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zltvs3Bm.jpg

 

 

RELEASE THREAD

 

KWnSOJM.jpg

 

This mod provides you with various poses for your Arma 3 artworks.
All featured poses are static and not intended for gameplay.

 

FEATURES

 

550+ static animations

 

INSTRUCTIONS

 

Spoiler

Highly recommended to use with POLPOX's Artwork Supporter
(not required, but makes it much more convenient to use)
POLPOX's Artwork Supporter

 

Recommended Guide to start
How to POLPOX's Artwork Supporter #1

 

BASIC INSTRUCTIONS / without POLPOX's Artwork Supporter
Basic Guide How to use Animations in Arma 3 

 

POSE LIST

Spoiler

Rismarck's Static Animations

 

//COMBAT
R_combat_001
R_combat_001MP
R_combat_002
R_combat_002MP
R_combat_003BazookaA
R_combat_004BazookaB
R_combat_005V1
R_combat_005V2
R_combat_006V1
R_combat_006V2
R_combat_007
R_combat_008
R_combat_008MP
R_combat_009
R_combat_009MP
R_combat_010V1
R_combat_010V2
R_combat_011
R_combat_012
R_combat_013
R_combat_014
R_combat_015
R_combat_016
R_combat_017
R_combat_018
R_combat_019
R_combat_020
R_combat_021
R_combat_022
R_combat_023
R_combat_024
R_combat_025
R_combat_026
R_combat_027
R_combat_028
R_combat_029
R_combat_030
R_combat_031
R_combat_032
R_combat_033
R_combat_034
R_combat_035
R_combat_036
R_combat_037
R_combat_038
R_combat_039
R_combat_040
R_combat_041
R_combat_042
R_combat_043
R_combat_044
R_combat_045
R_combat_046

//CLOSE QUARTER COMBAT
R_CQC_001
R_CQC_002
R_CQC_003
R_CQC_004
R_CQC_005
R_CQC_006
R_CQC_007
R_CQC_008
R_CQC_009
R_CQC_010
R_CQC_011
R_CQC_011MP
R_CQC_012
R_CQC_013
R_CQC_013V1
R_CQC_013V2
R_CQC_014
R_CQC_014V1
R_CQC_014V2
R_CQC_015
R_CQC_016
R_CQC_017A
R_CQC_017B
R_CQC_018A
R_CQC_018B
R_CQC_019A
R_CQC_019B
R_CQC_020A
R_CQC_020B

//CROUCH
R_crouch_001
R_crouch_002
R_crouch_002MP
R_crouch_003
R_crouch_004V1
R_crouch_004V2
R_crouch_004MP
R_crouch_005
R_crouch_006
R_crouch_007
R_crouch_008Pistol
R_crouch_009
R_crouch_010
R_crouch_011
R_crouch_012
R_crouch_013
R_crouch_014
R_crouch_015V1
R_crouch_015V2
R_crouch_016
R_crouch_017
R_crouch_018
R_crouch_019V1
R_crouch_019V2
R_crouch_019V3
R_crouch_020
R_crouch_021
R_crouch_022
R_crouch_023
R_crouch_024
R_crouch_025
R_crouch_026
R_crouch_027
R_crouch_028
R_crouch_029
R_crouch_030
R_crouch_031
R_crouch_032
R_crouch_033
R_crouch_034
R_crouch_035
R_crouch_036
R_crouch_037
R_crouch_038
R_crouch_039
R_crouch_040
R_crouch_041
R_crouch_042
R_crouch_043
R_crouch_044
R_crouch_045

//DEATH
R_death_001
R_death_002
R_death_003
R_death_004
R_death_005
R_death_006
R_death_007
R_death_008
R_death_009
R_death_010
R_death_011
R_death_012
R_death_013water
R_death_014water
R_death_015water
R_death_016
R_death_017
R_death_018
R_death_019backpack
R_death_020
R_death_021
R_death_022
R_death_023
R_death_024
R_death_025
R_death_026
R_death_027backpack
R_death_028
R_death_029
R_death_030
R_death_031
R_death_032
R_death_033
R_death_034
R_death_035
R_death_036
R_death_037

//PARADE
R_parade_001
R_parade_002
R_parade_003
R_parade_004
R_parade_005
R_parade_006
R_parade_007
R_parade_008
R_parade_009
R_parade_010
R_parade_011
R_parade_012
R_parade_013

//OBJECT
R_object_001A
R_object_001B
R_object_002
R_object_003
R_object_004
R_object_005A
R_object_005B
R_object_005C
R_object_006
R_object_007
R_object_008A
R_object_008B

//PRONE
R_prone_001V1
R_prone_001V2
R_prone_002V1
R_prone_002V2
R_prone_003
R_prone_004
R_prone_005
R_prone_006
R_prone_007
R_prone_008
R_prone_009
R_prone_010V1
R_prone_010V2
R_prone_011
R_prone_012
R_prone_013
R_prone_014
R_prone_015
R_prone_016
R_prone_017
R_prone_018

//SPRINT
R_sprint_001
R_sprint_002
R_sprint_003
R_sprint_004
R_sprint_005
R_sprint_006
R_sprint_007
R_sprint_008
R_sprint_009
R_sprint_010
R_sprint_011
R_sprint_012
R_sprint_012MP
R_sprint_013
R_sprint_013MP
R_sprint_014
R_sprint_015
R_sprint_016
R_sprint_017
R_sprint_018
R_sprint_019
R_sprint_020
R_sprint_021
R_sprint_022
R_sprint_022MP
R_sprint_023
R_sprint_024V1
R_sprint_024V2
R_sprint_025
R_sprint_026
R_sprint_027
R_sprint_028
R_sprint_029
R_sprint_030
R_sprint_031
R_sprint_032
R_sprint_033
R_sprint_034
R_sprint_035
R_sprint_036
R_sprint_037
R_sprint_038
R_sprint_039
R_sprint_040
R_sprint_041
R_sprint_042
R_sprint_043
R_sprint_044
R_sprint_045
R_sprint_046
R_sprint_047
R_sprint_048
R_sprint_049
R_sprint_050
R_sprint_051
R_sprint_052
R_sprint_053

//STAND
R_stand_001
R_stand_002
R_stand_002MG
R_stand_003
R_stand_004
R_stand_005
R_stand_006
R_stand_007
R_stand_008
R_stand_009
R_stand_010
R_stand_011
R_stand_012V1
R_stand_012V2
R_stand_013
R_stand_014
R_stand_015
R_stand_016
R_stand_017
R_stand_018
R_stand_019
R_stand_020
R_stand_021V1
R_stand_021V2
R_stand_022
R_stand_023
R_stand_024
R_stand_025
R_stand_026
R_stand_027
R_stand_027MP
R_stand_028
R_stand_029
R_stand_030
R_stand_031
R_stand_032
R_stand_033
R_stand_034V1
R_stand_034V2
R_stand_034MP
R_stand_035
R_stand_036
R_stand_037
R_stand_038
R_stand_039
R_stand_040
R_stand_041
R_stand_042
R_stand_043
R_stand_044
R_stand_045
R_stand_046
R_stand_047
R_stand_048
R_stand_049
R_stand_050

//THEME
R_theme_001CheckMap
R_theme_002CheckMap
R_theme_003CheckMap
R_theme_004CheckMap
R_theme_005WoundedSoldiersA
R_theme_006WoundedSoldiersB
R_theme_007HelpneededA
R_theme_008HelpneededB
R_theme_008HelpneededC
R_theme_010stuned
R_theme_011helmthrow
R_theme_012helmthrow
R_theme_013A
R_theme_013B
R_theme_014stretcherA
R_theme_014stretcherB
R_theme_014stretcherC
R_theme_014stretcherD
R_theme_014stretcherE
R_theme_015A
R_theme_015B
R_theme_016deadwaterA
R_theme_016deadwaterB
R_theme_017MG
R_theme_018paraA
R_theme_018paraB
R_theme_019para
R_theme_020para
R_theme_021para
R_theme_022
R_theme_023A
R_theme_023B
R_theme_023C
R_theme_024A
R_theme_024B
R_theme_024C
R_theme_025stretcher
R_theme_026watch
R_theme_027map
R_theme_028map
R_theme_029Awounded
R_theme_029AAwounded
R_theme_029Bwounded
R_theme_029Cwounded
R_theme_030Awounded
R_theme_030Bwounded
R_theme_030Cwounded
R_theme_031Awounded
R_theme_031Bwounded
R_theme_032A_r_enter
R_theme_032B_r_enter
R_theme_032C_r_enter
R_theme_033_Stielhandgranate
R_theme_034_HGrenade
R_theme_035_Stielhandgranate
R_theme_036A
R_theme_036B
R_theme_037A
R_theme_037B
R_theme_037C
R_theme_038A
R_theme_038B
R_theme_038C
R_theme_038D
R_theme_038E
R_theme_038F
R_theme_038G
R_theme_038H
R_theme_038I
R_theme_038J
R_theme_039A
R_theme_039B
R_theme_040A
R_theme_040B

//VEHICLE
R_vehicle_001
R_vehicle_002
R_vehicle_003
R_vehicle_004
R_vehicle_005
R_vehicle_006
R_vehicle_007
R_vehicle_008
R_vehicle_009
R_vehicle_010
R_vehicle_011
R_vehicle_012
R_vehicle_013
R_vehicle_014
R_vehicle_015
R_vehicle_016
R_vehicle_017
R_vehicle_018
R_vehicle_019
R_vehicle_020
R_vehicle_021
R_vehicle_022
R_vehicle_023
R_vehicle_024

//WALK
R_walk_001
R_walk_002
R_walk_003
R_walk_003MP
R_walk_004
R_walk_005
R_walk_006
R_walk_007
R_walk_007MP
R_walk_008
R_walk_009
R_walk_010
R_walk_011
R_walk_012
R_walk_013
R_walk_013ENKAR
R_walk_014
R_walk_015
R_walk_016
R_walk_017
R_walk_018
R_walk_018MP
R_walk_019
R_walk_019MP
R_walk_020
R_walk_021
R_walk_022
R_walk_023
R_walk_024
R_walk_025
R_walk_026
R_walk_027
R_walk_028
R_walk_029
R_walk_030MP1
R_walk_030MP2
R_walk_031
R_walk_032
R_walk_033
R_walk_034
R_walk_035
R_walk_036
R_walk_037MP
R_walk_038MP
R_walk_039
R_walk_040
R_walk_041
R_walk_042
R_walk_043
R_walk_044
R_walk_045
R_walk_046
R_walk_047
R_walk_048
R_walk_049Rifle
R_walk_049MG
R_walk_049MG_IFA
R_walk_049MP
R_walk_050
R_walk_051
R_walk_052
R_walk_053
R_walk_054
R_walk_055
R_walk_056
R_walk_057
R_walk_058
R_walk_059
R_walk_060
R_walk_061
R_walk_062
R_walk_063
R_walk_064
R_walk_065
R_walk_066
R_walk_067
R_walk_068

//OTHER
R_other_001
R_other_001MP
R_other_002
R_other_003
R_other_004
R_other_005
R_other_006
R_other_007
R_other_008
R_other_009
R_other_010
R_other_011
R_other_012A
R_other_012B
R_other_013
R_other_014A
R_other_014B
R_other_015
R_other_016
R_other_017
R_other_018
R_other_019
R_other_020
R_other_021
R_other_022
R_other_023
R_other_023MP
R_other_024
R_other_025
R_other_026
R_other_027
R_other_027MP
R_other_028A
R_other_028B
R_other_029A
R_other_029B
R_other_030
R_other_031
R_other_032
R_other_033
R_other_034
R_other_035
R_other_036
R_other_037
R_other_038
R_other_039
R_other_040
R_other_041
R_other_042
R_other_043
R_other_044V1
R_other_044V2
R_other_045
R_other_046
R_other_047
R_other_048_Launcher
R_other_049
R_other_050
R_other_051
R_other_052
R_other_053
R_other_054
R_other_055
R_other_056_Launcher
R_other_057
R_other_058
R_other_059_Launcher
R_other_060_Launcher
R_other_061
R_other_062
R_other_063
R_other_064
R_other_065
R_other_066
R_other_067
R_other_068
R_other_069
R_other_070
R_other_071
R_other_072
R_other_073
R_other_074_Launcher
R_other_075_Launcher
R_other_076
R_other_077

 

DOWNLOAD

 

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https://www.dropbox.com/s/u6svfmujtgpzd3s/%40Rismarck's Pose Pack.7z?dl=0


jU1fLLs.png

https://steamcommunity.com/sharedfiles/filedetails/?id=940225861

 

 

NO MODS REQUIRED

But I highly recommended to use POLPOX's Artwork Supporter.

(makes it much more convenient to use)

https://steamcommunity.com/sharedfiles/filedetails/?id=1341387001

 

 

CREDITS

KokaKolaA3 for helping me to set up the config files

Macser, ArmaRig for Blender ArmaRig for Blender

Alwarren, Arma Toolbox for Blender Arma Toolbox for Blender

 

 

SPECIAL THANKS
To all mods used in promo screenshots.

 

Changelog

Spoiler

Version 2.0.0
"Change of direction"
-Added 281 new poses
-Reviewed some old poses (still WIP)

 

-Renamed some animations for better consistency throughout the mod
(note this will not break saves but, if you have saves with these poses they have to be renamend/ or reapplied if you use POLPLOX's Artwork Supporter)
Expample some old poses ended with P1+P2, thus some new already ended with A+B, to indicate their connection. Now all connected poses uses A+B and so on and uses the same number (this not apply to very old animation and have will to be revieded, as the way changed how I made connected poses)
A variante of a connected poses now shown as AA etc.
Generall variantes of a single poses will now end with V1,V2, etc.

 

-Added an object cateregory with poses to be used in connection with props such as walls etc.(R_object_XYZ)

 

-R_other015 + R_other016 have been moved to R_parade009 + R_parade0010
-R_other015 + R_other016 have been replaced with new poses
-R_other012B should now display pistol by default

 

Version 1.1.4

"Maintenance"

Changelog:

-remove preview picture as they are obsolete since POLPOX's Artwork Supporter

-added IK (Inverse Kinematics) to poses accross the mod.

-added fire-able ability to combat poses

-pistols are now visible, if poses use them

-removed obsolete poses / pose list updated accordingly

 

Version 1.1.3.

"Battle for Normandy: D-Day"

Changelog:

-62 new static animations

-minor tweaks

 

Version 1.1.2.

"Reinforcement Pack BRAVO"

Changelog:

- 70 new static animations

- new mod banners/logos (WIP)

- minor tweaks

 

Version 1.1.1
"Reinforcement Pack ALPHA"

Changelog:

- 28 new static animations
- renamed "marching" to "parade" for future purpose

- "P" indication for interacting poses
- minor tweaks

 

Version 1.1
"Face to Face" - Close Quarter Combat

Changelog:

-38 new static animations
-preview images have been added to the mod folder
-minor adjustments

 

Version 1.0

- Initial release 107 poses

 

End User License Agreement
APL-ND.png

formerly Rismarck's WW2 Pose Pack

Edited by Rismarck
Changelog, pose list and links have been updated. Version 2.0.0
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Wow nice work!

A question for you Rismarck, im interested to know how do you create animations and put them in a pack to download and use ingame?

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24 minutes ago, Gunter Severloh said:

Wow nice work!

A question for you Rismarck, im interested to know how do you create animations and put them in a pack to download and use ingame?

 

I already had some knowledge in Blender, because I worked with it on some 3D models. I installed all Blender plugins from Marcser (he made a basic guide how to make static animations) and Alwarren. After done the first animations, I exported them as .rtm file and pack them with Arma3 dev tools (just addon builder no P drive required). KokaKolaA3 helped me with the config.

 

Short version all you need is:

Blender

The plugins

and a config

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i tried your poses out with the US military mod and cup and they work quite well

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9rUkley.png

 

Hi folks,

the poll, in the W.I.P, just ended. You guys voted for Close Quarter Combat poses, so the next update will focus on that.

 

For now I will just leave a small teaser. The scene might be familiar because it based on a film.

 

n33M2E5.jpg

 

Feel free to post your suggestions and they might made it right into the next update because I haven´t set the final pose list for the next update yet!

 

 

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Hi

Rismarck   great work 

 

Any chance of "Fascist " salute (WW2 ) some time in future if poss.

similar to enclosed pic but other hand.

 

whObvWL.gif

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On 10/06/2017 at 3:24 AM, Madshepherd said:

Hi

Rismarck   great work 

 

Any chance of "Fascist " salute (WW2 ) some time in future if poss.

similar to enclosed pic but other hand.

 

 

He stated in the WIP thread pre-release he wont add any political based poses

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9rUkley.png

 

Hey guys,

 

just a another really small update. I finished all non Close Quarter Combat for the next update. The next days I will start to work on CQC poses!

 

I decided to put 2 main marching poses (with some variants of it) in the update aswell! One pose (with variants(slightly different foot and hand positions, so it doesn´t look to monotonous)) you can see in the following screen.

 

BG2Ui9c.jpg

 

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Really nice addon mate, these poses are amazing!

Here are my "melee/cqc" suggestions:
https://s-media-cache-ak0.pinimg.com/736x/c9/7c/df/c97cdffcec2e713bd99295aa96af6a8e.jpg -> That "lemme take my rifle and use it like a bat" would look rad!
https://s-media-cache-ak0.pinimg.com/736x/86/f1/0e/86f10e54a086d97194e483795ee21dd8.jpg
http://badassoftheweek.com/images/905475926435/brianwood5a.jpg
https://content.pulse.ea.com/content/battlefield-portal/en_US/news/battlefield-1/melee-combat-of-Battlefield-1/_jcr_content/body/image/renditions/rendition1.img.jpg
https://content.pulse.ea.com/content/battlefield-portal/en_US/news/battlefield-1/melee-combat-of-Battlefield-1/_jcr_content/body/image_0/renditions/rendition1.img.jpg
https://s-media-cache-ak0.pinimg.com/originals/07/8b/18/078b18d052788d133cfd2a8bcb760e9e.jpg -> A pistol pose and a pose like the guy behind might look "melee/cqc" enough
https://cdn1.lockerdomecdn.com/uploads/6943e4ae610290a6e7065436c2e42cfc3a48639f69038dd78ec20628ab134f32_large

And some non melee ones:
http://www.fotoloncho.com/fotos3/16268 - World War II.jpg
https://s-media-cache-ak0.pinimg.com/originals/c5/fe/62/c5fe6228b5b46977ddde00fb2348710d.jpg
http://www.militaryeducation.org/wp-content/uploads/2011/12/Entry-10.-Stepan-Vasilievich-Petrenko.jpg
http://upload.wikimedia.org/wikipedia/commons/thumb/1/10/German_soldier_Ardennes_1944.jpeg/820px-German_soldier_Ardennes_1944.jpeg
https://upload.wikimedia.org/wikipedia/commons/8/8a/Italian_Soldiers_WWII_GM6.jpg
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSViM_81cpuk-cVngCaTEtVQJMRfLWz9Ynfa_W-WuaZCaeDE_Ww
https://s-media-cache-ak0.pinimg.com/originals/03/4b/16/034b165c5acd6d9f63f6c0aea55d68cc.jpg

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3 hours ago, red_spring said:

Really nice addon mate, these poses are amazing!

Here are my "melee/cqc" suggestions:

And some non melee ones:

 

Thanks for the suggestion. A few of the melee once will make it into the update I think.

 

As for the pistol/ grenade throw animation they won´t made in in any form soon into the mod. The problem is that static animations (as far as I know) can´t call certain types of weapons. They only have bones for the main weapon and the launcher. I made one pistol animation but you need a Pistol as prop item in the editor and align it to the animations afterwards. This make both unnecessary hard to use and to test the animation. Unfortunately the same goes for grenades.

 

 

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3 hours ago, Rismarck said:

 

 

 

18 hours ago, LykosMactire said:

He stated in the WIP thread pre-release he wont add any political based poses

 

Np .   i didn't see thread ,  great work  .

 thanks.

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3 hours ago, Rismarck said:

 

Thanks for the suggestion. A few of the melee once will make it into the update I think.

 

As for the pistol/ grenade throw animation they won´t made in in any form soon into the mod. The problem is that static animations (as far as I know) can´t call certain types of weapons. They only have bones for the main weapon and the launcher. I made one pistol animation but you need a Pistol as prop item in the editor and align it to the animations afterwards. This make both unnecessary hard to use and to test the animation. Unfortunately the same goes for grenades.

 

 


No problem mate, glad to see that you appreciated.
About the pistol/grenade animations, I figured it would be difficult but I'm happy to see that you didn't discard completely the idea. I'll post some more pictures if I find intresting poses around the interweb! :hehe:
Thanks again for this beautiful collection of poses, I made some sweet screenshots with it. :f: 

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9rUkley.png

 

Hello folks,

 

another small teaser for the upcoming "Face to Face" - CQC update.

 

vixjYmH.jpg

 

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R9Wh2gJ.png

 

Hello guys,

 

the first major update just rolled out! Update 1.1 ("Face to Face" - Close Quarter Combat) features 38 new poses!

 

YELCUeD.jpg

QOhl9t7.jpg

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Changelog, pose list and links have been updated.

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Wow! Really nice update man! Keep it up, you're awesome. :eyeheart:

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Hi folks,

 

unfortunately long time no W.I.P update but I worked on some new poses. I got a bit spare time to push the next update (15 new poses are made so far).

 

WIP Pics:

 

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Feel free to post your suggestions or any scene from a movie, photo etc. you like to see ingame.

Seeking for some pose ideas with more "action".

 

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Suggestion, how feasible I am unsure but (?)

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@jezaPistol alignment is just awful in the editor, when you can´t see the animation "live" in the editor.

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@red_springW.I.P. Sadly sitting animation looking a bit weird, because of the bones. (Hope I will find a way to fix that)

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On 10.6.2017 at 6:44 PM, red_spring said:

 

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