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E5D9B1F142A52E299E3D04AD0329BAD41E80464F

 

 

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Military Aviation

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Credits and info on the steam page:

 

https://steamcommunity.com/sharedfiles/filedetails/?id=938711359

 

planned aircraft:

Spoiler

 

F-104 (70%)
L-29 (10%)
EWR VJ 101 ( 1%)
DH 112 Venom ( 1%)
F-4 ( 0%)
Electric Lightning ( 0%)

 

 

Texture templates:

 

Pylon System:

Spoiler

 

 

 

 

Pylon System:

 

1. Pylon Hardpoint Names

Pylon hardpoints[]= :
SAB_MILAVI = all of the below except gunpods

SAB_MILAVI_GUNPOD = HMG, LMG
SAB_MILAVI_GUNPOD_ADEN = 30mm Aden Cannon (WIP)

SAB_MILAVI_ROCKET = hydra, zuni
SAB_MILAVI_BOMB = all non lgb
SAB_MILAVI_AGMMISSILE = AGM
SAB_MILAVI_AAMISSILE = AA
SAB_MILAVI_MISC = Droptank


2. Pylon System Magazine Names

sab_milavi_pod_lmgx2_mag
sab_milavi_pod_mgx2_mag

sab_milavi_pod_mgx1_mag

sab_milavi_pod_30mm_he_mag
sab_milavi_pod_30mm_ap_mag


sab_milavi_4rnd_zuni_mag
sab_milavi_7rnd_hydra_mag

sab_milavi_1rnd_maverick_mag

sab_milavi_1rnd_hellfire_mag
sab_milavi_2rnd_hellfire_mag
sab_milavi_4rnd_hellfire_mag

sab_milavi_1rnd_aim9x_mag (copy of Zepyhr)
sab_milavi_1rnd_aim9w_mag (white color for T-45)

sab_milavi_1rnd_mk82_mag
sab_milavi_2rnd_mk82_mag
sab_milavi_3rnd_mk82_mag

sab_milavi_1rnd_fab250_mag
sab_milavi_2rnd_fab250_mag
sab_milavi_3rnd_fab250_mag

sab_milavi_1rnd_cluster_01_mag (HE)
sab_milavi_1rnd_cluster_02_mag (Incendiary)

sab_milavi_1rnd_gbu_mag (LGB)

sab_milavi_1rnd_droptank_mag

 

 

Aerial Refueling System:

Spoiler

 

Aerial Refueling System

(Probe and Drogue Type)
https://en.wikipedia.org/wiki/Aerial_refueling#Probe-and-drogue


This guide works for my C-2 and C-130, probably also for my old KC 737 in Pinaz' Mod.
The script is based on Franzes script that was modified for the F-18 by J.Spartan.
I simplified it a little so I could better understand how it works (supports only one drogue).


If you want to refuel simply fly behind the tanker aircraft (AI or Player Controlled) and select the option from the mousewheel menu.
The tanker aircraft does not have to do anything except be there and have someone inside.

 

 

 

How To set up a custom vehicle:

A client can be plane or helicopter.
If you want to make your custom vehicle refuelable -


There are 2 Options explained below:

Fixed Probe and Retractable Probe

 

 

OPTION 1 - Fixed Probe:


1. in model cfg define a bone:

"fuel_probe","",


2. ...and an animation (show/hide)


class fuel_probe
{
source="fuel_probe";
selection="fuel_probe";
type="hide";
unHideValue = 0.5;
HideValue = 0;
minValue=0;
maxValue=1;
};



3. in the p3d visual LOD add a refuel probe called "fuel_probe" - that's the visible part

4. in the memory LOD we need a point called "refuel_probe" - to which the drogue will dock to

5. in config.cfg you need an animationSource in class animationSources

class fuel_probe
{ displayname ="Fuel Probe"; // this will add an option to eden appearance menu
source=user;
animPeriod= 2.5;
initPhase = 1;
};



simply switch it on/off in eden change appearance menu

 

 

 

 

 

OPTION 2 - Retractable Probe:


1. in model cfg define a bone:

"fuel_probe","",

2. in model cfg define an animation for a probe that extends and retracts:

class fuel_probe
{ type = "translation";
source="fuel_probe";
selection="fuel_probe";
axis="axis_fuel";
offset0=1;
offset1=0;
minValue=0.0;
maxValue=1.0;
};


3. in the p3d visual LOD add a refuel probe called "fuel_probe" - that's the visible part

4. in the memory LOD we need a point called "refuel_probe" - to which the drogue will dock to

5. in config.cfg you need an animationSource in class animationSources

class fuel_probe
{ displayname ="Fuel Probe";
source=user;
animPeriod= 2.5;
initPhase = 1;
};

 

 

 

 

6. User Action:
in class useractions we add an entry like this if you want to make it extendable during flight

class fuel_probe_extend
{
displayName="Extend Refueling Probe";
position="pos cargo";
radius=15;
showWindow = 0;
onlyforplayer = true;
hideOnUse = 1;
condition="this animationPhase ""fuel_probe"" < 0.5";
statement="this animate [""fuel_probe"", 1];";

};

class fuel_probe_retract
{
displayName="Retract Refueling Probe";
position="pos cargo";
radius=15;
showWindow = 0;
onlyforplayer = true;
hideOnUse = 1;
condition="this animationPhase ""fuel_probe"" >= 0.5 ";
statement="this animate [""fuel_probe"", 0];";
};

 

 

 

 

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Now available again on steam.

this is the jet part of the former military aviation. all WWII aircraft have moved into my Secret Weapons addon.

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The fold wings option seems to work weird when using Eden on the C-2 and E-2.  Only one of the wing folds (half way), the other doesn't fold at all.

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yea I don't know how to make it animate all 4 necessary animations yet

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13 hours ago, [Dust]Sabre said:

yea I don't know how to make it animate all 4 necessary animations yet

Ah, gotcha

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Hi Sabre!

 

First of all, this packages is awesome! Good job!

I downloaded this package, and I noticed that T-28 Trojan is not engine effect! What could be the problem? (I downloaded the request Sabre's Aircraft Library.)

Thanks!

 

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ty, can anyone confirm engine issues on the T28?

 

will i add plane x,y,z? All planes I may add I usually mention or post screenshots of.

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Got a few new toys I am working on, also some of the existing got slight reworking again:

 

?interpolation=lanczos-none&output-forma

Fouga Magister

 

2DA03C8254544B3D0ACAAF35457D6C7D6C0A4B37

Dassault Mystere

 

?interpolation=lanczos-none&output-forma

I noticed Helijah's Panther model actually had speed brakes.

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Please someone -make dynamic air mission with this amazing addon)

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How far are you on the list of planes you want to make for A3?   A little teaser about what planes are planned ?  Can we get some sort of automatic refueling in the air? As a menu item? thnx

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A teaser is 2 posts above. Automatic refueling is included since years, as menu item when you fly behind my C-130/737 tankers

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Do these tankers show up in zeus?  Would like to be able to route them and such.

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try it and let us know if it worked

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On ‎6‎/‎24‎/‎2017 at 4:57 AM, [Dust]Sabre said:

Got a few new toys I am working on, also some of the existing got slight reworking again:

 

?interpolation=lanczos-none&output-forma

Fouga Magister

 

2DA03C8254544B3D0ACAAF35457D6C7D6C0A4B37

Dassault Mystere

 

?interpolation=lanczos-none&output-forma

I noticed Helijah's Panther model actually had speed brakes.

AHHHHHHH a Mystere! I assume that you'll be adding Firewill's new Russian weapons?

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to the Mystere? I have added them to the Su-34, whenever they are released you should be able to use them.

 

v 1.92 out

reworked some due to jet dlc
wip projects added: Mystere, Magister, U2, C160 (all work in progress)

Edited by [Dust]Sabre
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Will you make all weapons work on all types of planes?  Could we get some russian skins?

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The two east faction aircraft have russian skins already (An-12, 22). None of the others as they are all west faction. You are all free to make and provide liveries though.

All weapons on all planes? Like mavericks on the C2a? Not really.

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Would it be possible to add a function that makes it able to issue orders to planes via C-2 Radar plane,via map and show enemy on there and pick planes on map and issue attack-orders and pick an altitude for the attacking planes?

 

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 Please add Cessna 208 Caravan, for iraq e Brazilian Air force!!!!!

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Would it be possible to add a function that makes it able to issue orders to planes via C-2 Radar plane,via map and show enemy on there and pick planes on map and issue attack-orders and pick an altitude for the attacking planes?

 

Well,if I din`t ask,they don`t know what I want to do with it,do they?  A lot of requests,I know ,I get some of them ,don`t I ? Could I get a camera like a drone that can be synced to player?  That way,we can use it as a real useful asset.

This is a great mod !  Keep it up!  Is Boxcar C-119l K going to feature a armed version? 

 

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?interpolation=lanczos-none&output-forma

 

v 1.94
fixed some of the carrier aircraft (T28, F9F, etc)

changed some loadouts (F9F)

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