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On 5/25/2018 at 1:04 AM, Snake Man said:

Its been several months since I edited or played Damascus, but by default it should have roads, is it missing roads then?
If there is something else wrong with the Damascus roads please let me know so I know what to look for.

1

There is not that many roads in Damascus and the main City Square has a road through it.

 

https://imgur.com/a/FuM9Kcn

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Basic object placement tutorials are up:


Eden Editor HOWTO Place Objects, PMC Opteryx Objects https://www.youtube.com/watch?v=CaUHp6yV7Z0


Eden Editor HOWTO Save and Place Custom Compositions https://www.youtube.com/watch?v=HjKURvNhfJ4


Reference:
Demo how placed city objects might look like https://www.youtube.com/watch?v=fs9gi5bufGo
How the city objects are actually placed https://www.youtube.com/watch?v=G56VfyCEVjc


Few guys have already offered to help placing village/town/city/airport etc populated place objects, my thanks goes out for these great guys. Join up, tutorials are there to show you how its done, lets join forces and get some cool populated places created to these terrains :)

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PMC Iran Kharg v0.1


15.3km real world data terrain with 15,360 resolution satellite texture/mask. Please note this is a TINY terrain.


PMC-Iran-Kharg-Satellite.jpg


Download from PMC Tactical ArmA 3.

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On 17-8-2017 at 4:00 PM, Snake Man said:

No steam

Any chance you've reconsidered? Also, why no steam if you dont mind me asking?

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His choice.  If people can't be bothered to do a simple web search and use their brains a wee tiny bit to figure how to install mods then they are likely not going to enjoy the mods anyway.  This ain't playstation ;)

 

I've said it before and I'll say it again, these click-to-play interfaces like steam are making us all stupider.

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Bad news Snake...

 

My very recent testing of ARM and long-range SAM missiles shows that recent changes have made things de-spawn outside of the player bubble.  I can't get long-range arty nuke missions to work, neither can I get ARM missiles to travel all the way to enemy target radars.  By LONG-RANGE I mean > 16km.  Worked before... now it seems my SAM pack and Arty packs are both severely limited on these maps :( 

 

Wondering if anyone is seeing the same kind of behavior or if there is some switch/flag/setting that makes things work > 16km again?

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28 minutes ago, hcpookie said:

Bad news Snake...

 

My very recent testing of ARM and long-range SAM missiles shows that recent changes have made things de-spawn outside of the player bubble.  I can't get long-range arty nuke missions to work, neither can I get ARM missiles to travel all the way to enemy target radars.  By LONG-RANGE I mean > 16km.  Worked before... now it seems my SAM pack and Arty packs are both severely limited on these maps :( 

 

Wondering if anyone is seeing the same kind of behavior or if there is some switch/flag/setting that makes things work > 16km again?

 

I double checked some long range I've had in the works and it didn't run in to any player bubble type thing. Have you double checked the timeToLive on the ammo classes to make sure they're not self destructing after x seconds?

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Snake Man. Can I make request for a location?

You've made a few Libyan maps but I'd love to see the Tobruk or the Jalo oasis great sand sea area so I can get a modern day LRDG fix on.

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Nice big terrains for flying aircrafts. Is there also the "ocean" modelled/ useable for ships with "real" depths, so that you can use it as map for ships and naval battles? Because large maps like these would also be good for naval warfare with ships and carrier operations etc.

The download links on https://www.pmctactical.org/arma3/terrain.php seem to be broken/ not working or download page offline or some other kind of problem. If i try to open them with my browser, it just says "Error - link unavailable".

I cant download any of the terrains, none of the links is working for me. Are there any mirror links (like armaholic), were you can also download the terrains and base data?

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Is there also a normal download side without this "magnet torrents", were you can just download it like files on armaholic or other websides without needing to install a special software (torrent)? From what ive read on differnt sides, using torrentes is pretty risky. The torrent software shows your ip adress to all other users, wich are also downloading the file. This is dangerous, because hackers etc. can then infect your PC with maleware, viruses or ddos-attacks. There are guides how to use VPNs to not show your IP-Adress, but then you need to buy some "premium-VPN" software.

Why so complicated? It would be a lot easier to just upload the terrains and base files to steam workshop or some webside like armaholic. Even file hosting websides like mediafire or mega or just google drive would be way better and safer for others to download. Everyone does this. Why this mod not? Interested users could just dowload and try it, without having to install special software or even buy something just to download the files.

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27 minutes ago, Omsi_Player_123 said:

...Everyone does this. Why this mod not? Interested users could just dowload and try it, without having to install special software or even buy something just to download the files.

 

Why don't you rent a http server and setup the files there for convenience of others and provide a mirror? According to your arguments there might be quite a few players appreciating it.

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7 minutes ago, TeTeT said:

Why don't you rent a http server and setup the files there for convenience of others and provide a mirror? According to your arguments there might be quite a few players appreciating it.

I just wanted to ask the mod creator why he didnt uses steam workshop or normal download pages and not discuss server renting or something like this. Steam Workshop would be the best way to publish the mod.

1. It is free for the mod creator to upload the mod there.

2. Everyone, who has arma 3 can download it.

3. Steam workshop is safe, no risk of maleware or viruses.

There are over 80,000 arma 3 mods on the steam workshop. In my opinion it is the best way to publish arma 3 mods. Armaholic or other sides are also way better. Who wants to risk the own PC (torrents are open for hackers) just to download a free mod? Imagine your computer is hacked and you loose all your data. Or even worse, hackers steal your personal data (like Bank accounts etc). Also, check out this. https://smallbusiness.chron.com/dangers-torrents-70661.html Torrents are often used to share pirated movies etc. and there might be trouble with your internet provider. Im better staying away from torrets and P2P software. If someone else wants to take the risks, they are free to do it. Im not hating the mod creator or his content, only i dont like using risky software like torrents.

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