Jump to content

Recommended Posts

Will there be some system to auto-add planes on the carrier?  I`ve never tried to place stuff on it before...Btw,the German Alpha Jet ,when switched to 2:nd seat...wont allow you to get back to front and has no guns-or I don`t now how to do it yet.

Share this post


Link to post
Share on other sites

Mod looks great! Really looking forward to seeing your U-2 and C-2A!

Share this post


Link to post
Share on other sites

Do you think you could do some more '60s-'70s era fighters in the future? Like maybe the Su-7 and Mig-17/Mig-19?

Share this post


Link to post
Share on other sites

Hey Sabre could you please tell me how you did that the C2/E2 has folded wings? :)

 

Best regards DonbassCZ

Share this post


Link to post
Share on other sites

what do you mean? The actual animation or making it selectable in editor/garage?

The latter is done by simply adding displayname = "name"; to the animation source in cfgvehicles.

Share this post


Link to post
Share on other sites

@[Dust]Sabre if you need any weapons for that Mystere ive got nice mattras, magics, and anything else you might need. 

  • Like 1

Share this post


Link to post
Share on other sites

sounds great wld. Sure. Are you using the pylon system already? In that case I would only need the hardpoint name, like this.

and whenever your mod would be running the Mystere could be equipped with your arsenal

hardpoints[] = {O_BOMB_PYLON, B_BOMB_PYLON, 20MM_TWIN_CANNON};

 

Share this post


Link to post
Share on other sites

What do you plan on adding next? An Su-11 or MiG-19 would be quite nice.:grinning:

Share this post


Link to post
Share on other sites

V 2.01

-removed dependencies

-all planes are now standalone (each pbo is self sufficient)
-fixed the issues caused by the 1.78 Arma Update 

-a few cockpits were upgraded
-the U2 and the 737 did not make it

-added Yak 29

  • Like 7

Share this post


Link to post
Share on other sites

I have an odd issue. When loading this mod with CUP also the script command "moveincargo" is no longer working for cup helicopters. I have found a small workaround with _player action ["getInCargo", _veh]; but even with that it is unreliable and sometimes the user is not put in aircraft. Are there any ideas on why this may be or any workarounds anyone else can see?

Share this post


Link to post
Share on other sites

Sorry, no idea about that issue. The Cargo planes use the vanilla vehicle in vehicle loading system. Maybe some update messed it up

 

Currently looking into some models I had made a year or two ago.

Maybe I can make some of them fly
 

BAE Hawk

Spoiler

?interpolation=lanczos-none&output-forma

BAE Hawk T1

 

?interpolation=lanczos-none&output-forma

https://skfb.ly/6Az9o

 

709FCBD47A3B49C387F957140152A72EC0EE7246

60 % finished.

It will only feature a rudimentary cockpit (probably not animated) and basic Jet DLC sensors. Nothing fancy


 

 

L-29 Delfin

Spoiler

?interpolation=lanczos-none&output-forma

L-29 Delfin. Early stage

 

?interpolation=lanczos-none&output-forma

early stage. Jet intakes are annoying to model : S


 

 

Pilatus PC-7

Spoiler

?interpolation=lanczos-none&output-forma

Pilatus PC-7

 

?interpolation=lanczos-none&output-forma

very early stage. Fun plane

 

?interpolation=lanczos-none&output-forma

 

 

  • Like 4

Share this post


Link to post
Share on other sites

There's a Super Tucano on armaholic...

...this thread is about the things I am working on, not a mod request thread

Share this post


Link to post
Share on other sites

My God, Sabre!

 

When I messaged you the other day, I didn't expect you to be hard at work on a Hawk! :O

 

Quick work there, too bro! Well done indeed!

Share this post


Link to post
Share on other sites
7 hours ago, yasotay said:

Cool! Bye.

 

 

Bloody rude, mate.

Sabre does this out of the goodness of his heart. He releases projects on the merits of his skill and what is needed as he sees necessary for the community.

As he's pointed out, there already is a Super Tucano available, and therefore he has no room for such a request, when there are things like jet trainers that are missing that could do benefit to the overall ArmA community.

This sub-forum is related to COMPLETED mods and updates on already-released projects, not requests. If you have a request, put it in the relevant sub-forum.

Share this post


Link to post
Share on other sites

First carrier operations - successful!

 

?interpolation=lanczos-none&output-forma

 

?interpolation=lanczos-none&output-forma

(some shadow lod issues and it's the Hawk - not the Goshawk)

 

 

  • Like 2

Share this post


Link to post
Share on other sites

I am more into 3d modeling these days and not really into proper texturing.

Hopefully some volunteer(s) will make some once it is released (I will provide a uv map template)

  • Like 1

Share this post


Link to post
Share on other sites

Awesome work. Lovely to see more jets on the way.

Share this post


Link to post
Share on other sites
13 hours ago, DSabre said:

I am more into 3d modeling these days and not really into proper texturing.

Hopefully some volunteer(s) will make some once it is released (I will provide a uv map template)

:f::f:

 

I know for certain that I'll be banging up an RAAF texture, so I'm sure I could put my hand up and help.

 

I can probably do a T-45A/C Goshawk in a VT-9 livery like what I did for your Aermacchi MB339 too, bro.

 

YB6l75f.jpg

 

AWESOME job, dude. Massive kudos!

Share this post


Link to post
Share on other sites

?interpolation=lanczos-none&output-forma

 

v 2.10

- added preview version of the Pilatus PC-7
- compability patch for Nimitz operations
- MD 454/Mystere improved
- fixed recoil on some aircraft
- can someone make new sounds for the T-28 please? It sounds terrible

 

no T-45/BAE Hawk in this update. I got to a point where I'd like to restart the whole thing from scratch : S

Let's see

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Hey Sabre,

 

Thanks for your update bro!

 

Two things:

1.     On my part that was retarded, I realise I missed part of the red on the left aileron on the MB339. New texture enroute to you to fix the issue.

2.     Looks like the dynamic loadout is no longer working on the MB339.

 

If you need anything, hit me up. <3

Share this post


Link to post
Share on other sites

-just give me the new texture when you have it.

-yea I must have destroyed the mb339s component config when copy/pasting it into the hawk  : )

Share this post


Link to post
Share on other sites

v 2.2
-added preview of BAE Hawk and T45 Goshawk
-added Launchbar mem point for Nimitz

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×