7akata 12 Posted February 18, 2018 I edited the opfor presets after the game had started (we captured about 7 areas) to merge the RHS w/ the APEX vehicles to add some variety. The server map loads with us on an island alone with everything red again, unless I revert back to the unaltered preset. Is it true that I can't edit any 'presets' after the game has started (just trying to add variety)? Share this post Link to post Share on other sites
Wyqer 305 Posted February 18, 2018 @RaphT Infantry units (squads) are only saved if they're near a FOB, not in a player squad and not in the cargo of a vehicle. @7akata No it's not true. (Who said that this is true?) You made a syntax mistake with your edits. Have a look at this: https://github.com/Wyqer/kp_liberation/wiki/EN:FAQ#why-do-i-spawn-on-the-spawn-island-with-no-functions Share this post Link to post Share on other sites
PSYKO_nz 44 Posted February 18, 2018 hey mate, I'm having some trouble with the whitelist, I have copied over the exact steam ids from our last liberation where the whitelist worked fine and the commander whitelist option is enabled in the mission but the whitelist is not working and I can't figure out why, any ideas as to what the problem maybe? DISREGARD... forgot to edit the other file, here it is for reference Spoiler Allow only specific players access \scripts\client\actions\action_manager.sqf -> Lines 230 and 242 from: && (player == ([] call F_getCommander) || [] call F_isAdmin) to: && ((getPlayerUID player) in KP_liberation_logistic_whitelist) whitelist.sqf add to the end: KP_liberation_logistic_whitelist = [ "SteamID64", "SteamID64", "SteamID64" ]; Share this post Link to post Share on other sites
7akata 12 Posted February 18, 2018 8 hours ago, Wyqer said: @7akata No it's not true. (Who said that this is true?) You made a syntax mistake with your edits. Have a look at this: https://github.com/Wyqer/kp_liberation/wiki/EN:FAQ#why-do-i-spawn-on-the-spawn-island-with-no-functions Aye, years later I still forget the simplest mistakes sometimes. Thank you VERY much for a beautiful mission. Share this post Link to post Share on other sites
targetdummy 10 Posted February 22, 2018 Love this MOD I have one question. I am running this on a dedicated server. Last week we had to do a RESTART on the server. We had a lot of progress on the Island. But...when we did the restart of the server we lost ALL of the progress and had to start over recapturing the Island. Is the a way to save the progress in the case of a restart of the server. Share this post Link to post Share on other sites
pSiKO 124 Posted February 23, 2018 Hi, the save game are located here (linux) ./.local/share/Arma 3 - Other Profiles/Player/Player.vars.Arma3Profile just copy this file somewhere to have a 'backup' of your progression Btw, I also work on my own, on the Liberation mission with another vision (https://github.com/tbox1911/Ultimate-Liberation) And I have a strange behaviour, when I try to port the mission on Malden Island. The script scripts/shared/kill_manager.sqf seem to not be executed, by example when I kill a civilian (penalty msg not fired) (no error in rpt) it's exactly the same code I use for the Altis island and it's work fine,. I suspect something I miss with the eden editor. Is some one can help me with this issue ? Share this post Link to post Share on other sites
Wyqer 305 Posted February 23, 2018 If you're playing with ACE, have a look at this commit from the past: https://github.com/Wyqer/kp_liberation/commit/88fa4c143dc3e3a17f58fe87d96e6abfee6a3c53#diff-4c37f5c8d1d53c6d87f6425d485829dd Share this post Link to post Share on other sites
pSiKO 124 Posted February 23, 2018 Hi, thanks a lot for the reply :) (i'm a bit alone !) I see your change (in github) concerning the ACE module, but I don't use ACE in my version. did you do something specific when you port the mission to another island ? I've put some hint/systemchat in the kill_manager but it's seems not be fired. (I dont know why ) I'll try this evening with your malden mission.sqm, to check if problem still here Share this post Link to post Share on other sites
Wyqer 305 Posted February 23, 2018 No, the mission.sqms don't need anything which would be connected to the kill manager. Share this post Link to post Share on other sites
pSiKO 124 Posted February 23, 2018 (edited) that's what I thought, but as I was stuck .... my debug was wrong kill_manager is well called, but somehow the civilan is tagged as bluefor ?? precision : it's not only the civilian, opfor is also taged as blufor ?! it's strange, I don't modify this part of code and I have no issue on Altis anyway, thanks for the help ;) at top of kill_manger, I put diag_log format ["DBG: Killed : %1 %2 - Killer : %3 %4", _unit, side _unit, _killer, side _killer]; The I've got : // soldiers DBG: Killed : O Alpha 2-1:4 CIV - Killer : B Alpha 4-3:1 (pSiKO) WEST DBG: Killed : O Alpha 2-1:6 CIV - Killer : B Alpha 4-3:1 (pSiKO) WEST // pickup DBG: Killed : 113a96040# 620490: offroad_01_hmg_f.p3d CIV - Killer : B Alpha 4-3:1 (pSiKO) WEST // civil DBG: Killed : O Alpha 2-2:1 CIV - Killer : B Alpha 4-3:1 (pSiKO) WEST Edited February 23, 2018 by pSiKO precision Share this post Link to post Share on other sites
targetdummy 10 Posted February 24, 2018 Thanks pSIKO but it is a windows machine and in the server files there is nothing of the sort there . What I am trying to figure out is how to back up the mission on a DEDICATED server. So far I have come up with ZERO ! To have this MOD and MISSION run smoothly the server needs to be restarted from time to time. So with that said I am still at a lose. But thanks again for the reply Share this post Link to post Share on other sites
yxman 90 Posted February 24, 2018 i really like the evolution of this mission, good job @Wyqer! is it possible to outsource the whitelist.sqf like the server restart thingy (myPass.hpp(arma3root/userconfig/restart)) in this case a whole userconfigdir like liberation with myPass.hpp/whitelist etc inside. i think that would be very handy, no more hassle to edit it manually and repack the pbo. Share this post Link to post Share on other sites
Wyqer 305 Posted February 24, 2018 @targetdummy The mission saves every minute to the server profile file. And it's of course persistent through server restarts. It only resets the save if you change the profile of the server or if you enable both "wipe save" parameters in the mission parameters. If it don't save on your server, you should recheck your server configuration. Make sure you've set a profiles and a name parameter in the startup parameters. https://community.bistudio.com/wiki/Arma_3_Startup_Parameters#Profile_Options @yxman Sure it's possible. Rename the whitelist.sqf to whitelist.hpp and move it to the userconfig folder for example. And then just edit https://github.com/Wyqer/kp_liberation/blob/master/Missionframework/scripts/client/commander/enforce_whitelist.sqf#L1 to: call compile preprocessFileLineNumbers "\userconfig\whitelist.hpp"; 1 Share this post Link to post Share on other sites
pSiKO 124 Posted February 24, 2018 @targetdummy: The file you need to backup is called xxxx.vars.Arma3Profile, where xxx stand for the profile name. Can be located in : Windows dedicate server : D:\A3_Server\A3Master\Users\pSiKO\pSiKO.vars.Arma3Profile Linux Dedicated (default profile) : /home/A3serv/.local/share/Arma 3 - Other Profiles/Player/Player.vars.Arma3Profile Hope it help Share this post Link to post Share on other sites
pSiKO 124 Posted February 24, 2018 (edited) 22 hours ago, Wyqer said: No, the mission.sqms don't need anything which would be connected to the kill manager. Believe it or not , when I put only you mission.sqm into my pbo (all the rest is untouched) That works !! (I can find a reason !) of course, in term of gameplay the mission is broken, but the logic work again, if you have a clue about that I miss something in the editor, but what ??? Ok, I found it ! I move the "bluefor lhd" marker closer to Chimera base and it works ! Edited February 24, 2018 by pSiKO found it ! Share this post Link to post Share on other sites
beeper 10 Posted February 24, 2018 Please have look about this, may be it is mission glitch? Also I have strange long explosion series of civilian cars, it can explode like this many minutes: Share this post Link to post Share on other sites
otarius-big 16 Posted February 27, 2018 where can i find mission difficulty config in mission and is it changeble for more agressivity (i need more strong enemy) how to edit it? Share this post Link to post Share on other sites
pSiKO 124 Posted February 27, 2018 1 hour ago, otarius-big said: where can i find mission difficulty config in mission and is it changeble for more agressivity (i need more strong enemy) how to edit it? you have two options in the parameters file Difficulty = 1.25; // Difficulty - [default 1] - values = [0.5,0.75,1,1.25,1.5,2,4,10] Aggressivity = 2; // CSAT aggression - [default 1] - values = [0.25,0.5,1,2,4] Share this post Link to post Share on other sites
otarius-big 16 Posted February 27, 2018 i know but i want incloude in server cfg next parametrs it possible? will this settings work? btc_p_set_skill_general = 1; btc_p_set_skill_aimingAccuracy = 1; btc_p_set_skill_aimingShake = 1; btc_p_set_skill_aimingSpeed = 1; btc_p_set_skill_endurance = 1; btc_p_set_skill_spotDistance = 1; btc_p_set_skill_spotTime = 1; btc_p_set_skill_courage = 1; btc_p_set_skill_reloadSpeed = 1; btc_p_set_skill_commanding = 1; Share this post Link to post Share on other sites
Wyqer 305 Posted February 27, 2018 @otarius-big First of all: I answer always as soon as I've time for it on the Workshop, Discord, GitHub and this thread. So no need to copy/paste your posting here additionally on my profile on the forums (post is deleted by the way). These variable values (haven't you already asked the same thing in the past?) aren't from Liberation neither are they from vanilla ArmA. So I would suggest you ask the creator of the script, from where these variables are from, where, when and how you should declare them in a mission etc. to get the script working. So the answer haven't changed since the following posting: 1 1 Share this post Link to post Share on other sites
Rockapes 103 Posted February 28, 2018 Hey @Wyqer I thought I had read somewhere that you can disable resistance fighters but cant seem to find where I thought I had read it. Is it possible? Cheers Share this post Link to post Share on other sites
LBMartin_Boh 3 Posted February 28, 2018 Hi Wyqer. Are there any chance to change RHS CH47 transport helo and littlebirds to another model like RHS USMC UH-1Y and CH-53? If is possible, which are the files I have to change please. I'm porting this great enviroment to Aliabad Valley and Hazar-Kot Valley. In Aliabad Valley I want to use USMC vehicles as far I used CUP LHD as main base. Any help will be welcome. Great work keeping this kind of mission alive!!! Best regards. Martin Share this post Link to post Share on other sites
Wyqer 305 Posted February 28, 2018 @Rockapes in the kp_liberation_config.sqf KP_liberation_resistance_sector_chance = 35; KP_liberation_resistance_ambush_chance = 30; @LBMartin Have a look at this wiki article: https://github.com/Wyqer/kp_liberation/wiki/EN:ConfigFiles#presetsbluforopforresistancecivilianscustomsqf 2 Share this post Link to post Share on other sites
Rockapes 103 Posted March 1, 2018 Thanks as always @Wyqer Share this post Link to post Share on other sites
LBMartin_Boh 3 Posted March 1, 2018 Thank you so much @Wyqer I will take a look on it. Share this post Link to post Share on other sites