other_044V1 R_other_044V2 R_other_045 R_other_046 R_other_047 R_other_048_Launcher R_other_049 R_other_050 R_other_051 R_other_052 R_other_053 R_other_054 R_other_055 R_other_056_Launcher R_other_057 R_other_058 R_other_059_Launcher R_other_060_Launcher R_other_061 R_other_062 R_other_063 R_other_064 R_other_065 R_other_066 R_other_067 R_other_068 R_other_069 R_other_070 R_other_071 R_other_072 R_other_073 R_other_074_Launcher R_other_075_Launcher R_other_076 R_other_077 DOWNLOAD https://www.dropbox.com/s/u6svfmujtgpzd3s/%40Rismarck's Pose Pack.7z?dl=0 https://steamcommunity.com/sharedfiles/filedetails/?id=940225861 NO MODS REQUIRED But I highly recommended to use POLPOX's Artwork Supporter. (makes it much more convenient to use) https://steamcommunity.com/sharedfiles/filedetails/?id=1341387001 CREDITS KokaKolaA3 for helping me to set up the config files Macser, ArmaRig for Blender ArmaRig for Blender Alwarren, Arma Toolbox for Blender Arma Toolbox for Blender SPECIAL THANKS To all mods used in promo screenshots. Changelog Spoiler Version 2.0.0 "Change of direction" -Added 281 new poses -Reviewed some old poses (still WIP) -Renamed some animations for better consistency throughout the mod (note this will not break saves but, if you have saves with these poses they have to be renamend/ or reapplied if you use POLPLOX's Artwork Supporter) Expample some old poses ended with P1+P2, thus some new already ended with A+B, to indicate their connection. Now all connected poses uses A+B and so on and uses the same number (this not apply to very old animation and have will to be revieded, as the way changed how I made connected poses) A variante of a connected poses now shown as AA etc. Generall variantes of a single poses will now end with V1,V2, etc. -Added an object cateregory with poses to be used in connection with props such as walls etc.(R_object_XYZ) -R_other015 + R_other016 have been moved to R_parade009 + R_parade0010 -R_other015 + R_other016 have been replaced with new poses -R_other012B should now display pistol by default Version 1.1.4 "Maintenance" Changelog: -remove preview picture as they are obsolete since POLPOX's Artwork Supporter -added IK (Inverse Kinematics) to poses accross the mod. -added fire-able ability to combat poses -pistols are now visible, if poses use them -removed obsolete poses / pose list updated accordingly Version 1.1.3. "Battle for Normandy: D-Day" Changelog: -62 new static animations -minor tweaks Version 1.1.2. "Reinforcement Pack BRAVO" Changelog: - 70 new static animations - new mod banners/logos (WIP) - minor tweaks Version 1.1.1 "Reinforcement Pack ALPHA" Changelog: - 28 new static animations - renamed "marching" to "parade" for future purpose - "P" indication for interacting poses - minor tweaks Version 1.1 "Face to Face" - Close Quarter Combat Changelog: -38 new static animations -preview images have been added to the mod folder -minor adjustments Version 1.0 - Initial release 107 poses End User License Agreement formerly Rismarck's WW2 Pose Pack Edited December 15, 2020 by Rismarck Changelog, pose list and links have been updated. Version 2.0.0 14 Share this post Link to post Share on other sites
Gunter Severloh 4062 Posted June 5, 2017 Wow nice work! A question for you Rismarck, im interested to know how do you create animations and put them in a pack to download and use ingame? 1 Share this post Link to post Share on other sites
Rismarck 1082 Posted June 5, 2017 24 minutes ago, Gunter Severloh said: Wow nice work! A question for you Rismarck, im interested to know how do you create animations and put them in a pack to download and use ingame? I already had some knowledge in Blender, because I worked with it on some 3D models. I installed all Blender plugins from Marcser (he made a basic guide how to make static animations) and Alwarren. After done the first animations, I exported them as .rtm file and pack them with Arma3 dev tools (just addon builder no P drive required). KokaKolaA3 helped me with the config. Short version all you need is: Blender The plugins and a config 5 Share this post Link to post Share on other sites
Zhivets 2392 Posted June 5, 2017 Loving the poses! 3 Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted June 7, 2017 i tried your poses out with the US military mod and cup and they work quite well 2 Share this post Link to post Share on other sites
Rismarck 1082 Posted June 9, 2017 Hi folks, the poll, in the W.I.P, just ended. You guys voted for Close Quarter Combat poses, so the next update will focus on that. For now I will just leave a small teaser. The scene might be familiar because it based on a film. Feel free to post your suggestions and they might made it right into the next update because I haven´t set the final pose list for the next update yet! 11 Share this post Link to post Share on other sites
Madshepherd 283 Posted June 10, 2017 Hi Rismarck great work Any chance of "Fascist " salute (WW2 ) some time in future if poss. similar to enclosed pic but other hand. Share this post Link to post Share on other sites
LykosMactire 298 Posted June 10, 2017 On 10/06/2017 at 3:24 AM, Madshepherd said: Hi Rismarck great work Any chance of "Fascist " salute (WW2 ) some time in future if poss. similar to enclosed pic but other hand. He stated in the WIP thread pre-release he wont add any political based poses 3 Share this post Link to post Share on other sites
Rismarck 1082 Posted June 10, 2017 Hey guys, just a another really small update. I finished all non Close Quarter Combat for the next update. The next days I will start to work on CQC poses! I decided to put 2 main marching poses (with some variants of it) in the update aswell! One pose (with variants(slightly different foot and hand positions, so it doesn´t look to monotonous)) you can see in the following screen. 10 Share this post Link to post Share on other sites
red_spring 294 Posted June 10, 2017 Really nice addon mate, these poses are amazing! Here are my "melee/cqc" suggestions:https://s-media-cache-ak0.pinimg.com/736x/c9/7c/df/c97cdffcec2e713bd99295aa96af6a8e.jpg -> That "lemme take my rifle and use it like a bat" would look rad!https://s-media-cache-ak0.pinimg.com/736x/86/f1/0e/86f10e54a086d97194e483795ee21dd8.jpghttp://badassoftheweek.com/images/905475926435/brianwood5a.jpghttps://content.pulse.ea.com/content/battlefield-portal/en_US/news/battlefield-1/melee-combat-of-Battlefield-1/_jcr_content/body/image/renditions/rendition1.img.jpghttps://content.pulse.ea.com/content/battlefield-portal/en_US/news/battlefield-1/melee-combat-of-Battlefield-1/_jcr_content/body/image_0/renditions/rendition1.img.jpghttps://s-media-cache-ak0.pinimg.com/originals/07/8b/18/078b18d052788d133cfd2a8bcb760e9e.jpg -> A pistol pose and a pose like the guy behind might look "melee/cqc" enoughhttps://cdn1.lockerdomecdn.com/uploads/6943e4ae610290a6e7065436c2e42cfc3a48639f69038dd78ec20628ab134f32_large And some non melee ones:http://www.fotoloncho.com/fotos3/16268 - World War II.jpghttps://s-media-cache-ak0.pinimg.com/originals/c5/fe/62/c5fe6228b5b46977ddde00fb2348710d.jpghttp://www.militaryeducation.org/wp-content/uploads/2011/12/Entry-10.-Stepan-Vasilievich-Petrenko.jpghttp://upload.wikimedia.org/wikipedia/commons/thumb/1/10/German_soldier_Ardennes_1944.jpeg/820px-German_soldier_Ardennes_1944.jpeghttps://upload.wikimedia.org/wikipedia/commons/8/8a/Italian_Soldiers_WWII_GM6.jpghttps://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSViM_81cpuk-cVngCaTEtVQJMRfLWz9Ynfa_W-WuaZCaeDE_Wwhttps://s-media-cache-ak0.pinimg.com/originals/03/4b/16/034b165c5acd6d9f63f6c0aea55d68cc.jpg 2 Share this post Link to post Share on other sites
Rismarck 1082 Posted June 10, 2017 3 hours ago, red_spring said: Really nice addon mate, these poses are amazing! Here are my "melee/cqc" suggestions: And some non melee ones: Thanks for the suggestion. A few of the melee once will make it into the update I think. As for the pistol/ grenade throw animation they won´t made in in any form soon into the mod. The problem is that static animations (as far as I know) can´t call certain types of weapons. They only have bones for the main weapon and the launcher. I made one pistol animation but you need a Pistol as prop item in the editor and align it to the animations afterwards. This make both unnecessary hard to use and to test the animation. Unfortunately the same goes for grenades. 2 Share this post Link to post Share on other sites
Madshepherd 283 Posted June 10, 2017 3 hours ago, Rismarck said: 18 hours ago, LykosMactire said: He stated in the WIP thread pre-release he wont add any political based poses Np . i didn't see thread , great work . thanks. Share this post Link to post Share on other sites
red_spring 294 Posted June 10, 2017 3 hours ago, Rismarck said: Thanks for the suggestion. A few of the melee once will make it into the update I think. As for the pistol/ grenade throw animation they won´t made in in any form soon into the mod. The problem is that static animations (as far as I know) can´t call certain types of weapons. They only have bones for the main weapon and the launcher. I made one pistol animation but you need a Pistol as prop item in the editor and align it to the animations afterwards. This make both unnecessary hard to use and to test the animation. Unfortunately the same goes for grenades. No problem mate, glad to see that you appreciated. About the pistol/grenade animations, I figured it would be difficult but I'm happy to see that you didn't discard completely the idea. I'll post some more pictures if I find intresting poses around the interweb! Thanks again for this beautiful collection of poses, I made some sweet screenshots with it. 1 Share this post Link to post Share on other sites
Rismarck 1082 Posted June 17, 2017 Hello folks, another small teaser for the upcoming "Face to Face" - CQC update. 10 Share this post Link to post Share on other sites
Zhivets 2392 Posted June 17, 2017 Thank you for this great mod! 1 Share this post Link to post Share on other sites
Rismarck 1082 Posted June 24, 2017 Hello guys, the first major update just rolled out! Update 1.1 ("Face to Face" - Close Quarter Combat) features 38 new poses! Changelog, pose list and links have been updated. 8 Share this post Link to post Share on other sites
Zhivets 2392 Posted June 24, 2017 Fantastic work. Keep it up! 1 Share this post Link to post Share on other sites
red_spring 294 Posted June 24, 2017 Wow! Really nice update man! Keep it up, you're awesome. 1 Share this post Link to post Share on other sites
Rismarck 1082 Posted August 9, 2017 Hi folks, unfortunately long time no W.I.P update but I worked on some new poses. I got a bit spare time to push the next update (15 new poses are made so far). WIP Pics: Feel free to post your suggestions or any scene from a movie, photo etc. you like to see ingame. Seeking for some pose ideas with more "action". 9 Share this post Link to post Share on other sites
jeza 5416 Posted August 10, 2017 Suggestion, how feasible I am unsure but (?) 2 Share this post Link to post Share on other sites
Rismarck 1082 Posted August 10, 2017 @jezaPistol alignment is just awful in the editor, when you can´t see the animation "live" in the editor. @red_springW.I.P. Sadly sitting animation looking a bit weird, because of the bones. (Hope I will find a way to fix that) On 10.6.2017 at 6:44 PM, red_spring said: And some non melee ones:https://s-media-cache-ak0.pinimg.com/originals/c5/fe/62/c5fe6228b5b46977ddde00fb2348710d.jpg 6 Share this post Link to post Share on other sites