JohnKalo   657 Posted June 16, 2018 Any plans on this mod being updated so as for its class-names to change? There is a possibility I will be using this add-on to make missions and I would not like them to stop being playable due to an update. Share this post Link to post Share on other sites
Αplion   1122 Posted June 16, 2018 4 minutes ago, JohnKalo said: Any plans on this mod being updated so as for its class-names to change? There is a possibility I will be using this add-on to make missions and I would not like them to stop being playable due to an update.  Possible updates will not affect this part (classnames) ... at least for the moment there is no such plans. 1 Share this post Link to post Share on other sites
JohnKalo   657 Posted July 18, 2018 Can somebody tell me how to open the C-130 parachute doors via a trigger? Pleeeeease Share this post Link to post Share on other sites
AtomicBoy   33 Posted July 18, 2018 EDIT: THIS IS FOR C-130 HELLAS   1.-TRIGGER:  +++ Open Ramp ++++  put a plane, rename plane as "c-130" , height 300, e.g.  Put a trigger with the following information:  AXIS A: 50 AXIS B: 50 Activation: BLUFOR once I presented AL ACT: c130 animate ["doorB_L", 1]; c130 animate ["doorB_R", 1]; c130 animate ["LowerRamp", 0.50]; c130 animate ["UpperRamp", 0.80];  ++++ Close Ramp ++++  put a plane rename plane as "c-130", height 300, e.g.Put a trigger with the following information:  AXIS A: 50 AXIS B: 50 Activation: BLUFOR once I presented AL ACT:  c130  animate ["doorB_L"", 0]; c130 animate [""doorB_R"", 0]; c130 animate [""LowerRamp"", 0]; c130 animate [""UpperRamp"", 0]";  2.WAYPOINT  +++ Open Ramp ++++  rename plane as "c-130" in a waypoint add: c130 animate ["doorB_L", 1]; c130 animate ["doorB_R", 1]; c130 animate ["LowerRamp", 0.50]; c130 animate ["UpperRamp", 0.80];   ++++ Close Ramp ++++ rename plane as "c-130" in a waypoint add: c130  animate ["doorB_L"", 0]; c130 animate [""doorB_R"", 0]; c130 animate [""LowerRamp"", 0]; c130 animate [""UpperRamp"", 0]";   Un saludo  AtomicBoy  1 2 Share this post Link to post Share on other sites
JohnKalo   657 Posted August 17, 2018 And as aforementioned we have not only created simple missions but a whole GREEK VOICED Campaign is at the works! Today was the day when Episode 03 was released.   Defying the Odds    So thanks Aplion! Without you our country's Armed Forces would not be present in Arma 3. I have placed you in the Campaign's credits and all.  Anyways the campaign can be found here:    4 1 Share this post Link to post Share on other sites
Αplion   1122 Posted August 17, 2018 Thats something I have to try out :)  btw ... series of missions or campaign mate ? I assume that probably a series of missions which are like campaign as they have common story line ... I'll try them :) 1 Share this post Link to post Share on other sites
JohnKalo   657 Posted August 17, 2018 You have assumed correctly. It is a campaign that is released in episodes. The story is the same and progresses in each new mission. Have fun guys! 1 Share this post Link to post Share on other sites
Αplion   1122 Posted August 17, 2018 Just noticed that APEX and Marksmen DLCs are required ... I don't own them so probably I can't "test" the campaign ... anyway ... maybe I'll buy these DLCs sometime so I'm saving the links. 1 Share this post Link to post Share on other sites
JohnKalo   657 Posted December 21, 2018 Hello, can you please add a shotgun? And if you could fix the shadow issue with the weapons. Especially in sniper rifles, the scope seems to be hovering over the gun when it comes to its shadow. Share this post Link to post Share on other sites
sosat   15 Posted April 4, 2019 The time has come...   3 Share this post Link to post Share on other sites
Αplion   1122 Posted April 4, 2019 13 minutes ago, sosat said: The time has come...    I'm aware of that ... will be next addition on this mod for sure 🙂 5 Share this post Link to post Share on other sites
JohnKalo   657 Posted April 27, 2019 Can somebody please tell me how to open the ramp of the CH-47F Chinook chopper? I cannot find the name of the door in the config file.  Chinook animate [" ", 1]; Happy Easter by the way... Share this post Link to post Share on other sites
Αplion   1122 Posted April 27, 2019 3 minutes ago, JohnKalo said: Can somebody please tell me how to open the ramp of the CH-47F Chinook chopper? I cannot find the name of the door in the config file.  Chinook animate [" ", 1]; Happy Easter by the way...  Try ... Chinook animate ["Ramp", 1];  Let me know if it worked.  Happy Easter. 1 Share this post Link to post Share on other sites
JohnKalo   657 Posted April 27, 2019 Oh man that was is.. Was even trying the name of the C-130 ramp door to no avail. Did not try the obvious. Anyways, thanks! 1 Share this post Link to post Share on other sites
Grahame   94 Posted June 14, 2019 Uh, this mod just vanished from Steam. Was that intended? 😪 Share this post Link to post Share on other sites
Αplion   1122 Posted June 14, 2019 It is back again ... my fault as after a small update yesterday I forgot to accept steam licence agreement ... it is working now. 2 Share this post Link to post Share on other sites
Reza TP   2 Posted April 9, 2020 Hello Thank you for your great mods. I have found somthing odd with planes, some Jets can carry GPS guided Bomb like Mk82, but I found no gps guiding system on jets, or mybe I dont know how to use it... Also Hilos have problems with Advanced Sting loading mod. The ropes stuck in Hilos.  Share this post Link to post Share on other sites
Devastator_cm   434 Posted April 9, 2020 MK82 has no guidence https://en.wikipedia.org/wiki/Mark_82_bomb Share this post Link to post Share on other sites
Corona 1-1   6 Posted April 26, 2020 Curious as to an issue: The AGM-65s on the F-35B and F-16 don't seem to work. They're visually attached to the pylons but when cycling through weapons they're not available even after manual fire is enabled for the dual seat F-16. Share this post Link to post Share on other sites
Devastator_cm   434 Posted April 26, 2020 are you sure you are on the correct thread? 🙂 Share this post Link to post Share on other sites
Corona 1-1   6 Posted April 26, 2020 4 hours ago, Devastator_cm said: are you sure you are on the correct thread? 🙂 Is this not the thread for the HAFM mod ? Because I encountered what seems to be an issue with it as I described so I thought this thread to be the appropriate one to seek clarification. Share this post Link to post Share on other sites
Αplion   1122 Posted April 26, 2020 8 minutes ago, Corona 1-1 said: Is this not the thread for the HAFM mod ? Because I encountered what seems to be an issue with it as I described so I thought this thread to be the appropriate one to seek clarification.  It is the correct thread as you are talking about my base HAFM mod. Air part of the mod needs to be re-worked as left aside for many time through BIS updates. I'll check on that remarks too ... thanks. Share this post Link to post Share on other sites
Devastator_cm   434 Posted April 26, 2020 ahh stupid me 😕 mixed the threads 2 Share this post Link to post Share on other sites
lucapec   7 Posted May 11, 2020 This could be interesting for expanding the hellenic army, navy and cg helicopters.. thank you for your mods! 1 Share this post Link to post Share on other sites
Bukain   86 Posted June 25, 2020 Why haven't using your optics and scope onto the units in your mod, for example SOC guys? You already have added good quality optics with later update. Love the upgraded humvee too! I only wish there's a Carl Gustaf in it. I think they use M2 version over there. Btw did you just removed the Minimi? I think you have it in the mod months ago. 1 Share this post Link to post Share on other sites