Αplion 1122 Posted October 19, 2017 On 10/14/2017 at 3:32 PM, madpat3 said: by the way is it possible for you to make the other parts of the marine-version also hiddenselectable? because when i try to retexture the marine-version, some parts of the helicopter stay blue-grey. Wrong thread probably for this (I suppose you are talking about the NH90 helicopter and there is no Marine version here) but in any case can you please post a screenshot with the parts can't be retextured ? Share this post Link to post Share on other sites
madpat3 29 Posted October 19, 2017 the thread of the nh90 has been closed, so i tried to contact you in this thread. i can't provide any screenshots by now, because i deleted my editions, but i try to do it again. basicly it could be all the .paa's in the "marine" folder besides from: marineDoors, marineOuterHaul, marineMisc, marineUpperTail i'll report in later, after i reconfigured my retextures. Share this post Link to post Share on other sites
madpat3 29 Posted October 19, 2017 this isn't my retexture, but it's good to see, which parts cannot be edited (or maybe i'm just too dumb for it;): https://www.dropbox.com/s/90yzqdorcg46s4o/20171019195424_1.jpg?dl=0 https://www.dropbox.com/s/l1cm4g2t194xhg1/20171019195419_1.jpg?dl=0 https://www.dropbox.com/s/8vktbi2pdot3329/20171019195349_1.jpg?dl=0 https://www.dropbox.com/s/fa6nqsodfg9zxpw/20171019195339_1.jpg?dl=0 Share this post Link to post Share on other sites
Αplion 1122 Posted October 19, 2017 1 minute ago, madpat3 said: this isn't my retexture, but it's good to see, which parts cannot be edited (or maybe i'm just too dumb for it;): https://www.dropbox.com/s/90yzqdorcg46s4o/20171019195424_1.jpg?dl=0 These are not the correct textures for "Marine" version. These textures belong to "Unarmed" and "Armed" versions and are completely different than the "Marine" one. If you want to retexture the "Marine" version you must use the appropriate textures. I'll try to find and publish the "Marine" version UW maps for retexturing purposes when I'll have some time. Share this post Link to post Share on other sites
madpat3 29 Posted November 20, 2017 On 19.10.2017 at 8:10 PM, Αplion said: These are not the correct textures for "Marine" version. These textures belong to "Unarmed" and "Armed" versions and are completely different than the "Marine" one. If you want to retexture the "Marine" version you must use the appropriate textures. I'll try to find and publish the "Marine" version UW maps for retexturing purposes when I'll have some time. i took MarineDoors_co.paa MarineMisc_co.paa MarineOuterHaul_co.paa MarineUpperTail_co.paa and retextured them. but the parts that differ from the unarmed and armed version i couldn't retexture. which ones should i use? Share this post Link to post Share on other sites
Αplion 1122 Posted November 28, 2017 MOD Updated on version 5.2.2 From now on I'll only upload on Steam (not on any external site as I did before). For any site wanted to re-upload and publish my content must also place a link here and I'll add it on initial post also. Steam Download Link: http://steamcommunity.com/sharedfiles/filedetails/?id=862564410 Armaholic Link: http://www.armaholic.com/page.php?id=20288 Change Log Quote AIRCRAFTS - Dynamic loadouts - all aircrafts have now dynamic loadout capability through editor, as on Jets DLC. - An extra MFD added for F-16 (accessible via action menu) as helper for users they want to have a better picture of aircraft parameters during flight (Throttle percentage, ASL, ATL, Speed, Heading, Weapon selected). - Fuel tanks Jettison is now scripted via action menu and is affecting the overhaul aircraft fuel quantity. - A7 Corsair with Tiger paint scheme has been added. - Afterburner tweaked. ARMORED - MLRS (ArmA 3 Retexture) has been added. - Leopard 1A4 (new model - added). - Leopard 2A4 (new model - added). - M113 APC (new model - added). GENERAL - All vehicles have now editor preview pictures (pending for units). - Classnames.txt updated and included. - Units accessories (Uniforms - Backpacks - Vests - Headgear) text file added. NOTE: Aircraft affecting scripts for "Afterburner" - "F-16 helper MFD" and "Fuel Tanks Jettison" author is Devastator_cm and all credits goes to him. 2 1 Share this post Link to post Share on other sites
Guest Posted November 28, 2017 Thanks for informing us about the update :) The Armaholic mirror has been updated with the new version: Hellenic Armed Forces MOD (HAFM) v5.2.2 Share this post Link to post Share on other sites
armyguy277 23 Posted November 28, 2017 any change of getting some support variants for the Steyr 680M or another truck ie fuel, ammo, repair and medical Share this post Link to post Share on other sites
Αplion 1122 Posted November 28, 2017 On 11/28/2017 at 9:35 PM, armyguy277 said: any change of getting some support variants for the Steyr 680M or another truck ie fuel, ammo, repair and medical Yes I have some plans for Steyr variants plus another vehicle on this category ... maybe on next update if everything goes well. I'm also working on a Mercedes Unimog vehicle ... not sure yet about of how will be used ... my thoughts are for units transportation - ammo and maybe medical. We'll see ... 3 Share this post Link to post Share on other sites
Bitesrad 481 Posted December 4, 2017 Thanks for the update! 1 Share this post Link to post Share on other sites
Αplion 1122 Posted December 10, 2017 I've got some reports that my mod aircrafts explode during take off ... I've checked and it is true happening. This bug probably caused after game last update and I found also that many modder aircrafts have the same issue Here is a short video showing the issue Unfortunately for the moment there is no obvious solution and only BIS can handle this situation ... I wish some moderator, or anyone from staff, to see this and reply. EDIT: ok now I know what causes the issue and I'll fix it ... thanks to "da12thMonkey". http://prntscr.com/hlj4xe Share this post Link to post Share on other sites
Αplion 1122 Posted December 16, 2017 Mercedes Benz Unimog 1550L ... 99% ready (will be included at next update). 4 1 Share this post Link to post Share on other sites
Αplion 1122 Posted December 21, 2017 MOD Updated on version 5.2.3 Steam Download Link: http://steamcommunity.com/sharedfiles/filedetails/?id=862564410 Armaholic Link: http://www.armaholic.com/page.php?id=20288 Change log Quote AIRCRAFTS - Wheels physX applied, as on Jets DLC (no more exploding during take off procedure). VEHICLES - Mercedes Benz Unimog 1550L truck has been added (new model - two personnel transport versions, one fuel truck and one ammo truck) Personnel transport version vehicles are supporting FFV (2 seats) and are capable to carry 10 soldiers including driver. GENERAL - Some general tweaking on configs - values. 2 Share this post Link to post Share on other sites
Guest Posted December 21, 2017 Thank you very much for always for informing us about your updates :) The Armaholic mirror has been updated with the new version: Hellenic Armed Forces MOD (HAFM) v5.2.3 Share this post Link to post Share on other sites
sosat 15 Posted December 21, 2017 Aplion once again you have my congratulations for this mod, which due to your efforts is being constantly upgraded. Merry Christmas and I hope Santa Claus will provide you the inspiration for the new entry... OH-58D Kiowa Warrior. 1 Share this post Link to post Share on other sites
Αplion 1122 Posted December 21, 2017 13 hours ago, sosat said: Aplion once again you have my congratulations for this mod, which due to your efforts is being constantly upgraded. Merry Christmas and I hope Santa Claus will provide you the inspiration for the new entry... OH-58D Kiowa Warrior. I'm working on that some time ago ... in fact the exterior is ready ... still need a lot of work for interior - cockpit ... Merry Christmas too :) 1 Share this post Link to post Share on other sites
Αplion 1122 Posted December 22, 2017 Reworked camo pattern on units for next update ... 3 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted December 22, 2017 Just curious, why not use the AAF plate carrier? IRL it's a Greek vest called Minotaur or something iirc. Share this post Link to post Share on other sites
Αplion 1122 Posted December 22, 2017 33 minutes ago, Night515 said: Just curious, why not use the AAF plate carrier? IRL it's a Greek vest called Minotaur or something iirc. No special reason except AAF plate carrier does not have any other pouches around plus pistol holder ... I prefer that one I'm using on, at least until make one from scratch. Share this post Link to post Share on other sites
Αplion 1122 Posted December 27, 2017 On 11/20/2017 at 5:43 PM, madpat3 said: i took MarineDoors_co.paa MarineMisc_co.paa MarineOuterHaul_co.paa MarineUpperTail_co.paa and retextured them. but the parts that differ from the unarmed and armed version i couldn't retexture. which ones should i use? Late reply, but these are the PSD files for Marine version ... I hope this closes all retexture matters on this version. https://app.box.com/s/ddgsuzozw91mbh87aevpav71ys0c3gsh Share this post Link to post Share on other sites
madpat3 29 Posted January 25, 2018 where can i edit the exausts? Share this post Link to post Share on other sites
Αplion 1122 Posted January 25, 2018 2 hours ago, madpat3 said: where can i edit the exausts? In case you are talking about retexture then .. upperTail_co.paa ... the "golden" part on default texture ... and again ... this is wrong thread for posting questions about NH90 helicopter ... Share this post Link to post Share on other sites
TurkishSolider 4 Posted March 25, 2018 I look forward to your successes. :) 1 Share this post Link to post Share on other sites
camel123 1 Posted March 30, 2018 Hello aplion, if you have some time take a look on some tweaks i want to point out At gunner's and leader's on all of MBTs the overlay hud is off center to the actual aim point (invisible cursor) gunner's position: lase a target at 800m, fire, zoom in, fire again, and you gonna see a big deviation where you aim with your hud crosshair and where the projectile lands to macth where your projectile lands you have to aim at the top tip of your hud crosshair when you fully zoomed in same at leader's position your cross need to be a little righter off your target to actual call out the target Secondly the zero'ing of the main guns max out at 1900m where the actual effective firing range of a Rheinmetall 120mm/L55 with dm63 sabot is at least 4km that makes the hafm MBTs very weak against other tanks in the game Edit. Forgot to say thank you for your time and effort you're putting in this great mod. 1 Share this post Link to post Share on other sites
Αplion 1122 Posted May 8, 2018 MOD Updated to version 5.2.4 Changelog: UNITS - Uniforms camo reworked. VEHICLES - On Unimog trucks some parts added or tweaked. OBJECTS - Greek flag on a pole is added (under Empty - Signs - Flags). GENERAL - Some general tweaking on configs - values. 3 2 Share this post Link to post Share on other sites